Dota 2 General - /d2g/

dota2.com/700

>INFORMATION & GUIDES
Latest patch: store.steampowered.com/news/?appids=570
New players: purgegamers.true.io/g/dota-2-guide/
Wiki: dota2.gamepedia.com/
Blog: blog.dota2.com/
Lore: dev.dota2.com/showthread.php?t=35923
Guides: steamcommunity.com/groups/pottisdefenseforce
Cosmetic simulator: discord.gg/gxGqKkH
Competitive Scene: wiki.teamliquid.net/dota2/Main_Page

>STATISTICS
Competitive DOTA 2 analysis: datdota.com/
DOTA 2 analysis: dotametrics.wordpress.com/
Personal statistics: dotabuff.com/
Personal statistics#2: opendota.com/ (formerly yasp.co)
Hero stats: devilesk.com/dota2/heroes/herodata/
Hero and DPS calculator: devilesk.com/dota2/apps/hero-calculator/

>NEWS & STREAMS
joindota.com

Other urls found in this thread:

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twitter.com/SFWRedditGifs

Press F to pay respects

SLARDAR A CHAD NOW

Added a Scepter for Riki. Increases ultimate duration by 4 seconds. Allows you to target an allied hero, hiding inside them for the duration. The radius that you attack in follows the allied hero. 1000 Cast Range.


>LE POCKET RIKI REDDIT MEME GOT IN XD

What did he mean by this?

OKAY /D2G/ RATE IT FROM 1-10

MONKEY KING (NEW HERO):
HUD (COURIER ETC ETC):
PREGAME (PICK PLAN, STRATEGY PHASE, ETC ETC):
BACKPACK:
NEW MAP (ROSHAN, RUNES, NEUTRALS, ETC ETC)
TALENT SYSTEM:
SKILL BALANCING (NERF/BUFF TO ITEMS/HEROES):
NEW SKINS (SLARDAR, 'NIGMA, AND VIPER):

>SHRINE IN JUNGLE AND BOUNTY RUNE IN JUNGLE.

>VALVE FORCING JUNGLER EVERY GAME META.

New player here, my friends from /hotsg/ said this game is like HotS but more noob friendly lol, how do I play it? :DD

Crimson Guard:

Passive block chance reduced from 100% to 50%
Passive block amount increased from 32/16 (melee/ranged) to 70/35
Guard Damage Block increased from 55 to 60
Guard now affects buildings

POST YFW
>+6 ARMOR

rip dota

>THIS WHOLE PATCH
>THIS WHOLE BULLDOG STREAM

MY SIDES ARE LEAVING THIS GALAXY

is dota officially a "hero brawler" now

>Roshan fights would be much harder
WEW LAD

Jungle's nerfed now thought with the jungle respawning every two minutes instead of every one minute

TECHIES:HERO REWORKED
Land Mines renamed to Proximity Mines
Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
Proximity Mines require 1.75 seconds to be active and invisible.
Proximity Mines can no longer be auto-attacked (via attack-move).
Proximity Mines damage type is now Magical.
Proximity Mines cooldown increased from 9/8/7/5 to 12
Proximity Mines damage increased from 150/190/225/260 to 225/400/575/750
Proximity Mines mana cost is 110/130/150/170.
Proximity Mines do full damage in the AoE (rather than half at a certain radius).
Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
Proximity Mines have 1 HP.
Proximity Mines deal 25% damage to buildings.
Proximity Mines bounty changed from 10/14 gold/XP to 30/0
Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
Proximity Mines must be directly targeted to be attacked.
Quell can no longer target Proximity mines (Quelling Blade, Iron Talon, Battle Fury).

Replaced Suicide Squad Attack with Blast Off
Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
Blast Off has a 35 second cooldown.
Blast Off has a 1 second cast time.

Stasis Trap now roots enemies instead of stunning.
Stasis Trap no longer has a 1.5 detonation delay.
Stasis Trap activation time increased from 1.5 to 2
Stasis Trap Trigger radius reduced from 450 to 400
Stasis Trap effect radius increased from 450 to 600
-->

Who cares, it's 4200 gold a riki can't afford, support or carry

WHEN IS UPDATE

Are there any heroes without a scepter upgrade?

>New HUD

Can I finally try this game? Jesus fuck finally

>Killing Techies and PL even harder
For what purpose?

Reworked Skywrath Mage's Scepter. Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. For example, if you Ancient Seal a target, you will also Ancient Seal another target. If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.

