Posted in the dead thread. Let's say there's a bunch of objects that have to move in a certain pattern. Should these objects contain their own pattern or should it be held in a manager?
Andrew Fisher
man I don't mind anime op but at least try to make it gamedev related
Christopher Rivera
Can we have a minute of silence
Jason Green
>qts aren't relevant to lewd jam user pls
Jeremiah Gonzalez
neither, send each of them a command en.wikipedia.org/wiki/Command_pattern if you're using C# this is easily done with delegates in java it's done with streams
Asher James
Made the bare basics of a turn-based combat system.
I mean, I can't exactly complain since I'm a nodev, but still.
Lucas Walker
Making the tall rectangle flash white was going to give me a seizure with a box at that size, so it will use the toned down version. Ice Block is also now functional [again] with improved hit detection. It can block projectiles [fire attacks 1 shot it] and hinders enemy movement. Also damage enemies if it spawns inside of them or falls on top of them. Now to plan out the thing's attacks.
Christopher Moore
Will i become a gay if i start coding? I heard u may become a gay if u do so. Pls answer quick, very important.
Lucas Roberts
alot of people think this but its not true, it's just a correlation. in reality you turn gay if you dont finish a game.
Nathaniel Turner
decided to get the menu basics done now to save some headaches later - a lot of graphics are wip, but easily swappable i'll add either gamepad layout types or custom layout configuration somewhere down the line
Andrew Reed
why do you have frameskip?
Jeremiah Powell
what kind of weapon the player is supposed to have to do attacks like those?
Cooper Clark
it's for maximum toaster-compatibility
Samuel Sanchez
I wish I knew where to even start with at least making UI graphics that slick.
Sebastian Taylor
m8
Nicholas Rivera
dude, I have a mechanic suggestion for you. when the umbrella is open, let the player tap a button to have the character blow up into it giving them lift.
Zachary Moore
He's supposed to be using magical based attacks. The idea is he's using a catalyst that can change shape. The magical-slash/physical attacks are supposed to be the only actual attacks where he uses the catalyst itself as a weapon though.
Nolan Parker
>tfw can't dev because obseesed with playing weeb bait pandering games on my vita
Josiah Anderson
Cool. Hope you'll find good artist.
Luis Cooper
The Wikipedia definition is kind of obtuse can, can you provide a better definition?
Parker Campbell
You've always been my favorite dev just for having a very clean and observable debug information. I imagine you have a (relatively) good debugging experience.
Nathaniel Phillips
>tfw addicted to smite
Carter Allen
I wish blender wouldn't be so tsundere with me this morning.
Leo Scott
>tfw addicted to spuds
Nathan Watson
>60 thousands lines of debug info >clean
Josiah Brown
if you abandon too many games you literally get cuckolded
Nathan Morgan
don't lose your head over it
Brandon Roberts
rather than create a class that handles all the movement for all your enemies, create a class that creates an object/function that dictates how the enemy moves and then give that to the enemy. This way you can easily switch it out, modify the AI and have each enemy react individually. It's a much cleaner way to do it.
Grayson Torres
Don't tell me what to do
Robert Bailey
Modeling hands is bullshit.
Michael Stewart
didn't you abandon your one and only game because you got cuckolded
Gabriel Long
thanks the umbrella is already a massive boost towards the jump distances, so i am not sure if extending that even further is a good idea thanks for feedback though
Henry Jackson
>random qt at least try to use one of agdg's cuties.
Nathan Moore
Added enemy that dodges player attacks. It has wan mirrion hp just for testing purposes and graphics are obliviously placeholders. It's really annoying to fight against and there are still some bugs in it's AI.
Waiting for my artist to come up with something.
Next I'll add blocking enemies.
Isaac White
>one of agdg's cuties. I would if we had one
Jayden Bell
no I abandoned it because I was too busy being in love with my qt ex I got cucked because I abandoned a game. don't worry though I'm making a new one!
Thanks anons. And yeah, I don't know how I'd live without the debugging info text.
Jacob Gomez
...
Joseph Rodriguez
how new?
