Well, they're winnable yes. But still deserve a buff. Because being winnable doesn't make them not terribad.
Levi Jackson
>Repost from last thread for anybody who might be interested in not contributing to the jewery.
So I've just tried a pirated version of Qud (not sure about the precise version number, but it should be fairly recent) to test this anti-piracy system.
I've given me enough xp to reach level 110 (at least 20.000.000 xp, so out of scope for normal play) trough the Wish command, and my dude is still alive and well.
You know that when you make a new thread you can update the OP right? A good thing to add would have been the latest trunk updates blog post for DCSS or the youtube channel or the rlcon talks.
Jackson Cruz
What's the RC file that trakcs how much damage you did, how much damage you took and how much HP you're recovering?
William Nguyen
...
Aaron Lopez
How the fuck is a 15 rune Felid of Chei at 30k turns even possible? Fucking koreans must have computer chips for brains
Adrian Reyes
HDA Damage.
> the latest trunk updates blog post for DCSS Why?
Leo Howard
back the fuck off !?!?
Ayden Lee
As someone who plays a lot of Dungeon Crawl: Stone Soup, I came to this game with high expectations. There is a lot of depth of gameplay here, but you're constantly fighting against the User Interface and the way the map works more than the monsters themselves.
You will constantly find yourself bumping into walls you can't see because rather than keeping the game world centered on the player, you're going from screen to screen. It feels very clunky and it constantly takes me out of the experience. There is a giant box of information to one side of the screen that blocks a huge portion of the map, but for how big it is, it really doesn't tell you a whole lot.
Another annoyance is the auto-explore AI. It is extremely poor. It skips over items you have on auto-pickup, and it's constantly getting stuck on nothing when the screen is nowhere near fully explored.
The game also seemed to discourage exploring too deep into any given cave - there are dead ends everywhere, and no easy way to backtrack like in most roguelikes. I was very disappointed that there didn't seem to be any way to get back to the surface other than the way I came, forcing me to try to retrace my steps over an hour and a half.
Another issue I had with the game is the performance - you would think such a simple looking game would run smooth as silk, but this game has to stop and think an awful lot. I didn't get far into the game and the files it generated on my computer total up to 385MB - 60MB for the save file, 60MB for a backup of that save file, and an enormous amount of cache. Like many early access titles, this game really needs some optimization done to it, but it's just surprising to see it from a game like this.
I feel like the entire engine needs to be rebuilt from the ground up, getting rid of the per-screen nonsense and keeping the world centered on the player, and with a much better User Interface. I really wanted to like this game, but I just don't. It needs to be better.
Hudson Smith
Could be bots
Noah Thomas
How does that work?
include += HDADamage.rc ?
Andrew Miller
Should be:
include += HDamage.rc
Tyler Parker
>Why? News regarding a roguelike goes in the news section.
Owen Lee
Found out that HDA was hilariousdeathartist and grabbed all his setups These are really neat
Charles White
Demon question: does the "I'll teach you a skill only if you join now" option ever succeed?
Even on low level things like fairies they have never accepted for me.
Jordan Torres
>TrMo in The Lair Oh god what the fuck do I do if I run into a Hydra
Andrew Wright
I don't like his colors, absence of -more- and some other shticks. Only need damage and forcemore.
Samuel Ortiz
After several failures I've never bothered attempting it again. Probably has to do with your hidden reputation score or whatever, same with telling a demon about yourself or lying about your identity
Angel Wilson
>absence of -more- but isn't that bundled with forcemore?
Levi Clark
>you're going from screen to screen Agreed, but I only found it to be an hassle when getting lost.
>auto-explore AI Never noticed anything wonky with it, but I played quite some time ago.
>exploring too deep into any given cave Back when I played, random caves where boring as shit (quest dungeons ranged from ok to neat). I agree that they should do something to make them more interesting and less a chore. At least there's a key to auto-walk to the stairs, so getting back out is not too terrible.
My main beef with the game is that (at least the last time I played) it has completely static quests and overworld. I realize that it's not the first RL to do so, but it has always struck me as a poor fit for a permadeath game.
The lore is absolutely top noch, tough.
Liam Thompson
Also, the sidebar can be toggled on and off with a single keypress.
Daniel Morris
SpEn here. What should i train now? I have regeneration, dmsl, ice armor, silence and haste. planning to get mana vipers, other summons and inv
Andrew Bailey
>D2 >fall down shaft for two floors >a ghost of a HuBe comes into view >an artifact ring comes into view >walk towards the ring >fall down a shaft for two floors again >die to a centaur
this is some kind of fuckery, I'll give you that.
Jacob Diaz
/rlg/ bloatcrawl fucking when?
Austin Kelly
IIRC no.
Gabriel Johnson
someone has to create the fucking github
Thomas Gray
When you start coding, user.
