I'm working on boring data structures so there's nothing to show.
Lucas Cook
Get a separate keyboard.
You'll feel stupid for about an hour, and then you'll get it set up and wonder why you didn't do this sooner.
Nathan Jenkins
for me she is perfect score
Christopher Cook
For those of you who don't play VNs, what type of additional gameplay element would possibly get you interested in playing a VN?
Camden Gomez
...
Asher Long
Because it's like, really hard, you know?
Brayden Ross
Anything that doesn't make it a VN.
Levi Edwards
golem get ye gone
Justin Hughes
how goes deving loli-kun? I missed your posts.
Logan Campbell
If you give it gameplay, wouldn't that make it cease to be a VN? It'd just be a regular game with story.
Jaxon Myers
3d or 2d animated sexual scenes
Adam Reed
>Lovecraftian rail shooter >hardboiled detective JRPG >timed puzzle game symbolizing martial arts duels I dunno if you can pull this off user
Adam Roberts
Does it? I don't know much about VNs so I don't know. For instance, would you consider VA11-HALL-A a VN?
Tyler Sanchez
...
Jayden Miller
save the date is a vn without a vn vibe, though it's just a meta narrative exploration. idk if that would work beyond proof of concept.
Jeremiah Sanders
just get the microsoft ergo or comfort curve keyboard
Connor Harris
choices.
Dominic Baker
XCOM, but you recruit magical girls to fight off monsters. le deconstruction and SUFFERING optional.
Jaxson Martinez
If it has gameplay, it's a game. Kind of like how if it has pages that you turn, it's a book. A visual novel is electronic, it's interactive, it has graphics and sounds and music and save/load mechanics, but it doesn't have gameplay. That's the whole reason the term "visual novel" exists: It isn't a game.
Gavin Howard
How do I draw?
It seems whenever I ask this question, one person shouts "loomis!", another shouts, "Loomis a shit!", and a third tells me to kill myself and the fourth just posts those infuriating pepe memes.
The main problem is I don't know where to start. It seems in order to draw, even the most cartoonish of things, you must have mastery of an innumerable amount of things.
Is this a good schedule? I was thinking of devoting perhaps two to four weeks per subject, then starting all over again until I git gud.
I hope for some actual helpful replies to this post, but I fear I may just be accused of being a cuck, a tumblr or whatever the dank boogieman is nowadays.
Pick related; the schedule.
Bentley Baker
Not him, but some VN have small minigames trow in there to spice it up a little. Reine des Fleurs has battle mechanics when you encounter some characters, but still counts as a VN, and Tomoyo After has a small turnbased dungeon crawler-like rpg minigame too. Iirc Clannad also had some sort of rythm game thing with Tomoyo kicking Sunohara, where you had to make long combos to get points. Haven't played VA11-HALL-A so I don't know too much about it.
Parker Roberts
>???? This mean?
Josiah Harris
loomis!
Mason Gonzalez
draw. a lot. think of a schedule after you have been practicing drawing for a good 60-70 hours cumulative, starting from now. then draw even more.
Easton Allen
...
Kayden Robinson
why is she looking at her own nose
Jackson Edwards
this should help
Cooper Thomas
because the artist is a shining example of what happens when you stick to symbol drawing and get your crit from a hugbox.
Aaron Nelson
It means I hope that by the time step fifteen has been reached, I will be a competent artist.
I have all of his books as pdfs
The problem is not the practicing, it's how to approach the practice. One cannot just "jump into" something, or else you end up as those faglords on DA who have been drawing for a decade and still look like they've the artistic skills of that one child who ate glue back in elementary.
>think of a schedule after you have been practicing drawing for a good 60-70 hours cumulative, starting from now.
So, use this time to familiarize myself with the pencil and such?
Aaron Fisher
She's doing that Korean thing where they use makeup and contacts to make their eyes look bigger
Josiah Jones
>It means I hope that by the time step fifteen has been reached, I will be a competent artist. Artfag here.
You will never feel competent.
Ian Moore
added a gun model, and some basic animation. I have no idea what I'm doing, and I probably should add actual gameplay soon.
Landon Butler
Interesting. I want to make a VN because I like the way they tell stories, but VNs as a whole bore me, so I want to spice it up with some kind of interactive element that would keep people like me interested. I've been thinking long and hard about what kind of gameplay would mesh well with the VN style of storytelling with the dialogue boxes and such, but I haven't been coming up with any good ideas.
Carter Brooks
Oh shit, 56th post is actually about deving!
Luke Wright
So you read all his books and still didn't even try drawing lines?
Gavin Martin
its anime
you just don't understand it because you're looking at it as not anime
if you see anime is is anime and if that becomes it how that works.
Zachary Roberts
looks like a fun image that they just kinda sketched up in short order to me. i wouldn't level any solid critiques at it personally.
