/agdg/ - Amateur Game Dead General

Prevention edition.

> Dinosaur jam is over.
itch.io/jam/agdg-dinosaur-jam

> Join Demo Day 12
itch.io/jam/agdg-demo-day-12

> Play Demo Day 11 games
itch.io/jam/agdg-demo-day-11

> Play Halloween Jam 2016 games
itch.io/jam/agdg-halloween-jam-2016

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627 (embed)

> Previous Demo Days
pastebin.com/i0W2tVRS (embed)

> Previous Jams
pastebin.com/qRHNpCbZ (embed)

> Engines
Unity: unity3d.com
UE4: unrealengine.com
Godot: godotengine.org
Haxe: haxeflixel.com
LÖVE: love2d.org
GameMaker: yoyogames.com/gamemaker

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

drive.google.com/file/d/0B5M_1gBxnWnhTnItZnBjNGk0bFU/view
itch.io/jam/agdg-dinosaur-jam/rate/98215
jcs.itch.io/vampires-bit-demo
pastebin.com/Q6n2Du0P
strawpoll.me/11805041
docs.unrealengine.com/latest/INT/Gameplay/ClassCreation/BlueprintOnly/index.html
docs.unrealengine.com/latest/INT/Gameplay/ClassCreation/CodeOnly/index.html
docs.unrealengine.com/latest/INT/Gameplay/ClassCreation/CodeAndBlueprints/index.html
twitter.com/NSFWRedditImage

First for POST PROGRESS

reposting progress
drive.google.com/file/d/0B5M_1gBxnWnhTnItZnBjNGk0bFU/view

Just some more basic functionality and you faggots will be able to use this as base for your own RTS

made two types of cactus enemies

one just walks slowly back and fourth, but the other follows the players inputs (and has some AI) to keep it from falling at times

it tries to BOX the player in to stab them while following their movements basically

sorry to burst your bubble, but nobody here decided to make game just so they can use other peoples work instead, this is a game dev thread not a game mod thread

Should I still post it if it's just gui screens integrating the RPG half of the game into the action half of the game?

nope

sure

...

>tfw fell for the entity component system meme

Is your game not suited for it? It's nice being able to play as enemies to test them out.

Yet Another Child Diddler OP

Drawing decaptiated bodies. Whee.

>not knowing old /agdg/ waifus

He knows them the tranny is just being triggered by them.

Post DinoJam stats

so everyone here is enginedev who does not plan on finishing the game?

>nodev triggered by devs
typical.

>post something
>it instantly gets compared to some other dev's work and implied that I'm stealing their style
>I have literally no idea who they are

>this video is unavailable

>12 entries
>5 submissions
Dino Jam confirmed for most successful AGDG jam?

Anyway, if you still haven't, give my game a try.
itch.io/jam/agdg-dinosaur-jam/rate/98215

Who was/is the cutest AGDG waifu?

>successful
>most successful
Stop. Just stop. You're embarrassing everyone in this thread.
I sure as hell hope that itch.io will not notice how lazy you all are.

>getting this mad over obvious sarcasm

>such a buster that he jacks other niggas' style without meaning to

minor improvement
>equipment and status card buttons are now cleaner
>curses and injuries are black

anybody have the new recap format?
the old one doesnt work i think

What? Almost half of the entries delivered a game, how is that not successful?

>sarcasm
see

publicly visible video on Google Drive.
I can see it trough FF and Chrome on Linux and Windows, both in normal and private mode.
Unless you are using some serious tinfoil-hat browser extensions it should work fine.
I can upload it to Youtube trough some throwaway account if you want.

This year, I think, Bunny girl and Vampire girl was the most famous. The oldest (as in: being in development for the longest time) might be Charlotte.

>your game will never have a player-base this dedicated

Wasn't the question.

dedicated to youtube bucks maybe

Had some electrical problems at home during the weekend so I couldn't post before.

Progress time:
Uploaded a new build: jcs.itch.io/vampires-bit-demo
No new features on it besides having a 4x resolution option, some tweaks/optimization and F12 to take screenshots, since I have been focusing on getting rid of all the game breaking bugs before adding the new content.

If you still have that bug with the vampire not appearing at the start of the level, wait for the timer to be between 50 and 30 seconds and press T to get an error code I need to fix it, because I could never replicate that bug.

>northernlion
Honestly rather be who Dev than have my game be touched by this filth.

>waifu agdg games are always inevitably dying
The only successful waifu games are the ones with a big dev team behind like Dreaming Sarah or Memedora and they've all decided to permanently cut ties with this place.

>webm related haven't seen this dev since

momodora had no ties with agdg in the first place, he shilled here for 3 days and had a meltdown and left

It worked for my when I used a different browser. It looks great, keep it up user

I thought Dreaming Sara was made by a 1MA.

And yes, I'm also hoping to see more progress from that dev.

suddenly idea.

I remember somebody here basically ripped off Momodora sprites or Momodora basically ripped off the sprites of somebody here. Can anyone remember which, or is that lost to time at this point?

gwyn had a lot of (((striking similarities))) to momodora and was the fulcrum of the meltdown, yes

>waifu agdg games are always inevitably dying
>one of them posted 30 seconds before him

Make it release some steam outta nowhere.

but who is the most handsome agdg husbando?

Having trouble finding the beauty and variation in the female dimorphism for these Firryn.

it works on a bunch of things.

Noir without a doubt. Even Charlotte wants him.

>dev is pivoting into a game about plumbing

whats wrong with there fucking heads.

try making them not look like shit next time

they're ok if they're meant to be dwarfy looking

don't listen to the retards that is some the best drawing I've seen in this shithole

Hike over to /ic/ if you want worthwhile criticism on your drawing.

>Even Charlotte wants him
Lies

Accept it.

