RimWorld follows a number of survivors from a crashed space liner as they build a colony on a frontier world at the rim of known space. Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, the epic scale of Dune, and Warhammer 40,000.
nth for 1 on all jobs for all pawns in manual priorities
Wyatt Walker
>using manual
Gavin Garcia
>Make Burning Man colony >Start stockpiling drugs >Eventually have a pretty good bit of everything stockpiled >Force everyone onto a massive bender >Run out of drugs >Luciferium withdrawal starts setting in >Everyone dies >MFW
Hunter Butler
dat reverse /kspg/ of 4 years ago
Blake Johnson
>using mechpleb ever consider watching a movie instead
Nolan Thomas
landing a vertical rocket on its tailpipe manually is the most fun thing
Asher Nelson
>trader comes by during toxic fallout >buy 5 wolves just to unload 100 starving turkeys okay
Juan Miller
>caravan comes in during the middle of winter >sell them 100 chickens which promptly freeze to death >haul their corpses back
Kayden Moore
>craft eye patches and ear patches >harvest eyes and ears for no mood debuff >make mad money
for maximum keks you can craft surrogate organs and do the same then release the def blind prisoner with shitty organs back into the wild
James James
So I've been putting this off, but two of my colonists are now getting to the point where they more-or-less routinely fight each other after a while because they each hate the other.
How do I reconcile them, if possible?
Ryder Baker
give each of them a gladius, draft them into the same room, replace the door with a wall, and undraft them
Angel Anderson
Use zones to make sure all they do for a week is eat, sleep, and talk to each other.
Colton Cruz
On a scale of 9 to 11, how lethal are bionically enhanced bears with the mod? Just installed it.
Angel Thompson
How rare is the event to get the AI persona core? I've been fast forwarding for almost an entire year now
William Smith
gladius or longsword?
Parker Anderson
You can 1) call for exotic goods traders, they might have it or 2) enable dev mode and force the psychic ship even to start
Josiah Ward
Are Slave Traders rare as shit or am I unlucky as fuck?
David Gonzalez
playing on 14 so I'm pretty boned I guess
Noah Cooper
What's this medieval mod I keep hearing about? Is it fun?
Jordan Martin
Force the event to start, then.
Josiah Barnes
What does it do?
Matthew Jackson
Used to build the spaceship, and can be implanted in colonists to cure brain disease.
Ian Evans
>can be implanted in colonists to cure brain disease
With a mod or is this now in vanilla?
Samuel Cooper
mod
Jace Edwards
>Pirates attack >fend them off >one survives >harvest organs for the first time >going in blind, so didn't know about the mood debuffs >harvest Lung, kidney, heart >surgeon goes into psychotic daze for the day after >throws party while in the daze whatever helps you get through this, my man
Jace Lewis
This is why surgeons should be trenchcoat wearing bionic enhanced deus ex psychopaths with too smart and a double flame in medicine.
Elijah Reed
Well Cassandra on rough was way too easy. Time to start fresh.
Austin Richardson
All of them are too easy. The only slightly challenging mode is tribals on the harder setting. Once you can set up a decent automated killbox, the game loses all challenge.
Carter Gomez
is there some way to make high priority cleaning zones
maybe i want to put out fires outside buildings but i dont want to clean certain types of rooms on an equal priority as the dining room and lab..
Isaiah Price
>Buy game >Check settings, no borderless fullscreen >Attempt to use Borderless Gaming application to force it >Still incapable of doing it >MFW
Asher Harris
anyone wanna play air RB and/or tank RB RU,EU,US __Reichtangle__ i dont really care what BR but plsno 6.7 + stuff ; - ; im a scrub and need handholding
Landon Rivera
>someone works so damn long on making a duster she forgets to eat
what the fuck
Dylan Fisher
it has borderless fullscreen mate
Aaron Gutierrez
Did you set it as manual prioritization?
Nolan Long
Use allowed areas to restrict the researcher to the lab and let him only do cleaning and researching. When the lab gets dirty he'll clean it and then resume research.
Henry Nelson
Where? Don't see anywhere to configure it.
Andrew Rogers
im not at my pc atm but its either just set it to fullscreen or windowd and put your screens res in resolution
Evan Thomas
you know what would be cool? Restricting harvest of growing zones by skill level
let the noobs harvest the potatoes but dont fucking touch the healroot, shit
Jaxon Taylor
Fucking turkeys.
Isaiah Ramirez
You don't configure it, it's borderless by default.
Not only that, but if you purposefully run at a low resolution because your eyes suck like mine, it'll actually upscale that resolution to your desktop resolution with, as far as I can tell, minimal to no blur.
Owen Rodriguez
>Start fight >actual mood increase because it was cathartic >one of the fighers had a finger ripped off
the fuck that was cathartic
Lincoln Campbell
Did that. It just puts it in regular old windowed mode. Da fuq?
Jeremiah Phillips
is the game resolution the same as your desktop resolution
Joshua Garcia
Whenever I attempt to change it to my resolution, it would just change it back and leave it in windowed mode.