Jayden Nguyen
kek
Levi Stewart
I'm about to begin doing so. I read through all of them to understand the style in which he informs the reader and to understand the concepts he espouses before applying them.
Owen Allen
orienting yourself is important, but trying to figure out a schedule before you get a feel for things is often a waste of time. you'll get nowhere without drawing a lot, and yeah, 60-70 hours (or less, you'll have to judge for yourself) should be enough to get accustomed to the basics and get a feel for where you are and where you want to go. i've been railing against learning from anime in /agdg/ because you will. not. learn. from. anime. until. you're. intermediate. and i want to hammer the point home
Sebastian Moore
I enjoyed Phoenix Wright and Professor Layton, so that kind of gameplay works. I also recently stumbled upon this, which looks like a hybrid VN/adventure/RPG thing. Haven't played the demo yet but it could provide some inspiration for you: laburatory.itch.io/lgd
Jeremiah Davis
You're overthinking this
just fucvking draw nigga
Oliver Smith
I've been playing around Unreal Engine for a while now, making some different projects here and there for fun, just trying to figure things out and I've also been watching a lot of BF1 gameplay because I'm pretty hyped for the game.
I figured my next project would be to make a destructible building, bf style, does anyone have any tips where to start?
Is there anything that Javascript can't do nowadays?
Angel Wood
Pretty cool, thanks.
Daniel Davis
This is probably a dumb question, but how do beat 'em ups work in terms of jumping?
How do you jump and land on a higher platform?
Nolan Baker
You from London, bruv?
Cooper Flores
Yes.
anything
Ayden Martinez
VA11-HALL-A is a VN. It's focused a lot on the dialogs and the core gameplay is pretty limited and uninteresting after the first hour.
Alexander Cox
Thanks, I've had a look at those but I can't really figure out how you'd have something break of in pieces like in BF game, most of the examples on that page seem like it'd be fullscale destruction for smaller assets
Xavier Turner
>we want to be valkyria chronicles, but not really, look we're contemporary and shit aesthetic pet peeves aside, it looks like a jrpg with a gimmicky interface. make or break based on story.
Wyatt Young
I'm confused. Do you mean how do you use collision detection? They check if they are touching a floor.
Jose Anderson
Yes, and she would look more like this and less like your pic.
Christopher Price
I just ask because this looks familiar to me.
Dominic Butler
> i wonder what this does...
Carter Hill
neat
Asher Clark
>VNs as a whole bore me You and me both, buddy. But unlike , I think visual novels are just a separate subset of games. Just like non-RPGs can have RPG elements, VNs can have gameplay elements. Check out vndb's "Other Gameplay Elements" section here: vndb.org/g21 or visit /evn/ (also on Veeky Forums) for more ideas/discussion.
Levi Rogers
Your typical beat 'em up like the Simpsons arcade game is 2D. It has an X axis, a Y axis, and somehow a jump. How do you fake the 3D?
Isaac Bennett
upgraded the camera a tad (a mode in which player can no longer backtrack the entire stage) and added a simple system of camera-triggered events
Logan Watson
i like your game soo much
Jackson Rodriguez
It's perfectly possible to learn from anime
Joseph Ortiz
>XCOM, but you recruit magical girls to fight off monsters. Would play. Would definitely play. Why isn't anyone making this?
Adam Brown
Less dialogue. I know that talking and reading a shit ton of text is the point of a VN, but there are just too much unnecessary and pretentious dialogues are in them that it makes me puke. Get to the fucking point.
Aaron Price
>It's perfectly possible to learn from anime That doesn't contradict what he said: >until. you're. intermediate.
Nathaniel Lee
Fixed some issues with the background, and now the checkpoint is saving score and lives. I really want to add a delay and a black screen or something so the character doesn't just fly to it when she dies. Also I was working on some new sprites for the character, and I just remember that she doesn't have a name at all, any suggestion?
Chase Morris
i don't like how the character moves. The art looks ok.
Daniel Lopez
It's perfectly possible to learn from anime before you're intermediate
Henry Hill
I really fucking hate your character and tiles. bg is okay.
Jose Turner
Can't you just... you know, decrease the Y position of the character, set a "is jumping" boolean, and draw a shadow under?
Looks really fun. Out of curiosity, do the homing projectiles simply lock onto the closest target? I always wonder how other games do it.
Isaac Foster
learning from anime before you're intermediate is like trying to interpret data before you know how statistics work you'll end up with wrong conclusions and have to go back and fix your mistakes
Logan Parker
>It's perfectly possible to learn from anime before you're intermediate I agree. But I also agree with the other guy that there are other things you should learn first. I think anime gives you insight on how you can distort and exaggerate anatomy to make characters and poses more expressive, but you should also learn some of those basics from life before you start changing them up. Some anime can also provide help with color theory, layout, etc. But drawing from life before tackling secondhand representations can help even more.