/dsg/ Demon's/Dark Souls General

Banished >DLC Trailers/Gameplay/Details
youtube.com/watch?v=Ic4EHyRm_Tw
youtube.com/watch?v=-nRve2XRUiA
polygon.com/2016/9/21/12999624/dark-souls-3-ashes-of-ariandel-dlc-preview-hands-on-everything-we-know

>Character Planner
mugenmonkey.com/

>DARK SOULS 3
docs.google.com/document/d/1u8Mak1goSv4g73g16XsWV4sJelDQUatWkP2kcO6GVAA/pub

>DARK SOULS 2
pastebin.com/CAx8Yc8v

>DARK SOULS
pastebin.com/eNY3su63

>DEMON'S SOULS
pastebin.com/RjpF5s7a

>BLOODBORNE
pastebin.com/WdLBWD8n

>KING'S FIELD
pastebin.com/G8zw0sc3

>Community & Fanart
pastebin.com/vVWz9pJm

I love bullying Kriemhild!

ring ring

>inb4 shield of caste has a weapon art that disables weapon arts

Any more maps like this one?

FRIDAY FRIDAY FRIDAY

>BB gets cool bare hand moveset
>DaS3 gets that slow ass "punching" from DaS
why

Lordran is so majestic

RING RING

RING RING

Reposting:
...Anonymous
10/01/16(Sat)00:01:04 No.156153656
Would someone be willing to model a set of armor for me? I want to see how the Mirrah Chainmail, Cathedral Knight Gauntlets and Knight Leggings look together. Thanks in advance!

I liked dark souls 3 a lot but it also used a lot of shit from bloodborne:

>the jailers are reskinned mergo's chief attendants

>undead settlement is basically hemwick

> sulyvahns beast is the watch dogs of the old lords but not on fire (they did give it a new moveset though)

>the catacombs of carthus use a lot of textures from the chalice dungeons

> the new hollow model looks straight up like the pthumerian enemies from the dungeons

>the statues from high wall of lothric are the same statues from bloodborne but they are now piss colored

...

It's a shame, isn't it?

Let's hope the DLC's will be more original.

>it switches phantom status
>can turn invaders into whites
>they will turn you into invader from a host
>invader can turn whites to reds

RING RING

>sulyvahns beast is the watch dogs of the old lords but not on fire (they did give it a new moveset though)
Different model. They look similar because they're both based on the same thing.

it doesnt seem like it from the trailers but we'll have to wait and see. Most of it seems like cut content from the main game

absolutely retarded

All DLCs/expansion packs since Diablo 2 are cut content from the main game.

dont forget how hollows now scream bloody murder.

everything screams now. spawning on the high wall and just listening to the background sounds i could swear I was in yharnam.

>rotting dogs and maggot men this too.

Those maggot men are so out of place.

not him but most of high wall of lothric reminded me of yharnam

>replaying DaS on SL1
>almost up to O&S
kill me

What would you do to this boy if you found him all by himself?

You should have great chaos fire orb by 2 bosses ago.

kill yourself

I saw a roll picture with concept art that I've never seen and it looked comfy as fuck.

Guy who worked the og roll image (though I think that the thread probably should be using ,I'll keep developing mine in the background) here, I used this image for the background for the picture.

>spawning on the high wall and just listening to the background sounds i could swear I was in yharnam.

High Wall looks like Yharnam too.

But I think it's better to have some asset reuse than have DS3 launched in 2017 or maybe even later.

>Let's hope the DLC's will be more original.
Calling it now, the DLC will recycle Cainhurst assets.

Walk backwards around the room with a crossbow

how bullshit are glaives/halberds

cuz I want to go full Gundyr

Murder him and reload my save to kill him again

>snowy castle in the middle of nowhere
>grotesque insectoid abominations scurrying around pools of blood
>fight against a wizened, former leader of a religious order

You don't get points for guessing things we already know, user.

>But I think it's better to have some asset reuse than have DS3 launched in 2017 or maybe even later.

how'd that line of thinking do for DaS2, eh?

id rather wait and get a better product

Pretty bullshit but Gundyr's has the shittiest WA. The coolest looking one but it's very easy to parry

nah it they have taken one more year to develop .

>easy to use, nice R1's and useful WA
>good damage and HA

Solid choice, user, go for it.

Pyro class is missing.

...

I always thought that was Astora.

>But I think it's better to have some asset reuse than have DS3 launched in 2017 or maybe even later.

i dont think it would make a lick of difference. Bloodborne had like 3 and a half years of development. it started right after AotA. and yet it still came pitifully short and with loads of cut content because they blew their load entirely on Central Yharnam and Cathedral Ward

How do I cosplay as deacon of the deep ?
is it possible to make a face like his ?
also what's better for dark miracles ? Int + faith or just faith
Is damage really that different between them ?

