>Expect great things when the next release comes out in 2032.
Benjamin Garcia
Needs more Kobold
Bentley Gutierrez
kobolds are dogs
Christian Rogers
kobolds are lizards
Noah Davis
>Strong ant wrists YES
Ryder Jackson
TRJ is easy! Didn't even take damage!
Luis Morales
kobolds are dogs
Daniel Jones
...
Brody Wood
kobolds are lizards
Oliver Sanders
Kobolds are dog lizards.
Juan Gomez
The DCSS kobold description literally says they look like dogs.
From this we can conclude that australians are weird.
Cameron Cooper
kobolds are dogs
get the fuck out
Charles Foster
Would y'all play a game that looked like this? Currently feeling out UI stuff, wanna make a game that both is fun and looks good. Also, what should I do about the blank space between the player/target shit and the viewport and log window?
Michael Clark
Why/How do I affect these extra terminal windows in poschengband?
Thomas Wright
I'd rather have rat kobolds than dog kobolds
Adam Campbell
I was planning on FDA since frostbite covers the -rC, but with this I'm not sure anymore. Thoughts?
Hunter Roberts
>Ant >No lajatang
Jayden Bennett
This is a kobold.
Wyatt Perez
Only in D&D. In good-quality cultural products they're dogs.
Gavin Perry
=W sets window flags, what shows up in each one. You can edit the font size and type from the "Window" menu (unless you're running native on linux then good luck with your command line). You'll also need to enable visibility for however many you want to use, also in the same menu.
Wyatt Lopez
Depends, the map view is kind of small. I don't think the player and target windows should be bigger than the actual map.
Is this a homebrew engine
Samuel Reed
Never thought I'd see Grimgar here
They're lizards Has there been any statement about a second season?
Caleb Evans
Read the pasta.
Ian Green
Gamefield should take up as much room as is physically possible.
The log doesn't need to be more than 3 to 6 lines depending on width. Just add a hotkey to view the log in depth and only keep enough room in the visible log to account for one or two turns of action.
Player does NOT need to be anywhere near that big. Nor does target. You can condense both of those by only putting relevant information. Target for example could be as small as name(color to indicate injury-ness) and glyph/sprite it shows on the gamefield.
>what do with all the space? Make the gamefield bigger.
Aiden Morris
Lower skill requirement than FDA, maybe keep one for zot but the plate is great
Matthew Harris
God damn son you are using that for sure.
Jeremiah Nelson
...
Adam Price
make player window much smaller as well as target window
make the gamefield way bigger (even if that means reducing log size a bit)
Ethan Gonzalez
>reptile >breasts
David Perez
I would rather have ascii, or ascii tiles, than graphical tiles that tiny.
Jace Kelly
any layout suggestions?
Noah Anderson
>fantasy creature female >not having breasts
Joseph Scott
The viewport area is small, but it's 49x38 characters, which is really, really big in terms of view distance and stuff, assuming the player is always in the middle of the viewport.
All of the subwindows and UI elements are tentative, so by no means set-in-stone, and I've structured the "engine" in such a way that all of the UI (and, indeed, quite a large portion of the game itself) is defined in config files, so you can edit them while the game is running and other cool shit like that.
It started out as a project to see what I could do with Libtcod, but it's turning into a full-fledged engine pretty quickly.
>Gamefield should take up as much room as is physically possible. gotcha
>The log doesn't need to be more than 3 to 6 lines depending on width I'll take that under advisement. The way things are set up now, it's really easy to create virtual subwindows, so I might make it so that you have a sort of mini-log where the big one is now, and if you hit a key, a full-size like 50x50 log window pops up in the middle of the screen.
Technically, they are ASCII tiles. I've modified a few of them, but everything else is bitmap font, similar to what IA does (did?)
Dylan Sanders
I like having inventory, messages, monster list, and object list showing but I also have a huge screen. A lot of people like having a monster recall window open but I'm not sure how well that would work with the new recall layout in 5.0.
Cooper Anderson
I usually do something like this.
Jace Howard
so how do I eat oil as an Android? I tried the normal command and it did nothing.
Christopher Barnes
This is what it looks like.
Androids eat oil so try 'F'ueling yourself maybe.
Austin Harris
updated
What's "monster recall"?
Jace Scott
much much much better
Ryder Jenkins
Much better. Monster recall shows all the info you know about the current/most recently targeted monster.
Landon Ward
Change 'target' to 'visible enemies'
Unless you intend to do something with the space between log and target, just extend it all the way to the end.
How much of a player's info needs to be visible at all times? I'd just put cur_hp, cur_mana, and status effects. Only thing that should be on screen there are resources that can change within the context of an encounter. No reason to have things like Name/Class/Level taking up screen real estate when you'll likely have a '@' screen anyway.
Chase Evans
>actual separate windows for each kind of information
What were they thinking?
Jaxson Jones
Are you actually using Song of Slaying?
Owen Perez
Appealing to people who have multiple Monitors.
I mean PCB is autism incarnate why not enable that autism in the best way possible. Having seperate windows means they can be organized every which way.
Zachary Reyes
Customization probably. It's much easier than a method for tweaking interface elements within a single window I bet.
Jason Rodriguez
In the player subwindow, I'd like to draw the player's health, mana, and rage (if applicable) bars, as well as name and maybe stats and statuses.
Elijah Butler
>Tzeentch is my chaos diety >suddenly decides to turn me to stone on Stronhold Lv.2 >I'm chewed on by a rat until I'm dead from 52hp What the fuck?
