Hi yesdevs, If you have a game native to GNU/Linux come and post it here
Asher Bell
I want to make a kinda pokemon/monster rancher type game.
Would you guys prefer variety of monsters with no templates, or a variety of monsters using a specific template/"species" but with lots of differences?
Carson Diaz
JRPG: Need a few more mechanics. I'm currently looking for status effects that stack well. There is no healing in my system, so effects must be designed to have a payoff period. Say poison stacks from 0-10, curing poison while it's under 3 would be a waste of a turn, but waiting for it to damage you while above 6 and you've lost ground.
Status effects should also be situational. If it's always beneficial to use that +25% defense boost, that's not really a choice, is it?
Cameron Kelly
the latter
Ian Smith
Take your freetard shit out of here
Logan Gutierrez
...
Brayden Morgan
>implying you can't make money selling videogames on Linux Steam wants a word with you.
Owen Jones
>the image saved of his game is one with the skirt clipping hehhhh
Asher Bennett
Charlotte is thicc Sunnie is dead, we need to bully the dev into deving again
Liam King
Reposting from previos thread.
Aaron Hernandez
Not in the picture but guess bunny-idol counts too.
Liam Long
Who's the girl with the white hair? >vampiredev hasn't posted more progress in a while Hold me
Benjamin Howard
>vampiredev who
Mason Bell
Clipping skirt is LEWD
Leo Baker
How do I into grid-movement AI in GM? The game I'm devving is supposed to be turn based, like fire emblem except you can only make one move per turn, and it seems the pathfinding in GM is made for continuously moving objects.
Dominic Jenkins
If the object is destroyed then that means that it isn't created in rm_Menu, but in rm_Jail. Do you have many objects? Delete that line I posted, make a new room and put the object there
Benjamin Anderson
How is asesprite free if you can't even save files in the trial version?
Jaxon Mitchell
You need to compile it yourself if you want the full version
Good I expect a lot of porn from this, don't let me down
Thomas Ward
Compile it yourself using the repo they have on GitHub, buy it from the site for $15 or search for a copy someone uploaded, they're easy enough to find.
Wyatt Wright
Working on a brexit wad :v You escape demon parlement and have to kill hell night cameron and cybermerkel.
Brandon Jenkins
Is Gamemaker any good for Turn Based stuff? I'm thinking of making an SRPG, but I don't know if gamemaker is the right choice
Hudson Jenkins
todo: polish collision detection
Jeremiah Lopez
There was an user working on rule34 of the waifu jam girls, but I never saw him again, not sure if he finished anything.
Chase Wood
Anyone have April 2 and April 3 of the recap?
Christopher Powell
>Who's the girl with the white hair?
Jeremiah Bell
I will play this.
Isaac Cook
Ah. Placeholder-chan.
Aiden Murphy
As a guy personally responsible for a lot of disappointment from others for dropping several SRPGs, yes. It works well.
You do have to build it all from the ground up basically, its not like RPG maker or something, but its not hard from my experience.
Stats and everything are the big pain, but thats more monotony than anything.
Blake Stewart
thanks for the input do you think it would be hard to implement some kind of press-turn system, kind of like the one in some SMT games?
Zachary Flores
Looks useful. I'll have to read up on how paths work to get enemy units to move one cell at a time. Thanks.
Asher Ortiz
and for anyone curious of the funny numbers
every shot you take, it hits all the enemies and bullets if you miss, your combo exponent drops to 1 if you hit, your combo exponent is increased per enemy hit then you add 2 ^ combo for every enemy hit then you add 1 for every bullet intercepted
this encourages accurate and well timed play (e.g.: waiting for the right angle on a group of enemies, maybe later in the level) and for the player to get intimate with the level layout
now, what the fuck do I name the enemies, does anyone have better ideas for how the particles look, and how would you guys like to make some levels?
Grayson Turner
I hear there's a fresh hot meme around here lately. Let's see it agdg.
Jason Garcia
...
Wyatt Hughes
...
Angel Foster
My favorite thing about that crap is that the hack who was copying awful sprites from google image search... dipped into mixels as well, making them even uglier.
Robert Bailey
The faces look like that one comic with the orange hair guy doing really weird things
Nolan Roberts
>steamshit sufficiently shamed Nice.
Cooper Powell
Can't find them on the archive. Iirc Sayaka went MIA a couple of weeks around that time. The scrapper was implemented on early May.
We should collect all the recap pic links from the archive and add a recap section on the aggydaddy site.
Jaxon Richardson
ONLY PLACE WHERE YESDEVS ARE
Ayden Jenkins
I've got an archive of everything up to date, minus those two.
I haven't been assed to update the index though:
www.homph.com/recap
Dylan Martin
BEST MEMES AND THE NICEST PEOPLE PLUS WE HAVE A JANNY
Liam Watson
I don't really get what you're trying to do there, care to give a brief overview of the game?
William Harris
I've got a jock rash on my inner thights from gamedev and sitting all day getting sweaty in my pelvis area.
Jacob Ward
This is starting to look an awful lot like source shitposting
Hunter Sullivan
Nice. I'll give it a deep look on the archive for them. I'm almost sure there was no recap at least on one of those two missing weeks.
Jack Foster
This is the most video game I've ever created in my life. You can jump and move and die then respawn. You can even double jump and "enemy step".