Anyone else like the Wolf Knight Greatsword? It's probably terrible, but I don't do much PvP, and doing a flip before dunking enemies into the ground is hilarious to me, and it makes it tempting to save one last flip for the final hit on bosses. The few times I've pvpd with it, I've done okay.

99 hollow I'd say.
check pic.

thanks

it does pretty decent damage

>because they blew their load entirely on Central Yharnam and Cathedral Ward (aka the strat of the game)

Is DeS the only exception to the rule? The only game where the areas throughout the game are consistently good?

in bloodborne's defense they did have to create a new engine and new assets from scratch. They definitely could have cut out the chalice dungeons and instead worked on new areas and make ng+ more interesting

it's fun and it's in the top 3 GS in terms of dmg

You can't cosplay a fat deacon, there's no way to get fat enough.

Dark spells don't inherently have int+fth scaling. They are, for all intents and purposes, normal sorceries, miracles, or pyromancies that have a different damage type. It's only the Izalith Staff, Caitha's Chime, and Sunless Talisman that makes dark damage spells get int+fth scaling.

In other words, just take any talisman/chime and dump points into Fth. The difference in damage between you and a specialized int+fth dark build will be less than 30 in their favor. Note, however, that deacons have some dark sorcieries as well, like Deep Soul.

honestly i would say that DaS fits as well. yes, most of the post-lordvessel areas are not so good. yes izalith and Demon Ruins are blatantly unfinished.

but overall thats still a better score than DaS2, 3 and BB have.

mind you DeS also had to cut the last archstone

bloodborne is pretty polished though

>you will never again level up or upgrade weapons at the bonfire
>you will always have to go back to the shitty nexus ripoff to do shit

Is it just me or does the PS3's performance deteriorate with age? Every time I play Demon's Souls I get framerate drop in places I don't remember getting them before. But I can't tell whether my console is dying or whether I'm just getting better at noticing it. Just standing around in the area immediately after Phalanx where the dead horses are, I was getting what felt like 10fps.

>want to just lvl up?
>here, have 2 loading screens

when will DaSdrecks understand that this is true for all games except 1

1 is the exception to the rule in almost every aspect

>Is DeS the only exception to the rule? The only game where the areas throughout the game are consistently good?

Stonefang tunnel 2 is shit. The level design isn't horrible, it's just a very dull level with boring to fight enemies.

im pretty sure engines dont work that way and that theyve been using the same engine since DeS with tweaks.

but thats no excuse, DaS had lots of assets from scratch as well. its what they DO as a company that makes new games. i do think that trying to cram so much architecture porn into BB is one of the reasons for all the cut content. All their games up till then have had relatively simple level geometry. Anor Londo was pretty much the pinnacle of architecture in their games.

Even DaS2 had simple architecture, though DaS2 had many OTHER problems

How much of an upgrade is silver knight shield over knight shield?

How significant is the difference in stability between the two?

>skull ring doesn't give you red eyes
FROOOOOOOOOOOOOOOOOOMM

...

>game does something right
>hurr id's an exepshun duzn cound

Levelup waifus are trash.
Hub areas are trash.
There's a reason most games don't force you to backtrack and talk to an NPC to level up, it's boring and takes away from your sense of adventure and progression.

>Stonefang tunnel 2 is shit.

The first part is decent, but yeah 2-2 and 2-3 are pretty bad.

Roll roll roll my boat!

>Finally encounter other Ultra user that doesnt use AGS
>Actually competent with the Great Club
>Rolls off the cliff by accident half-way
FUCK, i just want more fun fights that arent passive glaive/gs, bleed winbutton claw/2kat, or reactive CCS/SS

The hub approach works imo because it centralizes your NPCs / Blacksmiths and story functions in the same place so you'll be able to catch people's dialogues if they change.

I think it's also good balancing in terms of having to consider whether you want to press on and risk dying and possibly losing your souls or warp back to the hub to level up.

But it doesn't work properly in DS3 because the distance between the checkpoints is so short.

I kind of liked 2-2. 2-3 is bad just because it's barely a level. its basically JUST the boss

They used a hubzone in BB and DeS because the idea was to make that the one safe place in the game so they could amp up the stress factor in the overworld. You'll note that DeS and BB don't have bonfires that respawn every enemy on the map.

DaS1 had bonfires as the safety zone, so there was no need for a hubworld. Important NPCs like blacksmiths, merchants, and spell teachers still required you to warp around, but most things could be done from a bonfire. The bonfire system arguably made the game less challenging because you didn't need to prepare everything ahead of time and could just hit a checkpoint halfway through the zone.

