For all intents and purposes, pointers ARE your unique ID. Don't complicate your design because you're scared of them.
If you don't want a full raw pointer, you can use a list iterator instead, with the bonus of easily being able to get the next one.
Lucas Young
Remove anime
Landon Murphy
HARD WORK AND GUTS
Angel Ross
This was never funny.
Luis Jackson
How to become a renowned artist 1) find a style that's a lot easier to do than conventional art 2) make something with it but present it as your quirky unique style nobody else can do
Julian Rivera
==|AGDG Weekly Recap|== Game Name: TacticalRPG Dev Name: HowDoGameDev Tools Used: OpenTK, GIMP, Blender, VS Website(s): howdogamedev.itch.io/tacticalrpg Progress: + New shrine stage started. Not for battle + Female thief hair completed + Female thief mesh completed + Female thief is playable in game + Started on new monster unit - Female thief UV is still messy
Angel Ramirez
>Copy sprite from MSpaint
>Paste in aesprite to get colors from it so I can animate
>Colors are different when I post it
Why did this happen
Chase Watson
Fixed it nevermind I'm retarded
Jaxon Sullivan
make sure the sprite is aseprite is in full RGBA color mode
Carson Thompson
That was exactly the problem, thanks.
Elijah Foster
No offense but this looks really Object-Oriented
Ethan Watson
...
Carter Morales
Drama between the original creator/ideas guy and artist. The artist claimed that the creator was being a dick and blocking progress, and the creator claimed the artist was being a dick and blocking progress. Unfortunately for the creator, the artist's contract stated that he retained ownership of all of his productions, so he left, taking all of his art, and saying he'd sue if the creator used it, taking off to make his own game, cloud season. The butthurt creator released a torrent of the entire game up to that point in retaliation. No one knows who is right, but people wildly pick sides and bully regardless.
Reposting, in case it was missed in the last thread.
Jace Long
progress!
color ramped shading is GREAT, the guy who posted the pdf saved my life. I also added a bunch of sliders to control the darkness of cast shadows and other things
I still like it unlit though, are shadows too strong in B?
Wyatt Wright
I've seen you post this a few times, and always felt there was something a bit off about this model. The body is a bit too big compared to the head, proportionally, I think.
Asher Stewart
That shading makes it look cheap
John Harris
Did you make the textures and models? They look pretty good.
Daniel Moore
shitty anime
Jayden Edwards
looks like a cheap french 3d cartoon from 2005
Anthony Foster
Wow, that does look great.
Christopher Turner
Reposting from the end of last thread
Still looking for artists
If anybody's at fault, it's whoever thought letting the artist keep his assets if he quit was a good idea.
Aiden Anderson
yeah, the bunny is from another project though. thanks!
Leo Hall
shitty taste
Justin Hall
that ssao is shit
Alexander Fisher
>mixels
Brody Cox
the shadows are not too strong, it looks perfect. Also got a link to that pdf?
Caleb Phillips
Cool, I can do art, what language are you programming in?
Asher Morgan
Post progress of cute girls who you would like to see violated by 36 negros.
Blake Cruz
it helps ground objects in the world, but yeah I agree it needs improvement
==|AGDG Weekly Recap|== Game Name: PHANTOMa Dev Name: MazeDev2 Tools Used: UE4 Website(s): N/A Progress: +collision +resolution options +win state + working on ambient music
Charles Cruz
>teacher, user has a gameboy in his jansport!
Camden Diaz
That's it for today's progress.
Levi Bell
Game Maker Studio.
Matthew Jackson
why 36?
Ethan Perry
That was me. You're welcome. I love your artstyle.
Hudson Ortiz
who made this model/gif anyways? and is there more?
Dominic Adams
I was confused what emotion that was supposed to convey
Ethan Ortiz
Cool n/m good luck!
James Ortiz
How come you are using XNA instead of MonoGame?
Julian Foster
>Ancient Saga
Luke Richardson
There is already 10 times better skype group talk but w/e
Henry Morris
You're refusing to do art because he's using Game Maker..?
Camden Hall
Yeah
Grayson Smith
==|AGDG Weekly Recap|== Game Name: Charlotte's Dream Dev Name: CharlotteDev Tools Used: AS3, Flixel, Photoshop Website(s): onetenthoddity.tumblr.com Progress: +Made music for the forest level +Updated the forest tileset +Updated the level class so it better supports odd-sized rooms +Drew concept art for the forest bosses
Asher Mitchell
For what reasoning
Michael Rogers
While I love your game it's kind of a shame that the in-game sprites don't look like that.