WHAT THE FUCK IS THIS

Wall of Replica no longer deals damage when heroes walk through it.
Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
Level 10: 12% Evasion OR +100 Cast Range
Level 15: +90 Damage OR +14 Health Regen
Level 20: +12 Strength OR +25 Intelligence
Level 25: 12% Cooldown Reduction OR +70 Ion Shell Damage

MY MOTHERFUCKING HERO JUST GOT BUFFED EVEN MORE

WHAT THE FUCK IS THIS

Are we fine with the fact that jungler is now an every game role?

Stasis Trap root duration is 2/3/4/5.
Stasis Trap no longer expire.
Stasis Trap no longer gives vision, but reveals the area upon detonation.

Remote Mines now have a 0.25 second Detonation delay.
Remote Mines cast time reduced from 1.5 to 1.0
Level 10: +20 Movement Speed OR +2 Mana Regen
Level 15: +25% XP Gain OR +200 Cast Range
Level 20: +120 Gold/Min OR -60s Respawn Time
Level 25: +400 Blast Off Damage OR 25% Cooldown Reduction

what did he mean by this?

>Each team also has 5 Shrines inside the base.

How is anyone supposed to take high ground?

tell me this is just some custom game bulldogs playing.

Runes

Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
Bounty Runes are no longer located in the River.
Powerup Rune spawns now occur at only one river location at a time.
Each of the four jungles now spawns a Bounty Rune every 2 minutes.
Greevil's Greed Bounty Rune multiplier rescaled from 3/4/5/6x to a constant 2x
Bottle now only replenishes 2 charges when filled with a Bounty Rune.


Shrine

Added new building type — Shrine (has 1500 HP, 20 Armor)
There are Shrines near each team's Secret Shop and new Ancient Camp locations. Shrines can be teleported to. Shrines become vulnerable whenever all Tier 2 towers fall for the respective team.
Each team also has 5 Shrines inside the base.
Shrines have an ability with a 5 minute cooldown. Allied heroes can right-click to activate it, generating a 500 AoE aura that lasts for 5 seconds. The aura provides 120/40 HP/MP regeneration per second (heal values increase during the game by 2 HP / 1 MP per minute). Activates once you are in melee range after right-clicking on it. Shrines ability becomes available to use outside of the base once creeps spawn at 0:00.
Shrines do not grant vision.
Shrines provide a 150 gold bounty for each player on the team when killed.


Jungle

Reworked entire jungle terrain for Radiant and Dire (both primary and secondary jungles), and all connecting routes
The Primary jungle for each team now has 1 Ancient, 2 hard, 2 medium, and 1 small camp.
The Secondary jungle for each team now has 1 Ancient, 1 hard, and 1 medium camp.

The most broken shit in this patch is the shrines, by far.

...

SKADI IS NO LONGER A UAM
OUTDATED WC3 MEME MECHANICS ARE DYING AND THERE'S NOTHING YOU CAN DO ABOUT IT

but why

WHY DID THEY GUT DIFFUSAL BLADE?!

RRRRRRRRRRRRRRRREEEEEEEEEEEEEEE

WHERE THE FUCK AM I IN THIS PATCH? YOU PROMISED GULAG.

YOU.

PROMISED.

Why did they fuck up their game like this? I'm so confused.

Good, only legacy key hipsters care about shit like UAMs

WHAT TEH FUCK IS MONKEYS ATTACK RANGE. HES LITERALLY TA WITH LEVEL 2 PSI BLADES

>ICEFROG COPYING HOTS AND LOL WITHOUT SHAME

D E A D G A M E

All this talent, shrine, bounty runes shit is going to take months and months to balance out holy fuck literally a new era of dota.

New Ancients

Added a new Ancient Neutral Camp (2 Prowler Acolytes and 1 Prowler Shaman)

Prowler Acolyte:

Provides a stacking Aura - Provides 10% Lifesteal and 10 HP regeneration
Has 0% Magic Resistance, 10 Armor

Prowler Shaman:

Passive Auto-Cast - Causes next attack to root the enemy for 2 seconds, preventing movement and dealing 75 DPS. Cooldown: 15
Active - Can cast in a 300 AoE effect around him, reducing Base Physical Armor by 50% and dealing 200 physical damage.
Lasts 6 seconds. Cooldown: 12
Note: Both abilities will be used by neutrals against enemies if there is a nearby hero.
Has 0% Magic Resistance, 11 Armor
Other Map Changes

