/agdg/ - Amateur Game Dev General

A-are we really doing Lewd Jam Edition.

>Space Jam is over. Play games and leave feedback.
itch.io/jam/agdg-space-jam

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016

If you're not into lewd games (mostly because you're not a sexually frustrated NEET), join Prude Jam itch.io/jam/stealth

Helpful Links: tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud: soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/hVhvNWLw

>Chats
discord.gg/chquY2e
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

>Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

crazykappaworld.tumblr.com/
kyrieru.com/p/this-first-part-will-cover-many-of.html
2dwillneverdie.com/tutorial/
steamcommunity.com/profiles/76561198019863180/
youtube.com/watch?v=f0oDJd-0xoI
twitter.com/SFWRedditGifs

dumb stutterposter

If it takes you longer than 14 minutes to model an F-15, you are a nodev and need to leave.

i hate anime and weebs!

2/6 of my harem. (these aren't concept art like previous ones)
and saved as .jpg for dat lovely lewd pixel art.

Closed-minded. Weebs are shit, anime is just another form of entertainment, plagued by aforementioned shit.

the anatomy looks really off

>and saved as .jpg for dat lovely lewd pixel art.
>.jpg
>pixel art
kill yourself

Post your favorite movie and your game so I know which devs are plebs.

Post your art

I knew I would get asked this but I never know what people actually want to see me post, but I drew this Motavio anyways

I'm bad even at gamemaker

I don't really have a plan I just wanna be a part of something. I would say I'm competent at everything pixelart related although my animating skills are meh.

>jpg
>pixel art

>this took over 7 months to create

Neat

if you say so
>taking that bit seriously
week working on and off.

>If it takes you longer than 14 minutes to draw a pixel snake girl, you are a nodev and need to leave.

Equilibrium

Like I've said, I'm a filthy engine dev with little to no time, but if you have an idea for a relatively simple game for the jam, maybe we can find a way. Hit me with a mail if you want anonk at protonmail dot com.

>.jpg
>pixel art.
you should use .png for better compression and lower chance of artefacting

The grappling hook now works correctly when used for swinging around. The next thing is to add the ability to ride it up and down and then it should be finished.

reposting for (You)'s

Seriously thinking I'd input .jpg into my game over .png. ...

>Profondo Rosso
the first thing that popped into my mind, maybe because I've rewatched it so many times, all-around solid giallo

also
>yfw you are the only /nonlewd/ dev

Any small scale stuff?

Snake girl: would not bang.
Succubus: would make hot chocolate for her with cream and cinnamon on top, then discuss if French or Russian existential philosophy is better.

Maybe one of the other 4 might interest you better.

erm, my dev blog has smaller scale stuff from the earlier days of my project.
crazykappaworld.tumblr.com/

That's true though. We don't want talentless hack nodevs in our general. By the way, where's your snake grill? Clock's ticking.

Nice model.

Between your elbow and wrist/hand, on the forearm, do a 90 degree rotation/twist before attaching wrist. It will look much more natural better that way.

what do you mean

Reworked the code for the inventory.

Also set everything up for potential localizations.
Pretty surprised UE4 natively supports japanese/Unicode

Now in case I'm actually doing translations I can just crank out .po files and let someone else do that shit

>tfw your king's field clone could actually get a japanese translation

That'd be preddy cool.

kyrieru.com/p/this-first-part-will-cover-many-of.html
2dwillneverdie.com/tutorial/

Is the right map a square of the left map?

Why are enginedevs browsing agdg? They have no progress to post and I don't see them discussing enginedev.

>proof of concept is so fun that i'm terrified to post progress because donut steal

>keep seeing posts about how devs would fuck over single idea games by putting it in their game.

when would be a good time to post progress? i just know if post progress, someone smarter and more experienced than me is going to steal it and make a better game than i ever could.

i cant even art that well so even if i make something extremely polished just a little art from a copy cat game would make mine pointless.

it seems like the only way to stop theft of ideas is to get widely noticed fast, that way imitators are more obvious. looks what happened to the Crush the Castle devs.

For example from the devblog
(hoping it animates)

position your actual arm like in the model, palms facing the ground, and look at it.

like in the top arm in this image.

>making art
>can listen to music or podcasts without being too distracted, fun, relaxing, comfy
>programming
>any sound at all ruins my focus, can't have fun, not relaxing, not comfy
>be much better at programming than art

Why isn't life fair, bros?

Shit's expensive as fuck though.
Saw this Google Translator Toolkit for .po editing. Suggested some professional translator. Already at 8$ with this .po file, and that's basically just dummy GUI/item text.

TOO LEWD

Unityfags:

is it better to use the UI that comes with the unity editor (canvases and such)

or to code your UI using GUI Scripting?

is one better than the other?

