>Searching for resources counts as progress, right? Edition
So what's the last resource you've found or created for your game, /rpgmg/?
Owen Roberts
...
Noah Thompson
I am feeling like my 12 pixel tall fairy can't be appreciated at all. The thing is, if I make her 24-pixel tall, then a human could be about 96 pixels tall, which is not that bad... but monster symbol encounters could be anywhere from 24 to 144 pixels tall.
So, are you annoyed when a monster is chasing you and its feet show up above objects that should be in front of it?
Gavin Scott
Post a screen of your fairy
Nathan Nguyen
With the embeds removed (thank you!), this will fit in the OP again:
/rpgmg/ Chain/Collaboration Game! Status: Pt. 14 (The Real Finale) is in development. Done with their part: - RPG Maker Maker !!nHmJbtdk7T2 - Cortop !QqL8nX9URE - Duwang !yP15zzo8dA - MEands !!sbyw5zs4GtT - Alexander Guy !swIUti/LTA - salt !AOUYhrDYgU - Double user !WAnon.pOpQ - Crunch !I1tYcLS8Ts - Comp !MEJ8qE/3h - Silent Maid !ztOzYBnEEw - Joakim Morgen !!4elh6dhvavq - W.T.Dinner !LTqeha3bQk - Firgof !aFqhsxkECQ Currently working: Bubbles !u696zUYxpM Version 13B: mediafire.com/download/89tsrb5ka31g36h/rpgmgcollab_v13B.zip
Blake Hernandez
Not yet, user. But soon.
Nicholas Scott
Darn, I knew I was missing something. Well, at least the embeds are slain.
Robert Powell
ongoing struggle with having to create art
Christian Lee
bump
Angel Jenkins
Has Bubbles chimed in recently? I'm not asking because I want to pick up the collab I've already done a part and I'm focusing on another project atm, I'm just curious.
Sebastian Walker
In RPGM2003, can I only double and halve stats, or is there a way I can have lesser effects?
Brody Richardson
He has chimed in to say that he is still working on the project and that we shouldn't worry.
James Ward
doom midis
Hunter Mitchell
i hope the one on the left is the one you're going with because it's a lot nicer to look at.
Camden Collins
bump
Logan Carter
Post maps.
Man, this thing is a year old already, strange how that happens.
Chase Wood
Is this a single map? How big is it?
Christian Rivera
I love those city tiles. Is this your own work?
Blake Jones
?!
would your opinion change if they were meant to be the foreground pieces in a 720x360 screen?
i get that the simpler coloring is more.. pleasant, but i feel like it's too flat? for an element so close to the front
Asher White
I disagree with him entirely. The more detailed elements look much better. You keep doin' you, user.
Ian Sanders
anyone have a good idea where the first place to look at for changing up MP? i'd like for it to behave somewhat similarly to TP, hitting the following guidelines:
>begins a fight at 0 by default, this only being modified by equipment that would otherwise give starting MP bonuses >increase by a set value (that can also be modified by equipment) each turn independently of its maximum value
and i guess the conclusion i've come to is "well why not just use TP for that?" but that presents some problems, with the simplest one being "i sort of want to use TP as well as this modified MP". is it plausible to turn MP into a TP bar instead? and if not, is there an easy way to remove MP outright than simply setting up menus that never display the value in its unused and useless state?
ok, seeing it next to other assets changes my opinion somewhat but i'm one of those cheesy hipster-types who likes simplified silhouette-y background/foreground elements.
seeing those city domes definitely made me feel a little phantasy star nostalgia, all in all this is pretty sick.
Lucas Walker
What do you use to draw your assets? I started using Piskel and I kinda liked it.
Ayden Jackson
manga/clip studio, but not really for much reason besides "it worked with my tablet immediately, and photoshop didn't." never really had a preference for things as long as they had customizable ui/shortcuts.
Jason Bell
well, while i have jumped around between image editors for a long time, like corel painter, photoshop, paint tool sai, gimp, manga studio,
the only thing that i remember surprising me how much i liked was krita. i think i just forgot to install it first this time around, so ended up with ms5 again.
Connor Adams
Sshhh..... guys..... don't tell anyone, but...... i'm making a lewd game!!
Angel Parker
Tell me more
Ian Lee
128x128. That was the intention, yeah. Ah, thanks. I'd have done a bit more on the project, but after making a few maps I just wasn't feeling it. The overall setting/plot wasn't really what I was wanting out of a sci-fi game, either. If I do go back to the idea, though, I'll definitely want to have more interesting dungeons, both in terms of mechanics and in terms of graphics.
Henry Myers
>don't tell anyone take your own advice and we'll be in good shape
Juan Adams
It says the file doesn't exist yet it still works for you. Can you put the link in a pastebin? It's possible I might be overlooking another part of the URL to fix and I don't know what.
Still not working. File doesn't exist. Can you use another host?
Dominic Robinson
Not him but there is something wrong on your end, the link works just fine.
Leo Hall
Try copying the url into notepad or something, remove the (dot) and paste that instead.
Carter Cox
FINALLY!! Thank you! Not sure why that of all things did the trick. Putting it in Notepad first, not fixing the URL. That I kept doing. Now all I need is the trial and I'm set, right?
Cameron Foster
You need the trial and the 1.3.1 update, which is also in the op.
Colton Jackson
Got that with no issue whatsoever in the previous thread.
Nathan Morris
Now go make a game.
Benjamin Jackson
How do I make smaller fonts not look like shit when playing in fullscreen? The text scaling ruins everything.
Nolan Jones
I have a p-p-present for you, user.
P-p-please don't hurt me!
