/agdg/ - Amateur Game Dev General

How Cute Edition.

>Current Game Jam (Space)
itch.io/jam/agdg-space-jam

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud:soundcloud.com/groups/agdg-audiofriends

>Chats
discord.gg/chquY2e
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/hVhvNWLw

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

>Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

>Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

clyp.it/f0sedbe2
youtube.com/watch?v=9vs6B_scH3I
youtube.com/watch?v=as7370nWa6Q
poal.me/qgby8t
youtube.com/watch?v=z13qnzUQwuI
youtube.com/watch?v=AjPau5QYtYs
clyp.it/5s1qeziw
twitter.com/SFWRedditGifs

post progress receive rule 34

First for motivation.

Progress only under this line
___________________________________

> when people abuse you and your game but you respond to them anyway to make them mad

A had a nightmare where I went on Veeky Forums and typed "agdg" into the search bar, but nothing came up

Only enginedev under this line
=================================

The less the artist is in his work, the more perfect it is. When the artist is absolutely absent, then the creativity is absolutely perfect.

Food for thought, guys

HRRRRRRRR

AAAAAAAAM IIIIIIIII BEAUTIFUUUUUULLLLLL

HRRRRRRRRRRRRRRRRRRRRRRRRRRRR

I have sex with my dog for inspiration and motivation.

>working on bullet scripting engine for game
>"almost done" before realizing all the functions are broken and there's massive overhead for each bullet
I guess I have to start over.

what the fuck is up with this year
why mass murders everywhere all of a sudden

The end days of the European Union is drawing near and it will collapse just like the Roman Empire.

Also, I think you are in the wrong thread.

is this progress

disenfranchised muslims being imported by the bulk to western countries

lack of progress making muslims angry

That happened less than 2 months ago. I was so confused

Why does this mean you have to start over? Jesus christ, learn to divide up your features and test them individually. You have a ton of fucking code and structure and there must be SOME value in it, now you need to determine how much by sorting out exactly what works and what does not.

>needing that many vertices when bezier curves exist

>bezier curves are magic and not turned into a shitton of linked vertices

I got a better idea on how to run the scripts. There's individual things I'm going to reuse like how I parse certain blocks of text anyway.

Performance wise there's barely a different but moving 3 points to describe a curve is better than moving 16

>she goes SSJ when saying its cute

Is it true that the master race combo is C++/SDL/OpenGL?

So, submitting games to the Apple or Google Play stores... how does that work?

Just had a pretty vivid dream of playing a pixel game where every type of enemy you killed, dropped a kind of life essence, which you picked up and were able to transform into that creature at anytime, and if you died as that creature, you can't transform into that creature again until you kill another one of it's type.


Has that been done before? If not, does it sound like a good mechanic? It seemed pretty good in my dream.

I turned bezier curves into what you see there

I'm not good enough at programming to code in bezier curves for my engine. if I am, I can't be bothered.

especially when vertices work just as well

Pay one time fee.
Send the game.
They will check it.
And post it.

no
it's c++, vulkan

Add Lua scripts to the mix and pretty much yes. OpenGL is optional, and you can replace it with DirectX.

...

you have a game?

>scripting
when will this meme die

pic related

that clearly says it's made by sega

c++/actionscript/lua

yeah im sega
i just used a dog reaction image so you'd think I was the dogposter but I'm not him I'm sega

get a load of this uncut filthy penis owner

it's published by sega made by me.

where's your logo then?

don't give me that look

Dick Cheese.

...

rot cock

>Use 'traditional' modeling software (Max, Blender etc)
>Want to blow my brains out

>Use Zbrush
>Actually have fun, it's intuitive to use, can do stuff in minutes that takes hours in other programs

If only I could do all my modeling there. Is there any method of doing hard surface modeling without it feeling like a chore? Moving verts and MAKE SURE TO SWIFTLOOP EVERTHING COS TURBOSMOOTH is monotonous as fuck.

Also is there a way to tell if xNormal is working (like what does that light in the bottom right mean?)? I switched monitors during a bake so the preview isn't showing up, but it's been baking an 8k AO map for 4 hours at an average of 98% CPU usage. Analyzing wait chain returns normal results but I forget the name of the software to view processes more in-depth.

how come no ones using FPS creator to make their games?

You can do the base for hard surface in zbrush, and make a clean mesh based on it in your main package. Some people actually work that way.

...

you're just a jealous nodev

jealous of my brilliance

we're all making pixelated platformers or topdown shooters

I decided to work on the other character a little bit as I was stuck on deciding what to do with the dark area. Getting some quick and dirty implementation done for now then onto refinement.

Unity is more robust?

I have no clue.

>go to brush teeth
>there's a cockroach sitting on my toothbrush
lovely

im making this

>use zbrush
good luck doing low poly or hard surface

stick to the basic idiot

>good luck doing low poly
what is retopo

>Slowing down C with script languages

Is it too late to get involved with Space Jam? I know there isn't long left but I figured I could try to just like make game.