Bentley Morris
You should work on your game more instead of dogposting on /agdg/
Henry Rogers
>how to make shitty model
If I wanted to half ass it, I'd be done with my game by now.
Tyler Nelson
Only if you plan on becoming a top notch coder.
Nathaniel Peterson
Bunny isn't cute though. I've most likely been here longer than you.
Landon Peterson
Depends. You might avoid that by making lewd games that arent full homo.
Otherwise you might become a gay.
Jacob Hernandez
Megaman Battle Network for old people?
Nicholas Watson
The you just have bad taste. Got it.
Isaiah Brooks
>Bunny isn't cute though. You crossed the line. Leave and never come back.
Elijah Wilson
Nigga, if it's troubling you, than start simple and work your way up.
Christopher Thomas
That's fine user, the game is only gonna be a small demo with 3 levels. I'm doing it to learn rather than to release something commercial, so get back to working on yours.
Owen Moore
wwwww
Henry Perez
If your game worked on both ways, platformer or top down, which one would you choose ?
David Richardson
both at the same time
Nicholas Carter
topdown. Plaftormer market is oversaturated.
Jack Perry
Synopsis: Programmer, Artist, Musician and Ideaguy venture together into dungeon of dev. There they'll have to battle chadbros, their mother and even depression to reach the end and finish their game.
Liam Taylor
Different (arguable) bullet patterns generated on button press.
The hell is happening in that gif?
Top-down. Not enough of them out there.
Christian Barnes
Make it likem Blaster Master on NES. Some parts are sidescroller and some are topdown (well more like in zelda but still)
Matthew Hernandez
Well, all the clutter models i've done so far are having the intended effect, I figure if I make perhaps 50% more of them it will really start feeling like a exploration cabin. (Need clutter like tools, have none of them right now).
But man, do I hate that you can't "recenter" objects in UE4. I often model things in sets, for example 8 different food cans. But they are separated in the FBX scene so that they can easily be textured, but when imported into UE4 every separate model has its pivot point offset by how much the model was offset in the FBX scene.
§I could save literal hours if anyone know a easy fix for this.
Easton Peterson
quick, molyneux me a simple gameplay idea that would only involve clicking
Caleb Barnes
except with cute girls
Grayson Flores
tree growing simulator where you decide where to grow branches so you can best house woodland creatures basically sim tower, but a tree
Dylan Torres
A cursor PvP game where damage is done by clicking on the other cursor
Isaiah Reed
Bunnydev here, I've been thinking about the control scheme settings. Should I make a sort of test track so the player can try the controls to pick the one that feels the best?
I have to work on a prototype for a 2D menu-heavy game in Unity. Do you guys use any Tweening assets from the store? I see that iTween and DOTween are the most popular.
Basically it's to make all those animations that bounce around when you press buttons and shit.
Thomas Gonzalez
Here I was, proud of my gui/menu progress, and you post this.
Colton Nguyen
Fund it
James Miller
That sounds much easier to implement. I'll give it a shot,thanks.
Lincoln Carter
I find it better to use normalized functions and coroutines rather than deal with that
Colton Robinson
a diablo clone
Samuel Turner
What the fuck man there is literally "Import transform" setting in mesh editor that let's you do exactly that. Set new values, reimport (there is a button for that, don't throw the mesh out and then put it back in.)
Also when you import in all those useful settings that lazy fucks skip there is also Import Transform tab. So you can recenter your meshes when you import them.
Seriously did you think they centered every model at Epic instead of adding this to their engine?
Brandon Martin
a lot of devs end up being trans, it's a serious risk. I'd estimate there's a 15% chance you'll end up in panties.
Christian Martin
yeah, doing it by myself shouldn't be too hard. But there are 2 reasons why I want to use something already made: 1. I will work with artists, so they can change the behavior later if they like, easily, without me having to setup a lot of editor stuff. 2. It's supposed to already work without bugs.
But thanks for your input though.
Easton Sanchez
>Decide to take a break from gamedev to focus on coding and webdev >Only been a week
Well here I am again.
