What does that have to do with Crytek supposedly hating PGI now?
Ryder Murphy
MAD IIC worth it?
Like, I mean, is there anything it's basic 3 variants can do?
Alexander Ortiz
I bought ecm PHX instead of ecm GRF
how bad did I fuck up?
Landon Martinez
nth for gold men incredibly salty about uncanon piggy robot machine, while simultaneously giving zero fucks about the increased grind and lack of progress for 2016.
Jose Phillips
Pretty badly, desu.
Well, I mean, I GUESS you go with 3x LL, 2x PPC or some shit like that and be a big fat light.
You suck compared to the griffin though.
Hunter Jackson
>piss off high level managers. >attack the mod that got them hired in the first place. >these people are your designated support. >i don't understand why this would cause some kind of problems with their business relationship mane.
David Price
the latest buffs salvaged it from a total unjustifiable shitmech to a standard shitmech that has no purpose but you're not hindering your team simply for playing it
So. Very. Glad. PGI has a second title in development. #Longevity
Brandon Sanders
>yfw when 2018 will have not one, not two, but three battletech games on PC 4 pigs out of 5
Jonathan Jackson
>gorilla arms. >majority of other guns mounted at cock level.
It reminds me of the burgerking's release state.
Landon Flores
so very glad to have a FPS MW title that epeen meta chasing wont ruin the immersion of. And that we will still have the PvP MWO for those who do prefer the minmax style of play.... but as separate, stand alone entities, the needs of one playerbase doesn't have to impact the desires of the other. Looks like win/win to me, barring some utter failure to launch.
Jaxon Martin
If you count MWLL and megamek, there already have been three.
Camden Rivera
The Roughneck -- having got over my initial disappointment, namely that a PGI original is the "something we've never done before" -- I think it's a damn cool design.
I love the "IndustrialMech with guns strapped on" concept. A humble working man's 'mech, a real underdog.
Plus, the hero camo is fantastic:
Robert Mitchell
Yeah...
Despite still feeling like an absolute arsehole for being so bloody salty, i can say that it's a cool design. Really like the down and dirty look of it. Blocky, chunky, industrial - exactly how an IS mech should look like. None of that curvy, streamlined crap! Heck... I might end up picking up the Standard pack.
Lincoln Evans
I don't like the arms, but otherwise it looks fine. Essentially a heavier hunchback.
Jordan Green
Shame every variant except the -3A and the hero sucks more STD riddled cock than Russ Bullocks mother at a "Refugees Welcome" event.
Not worth spending 35 dollars for ONE mech.
Carson Robinson
>"IndustrialMech with guns strapped on" Too bad that's not what it is. It's a battlemech that looks like an industrial mech because that makes sense.
Isaiah Johnson
It looks shit, to be completely honest, my familia. The obvious P2Shoulder, P2Slimtorso, and P2Giantshieldarms really don't do much for it.
The silhouette is almost a fucking copy-paste of what the blunderbolt looked like when it was also just concept art, just with an added shouldercannon.
Logan Morgan
Clan Wolf has been challenged by Kurita Warriors...
>yfw the game isn't even hosted on the aptly named mwomercs site because of 5 years of taint.
Levi Edwards
>P2Giantshieldarms
I think you're overestimating the protective area of those arms when they can't cover even 25% of the torso since it sticks out forward..
Nathan Cox
>You will never see kong or /gerg/ happy over anything Also in the new trailer does anyone feel like when the rayban is hit with all those weapons it doesnt fall dead flat Never played the TT of battletech, butim asuming that it wouldnt
Your new quarterly roadmap that's set to last 5 months.
More promises that they'll fix rubberbanding and physics, but mentions of inverse kinematics have been erased.
With them now officially working on robots 5.0, 80 dollar edition, the odds of shit getting done in MWO are even lower than usual.