Seriously what is wrong with their heads m8.

Charlotte is pure. PURE.

Nah I've got enough recommendations for Loomis to last me a month or two yet.

Somewhat childish/baby faced. Without beard etc mistakeable for human children/teenagers due to their facial proportions and large eyes/ears

Thanks. I'm trying to polish this game up for Greenwich so I can make a few dollars.

The bump is a sensor, sort of like the tiny eyes on top of the heads of reptiles like the tuatara that senses light and heat. These, instead, sense magical energies well enough that they could be described as 'an eye'.

>All this denial

Greenwich is apparently how android likes to spell greenlight. There's a good joke in there somewhere.

----[ Recap ]----
Game: Skylarks
Dev: Mako
Tools: Rust, Blender, Logic, SDL2
Web: -
Progress:
+ Worked on ships
+ Saw some wild names on tombstones and stole a few for my characters

Here's what would happen to him if he were to try anything funny

>must of

No surprise a loser who makes games like this can't form a simple sentence.

Yeah but he's making a game. The same cannot be said for you

Wish I could daterape Charlotte ;_;

So do you:

a) Work on the feature until it's "done". It's functional, does what it's supposed to do, at a very basic level, so you can move on to other features, and put all the polish and tweaking at the end.

b) Work on the feature and spend more time on it until it stand and you probably won't have to touch it ever again.

It appears to me that (a) would be wiser, because of flexibility and how everything can change during development, no matter how slightly.

The only thing I get from (b) is just the gratification of getting something done in a definite way.

What does AGDG think?

A

You're the biggest loser here, geek. Probably a virgin too.

B will make you feel better. You won't feel like you have to come back to it later.

But I find it's also pretty unrealistic. Unless you know exactly what you're making you're bound to change things as you keep deving.

>b) Work on the feature and spend more time on it until it stand and you probably won't have to touch it ever again.
B will literally never happen

A unless it's the only mechanic in the game. When mechanics interact, often stuff comes up that wasn't anticipated. Best to not spend time doing work that'll only ultimately be undone while you work on the interplay between your mechanics.

A unless you already have all the features and game structure planned ahead

b) option is the nodev option. and an illusion

c) work on a feature until i get bored, promise ill finish it later, then never do, until i remove it one day because i cbf to fix it

yep, there's the /agdg/ I know

...

posted last thread, but no replies.

i need some help with gamemaker

i'm running a shader that is global to the application surface. since im redrawing the application surface, i need to manually resize it since if i change the resolution, it gets fucked up
the issue is that sometimes if i close the game, i get an error message after its closed that it cannot retrieve the window's dimensions (since it's closed). how do i work around this? its inconsistent and only happens about 1/4 times i close the game. i added the conditional thinking that it would alleviate the problem but it didnt help.

any advice?

pastebin.com/Q6n2Du0P

Saved

I know Youtubers have a bad rap here (for good reason), but at least when I watched some of his old original BoI videos, he seemed like a pretty chill dude.

Finished my PID controllers. This is being driven entirely by physics forces. Feels good man.

It should look more convincing once I rig up some thrusters.

>bored
>can't get myself to work on main game
>listening to some megaman III music
>before I knew it made another programmer art mechgrill
>mfw it's highly compatible since I have a charge system and all
Hum...

Neat.

Looking good, user. Are you doing between nodes flight path correction to avoid obstacles?

I'm bored aggy
strawpoll.me/11805041

I keep adding more pipes

Send help

----[ Recap ]----
Game: VikinGirl RPG (temp)
Dev: SquareDev
Tools: Unity, (Blender)
Web: squaredev.tumblr.com, squaredev.itch.io
Progress:
+ First recap for the game
+ Overworld/Battle scene switching works
+ first prototype for battle system works
+ Laid the base for leveling up
+ came up with card system to use in combat
- still haven't decided on a them, might go with viking/valkyrie-inspired magical girl
- this means no models for anything
- haven't started working on inventory, equipment, dialog system, quests, enemy AI, saving/loading, etc yet
+ have come up with a different targeting/movement system in battle
- haven't coded t yet

A 100%
Learn from shitty nintendo clone dev

----[ Recap ]----
Game: Ancient Saga
Dev: Plessy
Tools: Monogame
Web: teamessell.tumblr.com
Progress:
+Completed data entry for the passive and valeo systems.
+Completed the passive and valeo GUI screens.
+Optimized GUI drawing so it won't chug in certain menus on weak machines.
+Did a bunch of art ranging from icons to character graphics.
-Most of my progress was boring so I didn't post it in AGDG. Sorry, whobros.

Oops, didn't mean to quote .

anyone got the old recap image (i've forgotten what I put down in terms of name and stuff)

Why do people waste their time writing code for simple shit in UE4?

docs.unrealengine.com/latest/INT/Gameplay/ClassCreation/BlueprintOnly/index.html
docs.unrealengine.com/latest/INT/Gameplay/ClassCreation/CodeOnly/index.html
docs.unrealengine.com/latest/INT/Gameplay/ClassCreation/CodeAndBlueprints/index.html

So many needless lines of code have been broken for me when updating to new versions that I don't get why people still shit on Blueprints.

>shitty nintendo clone dev

...

----[ Recap ]----
Game: Clarent
Dev: Arikado, PHI
Tools: GM:S
Web: arikado.itch.io/clarent-demo
Progress:
+ all menu codes has been redone now (including store)
+ added 1h weapons
+ option to turn off screen shake
+ added area names
+ made map screen smaller so you can see entire map
+ added animations for portraits
+ fixed some minor issues
- 1h animations are kinda crappy

say what you want but that cunt is organised af

>shitty nintendo clone dev
literally who

I stole a UI idea from you like 3 recap mondays ago. Sorry, Arikado.