>They needed that many ships because they needed to land a lot of men in one go to take a defended beachhead.
>Germany wasn't going to face a defended beachhead because the plan was for complete Luftwaffe dominance over the area
You. Are. Retarded.
You know who also had complete air dominance? The Western Allies over northern France in 1944. That didn't stop the existence of the Wehmracht units there, and similarly, the Luftwaffe dominance (which didn't actually exist and was extremely unlikely to ever exist) won't stop the rather large British forces in England.
cgsc.edu/CARL/nafziger/940BIEA.pdf
They were going to face defended beachheads. Rather heavily defended beachheads. And unlike Overlord, they're going to be trying without any heavy equipment.
>You don't need a fleet to match Britain's when all you need to do is secure the English channel.
You need a massive fleet to actually land troops. I don't know why you have so much trouble with this simple concept.
>. Especially, when you have u-boats and,
So you want ot land troops with your u-boats. In the channel where the water is shallow and they can't hide? Or was this a ridiculous attempt to stop the Royal navy's warships, who are faster and better armed than the U-boats, from pushing your shit in? I'm honestly not sure which idea is more retarded.
Britain kept ahead of Germany for the ENTIRE WAR. And they were also dedicated industry to other things at the same time.
>which was significantly larger than Britain's,
Except that's wrong you fucking retard.
>to building outproducing Britain specifically.
Real life doesn't work like your RTS games, you don't just push a button and go
>Less tanks
>More planes.
You build infrastructure, and it's months to years before it sees any output, at which point you're pretty much stuck with what you've got. And let's not forget the human element too; it's not like everyone's cut out to be a fighter pilot.