/agdg/ - Amateur Game Dev General

Boob Physics Edition.

>Space Jam is over. Play games and leave feedback.
itch.io/jam/agdg-space-jam

>Next Demo Day (X)
itch.io/jam/agdg-demo-day-10

>Next Game Jam (Lewd -- Blueboard rules still apply)
itch.io/jam/lewd-jam-2016


Helpful Links: tools.aggydaggy.com/# (Still in beta, as if that's an excuse)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
SoundCloud: soundcloud.com/groups/agdg-audiofriends

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/hVhvNWLw

>Chats
discord.gg/chquY2e
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

>Free audio
machinimasound.com/
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

discord.gg/xsXjP
gen.lib.rus.ec/search.php?req=unity shader
onetenthoddity.tumblr.com
clyp.it/ash1bwfw
twitter.com/SFWRedditVideos

I love Rust!

First for memes

>It's not the webm with the boob shaking when you shake the window itself
Disappointing

give me a simple sfw action to animate

Discord invite to /ic/

discord.gg/xsXjP

For all intents and purposes, pointers ARE your unique ID. Don't complicate your design because you're scared of them.

If you don't want a full raw pointer, you can use a list iterator instead, with the bonus of easily being able to get the next one.

Remove anime

HARD WORK AND GUTS

This was never funny.

How to become a renowned artist
1) find a style that's a lot easier to do than conventional art
2) make something with it but present it as your quirky unique style nobody else can do

==|AGDG Weekly Recap|==
Game Name: TacticalRPG
Dev Name: HowDoGameDev
Tools Used: OpenTK, GIMP, Blender, VS
Website(s): howdogamedev.itch.io/tacticalrpg
Progress:
+ New shrine stage started. Not for battle
+ Female thief hair completed
+ Female thief mesh completed
+ Female thief is playable in game
+ Started on new monster unit
- Female thief UV is still messy

>Copy sprite from MSpaint

>Paste in aesprite to get colors from it so I can animate

>Colors are different when I post it

Why did this happen

Fixed it nevermind I'm retarded

make sure the sprite is aseprite is in full RGBA color mode

That was exactly the problem, thanks.

No offense but this looks really Object-Oriented

...

Drama between the original creator/ideas guy and artist. The artist claimed that the creator was being a dick and blocking progress, and the creator claimed the artist was being a dick and blocking progress. Unfortunately for the creator, the artist's contract stated that he retained ownership of all of his productions, so he left, taking all of his art, and saying he'd sue if the creator used it, taking off to make his own game, cloud season. The butthurt creator released a torrent of the entire game up to that point in retaliation. No one knows who is right, but people wildly pick sides and bully regardless.

Reposting, in case it was missed in the last thread.

progress!

color ramped shading is GREAT, the guy who posted the pdf saved my life. I also added a bunch of sliders to control the darkness of cast shadows and other things

I still like it unlit though, are shadows too strong in B?

I've seen you post this a few times, and always felt there was something a bit off about this model. The body is a bit too big compared to the head, proportionally, I think.

That shading makes it look cheap

Did you make the textures and models? They look pretty good.

shitty anime

looks like a cheap french 3d cartoon from 2005

Wow, that does look great.

Reposting from the end of last thread

Still looking for artists

If anybody's at fault, it's whoever thought letting the artist keep his assets if he quit was a good idea.

yeah, the bunny is from another project though. thanks!

shitty taste

that ssao is shit

>mixels

the shadows are not too strong, it looks perfect.
Also got a link to that pdf?

Cool, I can do art, what language are you programming in?

Post progress of cute girls who you would like to see violated by 36 negros.

it helps ground objects in the world, but yeah I agree it needs improvement

gen.lib.rus.ec/search.php?req=unity shader

>He's looking for an artist

...

I wonder which of the three images they'll post

meant to reply to

Three images?

==|AGDG Weekly Recap|==
Game Name: PHANTOMa
Dev Name: MazeDev2
Tools Used: UE4
Website(s): N/A
Progress:
+collision
+resolution options
+win state
+ working on ambient music

>teacher, user has a gameboy in his jansport!

That's it for today's progress.

