/scg/edg/ Star Citizen and Elite Dangerous General #32

Previous thread: Welcome to the merged generals of Elite: Dangerous and Star Citizen.
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>Elite: Dangerous information:
pastebin.com/ZT9GWmaC

Gamescom info:
community.elitedangerous.com/eventseason16
heise.de/newsticker/bilderstrecke/bilderstrecke_3298445.html?back=3298273
gamestar.hu/gamescom/elite-dangerous-horizons-2-2-guardians-update-gamescom-2016-frissites-ujdonsagok-215519.html
youtube.com/user/FrontierDevelopments/videos
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>Star Citizen information:
pastebin.com/NhBwT5Zk

Gamescom info:
robertsspaceindustries.com/comm-link/transmission/15451-Gamescom-2016-Details
youtube.com/watch?v=GucYhhLwIxg

>2.5 LIVE btw
Referral code randomize:
docs.google.com/spreadsheets/d/1WNKNAuruiI1p5XGPjtVi_uwi8wPmuEYawOKQuhRXfdw/edit#gid=953337098
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>Other games:
pastebin.com/cugkem8w

If it doesn't have a general, post it here; just don't get upset about sharing. If it DOES have a general, please go. We don't need your baggage.
Above is a pastebin of games you can play while waiting for SC and E:D to become playable.

Other urls found in this thread:

youtube.com/watch?v=p99gfHEz3pc
robertsspaceindustries.com/citizens/Samdusky
youtu.be/rjqjSP7kOO4
youtube.com/watch?v=oX5iyPJwRJE
youtube.com/watch?v=3WDRxtd-2dQ
youtube.com/watch?v=JLMPA4xPFpg
youtu.be/OAs6Y5jjXrA
youtube.com/playlist?list=PLuqZTQ_5gsppBogTG8qm5YNbDQyCJSw5s
twitter.com/SFWRedditImages

first for i kickstarted this game a dozen years ago and still haven't played it

second for play it now faggot

Gladiator update when

xh for Best Ship; Destroyer of worlds, Crusher of M50s.soon

Hopefully soon. I remember the ship feedback guy making a Gladiator thread a while ago.

It is just not realistic for someone to purchase a Huge Multicannon, that is literally the size of a sidewinder, and have it installed on their Anaconda in a matter of seconds. These things should take time. There should be a time delay during which your ship does not have anything in that hardpoint. It will force players to commit to a given loadout and not change it too often. The actual time delay should be based on how long it takes to swap a Deck Gun on a US Navy Ship. Perhaps 10% of that time would be appropriate.

Similar thing should be done with thrusters, FSD, and other (smaller) hardpoints).

Letting players have instant outfitting just opens the door to a very slippery slope into the abyss of players abusing outfitting.

Let me know your thoughts.

What's wrong with the Gladiator? Other than the stupid bubble turret. Rocket pods will be added later as an option for any ship that can fit them

That ship makes me moist

The thing that makes M50 swarms work is that they can shoot energy weapons forever, but they're fast and have the smallest profile out of any jump capable ship thus far. The Blade is going to be a massive target, so you no longer have the advantage of SH gun convergence going around the hull.

My only hopes is they fix the cockpit seating position and rethink the shitty chair lift entrance.

Just give me a damn ladder, which is simpler and about as twice as fast.

see above

oh and the thing is fucking SLOW AS FUCK.

Its like I don't even know what websites I am on.

>referral code randomizer
>every first page load results in STAR-P7ST-9HDJ being shown first

You faggots really allowing this? That's the code of the guy who made it, and he's got it set so it shows up first every time you open it for the first time. Just see for yourself, open it in a tab then close it and open it again, you'll have his code.

I disagree, everything is standardized and setup to be inserted into standard component slots. At least for the Federation where everything is automated and run by AIs, ship modifications should be near instant where a giant robot arm pops out, swaps out the part the moment you select it from a menu.

Imperials on the other hand do everything with slaves, so it should take hours to have them hoist a new gun into place.

>what's wrong with the gladiator

it doesn't have rocket pod options available.

No, that's not my code, go to the master list, my code is first

See >Rocket pods will be added later as an option for any ship that can fit them

>My only hopes is they fix the cockpit seating position and rethink the shitty chair lift entrance.
I think that was mentioned in the thread by some dev. With the current setup the turret gunner can't exit as long as there's a pilot in the seat, which is something they want to get rid of.