Isaac Long
>health, mana, (resource) All good.
>name, and stats Unless there are monsters that can change either of these, it's a waste of space. It's not something the player needs to know while bumping a baddy. Save them for the character details screen.
>statuses Also fine since these come and go throughout fights.
The only things that should be visible at all times are what the character sees and what can be modified during combat. Everything else should be hidden until they need to be inspected.
Julian Mitchell
>what should I do about the blank space just make the viewport+log wider, unless you have some weird specific reason to keep them square
Cooper Lee
Yeah. It's working great actually. I'm quite chuffed about it.
Christian Ramirez
having a viewport way wider than the view distance is fine as long as it's not actually bigger than the entire level map
Liam James
I prefer kobolds as reptilian dragon-worshipers senpai desu. It makes them more interesting.
Benjamin Smith
just quaff it like any other potion
man i should probably play with inventory visible but i don't
maybe it would make me actually use potions of heroism or scrolls of blessing early on
i'll probably change my layout anyways whenever i update to pcb5 because of the new recall
Gabriel Diaz
Dragon fuckers too if they could get away with it.
Cooper Jenkins
>The dragon fucker user was a kobold all along
Isaiah Kelly
They're lizards with dog shaped heads which just means they have a head shaped like a komodo dragon.
Nathaniel Harris
>enjoying low-quality, not well thought out fantasy I bet you shave your neck (or don't need to), you philistine
Adam Perez
>Arguing about dog or lizard kobolds >Breast or no breast on literally anything that can have tits Next we'll be arguing about dragon or wyvern.
James Butler
Dog or lizard is a matter of opinion. Tits on lizards or even on dogs is objectively retarded, like katanas cutting plate armor.
Jack Sanchez
dogs have teats they're fucking mammals you luddite
David Richardson
>tfw Incursion's development is dead again
Dominic Roberts
Have you ever seen a female dog? SPOILERS: They don't have massive sacks of fat hanging from their upper body.
Colton Diaz
>rlg education Here's your reply.
Jason Parker
>kill boris >he comes back >bribe branch, he joins up >he dies >comes back again >kill him again
Hunter Brown
they got nips mate have you ever owned a female dog
Bentley Hernandez
>smaller >sped up >larger file size baka senpai desu
Connor Parker
They are tits, they just don't look like female human tits.
Josiah Peterson
...
Lucas Watson
The debate of the millenium.
Lucas Foster
what if kobolds are both
and each kobold is a slightly different ratio of dog to lizard
they could have a caste system based on how dog like or lizard like they are.
yeah i need to go to bed
Juan Perry
All there people complaining about Kobold tits and I'm sitting here playing Elona and doing horrible horrible things.
Liam Richardson
/rlg/ - hot kobold on kobold action
Michael Hill
>and each kobold is a slightly different ratio of dog to lizard God damn it
Ian Gutierrez
Kobolds are for slaying, not for lewd.
Easton Mitchell
I slay kobolds with my dick. Does that count as lewd?
Asher Rogers
Cutebolds are for cutes, not for lewds. Just like lolis
Nathaniel Sullivan
Maybe if you're an elf.
Eli Gray
>that was rather dishonourable >that was rather dishonourable >that was rather dishonourable >stop you brute! This virtue shit confuses me.
Christopher Wright
>he doesn't have the Sonja x Pikel rape/murder comic on this hard drive
don't take to me or my slaves ever again
Isaac Parker
>What a noble sacrifice!
Matthew Lee
>Nipples Enjoy your fucking ban, retard.
Isaiah Hernandez
You know what else has nips? You. Do you draw self with massive tits?
Ryan Clark
yeah
Jonathan Lewis
Do virtues actually do anything other than bloat my message log?
Robert Rogers
...
William Robinson
They confer stat bonuses but honestly you can turn them off and not miss much unless you want the challenge of a true min/max run.
Of course they also provide a level of sarcasm to everything you do.
>The thief teleports away laughing >What a noble Sacrifice! >The hydra hits you with a devastating blow >You stand your Ground >What a noble Sacrifice! >You have died...
Josiah Bennett
Most noticeable is that certain ones change which monsters are friendly, like some undead are friendly if you have high unlife virture or whether your alignment is evil or good.
Plus they give silly messages.
Michael Cruz
not so fast
Charles Reyes
That picture is awesome, but lets be perfectly honest, it could be cooler. >Not three arms holding shields and 1 arm with a spear >Not becoming the Phalanx >Not Dual Triple Swords >Not One shield and 3 rapiers THERE'S SO MUCH THAT CAN BE DONE I FUCKING LOVE FORMICIDS HOLY SHIT
Anthony Garcia
>one shield and three rapiers >not four rapiers for maximum poke
Hudson Bennett
>no unrand quadruple sword
Joseph Robinson
>Not being a responsible antman with a large shield and a lajatang so he can spend all his exp on better stuff Shame shame shame
Justin Morgan
>Not 4 Electric Demon Whips 9+ >Not 4 Quick blades of different elements
Psh. >Not being a complete fucking tank and using a large shield and an executioners axe
Jeremiah Cooper
I bet you invest points into strength and buy lottery tickets. This is why you'll never get anywhere, Chad. You always think of "what wuld be teh coolest, BREH?" instead of "What would be the most optimal choice?"
Camden Rogers
wait, Formicids don't have rPois- anymore?
Ian Cox
They can't throw ruks either.
Leo Johnson
Strength is a good investment now.
Isaiah Cox
>not wielding one stave of each of the primary elements