Brayden Harris
>It's really annoying to fight against Do you think it'll make for an interesting challenge rather than frustration?
Carter Harris
Local game dev competition, have up until the 31st of october or so, can possibly win fully paid trip to GDC, any ideas guy wanna do some free work?
Charles Morales
A drop-down of easing type enums will take all of 10 seconds and easing functions are already well documented and not prone to non-obvious bugs
I was thinking about making 2 types of blocking enemies >with normal shield, has 2 blocking stances, low and high and if you do high attack and it blocks it with high block, you can do low attack and damage the enemy >with tower shield, blocks both low and high attacks
And then magical variants of those which can block spells too. How does this sound?
It takes some time to get used to. If I set HP value to like 100 or something (so they can take around 5 hits) I can kill them without getting hit once, so they are not complete bullshit (even without using spells, which will make the fights easier). It just feels annoying because they are only enemies currently that aren't like braindead.
Grayson Ward
you know what I hate though? when you add the skeletal mesh component to a Character, you have to rotate it 90 degress and lower it to the floor. And you even have to do that with their own Mannequin guy. Why the hell didn't they just build that shit so it's facing the right direction to begin with?
Charles Adams
People underestimate the love of A E S.
Xavier Adams
>Nicely ask for help >One guy not even having read the post calls me names while describing how to fix an unrelated problem >I'm the lazy fuck
Sometimes I forget I'm on Veeky Forums.
The problem was that since the meshes separating on import caused a "reimport" request to import the whole model back in previous versions, I'm glad to see that they apparently fixed this recently in blender since I can now properly import sub-meshes from an fbx made in it which is something i previously was unable to, so you misunderstanding my question actually helped me in the end.
Now I just need to go back and re-export and import all models made with previous versions of blender, which thank god is only like 7.
Eli Williams
Music popped into my head and it took me a full five minutes to identify where it came from. A short and simple, but pretty MIDI track for a collab I spend a long time following, years ago.
One day the forums it was hosted in collapsed, causing the loss of much work followed by the death of the project. It fills me with a vague feeling of melancholy that's hard to shake off.
Here's a moment of silence to all the dead games out there, to all the devs who didn't make it. Time wants them forgotten. They will not be.
Angel Price
>he hasn't gotten himself a deal with a publisher yet
Cameron Ward
> he got a deal with black shell media
Grayson Davis
so much this.
Seriously dude try ask around on reddit the community there is so much better not to mention they're not a bunch of racist and sexists
fuck Veeky Forums
Parker Diaz
They're not even a publisher, are they?
Benjamin Collins
The bar for mobile games is incredibly low because of shovelware and megacorp freemium bullshit. Anyone who cares about mobile games enough to give them awards is going to absolutely asphyxiate themselves on any sort of passable art game that isn't aimed at ADD riddled children or designed to jew you every 10 seconds.
Also, the creators are probably the typical Seattle hipster crew who are friends with the right people and can get their game promoted by reviewers and award groups. Or yanno, they paid for the publicity.
Nicholas Foster
I thought they marketed/published
Ethan Sanders
Grow a pair you fucking pussies
Josiah Brooks
Holy shit motherfucker. I just noticed that your characters use the umbrellas for, well, everything.
I was going to make a game about umbrellas too, with a completely different mechanics, however. You're not gonna sue me are you >try ask around on reddit the community there is so much better not to mention they're not a bunch of racist and sexists Kill yourself or just fuck off back to r*ddit, newfriend
Jace Russell
they do marketing and PR basically shills for hire, not publishers
Adam Reyes
>Le old everyone is always mean on Veeky Forums and all communities must be mean 24/7, and if you comment on someone making an ass of themselves you need to grow a pair LEL aint I random and edgy? >Its on old reddit meme but it checks out
I never understood why spoopy consistently get this amount of hate. Except for the reposts has he done anything but actually sticking to his project for a long time? Why does he trigger nodevs so much? His game isn't even that impressive compared to alot of the other yesdevs here-
John Young
*slow claps and steps out of the shadows*
well well well... if it isn't reddit... I thought I might see you here