Dark Souls 3 uses both systems for literally no reason. It'll also give you a second firekeeper with none of the special functions of the main one and no reason to exist because the first one is literally immortal.

this is why it worked in Demon's/BB. because of how checkpoints worked

hell im even willing to give DaS2 a pass, because they at least took the nexus concept and just fused it with the firelink concept. (IE- it's a central hub that most areas of the game are connected to, not a disconnected hub)

dont forget it also brings back the DeS mechanic of bosses dropping bonfires.

again i get the feelinf that DaS3 was meant to only have 1 bonfire at the start of the level, and then at the end of the level when a boss drops one...

The Souls games are notorious for this. DaS1 re-used a lot of DeS assets, DaS2 reused DaS1 shit, DaS3 reused 1, 2 and BB assets as well as referenced DeS heavily in some areas.

All final areas in all archstones are basically just the boss. 2-3, 3-3, 4-3, and 5-3 are all one tiny walkway and a big boss at the end. 1-2 is a dead-end until you kill one of these archdemons, and 1-4 is the penultimate fight of the game. The whole archstone before an archdemon is the buildup for the archdemon at the end, for the same reason that earlier levels are buildups for the bosses ruling over them.

But lanterns are, for all intents and purposes, bonfires. Only with two mandatory loading screens for level ups and weapon upgrades. Sometimes you'll even die to refill your flasks faster than wasting time with the dream

Honestly i wouldn't have minded DS1's approach to vendors/blacksmiths out in the world if they were closer to bonfires.
For example the smiths
>Andre, right next to bonfire
>Rickert, small walk away, still acceptable
>Giant, small walk+enemies, eh-tier
>Vamos, all the way into the level, no thanks-tier

Then think of the fact a lot of people never even saw Vamos. Like that dude is well hidden.

>Hit guy with straight sword r1r1r2
>Just stands there and lets me kill him
>"Abloo you used a straight sword NO FAIR"

the little details are nice to have though. because then you get empty boring rooms like in ds 2

What's the best staff to cast dark miracles ?
also is clerics candlestick good at 60 faith ?

Your feeling is entirely accurate. The game was mostly developed around the idea of players being able to create a bonfire at any point in an area, using a special corpse that only appeared once in that area and a consumable item. Creating a bonfire like this would've activated the multiplayer like being embered, so the idea was you'd either go through the place alone and set a bonfire right before the boss or set a bonfire early and get summons to help you but have no checkpoint through the rest of it. This item was cut very late in development after being leaked (and confirmed by Miyazaki to have been true), and all the special corpses were just changed to bonfires at whatever places in the area made some amount of sense.

Eh. True enough.

you're right. It would have taken way too much time if they made new assets for every game. Im hoping their next game will give us something new

>wake up
>no pcfcbf in my life still
just

Give fc

>I CANT BEAT IT SO IT UNBALANCED

Theres actually so many people like this its scary

will u give kissu?

>What's the best staff to cast dark miracles ?
Staffs don't cast miracles, ever.

>also is clerics candlestick good at 60 faith ?
Cleric's candlestick does not scale with faith in any way, shape, or form. It scales with intelligence and only casts sorcery, but still has a 12 faith requirement. It is incapable of casting miracles.

If you're going with the typical 40int/40fth spread for dark casters, the best staff for dark sorceries would be Izalith Staff and the best talisman/chime for dark miracles would be Sunless Talisman and Caitha's Chime. Keep in mind that Cleric's Candlestick is terrible at only 40int, and is meant to be used at 60int.

You can still cast dark sorceries at 60int, in that case just use the best staff for sorcery. You can also still cast dark miracles at 60fth, in which case just use the best talisman/chime. The only advantage 40int/40fth has is the ability to cast both instead of only one or the other.

No, you can't do a dark build as a deacon unless you're willing to give up a whole ton of damage.

Thank you so much, that's the exact picture I saw and it makes a great desktop pic.

Cleric's candlestick doesn't scale with faith.
Izalith is the best staff for dark spells, but it's only barely better than just a standard casting tool because dark spell scaling is fucked.

If you want to be 200% Deep, just use the Archdeacon Greatstaff with 60fth. You can cast most pvp-viable sorceries and dark sorceries with only 30int

These guys are the Pillars of the Souls community.
Do they represent us well, /dsg/?

i want to kill them using a firing squad

Mantits McGamestop is literally me.

*cringes*

Who are these people?

>we will never get steel ball crossbows used by some chalice dungeon enemies in bloodborne

Why does Jerp looks like he's about to implode.

...

How would you fix faith, /dsg/?

In ds3 If I wanted to use every type of magic, what should I start with, and what kind of weapon should I use?

n-no

Who are these cave dwellers, and how did someone accomplish the herculean task of dragging their wretched forms out into the physical world?

Any roll images like this one for DasS/DaS2?
Or Bloodborne?

Obviously with shillbux and Dark Souls 3 free demos.