Camden Russell
Darkness is nice, something to deal with bulky high res/magic immune undeads dispell undead maybe even draining bolt and get butterflies as well As for training get fighting to 10, then train spellcasting to lower the hunger needed for the stuff, 16 is somewhat low and youll need some more memory levels too
James Allen
I believe it heavily depends on how much approval you already have. For example, a it will almost always work with a 2/4 goblin, but it never works with a 0/4 one.
Brayden Smith
>scroll of noise scares bears how have I never noticed this before
Jack Sanchez
SECRET TECH
Julian Martinez
I have 38 int because of my rings and amulet so my hunger is zero
Jackson Allen
Oh shit lol. Well still, youll need some skill levels for spells i think. Also i forgot, learn shroud of golurbia or whatever its called, the 2 portal way thing, get blink/cblink and passage is cool since going thru walls doesnt trigger waking up if you do it next to monsters, obviously
Luke Phillips
It also breaks mesm.
Nolan Bennett
The free version is on their website. Why would you download a pirated version from a dubious site?
Lincoln Lee
I don't think they're developing the free version anymore.
Also, I use the site pretty regularly and I never caught something.
Luke Martin
100% agree
Zachary Ward
yeah, but it's still a shit game.
Connor Richardson
I never said it's good (the lore is).
Aiden Nguyen
>(the lore is) The lore was the best thing about it. I hope I haven't lost those pics
Ethan Gray
formicids are the last race to need any sort of buff
Zachary Miller
I actually got it to work with a 0/4 goblin this morning with shocking touch
Parker White
Formicids do not need a buff. They're weakness is part of what makes them interesting.
Christian Bell
is training shields as a SpEn a gud idea?
Owen Wright
Its ok if you find reflection or some nice arti shield
Luis Hernandez
please stop posting "bec." it is the worst abbreviation ever
Juan Butler
that isn't engrish, ESL-kun it's perfectly good english
Nolan Morris
>finding the grand grimoire which spell is more fun? i'm that newfag SpEn. don't worry about hunger, i have a shitton of int
Nicholas Scott
I have some questions about Cataclysm.
1.Where can I find a detailed list of what each of the default mods do?
2. How big of a difference does changing distance between cities by a few points make?
3. With dynamic zombie spawns on, does shooting a gun at the middle of nowhere attract as many zombies as doing the same in the middle of a city?
4. Does an NPC spawn rate of 1.00 mean there will be as many NPCs as zombies? Do all of them come running wanting to talk at the same time?
5. With monster evolution factor at 4.00, when can I expect to meet top tier monsters frequently?
6. Where can I find a list of what each vehicle part does?
7. How do I repair metal weapons?
8. I'm wearing chitinous armor with a kevlar MBR on top, do you think putting a gambeson under that would be overkill?
Andrew Hill
>offscreen walls yeah these are extremely fucky
>infobox hit / or * on the numpad or something
>autoexplore it used to be even worse, if you believe it it would totally ignore stationary monsters so you would hit autoexplore and get all your shit rusted by qudzu or be turned into swiss cheese by a chaingun turret
>no way to backtrack not in the very early game, but do Argyve's quests in the starting town and he'll give you a scifi "rod of recall" (the Joppa Recoiler)
Parker Young
the free version isn't just "up-to-date version but without tiles", it's a couple years old at this point
Charles Lopez
None i dont even know whats in that fucking book
Nolan Reed
Monstrous Menagerie, Summon Greater Demon, Malign Gateway, Summon Horrible Things basically a collection of Lovecraftian pulp
Daniel Phillips
Which god for a DrTm? Oklahoma is fucking boring, and I'm not even sure they'd be good anyway.
Kevin Roberts
Trog
Dominic Lewis
Jiyva?
Cameron Thompson
don't mock me
Nathan Phillips
Malign Gateway
Free chaos paralyzes and absurd damage
Summon Horrible things is good to spam too
Zachary Bennett
Jiyva wasn't a joke, user.
Sebastian Brooks
Nemelex
You spend all your XP on being a melee dude, then you just draw cards all the time to ensure you stomp
Ryder Powell
Oh right Horrible things and gateway are strong as hell, get those if you can
John Diaz
Is there some Poison spell/artifact/whatever which allows me to poison/damage even enemies with rpois or even poison immunes?
Oliver Adams
Fine then SlowTrog LoudTrog ShadowTrog DanceTrog
Ethan Diaz
>Does an NPC spawn rate of 1.00 mean there will be as many NPCs as zombies? Do all of them come running wanting to talk at the same time?
No. It means there will be as many NPCs as the arbitrary default NPC spawn rate. At .5 it will be half as much, etc. I like to turn it down to .01-2 because the game has WAY too many NPCs in it for a zombie apocalypse and mostly all they do is annoy you.
