>Boxmaker is an action game that similar to Super Mario This can't be legal
Hudson Ortiz
Where's an idea guy when you need one?
Oliver Myers
Steam, mobile, what's the difference?
Oh yeah, mobile doesn't force online DRM.
Eli Murphy
Pretty sure you can use as much or as little DRM as you want on Steam
Blake Thompson
I'm ready famicom, what you got?
Jack Mitchell
just as long as you remember to suck gabe dick on your way in
Isaac Jenkins
Made a group for AGDG on Candid (the app), if you guys wanna use it.
Liam Russell
Nothing, that's why I need you
Parker Ortiz
Enough with the chats man
Nicholas Robinson
Yessss let's split the community further!
Henry Roberts
shameless
glad it's getting negative feedback
Cooper King
Is there an easy way to get GM to read a 2D array from an ini?
Brody Bell
Turn and burn if the target is far enough, otherwise local impulse. Feels much better.
Found an issue with mixed accelerations, like the main engine being stronger than the reverse engine, which I'm going to have to fix tomorrow.
Good night AGDG. I love you all.
Anthony Clark
Better question: why are you using an INI for that?
Juan Moore
You shouldn't be using an ini to store game data, only config stuff like a single number or true/false
Xavier Nelson
I haven't actually tried it yet; im just trying to find some ez way for it to read an array from an external file for a dialogue system. If you know of a better option let me know plz
Jose Phillips
>dialogue system >2D array
Jackson Jackson
>tfw realize its been 1301 days since I released my last finished game
Nicholas Young
>greentext without even knowing why i need a 2d array
el o el
Ayden Brooks
Shoot, then, I don't know how the fuck a 2D array could be useful for dialogue.
Nathan James
>decide that I want to make a game from complete scratch >want to make my own engine and everything >start learning a little about game development >realize I basically want to make a Lamborghini as a single caveman
So is Unity any good?
Adrian Torres
Looking good. What kind of game will this be for? I'm guessing it's more tactical since it's mouse driven and slow.
Jonathan Barnes
can coroutines be used to make a better dialogue system.
Juan Gray
>tfw realize its been ONE WEEK SINCE YOU LOOKED AT ME
Mason Johnson
>You shouldn't be using an ini to store game data wait, then what should i be using for game maker's save files?
Jonathan Hall
what do you need a 2d array for dialogue for? Are you trying to store responses for dialogue in it? like [0,0] - [0,5] would all store responses to specific selections?
Kevin Mitchell
Yes. Anywhere you would use a state machine, a coroutine makes it way easier.
Ryder Brooks
What are some games that have crates, other than csgo? I need to know for research purposes.
Leo Collins
>you shouldn't be using an ini to store game data,
why? genuinely curious
Justin Richardson
Thanks user. It's for the battle portion of a 4X game, going to have real-time combat.
Levi Richardson
Is there a good tutorial or explanation of this?
Andrew Rogers
super crate box
Evan Reyes
Half Life had a room full of hanging boxes for no other reason than for platforming
Isaiah Edwards
i want to do this is that a bad idea
Sebastian Edwards
Not really, but it shouldn't take a whole lot of imagination to figure it out.
Aaron Wood
Ah yeah that is looking good then.
Eli Flores
Tier 1?
Easton Perry
Yes, very. Is there a good way to do it in GM? Not really.
Julian Cook
what!?? w-why didn't anyone warn me?
Carson Murphy
What I meant is crates that people buy with actual money which are opened to get worthless items.
Joseph Young
>you shouldn't be using an ini to store game data
NANDATTTE
Daniel Roberts
Those level names sound rad
Brayden Bennett
well fuck. I guess ill keep thinking on it then
Adam Ortiz
i know what you meant
Landon Hall
ya man. millions of resources out there for it.
i'm personally avoiding the asset store but i'd rather rely on my own code then having to give thanks to some other asshole's creative property.
I dont like being at the mercy of another person's mods because you never know if it'll ever be updated.
on a side note, anyone know a good unity 5 3D tutorial for placing structures in game snapped to a grid? most of the tutorials i find want me to use their asset store addon.
Grayson Wilson
I recognize that bulge!
Isaiah Brown
Thanks user!
Hunter Myers
>ReadMe.INI
Jayden Bailey
Serious question - why do you think people are going to buy crates just for the sake of opening more crates? The addiction comes from the skins inside that have actual use in the bigger game.
Logan Cruz
Sounds like a shitty app.
Jaxon Perry
im a little confused on what a draw call is. Is it a call to put my texture onto the current rendering surface?
For example, let's say I have 3 textures in GPU memory - TexA, TexB, and TexC. I have 15 sprites that use TexA, 25 sprites that use TexB, and 1 sprite that uses TexC.
So, that would be a total of 3 draw calls, and not 41, correct?
Jackson Walker
What is the ultimate cunny?
I need to know for my game.
Connor Williams
The format is really intended for that, you CAN use it but you'd have a much better time representing your data in either another existing format or your own. Ini files are more for configuring settings, you'd use it for game/window options and gamepad controls for example.
WHY
Jason Garcia
Well, it could be 41 draw calls. It could also be 3, if you use instancing or something similar. You could even make it 1 if you use e.g. texture arrays.
Nathaniel Allen
>another existing format like what? when i look for tutorial of game saving, they uses ini files too.
Joshua Jones
I don't think his game costs real money for creates. He's just asking for examples of games with crates for research.
Adrian Mitchell
Texture arrays? Like 1 giant Sprite sheet?
Jaxson Young
Tf2 has a bunch of crates. Way before csgo. csgo started implementing crates, and Tf2 started implementing weapon skins.
Christian Lee
Accomplishes a similar thing, yeah. Actually a sprite sheet would be even more appropriate since they're probably different sizes. So you could make it into 1 texture with 1 draw call of 41 instances.
murder simulator, you got kill everyone whitout getting caught
you can cut tres into then, drown then, burn then, freeze then, stun then, blow then up, impale then
John Miller
no, I really don't
Brandon Collins
It has trouble if you're using noscript. It also seems like if you use punctuation marks (other than _ ) it won't register.
Julian Adams
welp
Eli Collins
what u mean by a file of it's own? how do i create a file type besides of ini in GMS?
Brayden Brooks
Added some simple stuff. Character orientation based on direction of motion and jumping. The jumping is wonky and the character orientation needs work, but it's been a long day and I need to sleep, so I'll work on it tomorrow.
Also I'm kind of new to yesdev, should I post with a trip when I put stuff out or is a name/user okay?
Lincoln James
unless you want to attention whore like googum and others, you're better off posting anonymously. people will recognize and remember you by the progress you post.
Oliver Walker
must be the fact that i used =
Ayden Howard
Don't trip unless you want to end as gogem
Henry Perry
we identify you by the progress you post. Trips are whores and attentionfags
Aiden Cox
Doing a rough mock up of a stage and I feel like my scale is off. The game is a TRPG and the stage will eventually be fleshed out as a dock just off the market district of a city. I feel like I'm wasting time making objects like the ship or buildings to scale relative to the characters.
I would still scale things like doors appropriately, but the ship feels like it doesn't need to be that big. Final Fantasy tactics seems to do something similar with its scaling. Thoughts?
I added the forest puff to the game. It doesn't have htiboxes yet but everything else is good. It shoots its leaves out when you get close to it, and if you try to hit it while it has leaves it will nullify the damage and shoot its leaves out. You can only kill it once its leaves are gone.
Xavier Lewis
so, instead of ini files, i should be using text files?
but why? what's the difference of using ini files and text files? ini files took longer to write/read? or ini files can't store json string that's too long?