/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- steamcommunity.com/groups/civ4xg

>Civilization VI
To Be Added

>Civilization V
- CIVILOPEDIA Online (Civ V) - dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - pastebin.com/5ANRmRur

>Stellaris Resources
- Steam group - - - - - - - - steamcommunity.com/groups/vgstellaris
- Mod archive - - - - - - - -- mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread:

Other urls found in this thread:

geforce.com/whats-new/articles/battlefield-1-civilization-vi-the-division-steep-open-beta-game-ready-driver
youtube.com/watch?v=nrnJ9iMfrNg
steamcommunity.com/games/289130/announcements/detail/603875242704516571
twitter.com/SFWRedditGifs

First for God of the Forge and Production Overflow exploits

Also NVIDIA being the one to tell a balance/fix patch is upcoming for Civ VI. Not 2K/Firaxis

i summon thread collective to spoonfeed me how Distant Worlds works, pls

That's a vague question.
Ask something more specific and I shall try to help you, citizen.

how do i even.

all i hear is "user you can automate everythin!" but i literally have no idea what is happening on my screen, ships flying everywhere doing fuckall they want. No matter if state or private they do as they please. They build everything themselves and attack everything by themselves too. What is my fucking role in this?
Am i in bizzaro universe and supposed to just observe them?
Aliens come out of nowhere and fuck me over, pirates fuck me over, my own people fuck me over. I am in an endless loop of "wtf i lost" and "what in the absolute fuck is happening"

Dude. Watch. Some. Videos.

Turn off all automatons. It's in the options.
If you don't, well, the game pretty much plays itself, and you only have to agree to what your advisors tell you.

The ingame wiki covers a lot of shit. It's a bit brief but you can understand most of the menus and concepts there. Ask singular problems you have here and I'll try to answer

In Civ VI I always feel like I have a bad start. What should I be looking for in a first city settle? I seem to never have enough production and often more food than production, and only 1 luxury. Also can someone explain harvests and what/when I should?

Which civs in civ6 are your favorites to play against?

Give me one reason to not go Fanatic Xenophobe/Collectivist/Star Empire and purge every alien I meet.

You don't get to tap that space elf booty.

I want planet destroyer ships in Stellaris. They would shake single player for sure, war so far is tedious as 100 fucks and capturing 1 billion planets so enemy can cede 2-3 of them is retarded as fuck

I want a mini cutscene each time, so that you remember every planet you burned.

and special option for those planet destroyers, like, you can either glass it making it uninhabitable, fuck it up to the point of being tomb world or explode it altogether. That would be sick

And also, you can glass unhabited world for propaganda purpose and discourage others factions from attacking you, to a price of relation.

we can only wish user, we can only wish... ;_;

I'm always upset you can't have good propaganda. Not even in Distant Worlds. The closest I got was in Sins of Solar Empire, and it's generic as fuck.

>NVIDIA being the one to tell
sauce pls

a fox hill trees, with bonus banana plains rainforest
side of something like rice or gluten

Civ VI on Epic is seriously painful.

geforce.com/whats-new/articles/battlefield-1-civilization-vi-the-division-steep-open-beta-game-ready-driver

Am I the only miffed that Civ VI's tech and civic trees are full of dead ends?

>start new game
>send out my warrior
>turn 3 barb scout comes from the other direction
>i cant catch him and he escapes back to trigger spawns
>esc
>exit to main menu

Barbarian Scouts are intouchable by design until you mobilize Horsemen to guard your lands

>EVER taking the pikemen tech
I've never done it. What other dead ends tho?

Laser spears.

Yeeeaaah

Yeeeaaah

How do I build tall beautiful simcities in Civ VI? I dont like ICS..

>I don't like ICS

Too bad faggot, ICS is the only strategy now

Not really since I dont play on Deity or anything. I just like having more ways to play.

I wonder if Amplitude started giggling when they saw that Paradox copied their district system.

It's not like you can avoid all the exploits anyways

God of the Forge exploit, cutting exploit, selling exploit, production overflow exploit

I dont really know any of those. Feel free to enlighten me. Are they actually exploits or just oversights?

What is paradox doing now?

Masturbating.

is the Leviathan dlc worth it?

>God of the Forge exploit : Every player in the game gets God of the Forge and the shared bonus is additive per every player in the game (example : 6 players mean the bonus is 90 % extra production towards military for everyone)
>Cutting Exploit : You can cut for full outside of your borders, cutting yield is pretty significant on both trees and bonus resources, synergizes beautifully with the three other exploits due to selling used Builders outside borders and exploiting production overflow
>Selling Exploit : You can sell outside your borders for full, selling yield is 50 % of purchase cost which is huge, free units and boosted production (for example, 100 % production bonus Horseman + double from Scythia) sells for full. Wounded units and used Builders sell for full. Can be used to get extra money from nothing, or run a unit selling based economy. Venetian Arsenal + Destroyer/Cruiser Armadas, or Cavalry/Helicopter spam breaks the late game
>Production Overflow Exploit : Production from a boosted construction (Example : 100 % production towards Cav) is scaled. So for example, a 10 production city actually produces 20 per turn towards Cav. If this overflows, then the overflow production can be used to get abnormal amounts of hammers. Furthermore, due to the way the overflow is re-applied on the next project, you can boost the overflow again and rapidly get exponential returns, which go faster the bigger the boost is and the smaller the margin to 1 turning the unit gets. This allows you to one turn wonders and districts, sometimes multiple in a row, by getting obscene production pools which multiply faster and faster (Think 200 production becomes 400, then 800, then 1600. The more patient you are, the more crazy it becomes)

