>pillow shading is wrong >implying not my fault you're a scrub.
Adam Adams
>furcadia i played this game when I was 6, before I knew what furries were
I remember players complaining that they couldn't yiff ingame
Ryan Garcia
>furcadia
I mean it's sound advice but
>furcadia
Lincoln Morris
>furcadia
Carson Russell
tell me about music in your games
Christopher Moore
I don't have any music.
Adam Murphy
Post lewd progress
Xavier Brown
...
Mason Sanders
Making music is hard
Christian Morales
Why do people who use the word lewd exist
Matthew Gomez
this is an existing mod right, I though there were mods with weapon issues
Jaxson Reed
...
Juan Torres
Idea guy here.
Imagine 2048 but in 3D.
Justin Thompson
Yeah, it's an old version of a gun's altfire I was gonna use before swapping it out for a different one.
It's not NEW progress but it's lewd enough for this guy Remember to treat your guns lovingly and tenderly.
Jace Harris
What's wrong with the word lewd?
James Fisher
Nothing There's plenty of wrong with people who use it frequently
Sebastian Bailey
ah gotcha, yes i keep em oiled and locked away with the other lewd items
Aiden Hill
A tetris game where you try to stack the bricks to the top. But you need to have 90% (or higher than the other player in vs mode) of the area filled up.
Easton Johnson
game maker noob question
why does pic related happen, when I draw both circles and letters in the same position? what would be a good way to avoid it? just adding an offset for the drawn text?
Wyatt James
@155716612 I played this in elementary school, as an """educational""" game
Oliver Mitchell
What?
Charles Martin
hallign valling are your friends, unless those "a"s are sprites
Mason Mitchell
What's the hardest part of making a fighting game?
Benjamin Moore
getting anyone to play it
Ian Watson
The community
Christian Gonzalez
A fighting game with 80 frames of input lag which infects your computer with a rootkit.
Xavier Young
working on animations. I haven't done sprites like this before, so they're pretty shakey
Mason Reed
the hardest part of making any game - the art
Grayson Reyes
squirrel sphere is turning out to be simple and fun with a high skill ceiling
James Brooks
Writing music is literally my favorite part of gamedev
Alexander Adams
oh it's that ball tutorial
Jordan Sanders
Any C++ gamedevs have advice on framelimiting? I'm trying to do a 60fps limit but I can only get my shit to run at a consistent framerate using an external limiter like MSI afterburner. I've tried using chrono like this pastebin.com/CaNKiaeD But sometimes I get 61.333fps and sometimes I get 30.666fps depending on what it feels like giving me when I run it. I also tried using the SFML frame limiter and that was super randomly limiting from like 29 to 57 in one run. And without a framelimiter it runs like 2k fps so I don't think it's the performance fucking it up.
Carson Gonzalez
Who could have possibly predicted
Gavin Cox
gee, a stolen game design that's already been done and well received turned out to be fun. Who would had thought?
Parker Martin
Sleeping is not accurate, you should use a busy loop if you must
Asher Turner
well if there was a good modern equivalent, id have no reason to make it
Jordan Thomas
Of course, anyone can learn how to program a game in less than a month. Takes years to master art. Music is also hard, but music is art.
Aiden Roberts
>if there was a good modern equivalent, id have no reason to make it It's already been done. there's no reason to do the same shit.
at least innovate and improvise.
Can't believe i'm saying this. But this is a time where an idea guy can be useful for you.
Carter Gonzalez
There are plenty of rolling ball games, especially on mobile where the accelerometer works well.
Also Rock of Ages is a bit more elaborate but the game general idea
Oliver Powell
How do you record sound effects for your games?
Mason Bailey
Animating skellingtons today.
Jesus fuck is Unity's animator interface awful.
Benjamin Rodriguez
Shakey isn't necessarily bad
Julian Cook
Based on AGDG feedback, colourful weapons.
Enjoy.
Won't work. Too complex and too difficult to see.
Liam Rogers
>there are skeletons in this thread
Kevin Garcia
...
Jose Nguyen
>mfw someone gives sound advice, but then gives a high-end example of what's bad, and a bad example of what's good ffff
Hunter Perry
isn't there a program/plug in that's 1000x better? the name is "creatures" or something similar
Brayden Sullivan
...
Adrian Harris
no shitposting allowed in this thread
Jeremiah Garcia
>"Pillow shading is the worst!" >gives an example that's a hot gay noisy mess
Justin Thomas
I like the first one more.
I understand that it's less realistic, but I like it much more
Brayden Myers
>you anatomy is bad >gives some red scribles as example instead of a fully detailed repaint
Hudson Diaz
Yeah the top is far better.
Nolan Rivera
They're coming to your house RIGHT NOW
Jackson Cox
(me) Hmm "noisy" isn't the right word. I'm sure someone will call me out anyhow!
