Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.
>LE POCKET RIKI REDDIT MEME GOT IN XD
Sebastian Lopez
What did he mean by this?
Blake Miller
OKAY /D2G/ RATE IT FROM 1-10
MONKEY KING (NEW HERO): HUD (COURIER ETC ETC): PREGAME (PICK PLAN, STRATEGY PHASE, ETC ETC): BACKPACK: NEW MAP (ROSHAN, RUNES, NEUTRALS, ETC ETC) TALENT SYSTEM: SKILL BALANCING (NERF/BUFF TO ITEMS/HEROES): NEW SKINS (SLARDAR, 'NIGMA, AND VIPER):
Dominic Walker
>SHRINE IN JUNGLE AND BOUNTY RUNE IN JUNGLE.
>VALVE FORCING JUNGLER EVERY GAME META.
Benjamin Garcia
New player here, my friends from /hotsg/ said this game is like HotS but more noob friendly lol, how do I play it? :DD
Landon Powell
Crimson Guard:
Passive block chance reduced from 100% to 50% Passive block amount increased from 32/16 (melee/ranged) to 70/35 Guard Damage Block increased from 55 to 60 Guard now affects buildings
Zachary Walker
POST YFW >+6 ARMOR
Oliver Baker
rip dota
Justin Ramirez
>THIS WHOLE PATCH >THIS WHOLE BULLDOG STREAM
MY SIDES ARE LEAVING THIS GALAXY
Christian Rivera
is dota officially a "hero brawler" now
Jaxson Lee
>Roshan fights would be much harder WEW LAD
Ryder Smith
Jungle's nerfed now thought with the jungle respawning every two minutes instead of every one minute
Jackson Hernandez
TECHIES:HERO REWORKED Land Mines renamed to Proximity Mines Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE. Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode). Proximity Mines require 1.75 seconds to be active and invisible. Proximity Mines can no longer be auto-attacked (via attack-move). Proximity Mines damage type is now Magical. Proximity Mines cooldown increased from 9/8/7/5 to 12 Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750 Proximity Mines mana cost is 110/130/150/170. Proximity Mines do full damage in the AoE (rather than half at a certain radius). Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE). Proximity Mines have 1 HP. Proximity Mines deal 25% damage to buildings. Proximity Mines bounty changed from 10/14 gold/XP to 30/0 Proximity Mines now do damage based on the current level of the ability, rather than its level when placed. Proximity Mines must be directly targeted to be attacked. Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).
Replaced Suicide Squad Attack with Blast Off Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds. Blast Off deals 50% of your Max HP to yourself upon landing at the destination. Blast Off has a 35 second cooldown. Blast Off has a 1 second cast time.
Stasis Trap now roots enemies instead of stunning. Stasis Trap no longer has a 1.5 detonation delay. Stasis Trap activation time increased from 1.5 to 2 Stasis Trap Trigger radius reduced from 450 to 400 Stasis Trap effect radius increased from 450 to 600 -->
Christian Wood
Who cares, it's 4200 gold a riki can't afford, support or carry
Julian Hughes
WHEN IS UPDATE
Easton Kelly
Are there any heroes without a scepter upgrade?
Austin Taylor
>New HUD
Can I finally try this game? Jesus fuck finally
Oliver Adams
>Killing Techies and PL even harder For what purpose?
Adam Butler
Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
WHAT THE FUCK IS THIS
Jace Rodriguez
Wall of Replica no longer deals damage when heroes walk through it. Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall. Level 10: 12% Evasion OR +100 Cast Range Level 15: +90 Damage OR +14 Health Regen Level 20: +12 Strength OR +25 Intelligence Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage
MY MOTHERFUCKING HERO JUST GOT BUFFED EVEN MORE
WHAT THE FUCK IS THIS
Gavin Sullivan
Are we fine with the fact that jungler is now an every game role?
Angel Brooks
Stasis Trap root duration is 2/3/4/5. Stasis Trap no longer expire. Stasis Trap no longer gives vision, but reveals the area upon detonation.
Remote Mines now have a 0.25 second Detonation delay. Remote Mines cast time reduced from 1.5 to 1.0 Level 10: +20 Movement Speed OR +2 Mana Regen Level 15: +25% XP Gain OR +200 Cast Range Level 20: +120 Gold/Min OR -60s Respawn Time Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction
what did he mean by this?
Easton King
>Each team also has 5 Shrines inside the base.
How is anyone supposed to take high ground?
Connor Gomez
tell me this is just some custom game bulldogs playing.
Robert Ortiz
Runes
Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes. Bounty Runes are no longer located in the River. Powerup Rune spawns now occur at only one river location at a time. Each of the four jungles now spawns a Bounty Rune every 2 minutes. Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x Bottle now only replenishes 2 charges when filled with a Bounty Rune.
