/agdg/ - Amateur Game Development General

>Play Latest AGDG Demos (DDX)
itch.io/jam/agdg-demo-day-10

>Next Demo Day (DD11)
itch.io/jam/agdg-demo-day-11

Helpful Links: tools.aggydaggy.com/# (Still in beta)
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg/
AGDG Logo: pastebin.com/iafqz627

>Previous Demo Days
pastebin.com/X6fLvtzA

>Previous Jams
pastebin.com/qRHNpCbZ

>Chats
steamcommunity.com/groups/vgamedevcrew
webchat.freenode.net/?channels=vidyadev

>Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org/
Haxe: haxeflixel.com/
LÖVE: love2d.org/
UE4: unrealengine.com/what-is-unreal-engine-4
Unity: unity3d.com/

> Models/art/textures/sprites
opengameart.org/
blender-models.com/
mayang.com/textures/

> Free audio
freesound.org/browse/
incompetech.com/music/
freemusicarchive.org/

Other urls found in this thread:

pastebin.com/CaNKiaeD
pastebin.com/5ZS5erq5
like100bears.com/writing/2d-3d-in-gamemaker-studio
soundcloud.com/jasozz/lj2016-plant-boss
twitter.com/SFWRedditGifs

>pillow shading is wrong
>implying
not my fault you're a scrub.

>furcadia
i played this game when I was 6, before I knew what furries were

I remember players complaining that they couldn't yiff ingame

>furcadia

I mean it's sound advice but

>furcadia

>furcadia

tell me about music in your games

I don't have any music.

Post lewd progress

...

Making music is hard

Why do people who use the word lewd exist

this is an existing mod right, I though there were mods with weapon issues

...

Idea guy here.

Imagine 2048 but in 3D.

Yeah, it's an old version of a gun's altfire I was gonna use before swapping it out for a different one.

It's not NEW progress but it's lewd enough for this guy Remember to treat your guns lovingly and tenderly.

What's wrong with the word lewd?

Nothing
There's plenty of wrong with people who use it frequently

ah gotcha, yes i keep em oiled and locked away with the other lewd items

A tetris game where you try to stack the bricks to the top.
But you need to have 90% (or higher than the other player in vs mode) of the area filled up.

game maker noob question

why does pic related happen, when I draw both circles and letters in the same position?
what would be a good way to avoid it? just adding an offset for the drawn text?

@155716612
I played this in elementary school, as an """educational""" game

What?

hallign
valling
are your friends, unless those "a"s are sprites

What's the hardest part of making a fighting game?

getting anyone to play it

The community

A fighting game with 80 frames of input lag which infects your computer with a rootkit.

working on animations. I haven't done sprites like this before, so they're pretty shakey

the hardest part of making any game - the art

squirrel sphere is turning out to be simple and fun with a high skill ceiling

Writing music is literally my favorite part of gamedev

oh it's that ball tutorial

Any C++ gamedevs have advice on framelimiting? I'm trying to do a 60fps limit but I can only get my shit to run at a consistent framerate using an external limiter like MSI afterburner.
I've tried using chrono like this
pastebin.com/CaNKiaeD
But sometimes I get 61.333fps and sometimes I get 30.666fps depending on what it feels like giving me when I run it.
I also tried using the SFML frame limiter and that was super randomly limiting from like 29 to 57 in one run. And without a framelimiter it runs like 2k fps so I don't think it's the performance fucking it up.

Who could have possibly predicted

gee, a stolen game design that's already been done and well received turned out to be fun.
Who would had thought?

Sleeping is not accurate, you should use a busy loop if you must

well if there was a good modern equivalent, id have no reason to make it

Of course, anyone can learn how to program a game in less than a month. Takes years to master art. Music is also hard, but music is art.

>if there was a good modern equivalent, id have no reason to make it
It's already been done.
there's no reason to do the same shit.

at least innovate and improvise.

Can't believe i'm saying this.
But this is a time where an idea guy can be useful for you.

There are plenty of rolling ball games, especially on mobile where the accelerometer works well.

Also Rock of Ages is a bit more elaborate but the game general idea

How do you record sound effects for your games?

Animating skellingtons today.

Jesus fuck is Unity's animator interface awful.

Shakey isn't necessarily bad

Based on AGDG feedback, colourful weapons.

Enjoy.


Won't work. Too complex and too difficult to see.

>there are skeletons in this thread

...

>mfw someone gives sound advice, but then gives a high-end example of what's bad, and a bad example of what's good
ffff

isn't there a program/plug in that's 1000x better?
the name is "creatures" or something similar

...

no shitposting allowed in this thread

>"Pillow shading is the worst!"
>gives an example that's a hot gay noisy mess

I like the first one more.

I understand that it's less realistic, but I like it much more

>you anatomy is bad
>gives some red scribles as example instead of a fully detailed repaint

Yeah the top is far better.

