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/lozg/ #33 - Boat build for one edition
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But really, would you guys like to see Majora again, perhaps a Downfall or Adult Timeline Variation on its story?
John Nguyen
>that tingle tuner
Fuck, why is he so reckless?
Angel Anderson
No. Honestly. MM is best as a standalone title.
Jace Hughes
Were there any dungeons that actually scared you? What place/game made you the most unsettled?
William Allen
only if the happy mask salesman is back
Levi Sanders
I hope that faggot that wanted the OP to be Fi killed himself.
James Cox
Fucking, goddamn, City in the Sky Every time I even think of that fucking music my spine groans
Xavier Morales
Shadow Temple OoT. Dead Hand is the stuff of nightmares.
Julian Flores
I'd rather MM be standalone so that it can still be argued that it all happened in Link's head. Heroes falling to insanity/misery appeals to me
Chase Butler
Pic related. None at all. Redeads bothered me as a kid, but mostly because they humped the back of my head.
David Clark
I don't remember TP looking that bad
Kevin Barnes
I loved that dungeon.
Landon Barnes
Depends on the area.
Cameron Powell
The music is pretty relaxing, what are you talking about?
Gavin Ross
The beginning of the Twilight Palace was a nightmare for me. The Hand segments when you're moving the sunstones was freaky as hell. I had to play the game on mute the first time
Adrian Cook
Fuck you. But that's the best part
Chase Brooks
Do you actually want sequel games with the same characters reappearing or do you want only standalone games?
Kevin Allen
I don't want sequels
I need a fucking TP sequel
Luis White
The most likely place for BotW is after TP, but you probably shouldn't hold your breath waiting for Midna to show up. Even if it somehow managed to be the same Link, Midna has long since died of old age.
The Happy Mask Salesman was pretty much confirmed to make a return in BoTW.
Xavier Scott
I'm falling asleep
Keep this thing not dead
Wyatt Morgan
Midna is the best companion.
Jaxon Ortiz
The only dungeons that truly scared me was OoT's Bottom of The Well, The Shadow Temple and The Forest Temple. And then with MM it was Ikana Canyon in general.
Nothing else in any Zelda game has come close to the creepy atmopshere present in the N64 titles. I guess SS' silent realms were unnerving thanks to the gameplay, but not truly terrifying. WW's Wind Temple was also a little uneasy due to its music and atmosphere but that's it really.
I hope BoTW has a lot of fridge-horror elements going for it, now that Aonuma claims they're taking a Metroid Prime/Dark Souls approach to the narrative by telling it through the environment and events you come across during gameplay. It's already showing a lot of promise in this regard with the starting plateau essentially being the remains of OoT's castle town.
Asher Brooks
Have some cute art, ignore that it's TP/SS Link.
Ian Garcia
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Cameron Rodriguez
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Eli Sanchez
I've got a nice moldorm ready to go for ya Cia. Why not just step into my office here.
Hunter Jones
Reminder that Sheik is MALE
Jack Smith
Autism.
Anthony Roberts
source?
Mason Garcia
I think he refers to this.
Liam Anderson
Aonuma made a comment on it too during E3 if I recall, or someone at Nintendo did.
Dylan Wright
>tfw no saria gf
Blake Perez
>tfw he can finally rest after centuries
Gabriel Jackson
Son... You've got a way to fall.
Samuel Howard
>Hero of Twilight learns the last hidden skill >Hero's Shade has flashbacks as he fades and thanks the Hero of Twilight
I've had an idea for a while for some kind of spiritual sequel to MM about TP Link, focusing on the role of the hero's companion and featuring Navi.
Robert Sanders
What are mechanics you wish Zelda games had more or simply had at all?
What do you think makes a great dungeon?
What are fun / unfun items?
What makes a boss interesting? And what makes it boring?
What are your favorite Zelda themes (i.e. fire area, forest area, ...) and which ones do you wish would be done more or simply done at all?
Happy answering. Will look forward to read your answers.
Ryan Smith
>What are mechanics you wish Zelda games had more or simply had at all? Majora's masks time system, but obviously without the constraint, would be really good, like a 7 day system with people doing things at certain times of the week. Imagine an inconsequential npc visiting a relatives grave once a week, a lot of little things would add so much time and depth to the game.
Ryder Brown
>What are mechanics you wish Zelda games had more or simply had at all? Leveling up in AoL was cool. I miss it. >What do you think makes a great dungeon? Clever puzzles. >What are fun / unfun items? Hookshot is fun. Boomerangs are ass. I wish they were better. >What makes a boss interesting? And what makes it boring? Using a specific item to hit them is interesting. The usual "stun monster, expose his weakpoint and hit it" mechanics is getting boring. >What are your favorite Zelda themes (i.e. fire area, forest area, ...) and which ones do you wish would be done more or simply done at all? I like forest areas.