Shrine
Added new building type — Shrine (has 1500 HP, 20 Armor) There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team. Each team also has 5 Shrines inside the base. Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00. Shrines do not grant vision. Shrines provide a 150 gold bounty for each player on the team when killed.
Jungle
Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp. The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.
Mason Wood
The most broken shit in this patch is the shrines, by far.
James Bailey
...
Christopher Phillips
SKADI IS NO LONGER A UAM OUTDATED WC3 MEME MECHANICS ARE DYING AND THERE'S NOTHING YOU CAN DO ABOUT IT
Aaron Baker
but why
Jacob Cooper
WHY DID THEY GUT DIFFUSAL BLADE?!
RRRRRRRRRRRRRRRREEEEEEEEEEEEEEE
Grayson Hernandez
WHERE THE FUCK AM I IN THIS PATCH? YOU PROMISED GULAG.
YOU.
PROMISED.
Nathan Brown
Why did they fuck up their game like this? I'm so confused.
Ethan Parker
Good, only legacy key hipsters care about shit like UAMs
Parker Bailey
WHAT TEH FUCK IS MONKEYS ATTACK RANGE. HES LITERALLY TA WITH LEVEL 2 PSI BLADES
James Hughes
>ICEFROG COPYING HOTS AND LOL WITHOUT SHAME
D E A D G A M E
Hunter James
All this talent, shrine, bounty runes shit is going to take months and months to balance out holy fuck literally a new era of dota.
Jacob Parker
New Ancients
Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman)
Prowler Acolyte:
Provides a stacking Aura - Provides 10% Lifesteal and 10 HP regeneration Has 0% Magic Resistance, 10 Armor
Prowler Shaman:
Passive Auto-Cast - Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15 Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage. Lasts 6 seconds. Cooldown: 12 Note: Both abilities will be used by neutrals against enemies if there is a nearby hero. Has 0% Magic Resistance, 11 Armor Other Map Changes
Tier 4 towers now have the same regeneration as the Ancient. Using TP scroll no longer destroys nearby trees. Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately. Ancient Building vision increased from 1900/1200 to 2600 Reduced Effigy building count in each base from 15 to 5 Adjusted Effigy building positions in the base Effigy buildings HP increased from 500 to 1000 Effigy buildings armor increased from 10 to 12 Effigy buildings bounty increased from 111 to 125 to the killer Fixed Glyph not affecting Effigy buildings Tier 2/3/4 towers damage rescaled from 122-182 to 142-162
Hudson Smith
>SNIPER:SCEPTER ADDED >Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions) >Level 20: +8 Armor OR 25% COOLDOWN REDUCTION
Cameron Williams
brb uninstalling
Dominic Jones
you forgot how creep damage doesn't stop bottle regen
Ian Cook
>My brother threw his Dota pendant in the trash
Gabriel Nelson
>can't push highground faster now JUST
Robert Rodriguez
ANIKI TO WATASHI
Leo Miller
- Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20 - While activated, you are silenced and have -5 armor.
MOM IS BACK BOYS
Ethan Davis
LOLI CREEP IS REAL
Christopher Cook
>Antimage now can build linkens for less gold, more stats, and a reflect effect as well
goodbye dota, memeing as techies and making both teams meltdown was my one remaining joy in this game
Joshua Smith
when is this released on main client???
Isaac Russell
>Jungler now a standard role in every game >High ground taking harder than ever before >Straight out of HoTS talents system >Straight out of LoL loading screen and HUD
What else am I missing?
Logan White
AHAHAHAHAHA FUNNY VOICES!!
MEMES!!!!!!!
Lincoln Morales
Ilexa is obviously going to be an Intelligence hero I wonder what her skills will be
Robert Reed
...
Connor Perez
SO FUCKING FURIOUS
Luis Ortiz
ola reddito
Josiah Rivera
Why the fuck Icefrog is copying fucking HotS now? What's the point of this? Port Abathur from that garbage fucking game while you are doing this, then
Connor Myers
it's going to be my mission to completely ruin all the shitty greedy junglers in this upcoming patch
not that that's possible since they will be at 100% hp most of the time thanks to shrines
Jordan Allen
Only thing I don't like about the patch.
>Root Mechanics
>Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.
I enjoyed fucking over naga with these
Jose Jones
>"Dota 2 is nothing like League!" >Dota 2 becomes more like League with new patch >People realize how shit Dota 2 is >Everyone moves to League
Say goodbye to your shitty game XD
Adrian Jenkins
Icefrog has always said he hated Techies. The only reason they're in Dota 2 is because people wouldn't shut the fuck up about them.
Nicholas Rivera
HOW MAD ARE U xD
UMAD SON? UMAD???
YEAH, U MAD!!!