>How do I repair metal weapons? you need a (battery powered) soldering iron or a welder. Some things (mostly wooden/plastic) are repaired with duct tape.
Aaron Reed
How in the world am I supposed to survive the Actaeon link in Demon without being a mind scream build? There's too many god damn dogs. Do I need to go into a sanctum first if one shows up? Even with a tank I just get overwhelmed no matter what, it's frustrating.
Logan Reed
It's called souleater.
Nathan Flores
oklahoma is the best option for a tm unless you want to do chei stuff
finesse is just as good as on any other tablord, and heroism is even better than normal because of how well UC scales with skill levels
cheiTms do obscene damage, higher than anything else in the game, because of how high-level tmuts scale with stats but they have to worship chei
Carter Gutierrez
Heal on kill helps quite a bit. Won't win the battle, but increases survivability.
But the most important part is to have a healer and a way to quickly swap damaged mons. Quick despawn is god tier ability.
Adrian Wright
staff of olgreb sometimes poisons immune things with its melee hits
but the melee is the worst thing about it. get 20 evo and you get a OTR + free venom bolt each turn for 4mp anally devastate everything without rpois
also it's an unrand so you will only find it when you worship tso or you sacrifice evo to ru
Nathaniel Green
Are there spells that affect even poison immunes? Sure, Shatter + Olgreb's staff Poison Nuclear Warfare should literally cover every resistance in LOS, but i wonder if the staff's evocated spells can sometimes even affect immunes like with the melee hits for example.
Nicholas Diaz
retart a real zombie apocalypse, especially in the first couple of days and even weeks, would have shit tons of living people zombies don't just appear out of thin air with a default ratio of 100000 zambos : 1 human, they have to kill or bite a human first to make them turn into new zombies and this is still assuming that real humans are just as incompetent, unaware, and evil as depicted in zombie media
Jackson Sanchez
...
Jace Sullivan
yes there are spells that affect poison immune things
for example, if u have half poison and half conj xp, u could use IMB or OOD, or branch out into Iron Shot
if u are really desparate u can use poison arrow which is 33% untyped/unresistable/physical/whateveryouwanttocallit damage
Caleb Adams
Leading him back to a dead end before linking so dogs can only come from one side helps. All he can do is bump you so it isn't especially dangerous if you have a healer. For melee characters, at least.
And get soul/flesheater.
Ian Robinson
>a real zombie apocalypse wouldnt exist
a fictional zombie apocalypse has (almost) ALL THE HUMANS DEAD not random idiot bob sitting in the middle of town for 3 years and then dying within 10 minutes of the player getting close enough to see him (because that's when the game starts actually modeling his actions)
Levi Thomas
CDDA's "reality" bubble is retarded.
Levi Martin
retartet
Jayden Martin
>u Don't shitpost like that
Ayden Green
nigger
Joshua Price
The alternative would be either having every turn take a year or having so few objects that there would be nothing to do.
Blake Bennett
I just had a 2/4 goblin refuse twice.
Seems like it's not worth it except for things like a unmodified goblin where it doesn't really matter if you fail.
William Diaz
sry :(
Parker Hill
Don't be ridiculous, of course I'm not asking for everything to be simulated all the time. Certain things (fires, charcoal kilns off the top of my head) should be, though.
Chase Adams
Many are Fires aren't because a forest fire would murder all FPS forever. Charcoal kilns (and funnels, solars etc.) catch up when they enter the bubble.
Camden Cooper
someone post the felid in the abyss image
Julian Johnson
Is it no longer possible to add items to shopping list from ctrl+f? If yes, the devs are triple niggers. All of them.
Evan Hill
Find a narrow corridor, use a wisp to distract half of the horde, and have everyone else including actaeon guard the opposite side
Zachary Butler
the smart choice would be using a more general/less accurate/lower res simulation of the fire when it's far away so even if it doesn't work exactly the same as when the player is around, it still actually continues burning and eventually goes out it should do the same for solar panels, so the player can walk far away from their solar vehicle and come back to actually charge
Levi Bennett
Throw rocks if you trained throwing or zap shit God abilities and allies Mark exclusion and use the stairs
Colton Sullivan
Easy to say, but the longer you think about it, the more you realize you're just an idea guy who doesn't even have a solid idea.
Solars do catch up, as I said before.
Grayson Phillips
Ah, I see. Still possible, but in an extremely inconvenient way. Well then, I retract my accusation, they're only double niggers. All of them.
Austin Butler
very well
the last time i played cdda they didn't, but i realized i wasn't having much fun playing it so i've only shitposted about it and not actually played since before they added laundry
Chase Powell
Dcss happenings and doings
Blake Thompson
EZ
Chase Green
I don't know why that fag is shitting on you. Fires and solar panels aren't even modeled realistically in the game so there's no reason for fires to shit up fps unless the game itself was programmed by a bunch of "idea guys"