Found a solution though. Just had to set -popupwindow in launch options.
Joseph Brown
>foggy rain right after a flash storm Thank you RNG gods.
Nathan Martinez
if there are enough fires it always starts to rain
Carter Walker
Does this happen on every difficulty?
Nathan Young
on challenge it always does at least, dont know about extreme
Brandon Wilson
I'm pretty sure its a way of keeping the fire spread from causing FPS death.
Need to pull out some molotovs to test and see if they can be use to help summon rain.
Bentley Scott
Is the rich explorer that much harder than default? It almost seems easier
Robert Martin
Depends on whether you get another colonist early on.
Elijah Thompson
> mfw I haven't been able to beat the game on Default Cassandra Some Challenge
Something retarded always forces me to restart. Maybe this kind of game just isn't for me. I hate investing ridiculous amounts of type, effort and planning only to watch it all crumble down.
Evan Mitchell
How many games have you played?
I felt the same way at first, but then I noticed my bases were actually lasting a little bit longer each time before I finally ended up "winning"
Now shit is easy and I do stupid shit for fun, like train armies of attack squirrels.
David Powell
> How many games have you played?
About 6 or 7 over the past couple weeks.
The only shit I've noticed with each passing game is crap feels slower, I get shittier and shittier starts and it's increasingly more annoying to have to start over.
Thomas Rivera
Do you have specific events that seem to fuck you over the most, or particular resource shortages that are fucking you?
I seriously underestimated the importance of getting healroot setup immediately for a long time, for example.
Thomas Brooks
Is mountain terrain broken? The map i'm on now has mountain almost all the way around the edges, I don't even see how raids could get to me.
Cameron Martin
Every single meal I make gives my colonists food poisoning, and I can't figure out why. I have a steel cold box for everything edible
Chase Butler
Because your kitchen is a disgusting hole. Need to get that shit cleaned up.
Aaron Thompson
there are open areas in mountains that could be bordering the end of the map, if you clear them up raids can spawn there too you can check with dev mode by turning off fog
Ayden Scott
>Start game >Spend first 5 minutes looking for where the game dropped my fucking iron this time
Why the fuck does everything start forbidden. Shit is stupid as fuck.
Cameron Martin
let's see if I can remember my most recent few restarts... you've probably already read them at some point in this thread because it makes me so fucking angry
- colony easy biome, doing alright but I didn't know how to extinguish fires, killed a boomrat near my base but outside my home area and had no clue why my colonists weren't extinguishing the fire. realized I had to mark it as home area when it was out of control - desert biome, get all the way to component assembly research, realize I need 30 components to craft the bench, can't find it after two in-game years of mining and I didn't get any more traders ever - tribe start, realize it's fucking retarded having the game start off behind in research while still sending in guys with firearms at me. got rekt shortly afterwards because my wooden clubs and bows were no match - another desert colony start, get all the way to component assembly, go hunt an ostrich, hunter hits an elephant besides it instead, whole map goes manhunter and murders my entire colony - colony start on tropical rainforest, entire colony is food poisoned 24/7, some guy asked for shelter because he was being chased, offer shelter but the game decides to add a second raid on top of that one, one of the enemy raiders was an asshole pumped up on one of those enhancing drugs with a pump shotgun, he just walked up to my dudes behind sandbags and shot their faces off
Jeremiah Cox
Hi folks. here. The good news is that I've realized that selling below normal quality and other throwaway clothing is quite lucrative, and have managed to get every piece of silver my traders have. The bad news is that there was a grand total of one trader since my last post.
This is ridiculous. Why the fuck are traders so rare.
Henry Turner
Did you piss off some of the friendly factions by attacking them (or having some of them die when you get raided and they decide to "help"?)
If you piss off the two friendly factions at the start, trading becomes super rare and you basically have to call in the Orbital Traders
Jordan Parker
I haven't done it myself but there's a structure you can build called Comms Bench. You can make one of your colonists call in a trade caravan for 600 silver.
I've never actually done it myself so I don't know how it works exactly. I think you need an Orbital Beacon as well.
Juan Collins
not him but my kitchen is a disgusting hole with blood everywhere because of butchery and they've never had poisoning my cook is skill 10 though so maybe that has something to do with it
Alexander Diaz
melee can work if you funnel them through a chokepoint and make sure there are obstacles just before they enter so they cant peak and shoot you and are forced to enter the room with your melee duders the medieval mod can work vs guns because of that
if you are on alpha 15 just call them with the comms console for 600 silver, if not you can mod your save file to up their rate
Noah Myers
Is your stove and the butchery table literally right next to each other though, or just in the same room.
Stove, storage, and dining area's proximity to filth make most of the difference.
Gavin Watson
not that guy or the other who replied, but I always build my kitchen right next to my butchery
I never had any problems until my last game where I 1) embarked on a tropical rainforest 2) I don't have anyone with cooking skill so my highest cook is like 2. This game everyone had food poisoning 24/7 so I'll either attribute it to cook skill or food source.
