Why do people still waste their time and three lines when #pragma once exists?
Jaxon Parker
>When you want to make a sick tower defense mobile game or rpg platformer and have the skill to do so but you have no free time because of work and school
Hudson Ross
Made a new mockup. Witch will stay but shes a lower priority unit (status debuffer type).
This will most likely be a cleric/paladin type and just generally tankier basic knight
Parker Campbell
I'm practicing technical writing and was wondering if anyone wanted / needed someone to do a guide or controls page for their game or anything. I'll do it free just for personal practice and something to do on my free time.
taking a break from my own game for a bit
Angel Anderson
>150710269 And yet you have the time to waste, blogposting on /agdg/?
William Williams
Finally I've added day names so it's no longer just sad "day x"
Logan Garcia
Good luck, writing guides is surprisingly difficult.
Jeremiah Young
hows this look.
Angel Wood
still concepting on our game's gods. also made our mixed drinks
>We wanted to make players think about the consumer society
>Whatever the reason, we couldn't make any sales.
oh man, someone who hates consumerism complains about not selling to consumers? fucking gold
>Monochroma is a physics based platformer focused on a silent narrative. A method which is rarely used in movies and almost never used in games that tells a deep story.
>We tried a brave pricing strategy. The perceived price range for puzzle platformers is between $10- 15 but we gave Monochroma a price tag of $20. We thought we had more content than other platformers so it makes sense to put a little higher price.
Are platformer devs the most deluded sacks of shit ever? No one wants to play your old, stale genre. Accept it. No one cares. If you're seriously developing a platformer with sales in mind (instead of for learning, or for fun) you may as well just go to the store right now, buy 1.5L of whiskey, and drink it in one sitting. You'll get there eventually anyway, may as well start early.
Landon Miller
>tfw you made the OP image
I'm still looking for a coderbro to collab with for the lewd jam, preferably someone who is pretty well versed in GML
pic related is a basic mockup of what I want to do; take elements from EBA/Osu! and incorporate monstergirls +dungeon crawling.
Basically you click the girl's naughty bits until the armor breaks and her arousal meter caps out, or make their HP zero, winning the fight and rewarding you with a sexy scene/pose and loot.
Monsters defend/attack by producing prompts which have to be clicked within a window of time or else you take damage. Player skills can augment how fast the prompts appear, how much damage you deal/take, etc.
Completing dungeons gives you more loot and equipment which make fights easier, and unlock more dungeons with more monstergirls.
If you think you can handle implementing these kinds of features and have the willpower to complete jam, hit me up @southcxc on twitter or southcx on tumblr
Cooper Brooks
I miss those comfy booklets and manuals.
Ethan Green
because #pragma once is a non standard microsoft extension
Julian Cooper
edgy (in the literal sense)
Kayden Davis
It's always funny that the people who bitch about Steam ruining their games success are always hacks like this.
William Carter
a game where you make food
Jaxon Reyes
>clickher game
Is that really all you want to do? I mean, that's completely trivial. Just make it in game maker or unity or something. It would take a couple of hours to set that up.
Chase Sullivan
Because my IDE automatically generates header guards and it would be more effort to remove them and replace them with #pragma once.
Nicholas Foster
Is there even a modern compiler that doesn't support it?
Jason Jackson
It's called cooking, user.
Jace Jackson
Soon user, soon. For now I just had something simple in mind It's a small drawing so I can understand, I'll probably draw a bigger one once I get out of work Thanks!
Henry Bell
don't rustle his tendies user, it's not like underage/NEETs know about that arcane art
Ryan Richardson
you know it's game dev general not spriteart general, right?
Sebastian Lewis
They were comfy, I've reworded and remade about 50 old n64 / ps2 game manuals for fun, and they've worked beautifully as resume material in the past for projects.
Lincoln Brooks
0-2 extend food system 3-6 hud 7-9 figure out how exactly closing out my game loop is gonna work
Dominic Harris
...
Austin Davis
That doesn't sound like a very fun game. Sounds like something from newgrounds
Jonathan Martinez
I'm not him, but it's supposed to be a jam game, so of course it'll be as simple as possible.
Christopher Nguyen
>>Monochroma is a physics based platformer focused on a silent narrative. A method which is rarely used in movies and almost never used in games that tells a deep story.