Anthony Collins
>mechanics Gimme back the Beetle in BotW, I want my drone. >great dungeon Using a variety of items together in creative ways. >fun Clawshots, but with more specific grab capabilities >unfun Z-targeting doesn't lock your aim so you manually aim like Metroid Prime At least there you can pretty much blind-fire >interesting Fun mechanics, good music, cool design >boring Way, way, way too much health. I'm looking at you, MM3D Twinmold. >favorite themes Shadow, magitek >do more Magitek.
Henry Johnson
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Nathan Reyes
>Boomerangs are ass. I wish they were better. What about the boomerang from Phantom Hourglass? I quite liked it, probably the best Zelda boomerang I've played so far.
Usual disclaimer: >I am just a normal guy making a poll on an anonymous imageboard. You can imagine I can't decide if a poll is rigged or if someone is cheating by posting the poll link in other threads/sites. I can't check such crazy variables. My borderline legal suggestion is: support your favourite girl and do it with all your strenght. Don't expect your adversaries to be 100% fair. That's it. And yes, we have already seen some cheats by this point.
Now, vote my friends, the poll closes 24 hours from NOW.
Gavin Carter
Proto-Beetle.
Camden Hill
>What are mechanics you wish Zelda games had more or simply had at all? Just give me a proper fucking instrument again.
>What do you think makes a great dungeon? A strong central mechanic, and having to actually think critically about what you need to do next rather than just taking the one path or interacting with the one object you have access to, which opens up another, which opens up another, which opens up another.
>What are fun / unfun items? Non-binary utility. A good item is one where it matters how you use it, not merely that you do. They give you new abilities to explore with rather than just opening up new areas. Bad items are the heavily context-sensitive ones that are essentially just keycards by another name, like the Dominion Rod.
There is a certain level of grey here. Bombs are mostly just used to clear boulders, for instance, but that's such a natural and ubiquitous that it feels like more than that, and they also have more interesting other usages.
>What are your favorite Zelda themes (i.e. fire area, forest area, ...) I've always thought elemental theming was kind of passe. I liked the Mario Sunshine approach where each area is one aspect of a cohesive whole, and I'd love to see a Zelda game with a similar philosophy.
Gabriel Cook
Go Zelda!
Ethan Foster
I have yet to play the two ds games unfortunately. Well, I hope I'll see a better boomerang then.
Evan Mitchell
More sequels please.
Why are Sheik fans so moronic even two decades later? 90% of non-SSB fanworks have her as male. I've never seen trap or reverse trap fans who are in such denial. There's literally nothing to suggest she isn't crossdressing.
Hunter Phillips
I'm indifferent. As long as the game plays good, I'm ok with everything.
Christopher Rogers
People hate Ilia for reasons that aren't Zelink or Linkda related? Seriously? I loved her from her first appearance. She's more appealing than several of the other NPCs like every-kid-but-Colin. I didn't even know her sidequest was optional until several months ago. It seemed obvious you would need to get her memory back. She's your best bro.
Wyatt Foster
>She's more appealing than several of the other NPCs like every-kid-but-Colin >not loving this litteral semen demon Jokes aside, I agree. Ilia is a very likeable characters and she deserves the hero's dick. I bet it's just jelly midnafags.
Eli Rogers
I really wouldn't mind seeing another Link come across Navi honestly. >Mechanics MM's time based stuff. I thought it was really neat to base things down to hours and minutes. >Dungeon Aesthetic/Atmosphere. Some aesthetically great dungeons in the series are some of the most annoying to do or have the simplest puzzles. I think how the dungeon ultimately looks determines my enjoyment out of it. Though it doesn't hurt to also have good gameplay, layout, and a boss. >Fun/Unfun I like most of the items honestly. Ice arrows and Iron Boots aren't fun though. MM did the ice arrows the best where they actually froze things. Iron boots are just a pain, at least have the same walk/run speed but the added weight. >Boss Design and atmosphere. For instance I love the Puppet Zelda fight despite it just being tennis. >Themes Just depends on how its done really. I tend to like the darker (shadow temple, arbiter's grounds) and forest and ice. Forest because usually Saria's Song plays and ice because its just cozy and looks nice (slide puzzles suck ass though).
I wonder what are the secrets behind Hero's Shield armor. Where did he find it? Why did he drop the hero tunic for it?
Nathan Thomas
Probably didn't fit him anymore, that'd be my guess at least. No Rauru to make him a new one.
The armor itself, dunno, might be a Knight of Hyrule armor set, or a special one. Its got similarities in it, and has similarities to the Magic Armor in TP as well. Could have just been something he found, also appears he might have outgrown parts of it as well based on the midriff showing.
Isaac Ward
How would you guys feel if BotW really was a timeline convergence and the main plot of the story is visiting all these various locations from different games and various characters?
For instance, Lost Woods/Downfall, Temple of Time/Castle Ruins/Child, Lanayru Mines/Pre-Split, Windfall Island/Adult, etc.?
And then you end up crossing paths with like Fi, Saria, Midna, Linebeck, Happy Mask Salesman, Sahasrahla, etc.?
Like it was all about crossing through time and trying to rebuild Hyrule and fixing everything?