Just like sometimes you fail construction? Well sometimes your cooking has a hidden fail where it will poison the eater.
Daniel Price
>lose all but one colonist >6 gunshot wounds, in shock >he gets up after a few hours >bleeding loss like crazy >try to heal self >cant
The fuck you cant patch yourself up well gg this world fucking dumb colonist dont know how to put on a bandaid
Caleb James
nigga its kinda hard to bandage your own spleen
Evan Wilson
Great, so I can call a trading caravan, using up the vast majority of my saved-up silver, so I have a small chance of getting a caravan carrying gold and making maybe 60 silver back max.
I appreciate the advice
Nathan Kelly
Better pray to the RNG god.
I've personally never seen a trade caravan with less than 1000 silver.
I think you don't even have to call a caravan. The trade happens instantly with the orbital trader.
Owen Thompson
>first game of rich explorer >2 escape pods in my first 3 days
thanks randy
Eli Clark
how do i properly deal with infestations
every solution i can find seems to involve destroying everything in the infested room along with the hive with fire or shooting up the surrounding area with turrets reinstalled in the hallways
Cooper Lopez
>how do i properly deal with infestations
Destroy it with fire or put turrets inside of hallways
James Gray
make your walls out of memebrasures
Owen James
so i gotta write off anything valuable in the affected room?
Noah Moore
>memebrasures
if we're all gonna make killboxes and bait raiders into them might as well put up embrasures even if it confuses the AI even more
Zachary Lee
>tfw you finally start your nuclear power plant and can turn everything on
Easton Ross
>not using commieblocks to create open firing lines up and down your base
Jaxon White
>using mods to cheat the game
Isaac Robinson
poor bugs, spawned in the wrong power plant
Adam Fisher
Just got my first psychic ship, Only have some nades, emps, and a LMG.
Current plan is to surround with turrets and sandbags, but my main builder is starting to get pissy. I have Beer, Flake, and Go-juice, what substance would be the best for a decent mood buff that doesn't fuck me over too hard in the short and long term?
Camden Roberts
how do you prevent peons from using others' bedrooms as hallways?
Do not disturb mod. But the bedrooms are on the ass end of the base anyway, so pawns aren't going to be up there for much of any reason in the first place except to sleep, and they'll just go straight to their own bedroom for that.
Bentley Jackson
alcohol for pain combined with go juice
Jonathan Diaz
This game TRIGGERS ME REEEEEEEEEEEEEEEEEE im so fucking bad at it that its basically over the second im attacked the first time by raiders
Isaac Bell
and so i start making my army
Luis Phillips
...
Xavier Richardson
does anyone else find it sad to lock an exclusive researcher away in the lab forever and ever secluded from everyone else doing their thing?
I like to assign researchers at least one other job around the colony even if it hamstrings research speed, or maybe have two researchers take shifts
Dylan Bell
The problem with "it should be part of vanilla" is that not 100% of RimWorld players use mods. However, 100% of RimWorld players play RimWorld, the actual game. If Tynan was to work the next few weeks/months implementing CCL's features as part of the core game he would make 0 progress fixing bugs, adding features he wants to and expanding RimWorld as an actual game.
There's a reason CCL is fan-made. RimWorld is very successful but ultimately made by a small studio and I think some people forget that. Any development time taken away from research and implementation of content just stagnates the game on a commercial level at its current iteration. why are so many people fucking sucking the dick of devs or really anyone in establishment nowadays christ
Blake Rodriguez
two researchers CAN have shifts, it's called night owl
Blake Williams
Tundra's p comfy.
Ethan Wood
What's the best way to manage Power? I'm using a Wind turbine and a few solar panels whit a separate line fuel generator handling the coolers and My brewery temperature control but i hate having to switch out the work benches every night in Order to have the lights on. Also My batteries have 50% efficency, is there a reason behind that?
Chase Martinez
Yes. If your base is the only dug open area with overhead mountains on the map, you know infestations will always appear inside it. So they're always close and in accessible areas. Depending on where exactly they appear, you can either snipe them or wall them off and burn them.
Christopher Reyes
So don't set up automatic killboxes. They're lame AF.
Jaxon Collins
I just build fuckmassive solar energy farms with turbines interspersed and enough batteries to get through 24 hours with everything on.
Fuck switches.
Admittedly the shorts actually comment on how fuckmassive the load is when they erase everything within 3 tiles of the short that isn't a stone wall or otherwise tanky as shit.
Jack Lewis
I think they only added that bullshit in alpha 15.
I had a huge wildfire in alpha 14 that burned the entire map outside my colony. No FPS lag.
William Perez
>boomalope manhunter pack >set up defenders >boomalopes split into 2 groups of 30+ >the simultaneous explosions in one group instantly erase most of the boomalopes in that group >not even bodies remain >foggy rain starts up as soon as the last shot is fired neat