I can maybe help. Contact info?

do you mean like the middle image here

For the same reason artists browse:
They are in the delusion that they are making games.

I'm going to make a Breakout game for Lewd Jam and I'm debating on how I should skin the game. Like, whether the paddle should be a schoolgirl playing tennis and destroying shit, or a boy who's aiming the ball at women to undress them, or maybe it's split-screen with lewd on the right of the game window and the actual game is a visual metaphor for foreplay, or what. I guess I need a solid direction about the level of lewd to start on. If it were a girl as the paddle, I'd also be deciding whether to place her at the bottom of the screen facing up (for upskirt), or at the top of the screen facing down (for jiggling).

Pic related would be roughly the style and scale for the sprites I'm doing.

under 5 minutes from reading the post

>pixel art
>bone animation

looks dang jiggly though right?

DO NOT lewd akane

DELTE THIS POST IMMEDITATELY

This is actually a great idea I won't use now because not enough locations to validate something like this.
Right now the map has 6x7 squares with 12 unique locations

>advanced pixel boob physics

I just have steam and discord pretty much
Steam: steamcommunity.com/profiles/76561198019863180/
Discord: Jellyfish#8742 (I think that's how you post discords?)

i don't use either of those

i create a second orthographic camera and tie all my UI to that

The "overworld" map shouldn't be more than 5x5 if you do that.

The 6 x 7 map looked better at a higher resolution. (right in the previous post). Your oasis loses too much detail at the lower resolution.

Starting to work on the teleportation mechanic. Still buggy and need to polish a bit more.

care to elaborate?

>neither jam's page says that it's only for agdg
good work guys
both of you

Man, resizing things is really difficult.

What do you use for boning? Spriter?

I need to make an asset pack for the unity store.
what should I make?

I was thinking of some character for a platformer with diferent animations.

holy fucken christ. use a proper pixel graphics editor like Aseprite.

This isn't hard.

I will probably fuck it all and make the expedition screen 2x bigger so that all informations and useless info (like a small photograph of the place) can be placed. It will have to wait for after demo day 10
looks sweet, can't wait to play it

how can I achieve this level of pixel lewd quality?

look up what kenney did and do the same stuff in your own style

...

create an orthographic camera, set it to only render your UI
set your main camera to render everything except the UI
set all your UI images to 2D sprites

>yfw you fully grasp just how fucked up your code structure is

Maybe I missed it, ubt what is the actual gameplay in the base and in expeditions? You've been posting a lot of the event screens that I assume happen within the expedition itself

ASMR is perfect for lewd

youtube.com/watch?v=f0oDJd-0xoI

who?

>tfw scared to post progress because one misstep and a crazy shitposter will try to turn you into a meme

Yes spriter, spine is too expensive and can't find a pirated version that isn't too outdated

basically: turn-based base building with resource managing while dealing with events, and exploring the desert

didn't vine try that?

ask them and see how if it's worth it

meming is free marketing
sometimes I intentionally post something obviously wrong, because I get more feedback when people try to correct me

...

do it pussy

Damn. How? I was trying to get into Spriter, but I couldn't imagine that it's that effective at this size. I always drew at a higher resolution, then scaled down the sprite sheet and did some after work on it.

I'll need to remind myself to make sure to add a limit to it because webm related could happen.

>Aseprite
>using meme software
kek

who /love/ here

nice king of dragon pass clone senpai

I feel like a fucking autist every time I hear shit like that. It sounds so stupid

I want to listen to your sweet jams, user, and I want to dream about having your tune in my game, but you refuse to give me anything else than Voocaroo links (I have saved everything, tho).

that's pretty neat.

how much dosh he makes off it?

I made my own box physics in Love and then realized it already had it's own built-in physics

I've always said it's glorified oregon trail but actually king of dragon pass clone is closer.
adding old vhs effect when teleporting (or any kind of glitching really) would be great

I don't know.
Though a lot of his stuff is for free

I don't scale down and any smaller than the res I've done there looks too ugly on rotating limbs.

do you select a team of soldiers at the start of the game

can i play the game with no black people?

Don't make bad things and you won't get "memed". :)

Sorry. Thanks for liking my stuff though. If this game does work out, hey, you might see who it is posting it to whatever. Though, I'm not familiar with the Steam greenlighting process.

>filename

yeah, game begins with choosing
>your character's background
and
>5 soldiers, with only first five being available at start and others unlocked by playing the game
>can i play the game with no black people?
this is agdg, not dice's latest WW1 shooter

coderfag here.

any artbros here who want to hookup for a HuniePop clone?

What are you doing
Why are you doing that

At this point, you should be full on shilling on TIGsource.

I'm pretty sure you'll attract a sizeable crowd there as well.

custom allocation

I would, but not taking part in the jam, working on own lewd game

How much of a clone?