>cheating

Nvidia will fix it

>Cheating

All four of those are purely based on game mechanics as they exist in the current game

Cutting and selling are both usually banned in MPs, God of the Forge requires a mod. Production Overflow is unfixable until Firaxis hotpatches it

Production Overflow alone lets you meme MP lobbies utterly because you can quickly build up an unstoppable production pool of thousands, or ten of thousands hammers, and suddenly pull wonders, districts and dozens of city projects out of your ass

The cutting and selling ones arent even exploits. Its intended.

If those are intended, then they are awful game mechanics. To me it's more of a pretty blatant oversight

In Civ V, you couldn't sell outside of your borders. Cutting outside your borders also gave rapidly diminishing yields

It's all exploits that breaks the game. If you willingly use it, you're cheating.

Well, good luck enforcing that rule in lobbies

It's literally impossible to trace the Production Overflow exploit until the production steamroll is obvious enough to ruin the game, cutting and selling exploits are not very obvious, and God of the Forge can happen by accident from the AI picking it

No it's very obvious. If you stack production multipliers and manage to hoard tons of production in overflow, you're cheating. Send workers everywhere deforesting the entire continent even within AI civ's border, it's cheating. That scout is about to die next turn so you sell it to recoup some of the gold? Cheating. Only thing that's out of your control is God of Forge.

There is literally no proof that they didnt intend for it. No, "It wasnt that way in V" isnt an excuse. Lots of things changed.

I'm more mad that every era from classical to atomic seems like its missing a column of techs

Chopping shit in V was generally really underwhelming. I liked how in IV you could do something with it earlygame, be it chopping down forests to get barracks and some strong early UU's (preatorians and dog soldiers come to mind) or grab wonders, even midgame. This was not nearly as effective in V.

Sure, right now chopping in VI is idiotic but it shouldn't get nerfed into the ground. The core concept is fun.

>Every game mechanic I don't like is cheating! Stop cheating and let me catch up to the rest of you guys!
-You

Irrigation
Archery
Total War
Dance
And a few others are just dead end branches that you waste Culture and Science on. You basically ignore them until the endgame if you aren't going a specific strategy.

>Dance
>you can reach atomic era without knowing how to dance
What?

Because ballet isn't essential.

>Can get guns without ever understanding bows
>Can develop nukes without ever learning how to irrigate a farm

>implying
youtube.com/watch?v=nrnJ9iMfrNg
If you can't beat them with your weapons, show them your moves.

>can develop nukes without even having uranium on the map

Why can't cheaters stand up for the fact that they're cheating? Are you feeling ashamed?

You are limiting yourself by imposing artificial handicaps in order to enjoy your roleplaying experience. That's fine, different strokes for different folks. Just try not to call every mechanic present in the game that you dislike a cheat.

This honestly sounds like one of those guys who plays with Filthy. They ban tons of aspects of the game and then have the nerve to make a tier list based on their silly setup that doesnt reflect the game. Like yeah sure Norway is terrible if you say "Now remember you're not allowed to play on anything except Pangaea maps and you cant do this or this or this and this is banned and these addons change these."

Its gonna be difficult to discuss Civ VI here when steam workshop mods come out because everyone is going to be arguing balance based on their highly specific setup of mods that change the game, and everyone is going to argue which are 'mandatory.' I can see it already.

Oh, I'm sorry. "Exploits", yeah, that's the word. Just don't throw a fit when it eventually gets patched out of the game.

Just like TF2 players get upset when a medic or an engi fights back instead of just standing still and letting people kill him.

>haven't played Stellaris in months
>check to see what new mods have come out cause surely people have come up with awesome stuff by now
>virtually no new mods are out
>exact same ones just updated for the most recent patch
dead game

Dude there';s full conversion star wars and star trek mods that both came out in the last month or so.

They're both shit.
Give me Colony War, Homeworld, Star Control 2, UFO.

steamcommunity.com/games/289130/announcements/detail/603875242704516571

that's not civ

Are you stupid?

I wish there were an option to build roads other than city-city.

Didn't north Korea do that?

Just use military engineers :^)

>America is shit again

I FEEL LIKE IM PLAYING A VANILLA CIV

WHY DO ROUGH RIDERS NOT UPGRADE FROM KNIGHTS AND ALSO NOT INTO TANKS

WHY ARE LEGACY BONUSES SO SHIT

BY THE TIME I CAN EVEN PRODUCE A P-51 MUSTANG I'VE REACHED JET FIGHTERS

REEEEEEEEEEEEEE

Realistically speaking, an ordinary fleet ought to be able to glass planets. Full orbital bombardment ought to be more brutal.

