/agdg/ - ammosaurus gasosaurus dilophosaurus gargoyleosaurus

DINO JAM IS ON
itch.io/jam/agdg-dinosaur-jam

> Play Demo Day 11
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Demo Days
pastebin.com/i0W2tVRS

> Previous Jams
pastebin.com/qRHNpCbZ

> Engines
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

ektomarch.com/BangaiWinNov2016.zip
ektomarch.com/BangaiNov182016.zip
discord.gg/e2gHj
twitter.com/SFWRedditVideos

>tfw two intelligent to use unity or gamemaker

>> Engines
>GameMaker: yoyogames.com/gamemaker
>Godot: godotengine.org
>Haxe: haxeflixel.com
>LÖVE: love2d.org
>UE4: unrealengine.com
>Unity: unity3d.com
Delete these

>proprietary software in the OP

SAY UNITY AGAIN I DARE YOU

unity

Unreal

U_godot

HEY, WHAT'S THE NAME OF THAT DE THAT COMES DEFAULT IN UBUNTU?

REEEEE FUCKING GETT OUTTT DRAG AND DROPPERS

engine dev is for suckers

what do you call a gay t.rex?

a tyranno-sore-ass.

get it?

because he was buttfucked in the ass

as opposed to getting buttfucked in the mouth?

Goddamn shitposters, way to ruin a thread. Meanwhile, you shitposters are not making game, I have been learning a lot making Unity Editor extensions; made a Sequence Editor for cutscenes in my game, used RainTheory's RainAI for BT functionality, made a Event editor that works well with my Quest Editor, quests become available when certain events are fired in the world.

I'm making an RPG, name of the game, Generic RPG.

neeerrrrd

>I have been learning a lot making Unity Editor extensions

>BT functionality,
What's that?

Post it?

I buttfuck all over. btw my four year old say this all the time I just repeat it.

Is that suppose to be an insult?
[Insert massive keks here]
Behaviour Trees
On phone and out and about, posting it later.

Typical normie phoneposter with no game

>I have been learning a lot making Unity Editor extensions;

Nice argument you got there.

Unity has limitations, so to make it better suit my game's needs, I made some extensions to make a proper game.

>typical unity user at his computer

Not that guy but what's the problem?

All you unity haters are trying a little to hard at this point.

He's shitposting, ignore him.

Oh right; don't forget the fact, the inspector doesn't how to deal with interfaces.

>29 posts
>only 1 isn't cancer
>the 1 is still pretty dumb though
this might be a record, even for you guys

>posts a meta shitpost complaining about other shitposts
i bet you use unity

Ureafag

I'm trying to set up a multiple save files system in GM, the way I've currently set it up is as such:
I have several buttons, when I click on any, it creates a corresponding save object in the next room and then checks whether the proper save.ini file exists, if it does, it reads from it, if not it just takes the default values and goes to the next room.
The save object that is created in the other room saves all relevant data when escape is pressed into the corresponding ini file and then destroys itself.
Now in theory what it should do is, when I click on any button, it should load up the correct save.ini that is assigned to it, however it doesn't seem to do so, it loads up the values for only the first button I click on and seems to assign the values to the other buttons as well and after 2 or so button clicks it just loads default values.
I've attached the code I'm using, all 3 buttons and saveobjects use the same code, with different .ini files.
Maybe someone has some ideas on this, or an idea on how this could be accomplished better.

>only 1 isn't cancer
Where is it? I don't see it.

>mfw I only see 6 posts
>I love 4chanX

>different .ini files
Wouldn't it be better, or at least more secure to have everything saved into the same ini? Having various inis seems like overkill to me. You could even save everything to the same encrypted string and then decrypt and split it in game to get the data. If you want to be it more secure you can insert random garbage here and there in the string too.

Hadn't considered putting things into one ini.
That's a nice idea, but doesn't solve my current problem.

Just made a demo for my game.

Windows: ektomarch.com/BangaiWinNov2016.zip
Mac: ektomarch.com/BangaiNov182016.zip

L+R click does the super attack show in the webm. Everything else should be fairly self-explanatory.

Honest question: What's wrong with Unity?

