can these fucking retards stop making 2 threads every single time
Brody Jackson
I have finished 3 but they are not available anymore because they died along with yoyogames sandbox. They were completely free though and babby's first game tier.
Zachary Martin
your walk cycle will never be this sassy.
gotta start the other directions now.
Luis Perez
But yoyogames is not dead.
Ethan Baker
No posting game dev waifus, it's forbidden.
Eli Hughes
Sandbox is.
Cooper Perez
you accidentally(?) implemented the double bounce walk cycle richard williams describes
I love it
John Collins
Are you scared of girls, user?
Andrew Gonzalez
Anyone else get erect while working with pascal strings?
Justin Jackson
Looks like robocop
Henry Lewis
That didnt stop vine
Gabriel Bell
Shield cancelling during uppercut shoots player upwards at high speed when timed just few frames after launching up in air. A feature or bug?
Reposting because old thread is ded.
Thomas Hernandez
I think that's too unintuitive to be a feature but I'd still leave it in
Andrew Martin
You should leave it in, but only in a post-game speed run mode.
Isaac Wilson
I'd say leave it in, as long as it doesn't enable any severe sequence breaks. Speedrunners love this kind of shit.
Jacob Thomas
first for language wars encourages nodeving
Alexander Cook
looks way too OP to leave it in unless you redesign the levels
Carter Young
A feature for players hardcore enough to discover it.
Nathaniel Long
If you didn't code it that way, it's a bug. Who's to say there won't be a triple-jump or quad-jump when you add another ability to the game? Find out what the problem is first before making any judgments.
Jaxson Lopez
Running through the gibs from dead skeletons will jostle them around, which actually a bit useful, since unarmed skeletons will grab those bones and throw them at you, if they have no other option for weapons.
Gabriel Cruz
the levels in the demo wont be in final game. The layout will be similar but I'll make the stages less cramped. There also will be actual town and shit.
Leo Ramirez
guys, help me im about to have a stroke.
What i want to do: spawn prefabs to an empty objects origin thats tied to the player, and also have the instentiated prefabs transfom to be the equal of the spawnpoint objects (so pick up and carry stuff basicaly)
How i want to do it: in the script thats on the prefabs, get a reference of the empty object that acts as teh spawnpoint, so i can get its transform.
My problem: the only way io can get a reference to the spawnpoint fi find it on every update call. it wont find it on awake, start (top right on pic), i cant pull it on manually in the inspector (top left), i cant make a "switch" to turn off searching it once its found... (bottom two tries with dfirent methods) , and it it drives me fucking NUTS.
Michael Roberts
Was anyone at the radius festival today?
Henry Thompson
As if we do anything other than watch Unity tutorials on Youtube and jerk off. Who the fuck actually devs here?
Joshua Reed
Is Unity worth learning for 2D games?
William Howard
post agdg-tan
Elijah Carter
i have no clue what that is but it sounds fancy enough to put in the greenlight pitch.
my goal is to a make a somewhat human looking physics based gait.
Brayden Jackson
Why not just make the prefab a child of the transform?
Asher Campbell
i-i do user, or at least try my hardest to
Nicholas Allen
this is a very handsome video game
Hunter Morales
It's time to finish up half-done squad creation system >1. leader's (you) background >2. 5 soldiers >3. starting bonus
Jaxson Baker
let's be honest here, dev. no one will read the black text
Josiah Ramirez
What is the limit that prevents Pascal from being more commonly used, anyway?
Brandon Reyes
because i want to be able to release it, and ultimately i could accomplis it numerous other was, but as far as i know it SHOULD work this way too, but i cant figure out why it isnt and its driving me up a wall.
Tyler Fisher
speak for yourself, I like pointless flavor text
Xavier Edwards
is it because of black text on red background or treated as useless by the gamer?
Elijah Foster
>actually using playmaker for something like this
why not just kill yourself now instead of 2 weeks into whatever your doing and save some time.
David Kelly
>mfw when the engine is drunk too.
Jacob Sanders
Yesterday I implemented about a third of my reload/ammo mechanic.
I say "my", because it sure as fuck isn't standard.
Gabriel Reed
You're handsome
Jason Bailey
>is it because of black text on red background This one
Jeremiah Fisher
Made Arikado's tree juicy. And trippy.
Carson Mitchell
because if it's not about what makes my numbers go up or down it's just obscuring information about how my numbers are going up and down
Jose Lee
okay, thanks - fixing this now
Parker Cox
>torch inside the wall how does this work exactly?
i did though
Joseph Mitchell
...
Daniel Morris
Arikado here. Still not my asset, made by my artist. You can follow his twitter @SouthCXC
I'm really digging all this stuff you all guys have made. Really motivates me (and hopefully everyone I'm working with) to work on my game really hard.
Liam Scott
why did this game fail so bad agdg?
Justin Mitchell
>22000 sales >fail
Huh?
David Sanders
Ah, yeah. He doesn't have a tumblr?
(Still Theonian, by the way)
>I'm really digging all this stuff you all guys have made. Really motivates me Thanks, and great! I'm looking forward to playing the full game some day!
