Anybody publicly hosting jam entries code (github, gitlab, etc)? I wanna read some code.
John White
You don't have to do lookups. If the boss object has an array of its own frames you just loop through them.
If you have all of your sprites for everything in one giant static data structure, then you could still use an array because they have constant access time which is good for reading arbitrary elements quickly.
If you need to insert, remove, or delete, then an array isn't optimal because you have to use another array big enough for the old and new stuff. A linked list would be better in that case, but a linked list doesn't have fast access times for any given element you need to access
Angel Ramirez
>youwotm8.webm hahah good progress
Xavier Murphy
But they don't have a native 4k resolution on their games! you can make your game with a 256x224 resolution and if you use half of that in a boss that would be massive, and it'll look cool too.
Tyler Flores
nice dark souls clone
Robert Wilson
>you can make your game with a 256x224 resolution I'm done with pixel art. It feels way too limiting. Freely drawing huge shit is fun.
Jacob Gutierrez
Nice shitpost clone.
Carson Lewis
You had a nice beginning until you went off track with what I thought was gonna be a build-up to the main melody. Your panning is also off center to the right until ~0:25. Takes way too long to get to the second part. Shorten it way down so it breaks out at ~0:40. And maybe try pitching it down or adding a variation instead of just repeating it. not bad for a WIP.
Ian Wilson
got any tips/resources on making any kind of particle effect pixel art?
Hunter Jackson
This looks promising?
What's the game purpose? What do you do in it?
Nathaniel Campbell
iim getting SICK AND TIRED OF SEEING THIS FUCKING IMAGE FUCKING FUCK AJHAIOSHJIOPAEWFPOWIEAJGAWEGIOE RGIRHOTGO JOIGTIPWE
Josiah Richardson
Is this Mount & Souls?
Liam Taylor
Clone clone clone.
Christian Harris
Oh not particularly. I don't deal much with particles, although what I do know is the best results I've gotten with particles are when the edge colors of the particles are similar, so the particles can blend together. For example, a round smoke particle looks alot better without a black outline, because its able to blend into other particles, giving the illusion of one large cloud. Same goes for explosions and fire. That's about all I've got I'm afraid.
Unfortunately the pedo happens to also have OCD and/or autism.
Levi Gonzalez
>mobile shit who cares
Jaxson Davis
Post this in last thread, making an RPG with a Paper Mario style battle system, wondering if anyone has comments about this screencap
John Green
There's no need to be upset
Christian Cox
Thanks for the tips.You're right about the panning in the first half, I need to change that.
As for the second part; I agree that it should be expanded upon. It comes in at ~42 seconds, so I don't really have a problem with that though. If anything I'll probably end up extending the first part too, and pushing the transition back a bit.
Luke Gray
ignore and report
Aiden Thomas
Repetition is really grating when you're not profoundly stupid.
Blake Ortiz
Thanks Dungeon crawler with melee combat and an emphasis on retarded AI. >comparison to M&B&souls The best
Zachary Myers
...
Sebastian Smith
Friendly reminder that if you can't execute your own ideas better than the competition, you don't deserve to call them your own.
Additional friendly reminder that if someone can permanently steal the wind from your game just by releasing a stolen version, your game probably sucks anyway.
Nathan Jones
is this Mount & Dark Messiah?
Tyler Hernandez
Are they really borrowed assets though?
If so, there's literally nothing to comment on.
Ryder Sanchez
But you can make that giant sprite half of the size and it's still going to look great, you don't really need to go that big.
The trees should have one more tone of shadow, they look kinda bland.
Nicholas Ross
Your characters seem way too okay with the fact that Death is just hanging out under their tree
Christian Ortiz
Also should probably edit the other VST that comes in at ~:28, sounds a little too stock for my taste.
And I also forgot to say that at ~:58, when your first melody comes back in it needs to be either higher than your other one or have it twinkle across right-left. As they just sound awkwardly on-top of eachother.
Levi Murphy
Use sprite sheets and break each sheet into specific animations. Using arrays is pretty dumb and counter-intuitive.
Vanillaware still uses a mix of 3D, puppets, and traditional animation. Actual amount of unique frames, that aren't just moved with 3D or puppetry, is actually quite small. They are then baked into a sheet. They aren't the gospel of huge sprites, that's Skull Girls department.
Cameron Edwards
...
Daniel Gonzalez
>if someone can permanently steal the wind from your game What does that mean?
Camden Hughes
Lose the red highlights or add another one on his forehead. Not a fan of the bow-tie.
Michael Barnes
...
Caleb Reyes
Because I don't want to get sued for ripping off a popular game
Ian Fisher
Boku has bigger ears!
Benjamin Scott
Dark Souls: PSX Version?
Sebastian Parker
...
Dominic Jenkins
Don't have a phone.
Robert Howard
Here is he in action. Along with more clarity work.
Nathan Powell
>A lot of competition >People get bored of them easily and they just go to other mobile games >You don't really get a lot of money with them if it isn't popular.