Andrew Sanders
During the initial Clan Invasion, BattleMech facilities across the Inner Sphere ramped up to the massive levels of production required to try stopping the onslaught. For Achernar BattleMechs this included their standard line of Locusts, Enforcers, Dervishs and so on. However, one lead designer had a wild idea: start with the Loader King as a superb design known for taking a hell-of-beating and still delivering decade after decade. Then overhaul the appropriate parts with BattleMech-grade components. While many balked at the radical idea, the designer forced the program through. (According to rumor, the designer had serious dirt on the CEO).
Nah. It's an industrial mech basis.
Jace Flores
The shaq is a shit stock robutt with AC5, SRM2, LRM5, and a single meme laser. Any of the stock ravens will stand up to that no problem.
Jonathan Thompson
>mentions of inverse kinematics have been erased
As with Assault, the restoration of 'Mech IK was a feature we had originally intended to implement earlier in the year. The performance concerns that initially spurred its removal back in 2012 have been addressed, but some concerns about the aesthetics of IK behavior with certain 'Mechs on certain environmental objects delayed its release. As other features of greater direct importance came in IK had to be delayed in 2016, but is still planned for release in 2017.
Vass pls
Jonathan Hall
it's like you don't know vass is full of shit and memes and drugs and little else
Luke Torres
I legit put inverse in as my search term, thinking the Rustler would use proper english, which naturally came back with nothing. He does indeed talk about IK.
Dylan Miller
>making excuses for not actually reading the thing he's bitching about
Logan Robinson
If they could stand up to it didnt do so well The returd in it(or PGI coding skills) hugged most of the shit flung at it and didnt use its speed against it
Maybe Im too use to playing MWO Maybe I should uses stock robots from now on
William Hughes
>why don't you like, put all these terms in like you did back when you gave a fuck, and provided summaries for shit in a game you haven't played for at least half a year.
Chase Carter
so many excuses piling up, you should work for the pig
Michael Thomas
>so flustered by being repeatedly called out that he continues making excuses
Nathan Richardson
Most light mechs don't actually have MWO speed user.
The Raven is a classically slow light, while the Shadowhawk is actually a fairly nimble medium mech. They actually aren't very different speed wise.
Zachary Rivera
Has there ever been a time when Vass WASN'T full of shit?
Gavin Rodriguez
The rayban is also a more modern robot, and has more guns, more armor, and more ammo than the ancient shithawk.
If in a meme lore battle an OG shadowfag variant had to fight a production line rayban, the rayban would probably win.
Elijah Jones
To be fair, any of the stock ravens with a couple of lasers and a srm6 should be able to fuck up a shaq who doesn't have lrm ammo, doesn't know how to jump, doesn't want to enter melee, and constantly exposes his back.
Tyler Walker
by the time the raven exists, the shadow hawk is like 475 years old
>tfw all of that money will go into re-specializing your mechs, but now you'll only be able to master half of them with your welfare check
Jacob Wood
>thinking 2 billion+ cbills isn't going to carry me through everything
Tyler Walker
It might actually be even older than that. Fuck knows when the original primitive versions were actually made.
Wyatt Hughes
2550
Jace Green
What robots are more old man than the shadow hawk?
Grayson Williams
loads, mackie (2439) being the first
Noah King
As far as mwo mechs go, banshee, commando, locust are all older.
Jace White
Can someone explain the new skill tree?
Benjamin Wilson
Ever played League of Legends, or World of Warcraft?
you've got 5 different "skill trees" that branch down for each mech. You spend XP, GXP and C-bills to convert to "SP" (which possibly stands for skill point) and then use those to unlock points from this branching skill tree.
The higher you go, the more costly it becomes, but you get larger improvements.
So essentially, these new skill trees encompass both quirks AND modules. If you want Radar deprivation, you will have to forego good structure/ weapon bonuses or mobility in order to get it.