Luis Perez
boney
Brayden Perry
acutally the top one looks better
Jeremiah Richardson
...
Zachary Taylor
JUICY
Jayden Bell
Pretty much this Run sleep until you get close to frame time and then go into loop. Theoretically vsync should be good enough, but yeah, fuck you, shitty Intel card.
Gavin Powell
>expecting some random person on the internet to give you a fully detailed repaint for free Just hire an artist.
Xavier Cook
It really is a very forced and gay example. I mean look at the face on the top, the artist literally split it into 5 sections and individually pillow shaded each of them : the cheek ,the forehead, the nose and the chin, instead of pillow shading the face as a whole.
It's like trying to explain why OOP is bad and making a child class of a parent class for every single variable you wanted to add. >Base Class -> Class with Arms -> Class with Arms and Legs-> Class with arms and legs and head -> Class with arms and legs and head and brain -> Human Class, see?! this is such a mess!
Jayden Rogers
is there an equivalent to matcaps for pixel art?
Zachary Long
Downwell is a pretty good example of a single mechanic game done well.
Isaiah Mitchell
stop complaining if you're not willing fix it youself why should i?
Lincoln Powell
Airburst, HE and some sort of bunker buster/piercing round?
Samuel Turner
Oh, I'll go have a look. Because this is suffering.
Adrian Perez
Skin sure is shiny...
James Brooks
here's a quick run around of the mall map from trigger spree. it's a multiplayer FPS
Josiah Carter
>Run sleep until you get close to frame time and then go into loop. Found some code for a busy loop online and surprisingly this is even less accurate than the sleeping. I'm now getting like 58.7 average pretty consistently, even with just a window and no game code running. pastebin.com/5ZS5erq5 Maybe I'm just retarded, I think I'mma just go to sleep since it's almost 7 though. >Theoretically vsync should be good enough, but yeah, fuck you, shitty Intel card. This was my original plan but then I realized that I've got a 144hz monitor so that doesn't really work.
Pic related, the chart is a little messed up since the frame variation was so low this time.
We had someone making an actual 3d FPS in GM, here, not too long ago.
Xavier Jenkins
Visible veins makes my dick hard
Kevin Bell
which will in turn make more veins visible, creating a feedback cycle until you explode in a shower of giblets.
Nathan Long
Just go with normal 3D in game maker, one of my favourite techniques along with pic related
Blake Torres
Oh shit
Adrian Butler
are there any games where skeletons have realistic hitboxes? as in, a shot won't count if you shoot between the bones
Jackson Lopez
here's a newer one with a new gun/map.
Owen Sullivan
Well that's what the pierce resistance is for.
Aaron Barnes
Top (original) or bottom (modified)? Top looks stronger, but had many problems when each frame was seen individually, legs being the worst. Bottom looks weak, so I think I'll use it as a base for more slim type of person, common folk and female. Will make another template for sturdy/stronger types later.
Never pixel draw before, so I want love critics and tips for the work. I think I need a good base/template before working on each individual character.
Carter Evans
Where is his floppy pixel dick?
It would look a lot better as 6 frames, 3 frames looks like ice skating
Kevin Stewart
My fuck old i7-920 can only manage about 100k particles on a single thread.
I wonder if that's enough particles for a 2d indie game.
Aaron Fisher
>CPU particles
Hunter Sanchez
I'm using RPG Maker MV. so I'm stuck with a 4 frame (1-2-1-3) animation. And more frames equals exponentially more work.
Dick is a custom feature, since it can be of any length and girth.
Gavin Nguyen
Ok then, I guess it's time to rev up those rendertargets.
Sebastian Nelson
apply the compute shaders senpai
Ethan Edwards
Why do people benchmark just a giant universe of particles? You need to run them with a game in parallel to see what your actual performance would be.
Matthew Lewis
All those specular reflections are awfully distracting. You're not even doing anything in that video, just moving around, but every few seconds there's a bright flash of light from a random part of the screen. I kept expecting them to be enemies but it was just the environment.
Liam Roberts
Why wouldn't you want to know how long it takes to process each isolated system in your game?
Brandon Thompson
Because then you can focus on optimising just the one system if it's not performing as well as you'd expect. It's also helpful to know "Alright I can handle 3 million particles without dropping below 60fps with nothing else happening" so you can have a rough ballpark for how complex scenes would need to be if you for some reason needed a zillion particles.
Liam Davis
>I'm using RPG Maker MV. so I'm stuck with a 4 frame (1-2-1-3) animation.
>there are people who do this to themselves instead of just going for babymaker.
Poor folks. I'd honestly go and offer to program for all those guys doing porn games with RPGMaker to save them up some time and make something decent, but then it'd feel like I've wasted those years doing college.
Easton Robinson
>I'm stuck with a 4 frame (1-2-1-3) animation jesus christ
Jayden Adams
Top reminds me of mario and luigi superstar saga, i like it.