tell me agdg, your game has proper versioning control, right?
Kevin Sanchez
>copying literally who engines from shit op
Carter Richardson
I have a 200GB folder on an external drive where I occasionally copy my entire project to
Parker Evans
>GameGuru >Create, play and share fun games on your PC with absolutely no technical knowledge needed! Why is this shit there and MonoGame still isn't?
Asher Johnson
you dont seriously use such archaic methods, right?
Michael Jones
am i doing it right?
Juan Morris
Charlotte was hot
Jace Wright
how is that game doing?
Charles Phillips
Looks like my folder. We're retards of a feather, user.
Lincoln Lopez
>was She still is the oppaiest hottest waifu of agdg.
Elijah Brooks
No, my engine just works no need to update.
Jaxon Rivera
>xenko engine >c# 6.0 scripting >graphics on par with ue4
hmm, looks like unity has a direct competitor now.
Daniel Nguyen
>sliders almost work
Jose Morales
>took the time to write a bat file to automatically zip my whole project and copy it to a thumb drive
ez pz fuck the jewhub conspiracy that is version control
Hudson Collins
LEMME SEE THOSE GAMES! LEMME GET THAT PROGRESS!
Jeremiah Lopez
you know you dont need github to use git versioning, right..? its a command line tool
Jace Barnes
...
Jonathan Martinez
Rewrote code, wanted to save in case something broke
Gabriel Butler
Shit that looks nice, what's it for?
Andrew Young
Alright, I give up, since you keep making threads too fast, here's the updated thread, please use this next time. pastebin.com/XsRBQi8r
I prefer to have only 3 "current news" things at the top of the thread, so it doesn't get too messy. Previous Jams was updated with Halloween Jam.
Alexander Miller
>public void
Christopher Wood
Sure. Just working on expressions at the moment.
Hunter Myers
Sounds like it blows it out of the water, what's the catch?
Jackson Cruz
what's the alternative?
Austin Scott
quick dumb question: I've never used a Dictionary before, is there any way to initialize the dictionary without using .add? The key and corresponding strings will always be the same after launch, and there are only 3 entries. I don't know if it matters, but I don't want to learn it the wrong way.
Asher Thompson
need to know what language you dumb nignog
Mason Rogers
I remember you, good job. You can still improve it further by using (making) a clamping function instead of doing those checks directly in the scroll methods.
Luis Perry
He's just shitposting with the same stupid reaction image every fucking time. Ignore it.
Evan Murphy
capitalized Dictionary is probably c#
Ethan Ramirez
>xenko engine >no relational anchoring of UI elements in editor FFFFFFFFFFUUUUUUUU
Isaiah Lee
c# didn't think that would matter, my b
I currently just have 3 .adds in the start of the function where they're used at the end so I don't have to write clunky if statements.
>Learn how to do low poly partway through 2d pixel game's completion >make some basic scenes with lowpoly, short establishing cutscenes essentially >Render these scenes and compress them down to pixel game's resolution >Take the frames and make one big animation >Use at cutscenes
Nolan James
No muscles attached to it. Can't blink/move any more than nails can. Was originally more of a wartish appearance but everyone kept going 'what is that enormous pimple' and I got tired of explaining it. So now it's an eye that doesn't move.
Aiden Cox
>graphics on par with ue4
are we looking at the same engine? It looks like 2010 shit.
Ian Roberts
>webmshare.com/play/omWoo It's looking pretty good user. Must say, I laughed out loud during the sudden zoom in for the pause menu
Andrew Cruz
>All this good progress while I have no progress and can't mentally progress anymore on my game
Fuck. I need to work on something simple.
Dominic Howard
I see. To be completely honest, neither looks completely great with the rest of the character (which is pretty dang good)
Luis Harris
I mean, you're going to end up explaining it in-game or through supplementary materials either way, whether it's a wart or a third eye.
Jeremiah Rogers
Looking gud. Any idea on a full release date?
On a side note, how unusual is it to maybe keep a second tumblr just for personal stuff. I don't think I would feel right mixing it with my project related things.
Daniel Long
Thanks
And yeah, rock friend
Henry Phillips
I am, yeah (and I do; same explanation as it was in the original game). But I'd rather it be explained in game than people yammering about it constantly on my greenlight page.
I've yet to find a suitable alternative, sadly.
Christian Bailey
Thanks. I don't know why, but I really enjoy that zoom effect. Do you think that it's actually a bad thing?
Thanks for calling this a good progress, but why can't you progress user?
Liam Young
I would like it if you zoomed in and then replaced the pixel sprite with high-res hand-drawn character art. This is the most inane idea but I wanna see it in action.
Daniel Jackson
Probably a few months of work to go, so no release date planned yet. Artist sorts mix their personal junk with their work on blogs all the time.
Juan Campbell
It's certainly jarring and seemingly pointless? There are perhaps other reasons to use it, it's a useful thing to know how to do. It just didn't seem to fit
>yet to find a suitable alternative Perhaps a bony growth, like a really dull horn? It could be lore that the species decorates it, even to look like an eye perhaps
>rock friend Nice, I've been admiring it. It seems to even do some stuff BotW is trying to do
Kayden Jenkins
fresh progress, piping hot added a new summon type (even though they're just reskins at the moment), and added the ability to switch between them
Ayden Lopez
I suppose it's not unwarranted since they're somewhat genetic neighbors to the Grynan, whose hair becomes horn over time if left undisturbed. I'll give it a shot.