>lets slowdown an already slow game even more

Combat ships should have built in guns that can be swapped with other guns that do not need to be retracted or deployed. Non-combat ships should have hardpoints as they are now. Engineers should allow modifications to non-combat ships to add things like the alternate variants of Type-7s that people post here, so you can make a Type-7 FUCK YOU gunship that is basically an A-10. Hardpoints as they are right now are fucking dumb.

Let me know your thoughts.

Brainstorm/creative time:

How would you make pvp/piracy fun and fair within the currently known SC/PU limitations and goals? I.e. minimize griefing, chore, maximise fun, rewards (for any party included in the gameplay mechanic). What would be the incentives, how would you combat either extreme piracy or extreme carebearing within the game concepts?

Optionally post a nice ship because pretty pictures.

More piracy in a system = more/bigger missions for security forces

I really want an influence system where if a system is heavily infested with pirates, you can set up a 'pirate base' somewhere in the system.
Kinda like how Grimhex is hidden among the asteroid belt at Yela.

When one of those is present you could ramp up the security force payouts and have a 'community goal' type mission where you prepare to assault the base and drive the pirates out of the system.

In the universe now. First time i've had time to play. Is there a way to travel faster? MY mustang is slow as shit and it's going to take days to reach these mission checkpoints.

Or si that the point

>Shit like this happening without having to rely on the dev to implement it

Hngg

How does that address griefing/extreme piracy?
Why a trader would visit this particular system if it's so infested with pvp (let's not assume pirate vs trader is going to be fair, because it isn't.)

What's the function of a pirate base? What's the mechanical purpose behind it?

This will make me so hard.

It'd be even better if we could carry a size smaller rocket pack that has a shitload more rockets, but are of course weaker. I need this

#
Unrealistic use of slaves, they could turn more profit in subterranean resorce extraction rather the the overhead from dock fees

Nth for /sportswear/

Do M50 swarms ACTUALLY work, is this a successful strategy in game or a theorycraft?

Time to build a Raptor. I hope A system close to me has the DBS.

>Best Ship

And n+1th for good ragdolls

You're still not even playing sata, scrub. :^)

You can jump using quantum travel, but I have no idea what key it is on the new controls because I'm still using legacy. You can also go into cruise mode which accelerates your ship to faster speeds. It used to be the V key iirc

>Why a trader would visit this particular system

Not him, but a trader's only reason to visit some place is profits. So unless the profit isn't worth it, they wouldn't visit these systems. Based upon the other user's idea, maybe stealth/escorts can play a role for traders to get to these systems. But as far as I'm concerned, not every place should be accessible to every role easily.

Wrong.

A group of 4 M50 pilots I combatted against in Squadron battles, who were seemingly organized, rekt me in my SH and fucked our team

It's not a fucking joke my dude. They are hard to hit since they're fast and tiny. I couldn't fucking fathom if 12+ of them banded together in the PU.

Frig off Randy

You mean rattlers? We already have those.
youtube.com/watch?v=p99gfHEz3pc

Not missiles, user. Rocket pods. Click a button, they fly forward until they hit something. I hate missiles in SC because they rarely ever hit anything, but I wreck shit in my Mustang Delta with the pods it has. I use them as a dogfighting aid.

>blade
>massive

It's smaller than a Gladius user, you know it's intended to be the fastest and most manuverable ship right? And with the capacity to mount 3x S2 Vanduul dakka

The idea is meant to be dynamic, so you have the 'main' pirate systems and from there pirates can grow their 'influence' into lower security systems via pirating and building these outposts.

The base is there as a dumping ground for pirates.
Where you sell your cargo/salvage. It''s basically a beating heart of piracy in a system without having to jump through JPs.

if there is a proper security response like in EVE in high security systems, there is no 'griefing'.
Going into low security systems IS consent to PvP and there will be mechanics to make being a 'pirate' more punishing.

In E:D it's just griefing because there are basically zero risks involved and 'security' is a joke.

as for traders, do they need to visit the area? I mean you could make profits substantially more if a station is in dire need of supplies due to piracy or perhaps the system is in a key spot that acts as a shortcut between high security systems.

damn I never noticed, that is some pretty tasty ragdolling

I just hope they take out the pigeon head bobbing soon

Neat.

Did 2.5 break the lighting?

