Asking again. I'm making what will eventually be a magica girl RPG. My problem is, I have no idea what the gameplay should be in the parts where you're not transformed and you're a normal little girl.
Parker Torres
stealth gameplay for that?
Austin Russell
...
Tyler Richardson
Telling us what the magical girl part entails would help.
Asher Reed
now you can move through units if you are heavier than them
Thomas Ortiz
Right, sorry. It would be a traditional action RPG, fight monsters, explore dungeons, etc. My idea was that portals appear in the real world and when you enter them you get transported to an alternate dimension where you fight as a magical girl. But then there should be parts where you're a normal little girl living her daily life between an enemy attack and the other.
Josiah Nguyen
maybe make it like animal's forest?
Levi Thomas
make it into a walking simulator where the girl has to investigate who is helping to open the portals from the real world
Nathaniel Morales
Could have "battles" that are actually conversations Daily tasks like going shopping or school could be "dungeons" I haven't played SMT but it seems to do something right when it mixes magic and school, so that would be worth checking out
Nathan Gomez
how do you handle your game flow?
game states (comparing bools, enums)? >simple, easy, but very messy and lots of if statements
seperate methods/functions like updatePlay() and updateMenu()? >less messy but requires writing more code that is possibly redundant
separate programs, objects, classes, renderers for "menu", "play", etc.? >clean, modular, but possibly high overhead and complex
some other way?
Hunter Hall
Yeah I guess something like this could work. Thanks.
Daniel Nelson
>> Engines >Unity: unity3d.com >UE4: unrealengine.com >Godot: godotengine.org >Haxe: haxeflixel.com >LÖVE: love2d.org >GameMaker: yoyogames.com/gamemaker >GameGuru: game-guru.com >Xenko: xenko.com This seems like something we could get rid of
Grayson Gutierrez
how about minigames? You could have a runner styled level with the girl trying to get to school in time, puzzles and sport-like games for school stuff itself. Maybe a game inside a game, like Baka Fighters or something like that.
Jace Perry
>(OP) >>> Engines >>Unity: unity3d.com >>UE4: unrealengine.com >>Godot: godotengine.org >>Haxe: haxeflixel.com >>LÖVE: love2d.org >>GameMaker: yoyogames.com/gamemaker >>GameGuru: game-guru.com >>Xenko: xenko.com >This seems like something we could get rid of This seems like something we could get rid of
Josiah Hill
Also a good idea.
I'm still at the initial stages, but I will keep these ideas in mind for when I get to that part.
Jaxon Wood
what the fuck is xenko
Justin Williams
a SDK that wants to be be a UE4 competitor
Camden Moore
>yet another game engine released in the wake of Unity and UE The only reasons I can imagine for this are someone's made this engine for a portfolio piece, or this is a company's proprietary toolset Either way if they think people will give a shit they're mistaken
Adam Watson
>C#
Aaron Flores
ebic, simply ebic
Alexander Hill
>Xenko: xenko.com >Xenko is an open-source C# game engine designed for the future of gaming. It comes with a full toolchain and is especially well suited to create realistic games but allows you much more! who was the fucking genious who thought 'hey! we need another C# engine like all the others!'
Juan Kelly
I don't know, it looks pretty good to me. But I'm too used to Unity and my PC is too shit to handle UE4 well so this wouldn't run anyway. Might give it a try in a year or two when I upgrade my rig. I also need to know how the scripting language is. Yeah it's C# but Unity C# is not the same as standalone C#.
Lucas Gutierrez
I heard they are going to finally upgrade it from the decades old version they are using but they also say a lot of shit that never happens.
I don't use Java myself, it's so that more people can understand it. Because Java is piss easy and a standard.
William Johnson
I present, "trying"
Jace Carter
new enemies that attack you and your boys
Colton Hall
How do you animate attack animations when you can equip multiple weapons with different 3d models.
Ian Price
Different animations per class of weapon.
Bentley Garcia
How do you handle "pressed" checks for controllers in GM:S?
As in I want to check get same results as >keyboard_check() >keyboard_check_pressed()
but with analogue sticks.