They're coming to your house RIGHT NOW

(me)
Hmm "noisy" isn't the right word. I'm sure someone will call me out anyhow!

boney

acutally the top one looks better

...

JUICY

Pretty much this Run sleep until you get close to frame time and then go into loop.
Theoretically vsync should be good enough, but yeah, fuck you, shitty Intel card.

>expecting some random person on the internet to give you a fully detailed repaint for free
Just hire an artist.

It really is a very forced and gay example. I mean look at the face on the top, the artist literally split it into 5 sections and individually pillow shaded each of them : the cheek ,the forehead, the nose and the chin, instead of pillow shading the face as a whole.

It's like trying to explain why OOP is bad and making a child class of a parent class for every single variable you wanted to add.
>Base Class -> Class with Arms -> Class with Arms and Legs-> Class with arms and legs and head -> Class with arms and legs and head and brain -> Human Class, see?! this is such a mess!

is there an equivalent to matcaps for pixel art?

Downwell is a pretty good example of a single mechanic game done well.

stop complaining if you're not willing fix it youself why should i?

Airburst, HE and some sort of bunker buster/piercing round?

Oh, I'll go have a look. Because this is suffering.

Skin sure is shiny...

here's a quick run around of the mall map from trigger spree. it's a multiplayer FPS

>Run sleep until you get close to frame time and then go into loop.
Found some code for a busy loop online and surprisingly this is even less accurate than the sleeping. I'm now getting like 58.7 average pretty consistently, even with just a window and no game code running.
pastebin.com/5ZS5erq5
Maybe I'm just retarded, I think I'mma just go to sleep since it's almost 7 though.
>Theoretically vsync should be good enough, but yeah, fuck you, shitty Intel card.
This was my original plan but then I realized that I've got a 144hz monitor so that doesn't really work.

Pic related, the chart is a little messed up since the frame variation was so low this time.

Isn't this old?

Anybody know anything about this technique? like100bears.com/writing/2d-3d-in-gamemaker-studio

>skin has visible veins
>*pukes*

We had someone making an actual 3d FPS in GM, here, not too long ago.

Visible veins makes my dick hard

which will in turn make more veins visible, creating a feedback cycle until you explode in a shower of giblets.

Just go with normal 3D in game maker, one of my favourite techniques along with pic related

Oh shit

are there any games where skeletons have realistic hitboxes?
as in, a shot won't count if you shoot between the bones

here's a newer one with a new gun/map.

Well that's what the pierce resistance is for.

Top (original) or bottom (modified)?
Top looks stronger, but had many problems when each frame was seen individually, legs being the worst.
Bottom looks weak, so I think I'll use it as a base for more slim type of person, common folk and female. Will make another template for sturdy/stronger types later.

Never pixel draw before, so I want love critics and tips for the work. I think I need a good base/template before working on each individual character.

Where is his floppy pixel dick?

It would look a lot better as 6 frames, 3 frames looks like ice skating

My fuck old i7-920 can only manage about 100k particles on a single thread.

I wonder if that's enough particles for a 2d indie game.

>CPU particles

I'm using RPG Maker MV. so I'm stuck with a 4 frame (1-2-1-3) animation. And more frames equals exponentially more work.

Dick is a custom feature, since it can be of any length and girth.

Ok then, I guess it's time to rev up those rendertargets.

apply the compute shaders senpai

Why do people benchmark just a giant universe of particles?
You need to run them with a game in parallel to see what your actual performance would be.

All those specular reflections are awfully distracting. You're not even doing anything in that video, just moving around, but every few seconds there's a bright flash of light from a random part of the screen. I kept expecting them to be enemies but it was just the environment.

Why wouldn't you want to know how long it takes to process each isolated system in your game?

Because then you can focus on optimising just the one system if it's not performing as well as you'd expect. It's also helpful to know "Alright I can handle 3 million particles without dropping below 60fps with nothing else happening" so you can have a rough ballpark for how complex scenes would need to be if you for some reason needed a zillion particles.

>I'm using RPG Maker MV. so I'm stuck with a 4 frame (1-2-1-3) animation.

>there are people who do this to themselves instead of just going for babymaker.

Poor folks. I'd honestly go and offer to program for all those guys doing porn games with RPGMaker to save them up some time and make something decent, but then it'd feel like I've wasted those years doing college.

>I'm stuck with a 4 frame (1-2-1-3) animation
jesus christ

Top reminds me of mario and luigi superstar saga, i like it.

Lewd metroidvania devs:

Plant Boss theme is done

soundcloud.com/jasozz/lj2016-plant-boss

Mixed in some of the instruments from the Forest Track so the themes blend a little bit, and made it into a medium tempo boss battle track.

pic related, super op plant weapon

>Notch literally bragging about having sex, right now, on Twitter

How's your game helping you spread the word about your sex life to millions of fans, user?

apart from the incredible degeneracy and nightly yiffing whats wrong with furcadia?

Man this is pretty damn good. Makes me wish I had a game worth requesting songs for.