The Aeroview hangar is a fucking industrial tanning bed now and a tried to do a race track and was blinded by bloom

Pirates fucked me up hard

Are there pacifist missions I can do first to upgrade my ship or is this an instance of git gud

>S2 Vanduul

If S5 Vanduul is worse than S1 I wonder what S2 Vanduul does

Anyone know what CIG intends to do with missiles eventually?
Right now they're useless because if you don't have any flare you're just fucked but that never happens anyway because you star with about ten gorillion of them so you basically never ever get hit.
I feel like if you fire your flare too soon it shouldn't do anything and if you do it too late the missile explosion will hit you anyway.

Neutron Cannons a cute

The tempest II's aren't too bad right now, but yes the marksman I IR missiles are shit

>Based upon the other user's idea, maybe stealth/escorts can play a role for traders to get to these systems.
That's a good idea, but on the other hand the profits would have to be even better to justify buying the escort.
Balancing around profit/risk/reward is actually quite difficult and easy to exploit though.
In the above scenario (very profitable route with piracy) most of the time either group (Pirates vs Escort) would bring overwhelming forces that would steamroll the opposition (i.e. try hard pvp group only for the kills; carebear org that escorts players for free because sunshine and magic) making the encounter pretty onesided (not every time, but I think you can see how quickly it would devolve, given how it usually plays out in mmo's). At least that what I think.

>if there is a proper security response like in EVE in high security systems, there is no 'griefing'.

Explain how it would work. AI?

>Going into low security systems IS consent to PvP and there will be mechanics to make being a 'pirate' more punishing.
Agree, that's a given. But what are the mechanics and how both parties can enjoy them, without feeling cheated most of the time?

>not 2.5

M50 and 350R are faster

>Hard to balance

It woulds like it would get quickly balanced by bringing in large amounts of resources into the system, bringing in actual security and pushing out the pirates, which would then lower the profits back to a reasonable amount.

But then again, this is all speculation based on nothing.

Anyone want a friend who has no idea what he's doing?

Problem with 2.5 is now enemy debris instantly loses all velocity, and since neutron cannons only have 700m range, you end up killing yourself by crashing into your target

Friend in what?

So basically, a very fluid and responsive system that would change the profit ratio based on the current security/piracy of the system/route?

star citizen

You got me at "anyone want a friend".

I do need a gunner for my freelancer, but I'm hoping for an NPC to do that job.

Anyone knows a good system for smuggling?

Circle straif at least. The only time I rub wreckage all over my face is when I get lazy and for get I am a space ship not a air plane.

Yeah, pretty much how ED should have done it.

>Pirates take over and drive traders away
>System gets desperate and starts requesting smugglers to bring in supplies
>Eventually x threshold is met, either by independent traders or by corporations attempting to abuse the game mechanics
>system transitions back to what it was, prices drop, system cannot be exploited any longer

I should be a creative designer

robertsspaceindustries.com/citizens/Samdusky

I assume you add me through here. I pledged back in 2012 and finally built a rig to run it last year, figured I'd get some hours in to check progress before I get busy again

I used to do Robigo for long distance smuggling missions but it's long since been nerfed.

I heard about that.
Empire took over or some shit.

Bit weird how every they get the change to create an interesting narrative, like increasing the size and power of the Robigo Cartel, they just nerf shit.

Q&As say otherwise. Does your uncle work for CIG by any chance?

They really need to introduce something like "Minor CGs" or just a way for certain systems to broadcast that they need player assistance. I know that they have a thing that say "these are some systems that are in war/famine/etc." but it's useless because finding which are near you or whatever is hopeless.

>Empire

The empire took over and gave smuggling missions which also gave empire faction rank. I don't know how robigo is nerfed now though. people mentioned it's fine.

Not until you actually learn how to play sata, you /sportswear/ poseur. And I'm not talking about those shitty hangar games but the big arena.

Militia or the merchant guild basically need to partially subsidize and inflate ship escort pay in order to make both accepting escort jobs appealing to player pilots AND hiring escorts appealing to merchant players.

In a realism-focused system with pure player-to-player transactions to arrange for safety, an escort's job would have to be very unrewarding for the economy of it to work, which is stupid from a fun, balance and incentive perspective.

Nul, Nyx, Cathcart, and maybe Stanton.

It would be great if they introduced that, but then they would have to let players actually affect the game world first. And I'm certain that that is too much of an undertaking for FTroop. It's a shame we don't have a dynamic galaxy that reacts to changes in itself.

Will check them out.
Thanks dude.