Mason Taylor
What would you think if the Hero/Green Tunic was just a reskin of this gear and was in no way better than any other gear in the game
Nathaniel Bailey
Hyrule Warriors did and once is enough
Dylan Adams
SHEik
Gavin Cox
>reskin It'll have it's own model and probably different stats
It won't be the best piece of clothing in the game most likely, but there's no way it'll be just a reskin
Zachary Barnes
why not it's not like there was any benefit to wearing it in previous games. As good as the default gear that every single player can be expected to find sounds more than good enough.
It'll be different in design but in function it'll be the same thing
Caleb Bailey
>reskin Mad. The Hero's Clothes need their own model, dammit. That aside… >no better than any other That's actually cool. As long as they're high-to-mid tier lightweight armor, they'll avert Awesome, but Impractical.
Joshua Morris
>appears he might have outgrown parts of it as well I had forgotten how huge OoT link became, what do you think his secret is?
Luke Russell
Milk and manual labor.
Tyler Cruz
ONE WEIRD TRICK
John Brown
I wouldn't really care, I won't be using it anyways. I prefer armor far more. I used the Magic Armor in TP all the time. Magic. Models and scaling are messed up in TP. If you properly match things up based on canon sources and stuff, and assume that TP Link is the same height as OoT Link, then you roughly have this.
I'd assume that the Hero of Time just wasn't done growing yet.
Wyatt Collins
Have a wonderful day.
Caleb Harris
>Midna: 6'
Gavin Powell
>How would you guys feel if BotW really was a timeline convergence Very very disappointed.
Brandon Wilson
Don't tell me what to do.
Noah Roberts
>being shorter than 6' >being a manlet kek
Caleb Lopez
>he thinks 6' isn't still manlet status Top kek, how do my knees look faggot?
Lucas Price
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Jaxon Davis
Thanks for the replies!
That's a nice answer, but sadly perhaps too wide for a Zelda. I do hope to see something along these lines or something similar to MM again but I'm not holding my breathe for it.
Problem with leveling up is that it adds a whole lot of new factors to take care of balancing-wise. I doubt they'll ever add anything like this again. I wouldn't mind leveling be added for things like cooking and the likes though.
>MM3D Twinmold. Haven't played MM3D; they changed that?
> I liked the Mario Sunshine approach where each area is one aspect of a cohesive whole Could you expand? I haven't played Mario Sunshine sadly, but I've played Mario 64 and pretty much all 2D and DS Mario if that helps.
>Aesthetic/Atmosphere >Design and atmosphere >Just depends on how its done really We seem to think and feel alike. A lot of people seem to be demanding great puzzles and mechanics in their dungeon but personally, while I of course think it's important, aesthetic and atmosphere are my major soft spots.
Cooper Martinez
>We seem to think and feel alike. A lot of people seem to be demanding great puzzles and mechanics in their dungeon but personally, while I of course think it's important, aesthetic and atmosphere are my major soft spots.
Same, I prefer the Temple to not be a pain in the ass like the Water Temple and constantly going into the menu for the Iron Boots outside of the 3DS version, but I do like the way it looks. Same with Great Bay, it looks fantastic, but I think the puzzles and the rest of it severely ruin the experience. I think it needs to be an all around package, but the aesthetics and atmosphere can truly save an otherwise bad dungeon.
Owen Nelson
>Could you expand? Put simply, Sunshine's levels were built around locations rather than single-element themes, with each one reflecting an aspect of the island paradise setting. Instead of Grass World and Toy World and Lava World, you had courses for the island's harbor and a resort hotel and a native village and so on.
Elijah Nguyen
This is some gorgeous art.
Brayden Hernandez
Zelda always inspires some fun art.
Noah Gray
Dutch as fuck, bub.
Ethan Moore
>Link's expression of shocked surprised when Saria's hand moves down and clutches his ass.
Jordan Nelson
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Benjamin Reyes
Yeah, all of the bosses sans Majora's Mask were changed. The Giant's Mask turns you into a fistfighter, and you basically punch out Twinmold, but you move really slow and it moves decently fast. You have to land 10 hits on it for it to go down, and you have to take it down 3 times to kill it.
David Nelson
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Matthew Martinez
>purple eyes What is this
Luke Harris
Let's go with artistic choice
Michael Wright
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Grayson Campbell
+1 for child line
Dylan Sanchez
Something that comes to mind is the Zora area in Oracle of Ages as well as its dungeon (Jabu Jabu). It was visually pretty and had a particularly nice atmosphere... but was a fucking pain to play. First getting to the area required you to constantly swap between past and present and diving underwater and getting up to the surface and then the dungeon was probably the most frustrating 2D Zelda dungeon I've played. Sure it was "hard", but hard doesn't always equal good in my book, it just somewhat ruined the experience for me and while I loved Oracle of Ages I don't remember this particular part of the game fondly at all.
I see, thanks. I should try to find a copy of this game and play it sometime.
I see. I heard mixed feelings about MM3D (as opposed to OOT3D being wildly well received from what I could tell).