Juan Jenkins
Is the only progression that you get to the next monster girl? The items don't sound like they would really do anything except change damage/defense numbers. I think you should give it a little more thought and rework it.
Cameron Lewis
Well shit if I knew there were gonna be lewd artbros willing to partner up I would've picked GML instead of Unity.
I just assumed they were gonna pick up GML themselves since it's pretty easy, and they'd have no need for programmers, so I said fuck it and went for memepoly.
Jace Thomas
Can you imagine how away from reality you have to be to write and believe that? And then to completely ignore why you failed?
Also, who the fuck wants to play platformers? They're so boring
Logan Flores
I think you just need a fresh twist. Rogue legacy Magicite and terraria/starbound were fun
Carson Harris
There's tons of fun platformers. The problem is Braid,Limbo and the like brought in a new shitty era of 2deep platformers that lost sight of GAMEPLAY.
Brayden Sanchez
That and their so called "brave attempt at a pricing strategy", " we thought we were better than all other puzzle games on the market so we believe we deserve more!".
Jesus christ what sort of bubble did these people live in, it's like they were completely cut from reality for the duration of their development. (On top of having a "played games" count in single digits.)
Jacob Hall
I pity indie devs so much. Writers always knew this: you have a job, and write 1-2 hours a day, or you slut yourself with pulp fiction. Musicians are kinda the same: you don't just sit at home thinking about your symphony. You have students, manage orchestras etc. Same with artists: you do paid jobs and teach, and if that doesn't satisfy you, you can work on your masterpiece after that.
When will game makers learn this? If you want to get money for it: whore yourself out, join an already existing team, make trash for the mobile market etc. If you want to tell the story which surely wasn't already told a million times before (really, vidia fags need to learn to read other stuff from sci-fi and fantasy), then you have to do it for simply the game itself, and not for the money.
Joshua Rogers
>was against Lewd Jam >now that it's confirmed, can't help but want to make game for it >no ideas Pitch me lewd (but not too lewd) game ideas.
Brayden Hernandez
Sperm Racing, gotta go fast if you want to be born
Alexander Parker
This is some next level faggotry.
You can't complain about not getting eyeballs AFTER your game launches. You have to attract interest while you are developing and before you launch. Placing the blame on Steam to fiddle with how they place their icons is just ridiculous.
If nobody has shown an interest in your game, it might not be good and just drop it and move on to the next game idea.
Nicholas Lewis
>gonna make that game again for the tenth time people still think theyre bign original somehow with that low hanging fruit
Bentley James
>lewd jam what what did i miss
Leo Rogers
>low hanging fruit says the 30yo virgin living with mom who made muh edgy mass shooting simulator
Jayden Campbell
Says the guy who literally made a rock papers scissors game
Elijah Reed
if any artist here would like to create a banner for the lewd jam page that would be really appreciated
Jace Sanchez
Read the OP. >mfw posting lewd pics will be ok as they are relevant to the theme of the jam
Mason Cooper
...
Nathan Scott
Honestly i'm suprised this failed.
It looks good enough for players to purchase it, even if there's barely a game behind it and the controls are broken.
>(really, vidia fags need to learn to read other stuff from sci-fi and fantasy)
Those genres lend themselves best to video games though, because they often provide "action" and reason for it (monsters, evil aliens) , scenes (medieval europe, other planets) and context/overall goal (evil wizard awakens, unknown aliens appeared, universe ending, etc.)
With books you can explore a different sort of narrative and scenes, but those are hard to translate into a video game where the player is supposed to be in control and have interaction with the environment, unless you just make it a cutscene/QTE simulator. (Lolita, House of Leaves, etc.)
Noah Jackson
>people working on jam games even before the theme is set hack
Lucas Diaz
The janitor is gonna freak
Adam Stewart
>draw character >looks kinda like Pearl from Steven Universe whelp back to the drawing board
Jonathan Cox
>lewd jam Is furry accepted?
David Jackson
Furry is never accepted.
Camden Collins
kill yourselves
Charles Reed
I might actually try to 1MA, because of the complete control, but working alone just isn't as fun.
I was actually thinking about some of those old flash games on NG, I'd like to think I could produce something higher quality than that.
