>Added support to rate the match in the Tally Screen
>Added support to report or give props to other players in the Tally Screen
this needs a "rate your doctor/professor online" kind of meme pic now
>Activating the last required generator for a game will automatically activate all remaining generators
rip pip for all survivors hangin on the hook that get saved in the end
>Adjusted "Plunderer’s Instinct" (reduced aura reading distances for Levels 2 & 3, added a modifier to increase the rarity of items found for all levels)
fucking plunderer buff. that's actually nice, if it's not slippery meat tier of increase
>Adjusted Asylum building modeling & level-design to add more randomness and reduce possibilities for infinites
so probably boards up one of the two windows, horay... it's effin nothing
>Adjusted the "Balanced Landing" Perk (sprint duration increased from 2 seconds to 3 seconds, cooldown decreased to 40 seconds from 60 seconds)
we're finally reaching double sprint burst tier I see
>Adjusted the "Decisive Strike" Perk (new values are 3/3.5/4 reduced from 3/4/5)
WAOW it's fucking nothing
>Adjusted the "Hope" Perk (new values are 5/6/7 increased from 2/3/4, included a condition for this perk to be active only for 120 seconds after the exit gates are powered)
now this one's just silly, it could've been +1% movespeed boost for each generator done, it would even go with the theme "hope" as you have more hope the closer you are to escaping, 7% feels like a fuckton, add that to sprint burst and balanced landing... good thing it only works when exit gates are open, unlikely to get used anyways
>sprint burst
no idea what's that about but I suppose longer cd, needs to be tested
>Adjusted the "Urban Evasion" Perk (new values are 40/45/50 increased from 10/12/15)
what the fuck son, wha-wha-wha-what
>Reduced the time it takes for Killers to vault windows
they actually did it, so I guess that earlier vault "fluid" adjustment was a hidden buff