Thomas Martin
I would work on the style a bit more. Some things appear to be shaded but some things do not. The faces of the characters and the colors themselves could be better.
Thomas Murphy
Does anyone have idea how to make the HP bar look more interesting?
Eli Hill
>That arrow rotating It looks really cool user, also the colors of the level are great, it's really harmonic.
Jeremiah Parker
FUCK. I love that game, but I can't think about it else regret not making my game for first person perspective.
Charles Brown
blood drips off when you lose health
Leo James
Perhaps when you get hit, each pixel of health lost "bleeds" off of the health bar? Essentially becomes a single-pixel particle that falls down off the HUD bar, stretching or dissolving in whatever way you think would resemble a droplet.
John Barnes
The bar's texture Add pulse aura effect to it Add fancy detail
Colton Mitchell
You should label one of them 'Yesdev' and the other 'Nodev' (Doesn't matter which) and then pop an AGDG logo in the bottom corner.
Cameron Lopez
I'd say it's very interesting already, nice work. Maybe give it some minimal animation or maybe a shatter effect on HP loss. The main problem with your game is every element seems to posses a similar shade, so details can often be lost in a samey blur with no contrast, but with your game in particular it's no so bad. I've seen worse.
Mason Rodriguez
Holy shit this is so much better
Grayson Martin
what engine?
Evan Peterson
you seem to be an expert of sorts, so i'll go ahead and ask. where the heck do i learn how to make music? i know nothing about it, but i've already got a launchkey for ableton, if that helps.
Carter Martin
>The bar's texture Meant to say animate the bar's texture.
Grayson Turner
Custom (openGL+bullet physics)
Jonathan Baker
The part that is subtracted on damage should flash white or explode outwards or drip down or something. Anything but shrinking.
Grayson Collins
The middle color of the mana bar dips below the bottom shade after the third throw
Nathan Roberts
Cool beans, keep it up. I love seeing more 3d games here.
Carson Morales
>Expert Nope, just a hack who has been doing this for a long-ish time.
But the logical and less-painful answer is to study theory and know how to properly compose. There's plenty of sites for it.
The way I and many other new "internet producers" "learn" is to just listen to a shit ton of music, and slowly do everything by ear.
But learn Ableton, and then look at some sample projects. That's how I familizied myself with FL Studio and a Launchpad years ago.
Benjamin Cook
Thanks, the arrow rotates because the player moved so i thought if it rotates with the player it will help the player notice the arrow even more until it despawns after 2 seconds or so at the start of every level.
I'm proud of the art now and Boku's redesign, and it only took 48 hours of straight negative feedback from /agdg railing on my stress for me to pound my keyboard each time to make the art better. You guys are the best.
Though the comments from the thread were completely the opposite of the comments in the steam chat, as one sides says go up, the other says down. You all need to work on that. Get some harmony between you too chat and thread jesus.
Caleb Murphy
Also /mu/ has a newish general for composing. There's also for WIP critiques. They use clyp.it/ to share stuff.
Robert Allen
How to write story?
Xavier Cox
Axes travel way too fast
Nicholas Carter
Give me a day
Camden Bell
alright, i'll lurk more and see those example projects.
Anthony Johnson
Reminder that your game better be ready to ship in a week, agdg!
Levi Long
>took 48 hours of straight negative feedback Sorry user we were just trying to help you, hope you feel better now.
Aaron Hall
I'm having a good day
Carson Evans
I'm still refactoring my engine, sorry.
Grayson Lee
Post more TSF
David Lewis
Give me weird game ideas.
Adam Morgan
Maybe I should do that dripping thing. With my question, I was pretty much referring to the texture, which is boring as shit as it is now.
Yeah I know. I'm going to fix it when I get time. I'll probably make it shorter anyways.
How so?
Angel Edwards
you don't need one
Brayden Green
I still need to make my MC to not look like an animal.
Dylan Ramirez
>tfw can barely read my own code that I just wrote minutes ago
Nolan Scott
A reverse platformer where you are an entity in the platforms trying to stop the adventurer.
A tower defense game with people or machines where you are the medic/engineer.
Katamari Damacy, but there's dozens of them and you have to sprinkle certain things on all the stuff in order to deter them.
Jaxson Wilson
Compare their movement to the player's. Try reducing their image speed and gravity
Ayden Jones
Im using monogame but im getting tired of having to do a lot of stuff to make simple progress, i think i'll continue using it as a learning tool but not to make games.
If i want to make 2D and 3D games what would you guys recommend?
Godot,Unity or Unreal?
Austin Clark
>I don't want to put in the work find a new hobby
Adrian Hernandez
Did you even read the post?
Andrew King
Nope, just completely guessed what it was about and made a comment in response hoping it was relevant.
Anthony Brooks
>replying to bait
Tyler Bailey
unreal
Zachary White
one of these days they'll actually emulate smears and i will be disgusted, this trail effect is just mediocre and everyone who thinks it's a smear is cute.
Bentley Johnson
how do I make it so that certain objects do or do not spawn depending on where the MC is on the screen?