Ian Miller
Use gamepad_axis_value then check if it's not 0 for a "keyboard_check" equivalent. You'll probably have to store the value yourself then check if it's changed if you want a "_pressed" equivalent
Nathaniel Thomas
...
Josiah Wood
For a top-down game. How should the WASD buttons behave?
I sort of like the first option, but the first one seems to me like it's the most common.
Brayden Mitchell
what's up with the gamedev thread in /v/?
it's basically a general, why the hell they keep making it instead of coming here?
John Thomas
Have you seen this thread?
Christopher Lopez
s w d a
Samuel Adams
Did graphics for the dash card - it creates a little puff of smoke, character fades in/out black and crows form at the new position. Oh and animations too.
Also you can't hear it in the webm but I got a crow sample and created the sound of lots of crows from it, and also a badly sampled midi version of a linken park song plays every time you cast it.
Sebastian Reed
For my graphics class, we made our own graphics libraries. The final is do use it to make something. What's a game I could make by Thursday? I've done a bunch of 2D games but this is a class on 3D. I don't really want to do anything with physics or complex animation... my friend is doing a shmup.
Nicholas Flores
Those pictures are very brief, but I prefer top down games where W is always up, no matter where the mouse is, and the same goes for every key. So I can move to one direction and shoot to another.
Adrian Rivera
what does that even mean
Lucas Butler
yeah, that's how I will end up doing it most likely.
In the future maybe add an option for the other system. But that's in the backlog
Joseph Wright
I took the bait Fuck off
Jordan Lee
I'm making a procedurally generated map in unity, then I copy all those gameobjects, while the game is running. Stop the game, then paste those gameobjects again into the scene. Then I want to remove the map generation script and use that.
I guess I can't, cause unity freezes. Too many GOs to copy and paste I guess.
So I will have to make it with an editor function, I hate that.
Julian Ward
How is jam
Ryder Howard
meow I could do something like Bloxorz? Or a Sokoban game?
Christian Robinson
quill18creates has videos on making randomly generated maps like in dwarf fortress or civilization as well as procedurally generated roguelike maps. I believe he displays the map on a mesh instead of making a bunch of tile objects. You'd have to watch the videos.
Jason Sullivan
Clone inteligent qube its the best game ever
Jordan Perry
Ok I will do it
Jaxson Wood
C++ anons, how can I make it so that command promt doesn't write my outputted doubles with exponents and instead writes out all digits.
Brody Jones
You can set the precision of the cout stream object. cout.precision(69)
Samuel Ward
He's a bit naive but I like his enthusiasm. Reminds me of the some of my peers back in college -- excited about CS but not incredibly knowledgable. Still would give the videos a positive rating.
Owen Perez
thanks
Isaac Powell
Pretty good. Remembers me even more of Cave Story, if it were a 3D game.
Landon Phillips
I have zero experience and wanna make a mech game with Dark Souls/Zelda combat. How fucked am I?
Bentley Russell
I'll just repeat what I said in the last thread since nobody is there anymore.
The game has a comfy darkcave/undergrounddugeon feeling with the blue and dark colors. I think it would be better if you keeped it monochromatic (maybe also add cave things like crystals and blue-flamed torches).
Also, nice progress.
Elijah Morris
Yeah agreed on the color theme. I was thinking something like Downwell but with more dimension in the color (other than hue).
Daniel White
NEW GAME
Took all day to do what would no doubt be a 3 second project in Unity! Nice!
Dylan Reyes
your 新 is upside down mate
Noah Hill
:D What did you do it in?
Landon Baker
LibGDX
Also those are models rather than just quads, so I can have more interesting walls up in a jiffy... once I figure out modeling.
Cameron Sullivan
That wraps OpenGL right? What are the benefits over just using OpenGL?
Evan Davis
LibGDX can load/render models, has input/sound/music/2d/etc support as well.
Anthony Stewart
It will take a year or more to get good at programming in your engine of choice, if you're dedicated. But it's not too hard once you know what you're doing, it will still take a while to create the whole game though.
The most important thing is to not give up. You will only be fucked if you give up.
Xavier Fisher
which agdg games are you waiting for, other than yours and mine?
William Perry
Stop shitposting.