Josiah Collins
Please tell me she was turned into a tree.
Parker Ortiz
how long did it take for you to make this? I really like the dark setting and i wanna make something like that too, is it hard learning to draw if you suck at it?
Sebastian Murphy
Teach me your game deving ways
Aiden Brooks
If i understood correctly you want to spawn something and parent it to the player, so it moves around with him, like in webm releted.
If so, you're using a very roundabout (and expensive) way to do something simple.
Kevin Cox
is it better?
Eli Moore
No. Use a saturated red please.
Daniel Cook
put an almost black background rectangle behind the white text
Juan Turner
any body know of any puzzle games with teleportation as a main game mechanic? trying to get some ideas
Jonathan Brown
Who millionaire here?
James Wright
yea, i wanted to something like that, but i'm only just messing around with no goal and as a side effect figure out how stuff is made. That is why i cant get over as to why it wont work.
Matthew Perry
the swapper kinda counts. You know portal.
Oliver Cooper
>~6000 dls >27 purchases
how does this happen?
Jonathan Reed
...
Luke Taylor
Why doesn't one of the successful devs here actually teach the rest of us how to be good devs?
Blake Martin
because bad devs are bad because they don't want to learn
Wyatt Green
Hoppo isn't a good dev though.
And you can't teach dev, you can only have opinions about why xyz are good/bad.
Ian Nguyen
Step 1: Take the ~80 hours required to learn to make games. Step 2: Apply your new skills for 900-1500 hours, making your game. Step 3: Get lucky.
Which part do you want a lesson in?
Wyatt Peterson
well memed
Matthew Barnes
What makes a dev good?
If you can teach someone to program you can teach someone to dev
Jaxon Hill
Finally getting this fucker to swim around.
Damn dude, I really like that.
Nathaniel Nelson
>a few days ago, finally get off my ass and start learning how to do game dev and pursue a dream of mine >learn lua and pick up love >everything's going smooth, even generate a few new game ideas along the way >pick up dev again today and get stuck >can't even figure out how to animate a triangle i wish i wasn't so stupid
Oliver Evans
>1500 hours sure, if you want to make a 2d platformer
Mason Sanchez
>pay what you want >ppl being cheap
Logan James
Sometimes we get some anons who claim to be pro devs giving some decent advice, but there's no "global good game rule", it's all just a combination of thousands of little things that can't be taught in just a few posts.
Carson Williams
Is there a good reference pic of agdg-tan? I want to try making her 3D model for fun.
Joseph Parker
1500 hours is one year of dedicated gamedev, though. Its a perfectly reasonable period to make a game.
Liam Wilson
We warned you bro.
Mason Wright
you're not stupid because you can't figure it out, you're stupid because you thought you could do learn it in a day
Kayden Jenkins
>Step 1: Take the ~80 hours required to learn to make games.
I've spent thousands of hours on modeling alone
Easton Jackson
Look for Mucky foot's interviews. They got only one successful game (startopia), and was a team made with former devs from Bullfrog. They made a lot of mistake during the development of startopia, and tried to warn other devs teams about it. Cool guys, I hope they still got a job in the game industry.
Brayden Wood
Go crazy.
Colton Morales
animating basic shapes is elementary level though. it shouldn't a difficult algorithm to breeze through
Daniel Perry
Walking uphill looks painfully slow.
Isaac Miller
Daily reminder that the only language you should make your game in is C
Ian Sanchez
>What makes a dev good? That's a difficult question to answer. I'd say part of it is having a good intuition for what works and what doesn't (in terms of gameplay, scope, aesthetic and general design), as well as an ability to uphold a high standard in one's work rather than just saying "eh, good enough" once the bare minimum has been accomplished for any given task. Commitment and passion are also important.
Robert Miller
You greatly overestimate how much time you've spend modeling. No, watching Youtube videos or browsing Veeky Forums with Blender opened doesn't count.
Cooper Harris
Yeah, I made it so uphill running is slower, but feedback has been pretty much unanimously that this should not be a thing, so its on my to-do-list to take that out.
Parker Scott
This might sound retarded, but I think you are trying to access a local variable from a different method.
top right: In the Start () method you are creating the local variable Grabcube. Then in the Update() method you are trying to access a variable that doesn't exist in said method.
You already declared the Grabcube variable, change your Start() to
>take the ~80 hours required to learn to make games How did you learn that fast?
Jonathan Myers
It should be trig based. If the character can normally walk 1 meter to the left in 1 second. If they approach a hill that is at a 30deg angle. Then they should instead walk left by only .86 meter in 1 second (cos(30)) And up by .5 meter (sin(30)) in 1 second. So in the end the character can only move, a maximum of 1 meter per second.
Cameron Anderson
I thought it was slower because of the spooky skulls, you might it keep as a catacombs thing but not in every slope.
Oliver Bell
Nice projecting m8. Some of us can actually stay focused for a couple hours without needing to refresh /v/ or fap.
Jason Lewis
Genetics. If you can't learn to make games in 80 hours or less, sue your parents.