Is popular and easy to use, and the assets store has a big amount of things you can pay for if you don't have the talent to make them so you'll have a lot of shovelware made with very little effort by very unexperienced people. That kills the reputation of Unity users.
Same thing with shitty Mario clones using Game Maker.

tl;dr nothing

does this look obnoxious

I hate it when I have to squint

you on your phone?

Looks familiar.

I have mixed feelings. The shadows of the environment are just too detailed compared to the pixel person.

the guys mostly a placeholder rn
mostly looking for comments on the lighting
is it too much?

Oh, is that so?

I find the lighting and the shadows pretty good, but maybe the lit area is too big. I mean it's almost the same size as the room, but I guess your original intention was to lit the place around the character.

how about an image without ridiculous banding?

...

It doesn't have near the quality control and polish that it used to have. You can tell Epic is making them feel the heat

since noone else is posting progress

still need some cleaning up but alt costumes

that face is just a mess

How so? Just noticed I also fucked up the hands, Idk what the fuck i was doing there.

If you don't care for engine shitposting, join agdg discord
discord.gg/e2gHj

Why is it called agdg discord if the people there don't post in agdg?

is she looking in the opposite direction of where her body is facing?

why is this thread called agdg if 90% the people are shitposting instead of posting their games

Seems to be a standard anime battle pose

I thought that piece of hair to the left was her left eye

You didn't answer my question.

do you even have a game to show us?

You still haven't answered my question.

Thanks! I'll try and make it look less awkward I suppose.

>proprietary software that requires an account
yeah, no

there are people in there who post their games here and people who don't
people who go to all those discords and other chats that originate on Veeky Forums very often end up just stopping going to Veeky Forums, but sticking around to the chats, which tend to keep their name because no-one bothers to change it

got the gizmos to work correctly if the character is not at 0,0 also if they're scaleX is inverted

SDT version when?

I like it.

...

that's what I'm going for, but allowing the players to animate and share

my dick can hardly wait

UConstruct 2

My nig

shitty-nintendo-clone-dev here
working on an enemy_targetting system still
decided to break off each individual mechanic into seperate programs for testings sake.

fucking blender! reeeeeeee
did a load of texture painting last night and assumed blender would save my images....
of course it fucking doesn't, so i lost everything
fucking hell

Trap dev here, that makes three full days I was supposed to have finished the magic system of my game, and I just can't because of how I develloped.
Is it bad if I start my game again?
It's the second game I ever try to make so I'm not sure...

It literally doesn't matter how many times you do anything. We all die.

Just do what you want to.

>pixelart
>high resolution effects
disgusting

Wow, yes, it is indeed very juicy.

bullshit

Did you read the manual?

Is Godot a legitimate engine to make games with, or is it just a meme project for hobbyists?

Godot is excellent. Especially if you're making 2d stuff.

people who use it praise it as god's second coming on earth, but there is no actual game out of it

I've shipped games to the app store with it.

No I wont post them here.

nodev

You have to take praising like that with a grain of salt, because the open source community often likes to do that.

How do you guys feel about switching from the right asset to the left asset

Anything is probably better than the Madness Combat/Zero Punctuation look, but the asset on the left isn't great either. I don't like the white outline, and it needs finer details (which you're probably aware of and simply haven't gotten to yet, admittedly).

It's a start.

Nah I didn't make it, an artist who like my project did.

He's extremely good (you've almost sure either played or heard of a game he worked on) and this is the first thing he sent. But I feel it may be too toony,

Does anybody have a somewhat finished 2D platformer project made in unity that I could take credit for creating so that I wouldn't need to create it myself? I want to work on my own game, not some shitty platformer assignment.

these qt japanese high school girls have already finished a game, why haven't you aggydaggy?

>asians
>cute

zoz

>unity
🤢

>not japanese
>not cute
>not girl

>emoji's on Veeky Forums

yet he banned f.am and t.bh yet lets other meme shit get through

2 bombs weren't enough

...

do your own goddamn homework.

Noob here.

if i have two directional vector3's in unity how do I find angle between them.

I know this is the central angle of a circle, but for some reason my calculation is off

Its proportions are a bit exaggerated for my tastes, yes. Something more in line with the proportions of the placeholder character would be better, I'd think.