Space 4x wishlist.
>Each planet is subdivided into tiles like Stellaris
>However each tile has it's own Biome.
>Creatures that like cold can settle near the poles, water breathing creatures can settle in the oceans, ect.
>Some planets are tide locked, with a habitable band around the horizon belt.
>Millitary units move around on the planetary map.
>It's possible to play the game as a pre-spaceflight civ, in which case the game looks like a really tiny version of Civilization.
>Teraforming happens tile by tile, however some effects such as atmosphiric composition are global.
>An attacking fleet can glass individual map tiles until the planet is uninhabitable.
>Nuking the polar ice caps to make the atmosphere thicker is also a viable early game teraforming strategy

That's neat, but wouldn't micro management become a nightmare after some point?

Is Civ VI worth getting yet or should I wait for some expansions + Steam sale like I did with Civ 5

I imagine it would be at least partly automated. Planets would build their own upgrades based on need, but the player can intervene to prevent or mandate specific production.

It seems that at some point it all turns into pointless details. You can probably get the same level of comprehensible simulation by giving several parameters per planet instead of tiles and certain actions that would affect those parameters.

That is nice user.
I will add few kopenek more.
>each tile can be populated by more than one population unit
>population can have different classes&castes aka nobles/freemen/serfs for monarchies or workers/soldiers/priests for caste systems or illegals/citizen for republics
>what matter is not sheer population size(although anyone can work fields or mine ore) but having specialist pop like techs/engineers/scientist who can operate specialized production//science buildings an need to be educated(kinda like in old SM Colonization)
>planets are governed based on their local systems aka democracy have their governors elected, monarchies either that fiefs system with their hereditary rulers or appointed governors
>resources are consumed/used locally and then stored and transported at need by freighters with space elevator/orbital stations being bottlenecks for planetary gravity wells
>possibility to make custom laws for planet and specific populations
Sadly you need working AI and working highly customizable automation kinda like in distant world but better. And plenty of way to get feedback and info like EU ledgers. Plus some Viki.

I agree with that other user. This scale of detail would not work in a space 4x. You would reach a point where trying to manage all your colonies would become a hindrance

Unnnnf.

Yes, definitely stackable pops, and tile improvements (cities, habitat domes, ect) that increase the amount of pops that you can fit on a tile.

Military units are also just specialized pops. Any pop can engage in combat, work a tile, or build improvements, with varying degrees of efficiency. Some civilizations might not distinguish between soldiers and citizens, while others could have a highly specialized caste system.

>tfw no warhammer 4x

That's what automation is for.

Also, it could be like CK2, where you might play as a planetary governor or fleet admiral who is part of a larger galactic empire.

But if you're going to rely on automation wouldn't it be easier to represent all that with a set of parametes? It would also wouldn't be as resource expensive and the AI would have less room to fuck everything up.
Also, it would allow for greater depth without turning the management of multiple planets into a burocratic clusterfuck

Because it's fun to be able to open the box and watch the little people walking around inside.

We need more games like the sims or Dwarf Fortress.

I have +20 relations with a civ, and they still don't want to declare friendship. WTF.

How do I into cultists? I can understand building in a 2 thick line but I'm unsure about tech priorities and the like.

That would be like trying to combine the gameplays of sim city and stellaris. Unless you want to share control of your empire with an AI you would need to simplify one of the two elements.

One way to do it would be to only give you administrative control of your capital world and then have all your colonies be managed by governors, kind of like the sector system.

Is Endless Legend/Endless Space worth getting?

Endless space is well polished really nice looking game. Its also sterile and boring.
Endless legend is again nice looking and well done game. Just I don't like it.
Pirate it. I preorder Endless space and barely played it.
If so you should get Distant World. Its ugly game with ugly UI and look more like excel sheet than game but its actually pretty decent.
Still combo Master of Orion&SMAC rule.

Actually yes.
I would choose it if it has some good system. But also must present itself well.

I was thinking more like the Primary/Vassal holdings system in CK2, which I assume the sector system was originally going to be like, until they started to run into deadlines and decided they could just fix it with DLC like they always do.

help

>Warrior on same side of river not on hill
cmon step it up

The good news is, you don't have to be Collectivist to purge xenos -- you can already do that with Xenophobe.

I suggest investing in Militarist. The Virtual Combat Arena not only makes your armies more powerful, it provides a happiness and ethic divergence bonus.

Am I a heretic for liking Terra Nova better than Baba Yetu?

An attempt was made.

I have regrets.

Would do better if there was more Vodyani stuff and if I could find that damn gold necklace in the stamps.

Huh, it broke. Lets try this.

I mean, Baba Yetu is literally the Lord's Prayer in Swahili so yes, you are by technical definition a heretic

But I liked Terra Nova as well, so I see where you're coming from and will make sure your burning is quick

The only part of this fucking map that was islands was my start. Jesus christ.

Yes.

I think so, anyway.

>Dwarf Fortress.

Was Clockwork Empires any good?