/kfg/ - Killing Floor General

Last thread: >Latest patch
forums.tripwireinteractive.com/forum/killing-floor-2/kf2-news-and-announcements/news-and-announcements-af/2267746-kf-1042-preview-changelog

>KF2 Steam group
steamcommunity.com/groups/kf2vg

>Maps and Mods by /kfg/
pastebin.com/QkMNdNPj

>user's guide to modding sounds
pastebin.com/UTnM0yb8

>Useful console commands for testing:
steamcommunity.com/sharedfiles/filedetails/?id=424641626

>Spreadsheet with lots of stats about perks, damage, weapons, etc:
docs.google.com/spreadsheets/d/1GDpg2mN1l_86U_RaDug0glFx8cZCuErwxZLiBKl9SyY/

>Grind map for gaining XP fast:
kf2.gamebanana.com/maps/187635

>Mapping/modding help, bugs, tweaks, downloads, and extra stuff:
pastebin.com/w5jdaGVn

>Old 2015 /kf2g/ pastebin info (old server IPs):
pastebin.com/gCA9DkDw

EU servers:
open 85.236.101.21:8077?password=rage
open 51.254.187.123:7777

US server:
open 173.199.103.120:23000

Full release date: November 18 on PC and PS4.

Other urls found in this thread:

pastebin.com/rShZBMSd
steamcommunity.com/games/232090/announcements/detail/959651367470775840
en.wikipedia.org/wiki/Toilet_paper_orientation
youtube.com/watch?v=YCk6AvqA95k
twitter.com/SFWRedditVideos

First for:
>SWAT passive damage bonus now applies to perk weapons.
>Support Resupply Pack no longer gives out infinite armor while you have full ammo.

Fuck me, meant
>SWAT Rapid Assault - No longer shoots faster than normal time while in zed time

Does that mean swat wasn't getting any damage bonus?

KF 1042 Preview Update Patchnotes


Balance Changes:
Berserker
Pulverizer
Knockdown power added.
Katana
Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status
Support
SG 500
Cost per mag reduced to 30 (was 32)
M4 shotgun
Cost per mag reduced to 38 (was 40)
AA12
Cost per mag reduced to 82 (was 110)
Sharpshooter
Crossbow
Stun power increased to 101 (was 90)
SWAT
Added higher dosh assist dosh bonus 1.15 was (1.0)
Melee weapons
Camera shake massively reduced on hits.
Zeds
Scrake stun time increased 1.55 (was 1.2)
Fleshpound stun time increased 1.55 (was 1.2)
Patriarch stun time increased 1.25 (was 1.0)
Hans stun time increased 1.25 (was 1.0)
Microwave gun will now inflate small zeds again.

pastebin.com/rShZBMSd

Correct

wow okay
fuckin rude

Hey man, I was about to post it when the thread updated and I saw your post. Just saving you some time.

Crawler gas didn't get nerfed.
Of all the things they realised in this patch.

They didn't realise crawler gas should get a duration nerf.

Is it just me or Fleshpounds sound a bit more robotic in this new patch?

It used to shoot faster than realtime, now it shoots realtime, which is still pretty good.

Have they improved the gunporn yet? Does the winchester actually feel fun to use yet?

Are there more guns yet

they're starting to add voice lines to zeds, for some reason fps voice is really robotic

>SWAT Tactical Movement now applies to 9mm pistol.
Thank god.
>SWAT Rapid Assault - No longer shoots faster than normal time while in zed time
Say goodbye to bullet lasers.
>SWAT passive damage bonus now applies to perk weapons.
WHAT?

Also, hopping into a test game my 9mm dualies are only doing 45 damage on a bodyshot, and for some reason 48 on a headshot. AKA it was changed to 200% bonus damage instead of 210%. Now headshots can't pop gorefasts anymore. Perk damage is not applying to it, so you're stuck like this.

Commando's Fallback however is the same, and can still one shot gorefasts.

Dual 9mm was my favorite thing, before, and right as they let Tactical Movement work with it they nerf it.

>EMP grenades are supposed to counter sirens by disabling their screams
>Sirens screams destroy EMP grenades before they can detonate
What the fuck is the point then?

I know they're adding lines, I mean with today's patch, not the lines they added with SWAT

See

No
No
No

Fucking kill me.

Should I take the heavy attack or the light attack skill?

Heavy

Anybody tested out the anti-motion sickness option yet?

>no hoe servers up
>solo hoe is vastly different from hoe with people and just boils down to how lucky you get with spawns, whether anything knockbacks you into a corner or not, and whether you get hans or patty

>Fixed issue where Fleshpound and Scrake would remained raged after decapitation.

this was probably really terrifying

They just run for a few seconds and die.

I installed beta. Is it normal that I can't reload guns?

They just ran in circles or to the side, rarely ever hit you

But that was great, watching headless FPs rage off a walkway and flop dead was fun

Find your ini. Make it read and write instead of read only.

steamcommunity.com/games/232090/announcements/detail/959651367470775840

heavy for pulv/zwei
light for katana

must have been a bug related to it, because it still happens

Damn, with this new damage, and stun time decaping Scrakes is easy.