John Brooks
What Did They Mean By This?
Evan Phillips
Powershot damage reduction per unit hit increased from 10% to 20%Powershot damage reduction per unit hit increased from 10% to 20%Powershot damage reduction per unit hit increased from 10% to 20%
Am I fucking retard or does this make powershot shit and hitting multiple-hero powershots is worthless as shit now even with the damage buff
Hunter Nguyen
>using my images and getting this mad
Logan Moore
APOLOGIZE YOU FUCKING DOTURDS A P O L O G I Z E RIGHT FUCKING NOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Jaxon Roberts
>Take the weakest hero in the game >Make him weaker ?????????????????????? ?????????????????????? ??????????????????????
Austin Rogers
atos is no longer a meme item 1000 range root on 16 second cooldown lads
James Fisher
Cleave Mechanics
Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit): The overall distance from which a unit can be hit is roughly the same with the new cleave values. Battle Fury: Starting Radius: 150 Ending Radius: 280 Distance: 520 Empower: Starting Radius: 150 Ending Radius: 240 Distance: 460 Grow: Starting Radius: 150 Ending Radius: 400 Distance: 600 Tidebringer: Starting Radius: 150 Ending Radius: 450/500/550/600 Distance: 675/750/825/900 Great Cleave: Starting Radius: 150 Ending Radius: 300 Distance: 550
Caleb Fisher
MONKEY KING HAS A 2000 (TWO THOUSAND) RANGE BLINK. ICEFROGGGGGGGGGG
Charles Perez
>having to appropriate stuff from an inferior MOBA i cannot fathom the shame you people must be experiencing right now
Sebastian Turner
Dotards will you ERP with me now?
Leo Myers
How do I change it so that the enemy stats "replace" my own when selected, or any unit. I'm pretty sure this is an option, but I can't find it.
Nolan Lopez
SO it's a 3000 range slight of fis with a critt? Holy shit
Hunter Brown
Wow all of these level 25 talents are pretty cool
Too bad I play support and literally NEVER get level 25.
Justin Bell
LICH: Frost Armor can now target invulnerable structures. Level 10: +125 Health OR +15 Movement Speed Level 15: +100 Cast Range OR +5 All Stats Level 20: +150 Damage OR +120 Gold/Min Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow
F R E E SKADI AT LEVEL 25
F R E E SKADI
Nathan Lopez
Alright, that new game start animation is fucking incredible
Adrian Perry
>new HUD >it looks exactly like the new LoL HUD >pic of Tiny loading DotA looks EXACTLY LIKE THE FUCKING LOL LOADING SCREEN
Is today April 1? Please tell me it is.
Nathaniel Martinez
Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.
Eli Robinson
HOW IS THIS BALANCED? ONE OF SK'S TALENTS IS LITERALLY + 50HP REGEN
Mason Perry
Isn't this pretty fucking crazy?
Xavier Price
I honestly don't think the changes are that bad.
The Roshan is in a stupid place but now Dire doesn't have the advantage any more and more rosh fights.
I'm kinda digging this patch apart from the shrines desu.
Jonathan Green
Sorry that you're now COMPLETELY irrelevant since now we're just a better version of you
Jonathan Edwards
Sorry bro
Ethan Fisher
so are we literally league of legends now?
Justin Hughes
so looking over it, the Talent things arent that big of a deal
First of all, only carries ever reach level 25 and it takes like 40-50 minutes to do that even. Supports are lucky to ever even reach 16 in a game. So the lower levels of talents are buffs for supports who cant afford items. And the higher level talents just make the games end faster at 50 minutes.
But fuck those jungle changes
Samuel Cox
>he's a shitskin cuck numale faggot jew kike thirdie animeNEET semi-cuck flyover madboy
Jaxon Hughes
At least that Tiny playing computer games looks cute as fuck.
Leo Rodriguez
HAHAHAHAHA JUST NERF MY SHIT UP ICEFROG AHAHAHAHAHAHAHA THANKS ICEFROG, 1K+ GAMES PLAYED, ALL FOR NOTHING
Lucas Wilson
NICE FUCKING GAME DOTARDS
Lincoln Gomez
Max ms increased from 522 to 550 Haste rune duration reduced from 25 to 22 seconds
Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)
Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)
Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant
The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.
The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)
Moon Glaive no longer gets boosted by Spell Amplification. Cleave no longer gets boosted by Spell Amplification. Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).
Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break
Ryan Price
ENTER THE MIDAS META
Robert Russell
hahahahahah dota players are dead lol if u play this patch ur just an ape hah h ahaha h aa h aha ahah ha a hah
Jaxon Bailey
Imagine how fucking fun this game would be without third worlders
Joseph Barnes
> Mines are no longer revealed with True Sight Are you ready for cancer being back?