Thomas Murphy
zoom effect is fine as is. it adds character, and too many games lack that
Benjamin Wood
the long road towards regret starts here
Adrian Long
Welcome to game dev
Benjamin Gomez
At the end of the splash animation just below the tombstones, change the last frame so the horizontal line is broken up or something, or just remove it all together.
To me, it currently looks like a bug / error
Xavier Hill
Well, according to facts, that pause takes last sprite of player animation would mean that I would have to draw each sprite of every character animation in game in "hd" version. Well, my drawing skills are shit, so that's really insane. But who knows? Maybe some day, if I finish everything else and will be bored to death?
Thanks for your opinion. I know it looks weird, but I still like it, that's the problem. Probably if more people won't like it, I will change it, because I don't care that much anyway
That means I'm not the only one. Feels good, thanks user.
Jace Rivera
Fuck you, SFML.
Josiah Stewart
new card look, still fresh
Joseph Rodriguez
>Haven't multiplied any of my velocity or impulse values by deltaTime.
I know it have to get around to doing it at some point, but I'm scared of the task.
Jackson Lopez
GMS's animation_end event triggers after the animation loops for some inexplicably retarded reason. I had worked around it but I just changed the effect code and apparently broke it again
Owen Young
You can't overload by return type. Give the functions different names.
Dominic Hernandez
Rip that bandaid off son, the longer you leave it the harder it gets
Joshua King
I cannot WAIT to play this full release. Any idea as to when/what platform?
I'm convinced this could be huge user
Joseph Hughes
>why can't you progress user? That's funny because you just made me think hard about it for a moment.
Always happens when coding is almost done. The placeholder scene looks like meh and just doesn't give me any incentive to continue working on the game. Maybe because it's a comfy game and thus relies a bit in the long run on visuals? I should probably just drop my idea and work on something else.
Though it's probably going to end the same once I reach the "make art and make content" part of the development again
Connor Diaz
just replace speed with (Time.deltaTime * speed)
then bump up speed by a couple order of magnitudes, since deltaTime is tiny
Parker Harris
Summer of 2017 probably, with one more demo for DD12. There are almost 90 cards in-game now and I'm aiming for 180 at the very least
Michael Morris
>just replace speed with (Time.deltaTime * speed) You have to take all integration into account. That means acceleration and possibly more.
>then bump up speed by a couple order of magnitudes, since deltaTime is tiny You know that you can do this conversion precisely?
Tyler Lewis
Alright, how's this?
Justin Collins
If I'm not wrong, GM:S treats "animation_end' as being at the last image of sprite. Maybe that will help you?
I hope you will succeed user. I'm amazed from the first time I saw your game. Also, just recently I have found that you are from Poland too. Feels good to see someone from there doing such a good job
And why don't you just start doing art and other content? Personally, I can't wait till I will be after coding all those basics and creating needed sprites, so I will be able to focus on creating little parts of content, instead of big spaghetti.
Cameron Stewart
Original speed / time.deltatime
and yes, its a bitch so its best to get it done as early as possible
Luke Wood
Hey, I recognize that candle...
Mason Jackson
You could probably even add new card expansions/packs/series later on (either via update or DLC) since you already said you can tie packs with locations and shit. Sounds like it could be amazing. New decks+new areas/stories/mysteries/old gods to go with them. That would be DLC worth buying.
Parker Rivera
>why don't you just start doing art I hate doing art. And when I say hate I really mean it.
Jace Gutierrez
Whats the diference between apply force and impulse?
Andrew Rivera
If you're talking GM then the documentation will explain the difference. If you're talking something else, the documentation will probably explain the difference.
Jacob Martinez
Applying force takes delta time into account, applying an impulse does not.
Anthony Rogers
>summer
Aren't you missing out on a Halloween release then?
Anthony Wilson
If I recall, didn't you start this as a way to learn mobile?
If so goddamn you've succeeded. I legitimately think this could have a thriving general for your game by next year, especially if you continue to update.
Nathaniel Ross
It's the tiniest bit vaginal, can I get a differnet angle?
Definitely get rid of the tiny free floating bit on top
Josiah Allen
What about finding someone to coop?
Jose Lewis
So if I apply force 5 it will end up adding to my velocity 5*delta and impulse will end up adding 5
Im talking general to implement it on my shitty physics calculations
Elijah Robinson
Wrote this raytraced shadow shader today to keep some processing load off the CPU and make the world look a little better. It casts rays to the light from every cell of the heightmap and figures out if something's blocking it by checking every cell's height between them. Bruteforce as hell, but who gives a fuck, it's on GPU.
It took me longer to figure out how make this thing blend correctly with Unity's surface shaders and lights than actually writing the shader code. There are so many undocumented and plain broken changes even between minor Unity versions and it's becoming pretty damn annoying. I think it was worth it though, shadows add quite a bit of definition and the game's actually starting to look pretty comfy.
Jayden James
thanks, I will try not to disappoint you sure, that's a possibility. I don't know how steam or GM:S handle this stuff though and I've got more important things to work on. I've got a few features I'm not using (day/night and moon cycle among others) that could be used as a base for expansions. well fuck, that's a good idea too and I will have time for extra polish. Still, at least 6 months for a release
Benjamin Lewis
Figured it out. tons of the polygons were inverted, it seems some of the hair polys are still broken but ill fix that later.
Daniel Phillips
5*delta/mass and 5/mass respectively, but yes.
The impulse is supposed be instantaneous while the force is continuous and acts like it's happening over the entire frame in which you call the apply function.
Joseph Wright
Look good dude
Wyatt Morgan
It turns my autismo needs on. I mean sandbox-play-need. It looks really nice.