Kayden Hernandez
this is the most video game i've ever seen in my life. gj
Jordan Torres
Oops. Seem June 3 is missing too.
The archive not having a search is really inconvenient...
Christopher Walker
Samurai Cat
this sword is one of many weapons, an all of them are chargeable. Game is almost a hybrid of super metroid and Megaman
Dylan Williams
Added in a little transition sprite so the crawly guys aren't just flipping around the corners. Tomorrow I need to watch a video on how crabs walk and redraw the walk cycle for these guys.
In case anyone missed it I also got some more SPACE MUSIC written, for space-y things.
Does the game have some kind of screen filter, or is that just bad webm compression? I don't really care for this type of game. But looks cute.
William Hernandez
Not until it goes on for 10 months.
Gabriel Taylor
his slow movement is making me really anxious
Isaac Cox
You jumped through an enemy at 0:18 without taking damage. Otherwise I like it very much.
Lincoln Lopez
No worries, damage hasn't been implemented just yet. This is the first bit of progress for enemies, since I just got the level generator working not too long ago.
Christian Rivera
>ded games >ded waifus AS EXPECTED.
Joseph Flores
Looking good.
Can you shoot up/down/diagonally?
Joshua Roberts
i like the aestethics and color choice, also nice being able to see through what is it written in?
Jordan Reyes
This one is June 3. It says June 1 but June 2 also does. Seems both April 2 and April 3 never happened.
Justin Price
reposting my music from earlier in case anyone else has feedback.
Would this fit in a game? if yes, any ideas what sorta game or scenario it would be in? thanks
Luke Torres
how long should it take for me to stop being a useless peice of shit and work on my game
Eli Morris
Up and down, yes. Its sprited but not implemented just yet. I haven't decided for sure on diagonals yet. It'll probably depend on whether or not I find during testing the player winds up in alot of situations where diagonal shooting would have been super useful.
thanks. This water actually makes me look forward to making a water area its just bad compression. i posted the video above. thanks
Evan Reed
It can take from as long as it should to as long as you allow it
Cooper Gutierrez
He's fast!
Kayden Torres
People will meme you about discipline but the truth is without motivation you will never make it.
Juan Gomez
That's neato, user.
>those AW buildings in the background Now I feel like playing Advance Wars.
Benjamin King
Why is B-2 as fast as jet?
Nicholas Robinson
Okay. That'd probably be easier to do anyways.
I also really like using templates to create lots of different designs.
Now to go mess with shapes and sizes!
Julian Walker
It's a rail shooter. You load in a level, wherein you progress on the designer's curve at a set speed (you can slow down or speed up if you want to, but you can't change direction or stop). You have to then time well placed shots against enemies (think turrets, although I plan to introduce a bunch of different ones) and their projectiles to make it through with the highest score. Lining up better shots (almost like bowling), having a greater accuracy, and finishing the level faster (to be implemented) correlate with a higher score.
I'm thinking of making it such that if your score drops below zero, you have to start again.
Blake Gonzalez
Morning progress before going to work
Green square can now fly up to 5 seconds before needing to go back to the ground to jump
Levi Hall
Because I just copied over the same stats and AI as the fighter. Same reason why it's shooting missiles and chasing planes instead of dropping bombs on ground targets. Just thought it was funny before I start working on proper stats and AI
Matthew Evans
No. Hiatus != dead. And Charlotte isn't even on hiatus anymore Waifus banzaaaaaai
Adam Richardson
>Waifus banzaaaaaai >2/20 waifus alive >banzai
Owen Fisher
>Hiatus != dead Let's be real. How many years do Charlotte need to get a basic 2D platformer level running? And the Sunny dev has been lazy as fuck. I don't mind him having virtual sex with her all the time but he should try to progress on the game. To extend that to the CGG dev, he hasn't done anything else than art recently.
Just face it, waifu games are cursed. The only one who got away is memedora. I'm not counting in dreaming Sarah or Catmouth because they both got rushed and are not polished enough. That's the thing with artists, they just eventually get bored of programming at some point.
Nolan Ortiz
100% of my waifu's games are alive
Chase Jenkins
Weekly waifu recap when?
Hunter Wright
When you make it As a rule, the recap thumbnails need to be lewd
David Johnson
That looks so good. I want to play it and dev it i'm jealous.
Nathan Torres
If you put a black background with some stars on it, you got an entry for space jam.
Isaiah Roberts
So you're saying there are at least 3 released waifu games? That's a lot of released games by AGDG standards.
Brayden Gonzalez
And the background image too, of course.
Christian Wright
>AGDG standards They were done by teams. Even a nodev like me could release a waifu game if I had a musician and an artist.
Oliver Phillips
Added a camera icon for clarity so the player knows when their camera switches, working on weather effects like rain and stuff. Though I am trying to figure out how to do rain drops on the camera or is that too much?
Landon Mitchell
welp just fucking kill me already
I give up
Samuel Torres
Webm didnt post
Oliver Green
They managed to colalb on top of that? Even more amazing
Nicholas Roberts
I added in a drop shadow, which helps a lot with clarity. Does it seem like it's too big or too small?
William Hall
dude I can never ever tell where the character is when you post demos. the character needs to stand out more