with SIT press bullshit mostly out of the way im gearing up to start work on my Whip the Vote sequel/spiritual successor. in this one you play as the president (and potentially any leader of a nation). still havent decided on a title, been kicking around keeping Whip the Vote as part of it like >Whip the Vote: Republic >Whip the Vote, Mr. President or a completely new title like >For Which It Stands ideas? opinions?
Jeremiah Bailey
>For Which It Stands
Really good name here. Memorable, evocative, relatively short. Conveys the political nature of the game with its title.
Elijah Peterson
Name 4 things that are still happening now that were happening this time last year.
Luis Walker
>> Engines >GameMaker: yoyogames.com/gamemaker >Godot: godotengine.org >Haxe: haxeflixel.com >LÖVE: love2d.org >UE4: unrealengine.com >Unity: unity3d.com If someone is too retarded to google, they're too amateur for AGDG
Josiah Gray
It's bad, you should go for something that fit an image macro.
Juan Cooper
Where's your game engine?
Wyatt Morris
>Whip the Vote sequel/spiritual successor. Please be an impersonator. This is RRPS all over again. Why must you always try to squeeze blood from a stone?
Alexander Hernandez
yeah, one problem with it though is how american-centric it is. the power of the title is that you have the speech burnt into you and know innately that those words are bordered by "republic" and "one nation". probably less powerful to anyone who wasnt raised on shitty american education.
Leo Bennett
>For Which It Stands This is better
The president would be too busy to whip the congressmen into line
Angel Carter
>shitty american education. You never even graduated high school you enormous faggot.
Wyatt Ward
The Earth is spinning The Earth is orbiting the Sun The Moon is spinning The Moon is orbiting the Earth
Carson Jackson
Anyone got any interesting ideas for props to place around a game's town or village? Something to make the world feel more lived in an lively?
David Reed
recap halloween jam gogem being shit shitposting
Nicholas Smith
I meant agdg related things. Like gogem being a retard.
Angel Cooper
yeah thats not part of the players works.
i didnt even graduate middle school, surely that's proof of shitty american education.
>The Moon is spinning more proof
Luke Sullivan
What, do you think the Moon is tidally locked or something?
The bitch precesses.
Jacob Morales
Fuck, I meant that bitch librates. Still kind of applicable though since tidal locking would be a bit awkward with precession.
But you knew that since you're clearly smarter than me.
Kevin Cox
poo
Levi Reed
i assume this is a joke but i dont get it
Cameron Torres
you posted these like 3 days ago
Jayden Campbell
Gonna need some more info. What's the theme of the town? What sorts of people live there?
Ryder Smith
>the year is 2016 >"educated" americans still prescribing to social darwinism yet more proof
Leo Diaz
I'm fairly shit at anatomy. Does this look very jarring to you guys?
Also, is 936 tris a reasonable amount for this?
Nolan Thompson
adequately modeled columbine shooter
Andrew Davis
yare yare daze
Julian Morales
>that hat
Benjamin Garcia
Three comments and none of them were "It's shit"? I'll take that as a "Yes, it's okay, now go kill yourself over UVs".
Landon Price
I wouldn't worry about tri count unless you're targeting portable platforms. Modern characters easily have several hundred thousand. Just do what you're comfortable with and think looks good.
Gabriel Brooks
its my first time dealing with enemy spawning (ever) so things might be a little hectic until i figure out what the hell im doing. but it works
Luis Clark
I'm trying to build a low-poly set, which would sort of kind of be on PS1 level.
But I worded the question badly - Does 936 look like too much, compared to the low level of detail? Does it seem wasteful?
I spent a few extra edge-loops to ensure that animation won't break the model completely, but maybe it is overkill.
Daniel Rodriguez
God, the first Castlevanias were hideous.
Can't you at least steal art assets from the good ones?
If you must have very low res stuff, you should use the Castlevania II: Belmont's Revenge (GB) grapics.
Jaxson Price
placeholders game is gonna be its own ip once im done making it in 50 years
Aaron Miller
How har is it going to be for an absolute begginer to modeling to make a 3d model out of this?
Aaron Price
You won't / 10
Michael Edwards
if i do i'll post results here.
Wish me luck
Eli Thompson
It IS shit, but its britty gud for a first go around. Do it again. Then do the UVs.
Tyler Powell
Rigging it to move with the radius and ulna might be hard if you have no idea what you're doing and the program you use doesn't hold your hand enough
Samuel Hall
>how hard Yes.
Cameron Young
>full time job kills the dev It's not a meme. Anyone who has been a gamedev while working full time or going to school is super human and deserves the utmost respect.
Dylan Turner
I literally cannot stop myself from making dumb space things when I start thinking too much about dumb space things. This isn't even going to go anywhere, it's just another screwing around project while trying random things that have been floating around my head for the past few months.
In the past 4 hours I ended up writing the absolute basics of space fighter physics and control. There’s no drag, so any straight flying is achieved by firing thrusters. There are more thrusters pointing up/down so it straightens out quicker in the vertical versus horizontal.
