I'd pick yahtzee only because I have respect for him for making his own (shitty) games. He knows how much work this hobby is
Kayden Lewis
I don't believe it works like that. For instance, Uematsu doesn't own the music for any of the FF games. It belongs to Square.
Andrew Garcia
I meant more towards indie/free-lancers. Working for the AAA is a little different and he pretty much has tenure so it's not a big deal.
Jack Ramirez
I guess it's a matter of morality at that point. However, I spent quite a good chunk of money on it. I don't mind having him showcase his music for portfolio purposes, but I do want to keep ownership of that for exclusive use. Which is the point of getting a contract. I'll have that written up today.
Kevin Nelson
Well it's not like anyone else is going to use it for a commercial project. But yeah, I understand.
Hudson Baker
Musicians usually establish that from the start, so if someone doesn't like that idea they just go and look for another one.
Carter Hughes
That's because he signs a contract that transfers ownership over to Square.
Jackson Moore
Now I need to learn how to fix my fps. It runs at 60 on small screen devices, but because of the way I'm scaling the resolution it does not run well on big screen devices.
Brody Moore
>unity
Anthony Robinson
It's no unity, it's an android game and I'm not using anything but java.
Samuel Scott
>on big screen devices. Because mobile phones are dumb and don't have the proper scaled hardware vs screen resolution. why are you killing yourself with mobile shit anyway?
James Cox
I thought it would be fun to make a mobile game. I was wrong
Joseph Clark
We got 4 memebers. 4!
Logan White
>java
Gavin Nguyen
atleast you learned your lesson
Nolan Watson
It's easy to make android apps in java, that's why.
Brayden Russell
anyone need any models for their game?
Camden Richardson
Man, Monogame has the worst emptiest deadest documentation.
Carson Williams
>people that go 'anyone need an X?' without posting their portfolio or examples of their work Why do you do this
Jonathan Brooks
>Unity getting real 2d features soon
RIP GM
Jonathan Cox
>soon(TM)(c) its been a year since they first said "soon"
Christopher Perez
>unity catching up to every other engine and with more bloat Wow, can't wait to give all my money to ravioli. Unity for 2D is a joke, it's not worth it when there's already better engines suited for 2D.
Alexander Ward
>haven't even fixed their 3D engine yet >adding more 2D shit RIPIP Unity users' sanity.
Brayden Nguyen
people here complain a lot about not having any art, but i guess beggars can be chosers
Benjamin Thomas
use the xna docs
and get that extension that fixes the creators club redirects so you can actually find helpful results on google
Gavin Walker
Reminder that it took Unity 5 years and 2 releases to get out their GUI system and it was still a broken mess.
Grayson Jenkins
Perfection takes time.
>inb4 hurr durr unity shite
Indie games before Unity: Newgrounds flash shit. Indie games after Unity: a new one published every hour, huge industry full of award winning games.
Jayden Ortiz
>TB has the most votes
Can you imagine TotalBiscuit playing any of these shitty 2d pixel platformers?
Gavin James
>you will never make an engine like unity but good
they got a really good base, but it's just lacking too many basic features and whenever they add something new it's less flexible than the old
Joseph Wilson
>Perfection takes time. You could give the unity devs 10 years and it'll still be a mediocre engine only used because it's accessible, not because it's good.
>Using GameMaker when it cant even go on Nintendo systems
Brayden Nelson
Most award winning inddie games are not made with Unity though.
And flooding the game industry with shit is not something great.
Not hating on Unity, but most people are just using it to make cheap game trying to make cheap money.
Thomas Brown
Hey, someone else using Monogame. Have you figured out how to get MediaPlayer working? It seems likea busted piece of shit whenever I try, so I've resorted to playing my background music as SoundEffects.
John Cooper
Made a little change to my simulation. You can now see that in binary only the 4 least significant bits change. Isn't that amazing?
Brody Walker
When is GameMaker 2 coming out again?
Nathaniel Scott
>people used nothing but Flash before Unity >nevermind construct >or allegro >or sdl >or even raw win32 >or any other obscure framework/library
Bong pls
Noah Lee
I am only "using" Mongogame, as in I am doing the most basic text on screen, press left to move box things. Call me again in a month, then we'll complain and bitch together.