Parker Jackson
The nippo(n) standard: fight mutated giants transformed, play dress up and building relationships when not.
Austin Brown
Mindless Persona 4 style?
Nicholas Anderson
Never played any Persona because I don't have any Sony console, I know about the social links but how do they work gameplay-wise?
Justin Watson
Walking around, talking to people and minigames.
This kind of shit can be surprisingly engaging if you're able to make interesting characters.
Anthony Young
Different patterns dictate who you can talk to for building social links. "Oh she's available whenever it's raining." "Oh he always wants to hang out on Tuesday." And then you find yourself planning ahead. Not really much of a game and many players just check a guide. You could generate it, but I'd recommend going for a better design. If the magical girl portion is centered around combat, the normal girl segment could be stealth? Or gambling? Resource management?
Tyler Lee
This. Focus everything in the art, nobody is going to care about the gameplay if the girls are cute.
Jaxson Myers
Composerfag here, I've been looking to make some music for a game of some kind just so I can get the experience of it, how do I go about finding projects that need music done for them?
Michael Wood
Post soundcloud
Nathan Reyes
don't have one, is it normal for people who are looking for musicians to want them to have a soundcloud?
Brandon Hernandez
Its pretty easy. Post what you just posted and keep this thread open and check for replies and then respond to them. Currently its a low hour in this thread. It should start picking up in 2-3 hours. Eventually interested parties will respond to you.
Owen Watson
Yeah
Carson Gray
How do I into better in this??
Anthony Allen
>is it normal for artists to have a portfolio
Angel Evans
you must have something to show off if you don't have a soundcloud - offer other alternatives where people can see your works
Justin Garcia
Okay, thanks guys. I'm probably gonna post in here some other time after I start uploading a bunch of shit I've made to a soundcloud.
Jason Collins
>I know about the social links but how do they work gameplay-wise?
Well once you max a social link and become best friends with someone you unlock Satan or Beelzebub and can summon him in combat by shooting yourself in the head.
There's really not much "gameplay" for the social link part. You hang with someone, a story event occurs (generally showing some problem that person is facing, like love trouble or insecurities showing up) , as you keep doing those events you get closer to the crux of the problem and maybe solving it. (Some don't really have solution, like some kid with an incurable disease who dies immediately after you finish his social link, you basically just hang with him for his last moments listening to his gay poems)
And I guess at some points you get no brainer options like saying >"It's gonna be alright" >"Your parents divorced because of you".
Still, don't underestimate people's loneliness and thirst for Slice of Life content. Those social aspects were enough to shoot the later Persona series into a popularity that the rest of the SMT saga only dreams of. Also add lots of different clothing options. Humans fucking love dressing up their avatars even in games not dedicated to that(or maybe exactly because of that), just look at Fashion Souls or Fashion Dogma threads.
Levi Butler
timing is good, it probably just needs more frames in the run and better contrast on the guy
Jordan Murphy
If they like your stuff they'll contact you.
I keep a list of potential composers who have posted here over they ears.
Lincoln Gutierrez
>Still, don't underestimate people's loneliness and thirst for Slice of Life content. I have no social life so I'm thankful for slice of life games to exist. Doesn't care if they are virtual I still get to experience all kind of emotions.
Wyatt Fisher
Try to have a little bit of every theme that you're up for making.
You get people who's soundcloud is full of chiptune but offer to make orchestral music with no examples even remotely similar.
Luke Wright
Anyone looking for an artist?
Jaxson Hernandez
Art is a broad subject
Isaac Cook
Stop giving people false hope.
Jonathan Anderson
Anyone looking for an autist?
Easton Barnes
>Anyone looking for an artist? Everyone at all the time is looking for artist to make their jam game art for free.
Jonathan Baker
My house has several mirrors, thanks
Andrew Miller
?
I am fine working for free, depending on the project
Sebastian Butler
hee hee
Nathan Fisher
>someone posts progress in the discord >"lmao" >"should have used gamemaker" >"should have used godot" >"is it early access?" This place is supposed to be ""better"" than agdg? And this square enyx guy looks like an absolute asshole.
Christian Stewart
>crossing the anonymous-named line This is always a mistake