The flight control logic is at its most absolute basic right now. I’ll probably experiment later to get something that feels nicer and not as rigid. I’ve had a couple shower thoughts about how to make this kind of thing feel more natural. Especially when you fly backwards you get unintuitive movements that don’t feel like what you were expecting. I suspect that if you progressively relax the straightening behavior as the backwards component of your velocity vector increases, it’ll feel smoother.
Something else I’m very curious to experiment with is modeling suspension of landing struts/gear. I think I know how it’s done, but I’ve never actually done it myself.
Matthew Perez
Looks nice and fluid user
Alexander Carter
In all my time here I have only ever seen creative devs work with Unity. It's simply the best engine for creative next gen devs.
Jonathan Walker
>literally rip off HoC >complain a name is too "american" you are so delusional googum.
Zachary Gomez
But will it have building?
Ryan Miller
How do you get this kind of look? It looks so gentle and warm.
Austin Bailey
>yeah, one problem with it though is how american-centric it is. That's because Americans made it, which is why it's the best, kind of like this website, hint hint foreign fags get out.
Bentley Reed
Excessive amounts of post-proc
Nicholas Martin
Color pallet, my dude.
Jason Evans
really powerful electron microscope
Christian Cruz
>they want to shit on me so badly that they try to stop me from being self-critical love yall too
Parker Bennett
You can tweak shaders to achieve the effect, I think through Fresnel but I've never really looked to deep into it
And like said, a good sense of color theory
Charles Price
It's so weird to see classic Simon have a jump animation that isn't him just crouching in the air.
Josiah Moore
Will your game have realistic pregnancy?
Ethan Hughes
what to do first?
>body animation >body modeling >level modeling >level physics (dealing with vertical slopes and sorting out the triangle optimization)
the last two I've done very roughly so that they are workable, the other two I haven't attempted
I'll need to do all of them eventually but they each take a few days
Jordan Hill
Well
You shouldn't do body animation before body modeling
Carson Watson
well I'm just doing arms and legs so it'd be testing with just sticks first
The modeling part would be making the actual thing
Jeremiah Stewart
strong subsurface scattering
Luis Jones
Really makes you think...
Brandon Walker
Damn what is it even rendering?
Leo Rodriguez
Nothing I was just importing a FBX file, worse part is that the memory won't get cleaned up when it finishes so I have to start the engine again
:')
Grayson Foster
I'm writing a server for a multiplayer game.
Should I go with Node.JS (javascript), Java, or .NET Core (C#) Keep in mind there will be plenty of socket usage and database interaction.
Caleb Butler
hi Hitch
Carson Turner
well nothing is preventing you from writing your own importer
Xavier Harris
>Keep in mind there will be plenty of socket usage and database interaction. from my experience there wont actually be that much usage of anything. use what you feel comfortable with.
Henry Peterson
You need to find a button that says recalculate normals and press it.
Xavier Foster
You need to find a nice train track and lay over it.
Luis Adams
Go for java it's extremely decent when used server side and most of the tools you need are already in the api, .net core isn't mature yet on linux but MS is working hard at fixing the various problems so give it a bit more time. However if you want to shit out a prototype fast consider node, it does a good enough job until you want to get serious.
Christian Green
I shouldn't have wasted this much time on modeling but at least now I can finally start animating. I'll make a proper texture some other time.
Parker Morgan
Too many fps you stupid.
John Cook
threw up in my mouth, thanks a lot.
Easton Martinez
don't listen to , go either C# or NodeJS, Java fucking sucks
Certifiable proof that you have absolutely no idea what you are talking about.
Elijah Ortiz
a generic infinirunner? Yeah m8, they were pretty popular a few years ago
Caleb Gomez
what's popular now
Caleb Garcia
Thanks and yeah butts are really hard to rig! They deform so poorly when the thighs move around. I tweaked the correction bones a little, is this a better at all?
Justin Ross
go check the appstore.
Ethan Bennett
Makes me want to boot up my NES and play some Castlevania again.
Charles Anderson
You are not getting any better than that, it's fine like that.
Leo Adams
Better. Butt I believe that user meant it should be bigger. I second his opinion.
Logan Sanders
How do you viral a game on Veeky Forums?
Jack Butler
Pharah clone?
Daniel Sullivan
Man VR is pretty fun
Chase Howard
node for web games java for not web games
Joshua Bell
mfw every 'game' i ever make ends up being a simulation of some sort in which you are basically just a viewer
Oliver Wright
Please be the first one to make it a real first-person game. Work around the awkward arms and make a ridiculous protag or something. hover arms are holding back VR games.
Sebastian Turner
This is a magic dueling game, I don't have the budget/time/skills to make a fullblown RPG.
Hudson Miller
>a magic dueling game, No one said a full RPG. That sounds fun
Jaxon Diaz
Ah, yeah. Thanks! I'm considering having floating hands, or just using some sort of other thing to explain away the dual casting... objects, whatever they end up being.
Eli Miller
post in /v/ threads and hope people respond. But don't spam.
Jordan Taylor
Any /v/ threads you recommend? Or just shotgun method