Hunter Ross
I don't like Gamemaker
Luis Morris
>Cool n/m good luck!
Gavin Kelly
Yeah, it'd be nice to do higher res sprites and I hope to make a game with nice pixel art one day but as I am now I'd never finish; I stuck with the simpler style so the art aspect wouldn't take forever since i work kinda slow and my work ethic's spotty. Also I really need to touch that picture up already
Josiah Robinson
Racist
Connor Carter
thanks friend. I'm holding off doing the glass flask because no speculars+no transparency but I'll figure something out
Cameron Taylor
...
Camden Bailey
sauce
James Rodriguez
So THIS is the power of Unity!
Luke Young
is right, so a, b or c?
look at where the two jars are touching and the resting surface c is nice but I think it may be too subtle?
Colton Carter
Daily Reminder to read your E U L A !
Gabriel Scott
and I just had to share this little effect + my band's WIP song clyp.it/ash1bwfw
Mason Bennett
>Cool n/m good luck!
Jordan Mitchell
Sounds a bit too energetic for a desert survival game, but I like the general direction.
Also, is anyone from your band Polish? I know my Knapik when I hear one, you can't fool me now
Brayden Reyes
...
Robert Richardson
It's not for the game. >mfw I still haven't started working on OST and sounds najlepszy lektor
Asher Evans
hard work and bugs
Grayson Martinez
the player can hit the 1 - 0 keys to use items but what if they're using a gamepad
Wyatt Wilson
the first part is great but I think it gets too 4-on-the-floor-y after the break. very nice though
Anthony Nguyen
How about you get some gameplay first.
Adam Carter
...
Kayden Flores
literal bugs?
Thomas Green
You need some gameplay to have the other kind of bug
Hudson Nelson
Can you increase the SSAO radius somehow?
Elijah Long
So if I'm making an rpg where the battles take place on a seperate scene designated for the level, the process should be >Get random encounter >save party stats and coordinates >load battle scene >battle the bad guy >save stats that might've changed from damage or level ups >reload the level with old coordinates and new stats? Is this right (for unity)? Is just doing all this on one scene but shifting the camera to the battle corner a smarter idea?
Wyatt Jackson
AYOOOOOOOOO
Camden Hill
I really like it but where are you going to use it? like the other user say, it's a bit to energetic for the game you are making, but it would probably work for a title screen or an intro.
Robert Mitchell
yeah, but I actually reduced it a lot so it wouldn't make black halos around the objects. am I dumb?
Tyler Gutierrez
way 2 cute
Isaac Brown
Radial menus, radial menus everywhere
Or completely cripple your game like Dark Messiah
David Howard
Jakiś link do zespołu, strona, cokolwiek?
Hudson Peterson
This would be incredibly easy if you had control over the main loop.
:^)
Austin White
>the player can hit the 1 - 0 keys to use items Don't add stupid mechanics like this unless it's a turn based strategy game. If I have to move with WASD and try to press number keys at the same time I will not play your game.
Angel Perez
...
Owen Reed
>move with WASD and try to press number keys at the same time
tfw this is a mmo staple
Andrew Stewart
Literally only for the yoyo marketplace. Does not apply to GM games outside of their own personal store but this user is still right despite the shitposting.
John Scott
>want to make a card game for lewd jam >realize the huge amount of assets and shit I'd need Welp, give me another idea.
Christopher Hill
looks awful without contrast, can barely tell the whites apart from the skin(???) color
Andrew Allen
Do the dark souls way where you scroll through your items and use them one at a time
Kevin Perry
>look up tutorial to see a minimal working example of API usage >90% of the code/explanation is irrelevant OOP boilerplate
Ryan Edwards
Just allow both. Even people using a keyboard can be simpletons like and will want the option to use the interface with fewer buttons.
Bentley Sanders
OO Paradigms (or OOPs) are widely understood in retrospect to have been a mistake. But a decade of churning people through academics and industry, before people realized the mutating, rotted path they were on, has led to many people in a state of critical denial about this.
Bentley Taylor
This is all very interesting but where are your games?
Adam Cooper
What kind of card game, user? Just standard games with animu on the card backs or did you create a unique thing?