I prefer to pick up some artifacts at hades, then blockade run straight to Banu Space to offload them. Between the collectors and Banu themselves, there's a good market to sell them there without leaving a trail.

MAXIMUM PROFIT

One thing I thought about is adding a thing where the game would generate "CGs" of a sort where systems would generate missions that are higher paying or whatever. Kinda like it would generate a CG, but not on the scale of a CG, like kill ships or bring this certain product back, and scatter it around the bubble. I think it'd be nice just to add some flavor to the galaxy and so we'd have some better paying missions like the recent Empire CG one since missions are so worthless right now unless they're smuggling missions.

One of the problems I find with ED is I don't really see the difference between an anarchy system and a high security core system. When carrying cargo I'm just as likely to be interdicted by a pirate in either. If being "Wanted" was a death warrant bringing in an endless stream of navy ships in high sec system it'd have some kind of meaning. I shouldn't be seeing "Wanted" ships trying to dock at high sec stations in the first place, let alone every 2 minutes. Smugglers yes.

Best ship.

Post shit to listen to while space trucking

youtu.be/rjqjSP7kOO4

Can someone introduce me to factions and engineers in E:D? Should I join one?
What's the faction you fags are in?

...

youtube.com/watch?v=oX5iyPJwRJE

If anyone knows more music like this I'd love recommendations

youtube.com/watch?v=3WDRxtd-2dQ

Generic stoner rock/metal, hard rock, heavy metal, etc.

youtube.com/watch?v=JLMPA4xPFpg

youtu.be/OAs6Y5jjXrA

youtube.com/playlist?list=PLuqZTQ_5gsppBogTG8qm5YNbDQyCJSw5s

Tangentially related: Does anyone have that E:D followup review video that's just a trip to one destination, with some song playing throughout?

>Militia or the merchant guild basically need to partially subsidize and inflate ship escort pay in order to make both accepting escort jobs appealing to player pilots AND hiring escorts appealing to merchant players.
That's sounds good. If we assume that the most desired concept and ultimate goal in SC is money (to buy ships, to upgrade ships, to fuel "power"/personal goals, to play the org game etc.) then subsidizing player-to-player contracts is a good idea. As you mentioned, it incentives player transactions and provides an established framework in-game (subsidies from guilds that the player character can join (not necessarily a merc group, but for example a bus driver group too for space truckers), bulletin/ad system etc.). It would be good to see something along these lines.

Oh, I was talking about E:D.
my bad

I know

I was just being ebin!

Anyone have the version of this with the SC ships named also?

Why devs didn't do anything for stopping the Seos/Robigo/Sothis exploit?

I started to play again during these days, and I wonder why Devs didn't do nothing to stop this ludicrous exploit, that allow ppl to amass rich missions and gain 10 times more than every other activities in the game.

There's also a version out there with the ships correctly adjusted for size (idris, big SC ship, is like twice the length now) but I didn't save either

...

Are you sure these are correctly sized? Some of them look off.

Guessing the AMD Omega Codes have expired so i missed out on a cheap upgrade to a great ship?

I know you're being facetious but it's not that they should be nerfed, rather, other activities should be "buffed" and made more profitable.

>gain 10 times more than every other activities in the game.
PAINITE DUPE EXPLOIT
A
I
N
I
T
E

Correct, they're not. Someone needs to fix then. We need a hero.

Do those big ships FEEL like you're flying big ships? Lookin at the Asp which I'm flying now versus the Corvette which is my dream ship

>minimize griefing

Attacking other players should increase some sort of bounty to make your life in the verse harder, but if you manage to disable and enter someone elses ship and steal things it should be reward > risk if you can pull it off.

Hoarding up on guns and gooning down innocent players shouldn't be viable, leaving players alive instead of killing them should always be the objectively better option, unless you are RP'ing.

Think FTL where you get more by killing the enemy crew and dismantling the ship than just blowing it up. A pirate who goes for the minimum risk/lowest reward should be finacially unviable to discurage mindless CoD in space /dayZ-immakillthemall gameplay.

>combat either extreme piracy or extreme carebearing

pvp per area. if a carebear wants to get to the juicy trade routes, he has to go into more dangerous areas where outlaws are encouraged due to the opportunities for lawless playstyles. People who are anxious of pvp can stay in the easymode galaxies. Freelancer did a fairly good job in that regard.

Thanks

Whoops, didn't know.