>puts it on upside down

>Slavsharp can stun SCs with 1 Xbow bolt
>Ballistic Shock can stun FPs with 1 Xbow bolt
Neat, you can just switch to the M14 to finish them off now since the stun duration is longer

en.wikipedia.org/wiki/Toilet_paper_orientation

This pulv knockdown is amazing, the light attack skill might be the way to go with it
>tfw juggling gorefasts

This Pulverizer knockdown shit is dumb and doesn't make any sense.

Not the fact that it can do it at all, but the fact that light and heavy attacks apply the same knockdown power. This means you can't knockdown big zeds with heavy attacks because the build up is too slow because the attacks are slow. However if you spam light attacks it builds it up at a higher rate, and can knock them down.

This will be fixed for sure.

what map

Excuse me, it seems to be more like heavy attack apply NO knockdown at all. You can't even push a siren over.

>katana
>zed time pops in
>commando in team
>zandatsu
>rulesofnature.mp3

Love this build

>le 'toilet paper is wrong way round xDD' meme

I know right? I didn't really care for zerk before but this makes it pretty fun.

>Pulverizer
>Light attack knockdown power reduced to 8
>Heavy attack knockdown power added 400

There is only one correct way, and that is over. It's not a meme at all.

KF-Cube

when will they add alpha sirens with the suck attack to Survival?

I'd rather have a new zed like husk but with chains and chaingun.

To make use of those bullet resists, remove camp spots and pull people towards him with the hook on the chain.

Tripwire is really getting lazy with the new animations, models etc so most likely we will end up with the siren.

I sure fucking hope never, one thing is gas crawlers but taking control away from the player is pure cancer, go play L4D2 if that's what you want

You basically described the Scrake's would be harpoon.

Crossbow stun, and M14 finish is back, working on SC and FP

Whats the console command to show damage dealt?

I don't know how I feel about having more ranged zeds desu husk is annoying enough on some maps

Ana Larive's japanese VA made me wish the char wasn't punk

xbow is free stuns now?

I like the 4 barrel shotgun, hope they don't nerf it

I don't know about showing damage numbers, but you can see health with displayall kfpawn health.

You might need a mutator to get more than that.

Fucking A+

You magnificent bastard

TWI literally doesn't even realize that Firebug exists.
Evidence: Some bug I was never able to do let SWAT have double ammo on 9mm, but they still don't realize that Firebug can do this on everything.

It stuns Scrakes with one shot even offperk. You need Sharpshooter's Ballistic Shock for one shot stun for Fleshpound.

those are boys right

>Not using Pokemon's evolve meme

Question: If a firebugs able to double all weapon mags, will it still apply if they give the weapon to someone else and they reload?

e.g. if a firebug gets a double barrel, it becomes a quad barrel, if they give it to a support will they keep that 4 shot instead of 2 for the rest of the game?

No

Damn, i'm not surprised but still a little disappointed.

I can finally go play SS again and be useful against big guys without using shitty Railgun.

I want to suck on a Clot's nipple!

Firebug is cute! Cute!

I want to punch your face.

so when are we getting good characters

We already have Scully, though I wouldn't be against TF2 pyro making a return

I want my Security Officer Thorne back. Especially with the unique voice lines per character.

Post best team build in your opinion

3 Supports
1 Zerker
1 Medic
1 Commando (zed time extension for Support and Berzerker makes a big difference)

Imagine 45 minutes of his voice

youtube.com/watch?v=YCk6AvqA95k

would buy

Replace one of the Supports for a Demo and you got it.

With the smash perk for berserker does it do 50% more damage on body hard hits and only 25% on head hits or 75% more damage on hard head hits?

>though I wouldn't be against TF2 pyro making a return
Making it more obvious who should be kicked would be convenient.

1 medic
1 zerk
1 swat
1 support
1 demo
1 SS

That demo is great if they take grenade supplier.
Just throwing med grenades because I can

the Crossbow can now stun scrakes with 1 shot off perk. No SS buffs/skills required.

It's returning bois
The high skill ceiling gameplay.

i miss commando chicken

It stacks.

That's a passive now, they have it all the time

>no DAR in KF2
>no sankyu at all

Now just give SWAT a global damage ability so he can be a Special Weapons and Tactics Expert instead of a mouthbreathing retard with 6 automatic personal defense weapons.

I'm pretty sure we already have Rae in the Horzine Security Armor for that.

>frag rounds still bugged

lmao

511mb update for some random buffs and nerfs and bug fixes?

I ship it

Welcome to the Unreal Engine.

I ship Stalker x Scrake.

>player 1: fp
>player 1: wasdasdsssssssssssasasadssa
>player 1 killed by fleshpound

...

therock97 on twitch

Come shit post. Its all you know how to do anyway.

>SWTE

Don't care about your shit stream retard.

dont care about your shit opinions limp dick