Ayden Bennett
For what it's worth, new skill tree means never having to grind complete and utter shitbots to unlock elite or unlock mastery for a new weight class so that's 30,000 to ~115,000 exp of grinding being saved in some situations. Not having to buy 3 chassis means poorfags won't spend as much time grinding to buy robots so they can spend more time grinding for skills.
Assuming a miracle doesn't happen and Piggy doesn't actually spend the next 30-60 days actually making the numbers reasonable, although remember unfortunately this is also replacing the module grind, which is massive already.
Jason King
It's a cross between hawkens system and your typical mmo.
It looks like it will take more xp to max up a variant, but on the upside you don't need 3 variants for anything anymore.
John Ortiz
>implying you wont still have to elite and master your shitmechs to """"master"""" the skilltree
Sebastian Hughes
Which high level managers has PGI actually pissed off? Actual names and citations please.
Very few people in any company would actually care two shits about one of their clients "attacking" some mod that got some new staff hired.
If you were a skyrim modder, got hired by Bethsoft partly due to your work and some guy was attacking your mod, do you think anyone in Bethsoft would give a shit? Let's say that guy works with one of Bethsoft's partners. What are you going to do, tell your manager that Bethsoft should break off their contract with the partner because of this guy? Now imagine you are a MW:LL dev, got hired by Crytek, and PGI already had a business relationship with Crytek where actual money is at stake.
How many people in Crytek would actually start hating PGI because you went around and told them about how evil PGI is? Your new co-workers would probably be like "uh, okay?" if you tried to tell them your story. Any high level executive at Crytek would NOT decide to break whatever contract they have with PGI because you told him your sob story. The only way Crytek would actually get influenced by what PGI did would be if PGI directly pissed off multiple high level executives, not some new hires that only got hired after the fact.
I have certaintly seen business owners behave like childish teenagers, but they are almost always in very small businesses, typically family owned where they can get away with everything. In any professional environment, money tends to talk louder.
We don't even know if the same MW:LL devs at Crytek are assigned to support PGI. Crytek is not going to publicize this for obvious reasons. Even if it's the same people, they are not going to do anything like tell PGI to fuck off when PGI calls up Crytek for help. They will be professional and do their job, or get fired.
Oliver Hall
Am I the only one who's more butthurt about HBS BT limited to one lance than any of PIG shenanigans?
I expected it to kick off with a lance and then expand to a full company as the game progresses.
Thomas Harris
Why in God's name would that be your expectation?
Owen Rivera
>come back from vacay Hey guys what's going on in he- >New mw game THERE IS NO ESCAPE
Henry White
I wouldn't be so quick assuming you won't need three variants in the future.
They still sell mastery bundles with new mechs.
Brayden Carter
Why in the G-d's name not?
Ian Smith
Managing a company of mechs, as well the opposition in a single player campaign in a turn based game would mean every mission would take forever and a half. Plus you would have zero attachment to either mechs or characters if you have dozen(s) of them.
The lance set up is much more reasonable and sensible.
The only thing I'm butthurt about is the lack of modding support despite the fact unity dev tools translate into mod tools in a straightforward way.
It's not an assumption. It's a fact.
Mason Smith
>I wouldn't be so quick assuming you won't need three variants in the future. I know Russ could make a position change but it's specifically what he fucking said. New skill tree is far enough off they wouldn't stop selling things for the current one.
As is the 3 mech system is terrible design that is rarely understood by new players.
Leo Jones
>Managing a company of mechs, as well the opposition in a single player campaign in a turn based game would mean every mission would take forever and a half. Plus you would have zero attachment to either mechs or characters if you have dozen(s) of them.
Somehow that was never a problem in oldschool Xcom, sounds like a lame excuse.
And you will have a max of twelve(12) of them only closer to a grand finale. That gives you enough of time to bond with pixels.
Eli Walker
Get on mumble slut
Josiah Myers
>I expected it to kick off with a lance and then expand to a full company as the game progresses.
That's precisely what happens. You start with a grand total of one shadowhawk (yours) and a damaged panther, and eventually will have up to a company of mechs and pilots.