Zachary Harris
And UE4 had UMG out within 4 months
Nicholas Long
Why would you want your game on Nintendo systems?
Nolan Cruz
I'll just homebrew my game and release the .cia if I want to dev on the 3ds.
Have no interest otherwise unless they really do a 180 with the NX.
Grayson Long
where else am I going to play all these unique pixel platformers?
Elijah Bennett
Castle In The Darkness is on Steam though.
Gabriel Russell
amazing and totally useless for games, you want performance and gamefeel, not accuracy
also why aren't the balls losing energy to the impacts? do you even entropy?
Jackson Jackson
Do you want to make abstract geometric shapes?
Josiah Gonzalez
how good are you with characters?
Luis Gutierrez
This game is a shining example of bad game design. >locked routes; requires backtracking >no map
Jayden Robinson
I recognize that art package!
Sebastian James
Is that a thing? Should I wait until it came out to start working on something big?
Henry Garcia
get the screen dimensions, scale your assets appropriately and create buffered versions of them at startup. You are probably resizing all the sprites at every frame, buffering the resized assets will solve that.
Landon Gray
...
Christopher Barnes
>I have never played a NES game in my entire life we know
Angel Fisher
I'm using a CC0 art pack from opengameart.
David Robinson
This makes me happy
Nathaniel Nelson
>conservation of energy isn't vital for physics games
Henry Diaz
I would, but it looks like you have a pretty cohesive aesthetic already
ok i guess, probably a little worse than the user working on the 3d tactics games. i stay away from realistic proportions because its easier to pick apart and harder to animate. mostly looking to practice and if it helps someone else out along the way, even with mediocre placeholders, then all the better.
Juan Rivera
honestly I don't really need anything right now, but I have a project on hold where the major art roadblock for me is probably going to be characters
Justin Sanders
>invisible heat isn't a form of energy
Evan Evans
What game would make me a ton of money?
Levi Morris
I wasn't commenting on the entropy part.
Jonathan Powell
H game You don't even need to make the game, just bait people with concept art and delay demos for years and enjoy the dosh.
Andrew Kelly
The shapes I have now are basic af. I also have ideas for several other kinds of units, and each one is going to need different shapes.
I could use models if you want to make some.
Julian Ward
i game where you develop websites
Gabriel Sullivan
there is no excuse in the current year - 3
Elijah Ross
That requires art
Jack Jenkins
>games shouldn't have mystery or force you to explore >Everything should be right there on a straight path >backtracking is objectively bad ok
Kayden Stewart
A crafting game with a lot of content that doesn't even have any use.
Aiden Howard
reminder that someone on /v/ shitting on your game could be this guy
Nathan Thomas
>my only complaint was a lack of map >he must hate exploration
Jack Hill
what's the program that randomly generates bleepy-bloopy sounds effects that's actually pretty decent? i remember there being browser-variants too
Logan Collins
sfxr, bfxr?
David Foster
sfxr?
Cameron Gray
bfxr and chriplab
Ayden Peterson
They are placeholder-tier. Everyone has used them thoroughly.
Jason Lee
For now I'm kind of interested in the physics engine and "low level" aspects of game programming. When I get bored with how slow I'm progressing I might focus in the game making part.
Brandon Smith
I want to make a game using flash, should I?
Dominic Brooks
Does anyone here keeps a blog where you write about the progress daily? I do, keeps me motivated and I get to keep track of my progress.
so do people just import preexisting lines of code and then modify it to their liking or do they write every single line themselves?
i cant see any advantages to writing every line by yourself for something basic when the code already exists elsewhere
Isaiah Morris
What can I put in my cyberpunk platformer to make it interesting in terms of level design ? What hazards, puzzles, etc? I have a pretty bitchin combat system designed and can program it all, but everything else is in the design dumps atm
Connor Phillips
By the time you find that code, you might have written it yourself, and because you are the one who wrote it, you know exactly how it works.
You'll constantly be rewriting because you learn better and more efficient ways of doing things as you're making your game. I've revamped my game's movement/collision system at least 3 times since starting a year ago.