Shill mode, ACTIVATE!
Attention gentlemen and lady, my proof-of-concept demo is officially ready! Introducing Project: The World - Subworld: Sinsheim, Overlord Edition.
Or, "Project Overlord" for short.
FIRST THINGS FIRST, before you go any further, I want to make it CLEAR that this is a proof-of-concept only for an sRPG battle system I built from scratch. First and foremost, that means RTP visual assets, which immediately puts off like 90% of you. Secondly, that also means it is still very rough and uses test items and lacks proper displays.
==========================================
Project Overlord's Proof-of-Concept Demo
Download: mediafire.com/file/ewrxpu26lcid42p/Project_Overlord_Demo.rar
==========================================
So what's inside. Project Overlord showcases an sRPG combat system I've been itching to try for some time. For it, I created 7 Missions or scenarios for people to battle through. You spend your time before a mission in a tavern, recruiting party members, training stats, and buying gear. The demo is extremely difficult, so don't feel bad if you cannot clear all 7 missions.
The primary inspiration for the combat is 40k: Rogue Trader (1E) and it utilizes dice rolls, with the large focus being on manipulating your odds by improving stats. I've allowed saving between each Mission to reduce frustration, between RNG and some curve balls within the encounters.
Gameplay itself is very straight forward. Build up in the Tavern, leave to fight a battle, return & repeat.
Annnd that's about it. Good luck, and I hope you enjoy. Look out for those fucking Star Men.