You will only ever lead an individual lance of your own (plus whatever ai npcs will support you) in a single mission, but you can send lance a after one objective on one map, and lance b after a different one on a completely separate map.
Squad gameplay (4-6) is what most tactical games offer, such as older Silent Storm or modern Xcom and it seems like a smart move.
Jacob Gomez
Source.
Isaac Moore
Holy shit, the amount of apologism for this game is insane.
Nothing about it sounds "smart" or "sensible", more like limiting and creatively bankrupt.
Lazy faggots are unable to grow out of their SW kiddie pants, so they deliver a fucking reskin.
Charles Murphy
Squad gameplay is shit.
Nathan Diaz
Holy shit, that sounds great.
Oliver Hernandez
>accuses of apologism >retorts to allegedly unfounded assertion with another unfounded assertion >ad hominem ad hominem ad hominem ad hominem ad hominem
you sure told him :^)
Bentley Richardson
wtf I love battletech now
Luis Diaz
>and a damaged panther I don't remember seeing panthers in HBS BT
Jonathan Nelson
Someone one said that the Shadow Cawk's autocannon in storage mode isn't supposed to be fully erect. Is this true?
Jason Torres
>HBS meme game shitposting drama.
Kayden Morgan
>You start with a grand total of one shadowhawk (yours) and a damaged panther, and eventually will have up to a company of mechs and pilots.
This pleases me greatly.
Jonathan Thompson
>12 mans
Gavin Harris
Kongdrops™ happening
Jayden King
B I G M A N S
Alexander Parker
>buzzwords buzzword buzzword
you sure are mad, hbsdrone ;)
Kayden Young
the memes
Tyler Gomez
>no lct
Jose Anderson
So, I went and got the Protector from the cyber monday sale.
What's the best way to build this thing?
3x LPL 2x SRM6+A?
3x ERLL + Gauss?
2x PPC 2x UAC5 like a MAD-3R?
3x LPL + AC10?
Jonathan Green
I would like to thank you dumb fucking fagots for continuing to grab deal so that PGI can hold on to the licence for another 5 years and make another shit game only this time PVE in UE cobbled together from MWO
KYS Sincerely t.weedman
Gabriel Lopez
>So, I went and got the Protector
Jayden Diaz
lol mwo will outlive you faggot get rekt
Alexander Hall
No problem my man
I will enjoy MW5 and Battletech both of which made possible by my contributions :^)
Dominic Stewart
There's no reason to be upset It's only a game.
Jack Johnson
It was our pleasure, my familia.
Daniel Ramirez
thanks for the (you's)
Landon White
>MW5 will be SP solely
RREEEE IT LOOKS SO FUCKING GOOD ITS NOT FAIR
Alexander Cook
>LOOKS SO FUCKING GOOD nigga have you seen what real UE4 games look like?
Ian Martin
Just Pirate, if its shit then hey free shit robot sink on SP. If its good then ayyyy, its good, so its a win win either way.
Jonathan Gomez
The good news is this means that MWO will get the same graphical overhaul to match it by switching to Unreal 4 over Cryengine. The bad news is this means that MWO will get the same graphical overhaul to match it by switching to Unreal 4 over Cryengine.
Luke Scott
>The good news is this means that MWO will get the same graphical overhaul to match it by switching to Unreal 4 over Cryengine. no it wont
Carson Evans
I think you are confusing overhauled and abandoned
Angel Bennett
>graphical overhaul
Cant see that MW5 trailer uses same models textures and animations from MWO
You do realize they are just putting the assets from MWO into UE right The only improvement you are seeing is UE's objectively better rendering features compared to a 4 year old cryengine shader suite
Colton Brown
>just pirate
it's going to have DRM senpai
literally impossible to pirate games these days desu
Benjamin Collins
Whats the best clanner medium? Hunchback IIC looks pretty good on paper and its cheap af