This might wind up total garbage but hopefully it's at least playable garbage.

Yeah I've seen some people do that, or even just draw the mesh over it right in Zbrush. I'll have to try it for myself.

Did you even read my post? I'm aware of the different uses, I'm saying it's more enjoyable. Also
>Good luck doing low poly
>Implying Zremesher isn't fucking GOAT
>Implying polycount even matters anymore

JUICY

>spending time to sculpt everything just to make retopo to 1k triangles
kek

I wake up at 5:45 am every day, in order no to "trigger" people around me. I sleep in a busy parking lot, from 9 to 6. That way, I don't have to pay rent, which totals 50% of all the expenses a human can have. I sleep in the driver seat, my brother in the passenger's. He also works two weeks a month to pay for all occuring expenses.
And so the day begins. I work from 7 o'clock till 9 o'clock from coffee shop, totalling 14 hours of daily grind. My brother does the same, minus two weeks of nine-to-five per month.
We're doing this for over 2 years. So far I've put 6,600 hours into a project (plus around 3,500 from my brother). Having a time luxury like that gave us opportunity and means to draw 32,000 custom animation frames, write music and game engine. We need another 6 months of work to finish the game.
What I was trying to say is that "making it quick" and "sticking to the simple stuff" is a great way to finish the project, however you won't have much value in it without necessarily man-hours. You should look the other way around and create time instead of doing what your current timeframe dictates you.
It is all about product; if you feel like you cannot achieve certain goals, simply create environment where things like that can happen
Good luck with your project

Anyone got any idea how to animate tank tracks using bones so that Unity will accept it?

some people were discussing extending the jam for one more week last thread

making a detailed sculpt and baking it really does help with hand painted textures though

W-what happened to that user making an anime waifu 3d game in godot?

...

>He's developing a PS2 game

that game was fun

Decided to just go ahead and rewrite my model rendering so it actually supports materials.
Now Spyro can finally have his horns, wings and such.

I would be okay with that.
Especially considering that managing the collab teams is harder than expected.

That'd be neat. I'ma still try and do as much as I can these next couple of days though: it'd be nice to actually finish something for once.

Considering all you have to do is mash B to win it's remained one of my all time favorites. It's just so colorful and fun.

Nah, some of the boss fights rape you if you just button mash. pic unrelated

>artist I sent an email to is finally back from vacation

I'm so nervous. I hope they say they're available for contract work. Their style is really what I had in mind for this game.

Just wondering if there's interest for this.

If you guys post some pictures or videos of your game, I might producing music and sound effects for it all for a grand total of $0, if I will like your project.

I'm in for the thrills and practical expirience.

Or I could wait until the next jam and look for a collaboration I guess.

Here's a sample of my work, I made it some 3 months ago.
>clyp.it/f0sedbe2

>Comme c'est mignon

Kaguya a cute

youtube.com/watch?v=9vs6B_scH3I

Good stuff, chief! What software do you use to make your music?

Maybe I should switch to another test model...

Trade secret
I'm an FL Studio kiddie

HALP, call 911. I have carpal tunnel!

it sounds nice

although i think my game needs bleepy bloopy 8-bit music sadly

Hey, that's pretty good, I love spyro. Which game are the rips from?

>Be disappointed that I can not have vector graphics in my game
>Realize that SVGs are just XML files in disguise
>Feel the sudden urge to write a parser
>Already in the middle of the project
I will never finish anything, if I go with this attitude, right?

Perfect fit for AGDG desu

Well it's very very nice. Good job.

From mouse or keyboard use?

post dev music
youtube.com/watch?v=as7370nWa6Q

Have you got any other stuff to show? I like what you posted but a sweeping orchestral suite isn't exactly what I would have in mind for my game.

thanks, the rip is from a hero's tail

poal.me/qgby8t
poal.me/qgby8t
poal.me/qgby8t
poal.me/qgby8t

dev 2 busy, doing light spritework i guess

depending on how shitty my gif software is, it may or may not flash/be purple

youtube.com/watch?v=z13qnzUQwuI

Tough to resist the urge to dance in my seat and mime sexually but when I can avoid that I get some damn good progress going with this song on.

youtube.com/watch?v=AjPau5QYtYs

If the demo version of FL Studio a good DAW or should i look for other free daws?

I only need to make a simple loop for my space jam entry.

Sure, I can make 8-bit chippy tunes as well. Here's an example

>clyp.it/5s1qeziw

Though it is from 2015 since I haven't been making a lot of those lately.

If you want examples from any other genres feel free to ask, I'm versatile.

Got anything funky? Disco, house, whatevs.

I take it as a yes?

>Everyone on agdg is a procrastonator

from masturbating routine