Game Maker Studio.

why 36?

That was me. You're welcome. I love your artstyle.

who made this model/gif anyways?
and is there more?

I was confused what emotion that was supposed to convey

Cool n/m good luck!

How come you are using XNA instead of MonoGame?

>Ancient Saga

There is already 10 times better skype group talk but w/e

You're refusing to do art because he's using Game Maker..?

Yeah

==|AGDG Weekly Recap|==
Game Name: Charlotte's Dream
Dev Name: CharlotteDev
Tools Used: AS3, Flixel, Photoshop
Website(s): onetenthoddity.tumblr.com
Progress:
+Made music for the forest level
+Updated the forest tileset
+Updated the level class so it better supports odd-sized rooms
+Drew concept art for the forest bosses

For what reasoning

While I love your game it's kind of a shame that the in-game sprites don't look like that.

I don't like Gamemaker

>Cool n/m good luck!

Yeah, it'd be nice to do higher res sprites and I hope to make a game with nice pixel art one day but as I am now I'd never finish; I stuck with the simpler style so the art aspect wouldn't take forever since i work kinda slow and my work ethic's spotty.
Also I really need to touch that picture up already

Racist

thanks friend. I'm holding off doing the glass flask because no speculars+no transparency but I'll figure something out

...

sauce

So THIS is the power of Unity!

is right, so a, b or c?

look at where the two jars are touching and the resting surface
c is nice but I think it may be too subtle?

Daily Reminder to read your E U L A !

and I just had to share this little effect + my band's WIP song clyp.it/ash1bwfw

>Cool n/m good luck!

Sounds a bit too energetic for a desert survival game, but I like the general direction.

Also, is anyone from your band Polish? I know my Knapik when I hear one, you can't fool me now

...

It's not for the game.
>mfw I still haven't started working on OST and sounds
najlepszy lektor

hard work and bugs

the player can hit the 1 - 0 keys to use items
but what if they're using a gamepad

the first part is great but I think it gets too 4-on-the-floor-y after the break. very nice though

How about you get some gameplay first.

...

literal bugs?

You need some gameplay to have the other kind of bug

Can you increase the SSAO radius somehow?

So if I'm making an rpg where the battles take place on a seperate scene designated for the level, the process should be
>Get random encounter
>save party stats and coordinates
>load battle scene
>battle the bad guy
>save stats that might've changed from damage or level ups
>reload the level with old coordinates and new stats?
Is this right (for unity)? Is just doing all this on one scene but shifting the camera to the battle corner a smarter idea?

AYOOOOOOOOO

I really like it but where are you going to use it? like the other user say, it's a bit to energetic for the game you are making, but it would probably work for a title screen or an intro.

yeah, but I actually reduced it a lot so it wouldn't make black halos around the objects. am I dumb?

way 2 cute

Radial menus, radial menus everywhere

Or completely cripple your game like Dark Messiah

Jakiś link do zespołu, strona, cokolwiek?

This would be incredibly easy if you had control over the main loop.

:^)

>the player can hit the 1 - 0 keys to use items
Don't add stupid mechanics like this unless it's a turn based strategy game. If I have to move with WASD and try to press number keys at the same time I will not play your game.

...

>move with WASD and try to press number keys at the same time

tfw this is a mmo staple

Literally only for the yoyo marketplace. Does not apply to GM games outside of their own personal store but this user is still right despite the shitposting.

>want to make a card game for lewd jam
>realize the huge amount of assets and shit I'd need
Welp, give me another idea.

looks awful without contrast, can barely tell the whites apart from the skin(???) color

Do the dark souls way where you scroll through your items and use them one at a time

>look up tutorial to see a minimal working example of API usage
>90% of the code/explanation is irrelevant OOP boilerplate

Just allow both. Even people using a keyboard can be simpletons like and will want the option to use the interface with fewer buttons.

OO Paradigms (or OOPs) are widely understood in retrospect to have been a mistake. But a decade of churning people through academics and industry, before people realized the mutating, rotted path they were on, has led to many people in a state of critical denial about this.

This is all very interesting but where are your games?

What kind of card game, user? Just standard games with animu on the card backs or did you create a unique thing?