What version of RPGMaker are you using?
Isaiah Bennett
RPG Maker MV v1.3.1. Should I adjust the game's screen resolution to 720p and use upscaled sprites instead?
Lincoln Cook
Cute.
Carter Rogers
That's what I decided to do eventually. Text boxes and everything were too small with higher resolution, and maps looked too small. I use a lower screen resolution and double the size of every sprite (for example, doubling a 24x24 sprite to 48x48).
It really depends on the look you are going for though, I want things to look pixelated.
If you aren't going for the pixel look though, yah, you really just have to scale everything up to compensate for the resolution.
Ian Lee
I need to refresh myself on the basics first. Last RPGmaker I dicked around with was 2000. Completely blind on the functions of switches and such. Also, the 1.3.1 update seems to overwrite the crack, turning it back into a trial. As in, the crack is for 1.3.0.
Cooper Jenkins
Oh, you did it wrong. You need to install the trial > update > crack
Hudson Long
Fievel, is this you?
Aiden Morris
Any point in buying RM2K3 off steam? Is the translation any better? Is anything more stable?
Good lord, your tiles are just wonderful. Very grim and moody.
Brayden Wood
Did it. Still says version 1.3.0.
David Powell
Very much a throwback to it, I plan on including a lot of characters that reference 80s and 90s animal cartoons, stuff like:
FernGully All Dogs go to Heaven The Rescuers The Lion King The Secret of Nimh An American Tail
etc
Justin Bailey
so you're making a furry game
go on
Evan Green
>Change something in a script >Decide against the change after testing and revert the changes >Script doesn't work anymore
sigh
Jayden Ross
That's fine. It says 1.3.0, but it's actually 1.3.1. For some reason, the crack displays the ver # incorrectly.
>The Rescuers >The Lion King >The Secret of Nimh >An American Tail See pic.
Wyatt Thomas
Yep, I want things to look pixelated. I was using 640x360 with 1:1 sprite scale, but my screen resolution is 1600x900, so the sprites look fine while text boxes look like shit when the game runs in fullscreen because the text is resized like a bitmap.
Alexander Stewart
Huh, so I had it right the first time.
Nolan Stewart
Not exactly. I don't really like furries and the animals aren't entirely fully anthropomorphic.
It's really more about capturing that feeling of watching something like the movies I listed. I think making it about animals allows for some pretty interesting humor and social commentary (Animal Farm, Watership Down).
I realize that it can limit my audience (not everyone will want to play a game about animals), but it just feels so right.
I'm working hard on getting a demo out to ya'll soon :)
Benjamin Harris
Oh, there's something in the rpg_core.js that's forcing smooth scaling. This is what's causing the blurried aspect when running the game in fullscreen.
Would you guys mind a battle demo with no animations?
Mason Martinez
I'd prefer it. Long animations are the worst part of rpgs.
Justin King
sketched together a little scene for a dude who lives in the woods. pls r8
Lucas Gutierrez
>RoyalCancel Que
Luke Ross
9/10 needs some work
Adam Garcia
HECK
Grayson Powell
Why are there no windows on the second floor?
Jacob Parker
He's a vampire
Carter Morris
He's too poor to afford more windows
Kayden Morris
6/10. character seems way too vividly colored for the surroundings. why is there a sword to the right of the pile of wood? Did you mean to make it so bleak? If so, you did well. Maybe throw in a 2nd tree sprite if you have time so the trees aren't all the exact same. If you don't have the time, it doesn't matter, it's a mild grievance. Where does the character get water from? There should be a well or stream nearby, I assume it's just offscreen.
Tyler Brooks
Another victim of the window tax....
Connor Campbell
Ghosts kept showing up, duh.
Isaiah Smith
I thin k it looks pretty fantastic, there is a lot of talent here that I think is going a little under appreciated (provided these are all of your assets).
>character seems way too vividly colored for the surroundings. This I defiantly agree with.
>why is there a sword to the right of the pile of wood? where? I don't see a sword.
Parker Anderson
this is all really good advice thank you
none of this is my assets though lol, it's all rm2k3 rtp and some of mack's old tilesets speaking of which, I heard FSM went down?
Luke Hill
>MV 1.3.X crack >File does not exist God fucking damn it, I've been looking for ever. I were so close ;_;
>door makes an opening sound >"The door won't open." ?????
it's a line from rick and morty
Andrew Wright
What's your story about?
William Miller
It sounds more like a handle jiggling. I use a different se for when doors actually open.
Tyler Lopez
>download old music for bgm because it's public domain >2.63 mb filesize its so small
Carter Sullivan
You play as a detective in training and solve cases.
Sebastian Allen
Good thing too since RPG Maker has trouble playing anything over 3MB!
James Morales
yay!
Sebastian Flores
pity bump
Blake Wilson
Stay alive
James Murphy
>Spent two weeks doing RPGM mechanics work >Didn't spend any time drawing >Draw like total shit now
fug
Jacob King
Hey guys, I'm in the very early stages of planning a game that's kind of like a blend between Civilization and Fire Emblem, in that you settle cities and conquer your neighbors, but the units you train are all unique characters. Out of curiosity, which sounds better for the available nations/factions/whatever -- real ones, fake ones, or a crossover between fictional ones?
Asher Russell
fictional ones based on real ones for me also your game sounds interesting, hope to see more
Luke Bell
I definitely hope I can make it happen. It's the only idea I've come up with so far that I'm actually excited by the idea of, though I'd like to make one of them weird RPGs like OFF or Central Station sometime, too.
Caleb Anderson
Full fictional. This way you can do whatever you like.