As far as complexity, I've always been told to start with a very basic mechanic, then jazz it up later on.
Skills/equipment would not only manipulate stuff like raw DPS, but also how then attack prompts behave, like giving you more time to click on them, making the prompt size bigger, making it only require LMB/RMB... I've got a lot of ideas in mind, but I wanted to lay it out simple for the sake of the thread.
If you know your shit in Unity I'm still down to collab, I just prefer gml so I can start learning and be involved in to coding process instead of looking at it like voodoo magic.
Hunter Rivera
brothers had the shit controls as its gimmick though.
yeah I've been preparing for the jam since last year
Leo Young
then whats the point of this?
Ethan Robinson
this lmao
Caleb Richardson
What's GameMaker's policy with lewd games anyway? Safe to sell?
Cooper Adams
Alright, I powered through and came up with... something to fill the slot for each spell. I had no idea what to do for regen, but whatever. It's done. I still have to finish implementing a few of them.
David Torres
>you literally reskinned fiction into games >reskinned the term is "adapted"
Cooper Kelly
They were already games you retard
Thomas Jenkins
What's papyrus' policy with lewd drawings?
Will I be vanned by the paper police?
Lincoln Diaz
And they're not original in the least. Considering you also stole kaiji's plot for RRPS.
Are you just a long time googum impersonator or what?
Oliver Taylor
if theyre not playable theyre not games
Gabriel Miller
Here is a iray render in SubstancePainter of Dr. Robatnix so far.
Owen Hughes
>adapted
Wyatt Sanchez
Looks great
Connor Gomez
Well I'm halfway through a demo for demoday right now, and I want to finish it for my own discipline's sake, but I always wanted to work on a lewd game, especially monstergirls.
Would you be willing to work on one outside the lewd jam? (If you haven't found anyone else by then) I'd contact you after demoday and after getting accustomed to GML myself.
Chase Carter
Okay, few questions about the jam:
1.Can we work on it now? What is the point of announcing a jam before it starts, if it's meant to push you to work fast?
2. A space game where you travel with your sex-slave on board - any thoughts on the idea?
3. Also game that makes you feel bad for chasing the lewd, and rather rewards you for caring for the girl as a person - again, thoughts?
3. Anyone has 3d models made for spacejam that he wills to share for free / credits mention?
4. Any lewd artist willing to draw qt girls, VN style girls (and maybe some boys)?
To make things clear, I'm not making anything now, I am just thinking about one idea and looking at potential resources.
James Bell
Game Dev encompasses a lot of aspects chief.
Charles Miller
>literally this thread right now
CODERS OUT!
Jace Ortiz
You are right, sort of.
I still believe that there's things to explore, stories which can be only told with games. There's a game called In Between. You are a guy dying from cancer, and the last level where you have to accept your death, just, damn. It's hard to explain without spoiling the game much, but that was one of the few moments of gaming when the story finally found it's medium, and it couldn't be told as effectively if it was a movie or a book. I will get hate for this, but this also goes for Undertale. The last part, for example, when the game always exists for you. You can have an epic dramatic moment in a movie or a book, where the hero is almost beaten to death, but you just look at the clock and know that he'll be back in the remaining 30 minutes. However in a game like this, you have to prove that you will keep on going no matter what.
Things like this won't be found if you don't leave your magical forest and evil dystopian metropolis every once in a while.
The other thing is that I find it annoying how smug devs can be about their story. They build up this world, write history books, and I'm always like, damn, who the hell cares? Just make me emotionally connect to the main character and that's it. That's the only way I can give a damn about the world he's living in the first place.
Adrian Rivera
>1.Can we work on it now?
Yes.
>What is the point of announcing a jam before it starts, if it's meant to push you to work fast?
So everyone is well aware of the jam and ready for it.
>2. A space game where you travel with your sex-slave on board - any thoughts on the idea?
Sounds a little boring. Usually you like some sort of challenge, like taking a normal girl and making her into a sex slave.
>3. Also game that makes you feel bad for chasing the lewd, and rather rewards you for caring for the girl as a person - again, thoughts?
Seems a bit against the spirit of the jam but it's your call.
Ryan Rivera
there's literally no rules no one gives a shit
>do you have atleast a barely working prototype? >does said prototype have a shred of a fraction relation to the general theme of the jam