Tier 4 towers now have the same regeneration as the Ancient.
Using TP scroll no longer destroys nearby trees.
Glyph cooldown refresh is now granted 1 second after a Tier 1 tower dies rather than immediately.
Ancient Building vision increased from 1900/1200 to 2600
Reduced Effigy building count in each base from 15 to 5
Adjusted Effigy building positions in the base
Effigy buildings HP increased from 500 to 1000
Effigy buildings armor increased from 10 to 12
Effigy buildings bounty increased from 111 to 125 to the killer
Fixed Glyph not affecting Effigy buildings
Tier 2/3/4 towers damage rescaled from 122-182 to 142-162

>SNIPER:SCEPTER ADDED
>Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE. (only affects visible heroes/illusions)
>Level 20: +8 Armor OR 25% COOLDOWN REDUCTION

brb uninstalling

you forgot how creep damage doesn't stop bottle regen

>My brother threw his Dota pendant in the trash

>can't push highground faster now
JUST

ANIKI TO WATASHI

- Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
- While activated, you are silenced and have -5 armor.

MOM IS BACK BOYS

LOLI CREEP IS REAL

>Antimage now can build linkens for less gold, more stats, and a reflect effect as well

Is it just me or is this viable?

what did he mean by this?
youtube.com/watch?v=aghxKQp2Dgw
youtube.com/watch?v=6ybC45e1D8M
youtube.com/watch?v=PSydm6saBbI
youtube.com/watch?v=gxTnwRk7WRE

What has the frog done...

I LOVE ICEFROG.
>I LOVE ICEFROG.

I LOVE ICEFROG.
>I LOVE ICEFROG.

I LOVE ICEFROG.
>I LOVE ICEFROG.

10 YEARS OF DOTA KNOWLEDGE DOWN THE DRAIN

ICEFROG DOES NOT CARE ABOUT THE ESTABLISHMENT.

BURN IT ALL DOWN TO REBUILD IT BETTER

hello darkness my old friend

i've come to speak with you again

goodbye dota, memeing as techies and making both teams meltdown was my one remaining joy in this game

when is this released on main client???

>Jungler now a standard role in every game
>High ground taking harder than ever before
>Straight out of HoTS talents system
>Straight out of LoL loading screen and HUD

What else am I missing?

AHAHAHAHAHA FUNNY VOICES!!

MEMES!!!!!!!

Ilexa is obviously going to be an Intelligence hero
I wonder what her skills will be

...

SO
FUCKING
FURIOUS

ola reddito

Why the fuck Icefrog is copying fucking HotS now? What's the point of this?
Port Abathur from that garbage fucking game while you are doing this, then

it's going to be my mission to completely ruin all the shitty greedy junglers in this upcoming patch

not that that's possible since they will be at 100% hp most of the time thanks to shrines

Only thing I don't like about the patch.

>Root Mechanics

>Root now disables the following movement spells: Burrow Strike, Waveform, Blink Strike, Phantom Strike, Reality Rift, Pounce, Skewer, Ball Lightning, Timber Chain, Rolling Boulder, Icarus Dive, Leap, Poof, and Time Walk.

I enjoyed fucking over naga with these

>"Dota 2 is nothing like League!"
>Dota 2 becomes more like League with new patch
>People realize how shit Dota 2 is
>Everyone moves to League

Say goodbye to your shitty game XD

Icefrog has always said he hated Techies. The only reason they're in Dota 2 is because people wouldn't shut the fuck up about them.

HOW MAD ARE U xD

UMAD SON? UMAD???

YEAH, U MAD!!!

What Did They Mean By This?

Powershot damage reduction per unit hit increased from 10% to 20%Powershot damage reduction per unit hit increased from 10% to 20%Powershot damage reduction per unit hit increased from 10% to 20%

Am I fucking retard or does this make powershot shit and hitting multiple-hero powershots is worthless as shit now even with the damage buff

>using my images and getting this mad

APOLOGIZE YOU FUCKING DOTURDS
A P O L O G I Z E RIGHT FUCKING NOOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW

>Take the weakest hero in the game
>Make him weaker
??????????????????????
??????????????????????
??????????????????????

atos is no longer a meme item
1000 range root on 16 second cooldown lads

Cleave Mechanics

Cleave area is now calculated as a cone in the direction of your attack (instead of a circle whose edge starts in front of the attacking unit):
The overall distance from which a unit can be hit is roughly the same with the new cleave values.
Battle Fury:
Starting Radius: 150
Ending Radius: 280
Distance: 520
Empower:
Starting Radius: 150
Ending Radius: 240
Distance: 460
Grow:
Starting Radius: 150
Ending Radius: 400
Distance: 600
Tidebringer:
Starting Radius: 150
Ending Radius: 450/500/550/600
Distance: 675/750/825/900
Great Cleave:
Starting Radius: 150
Ending Radius: 300
Distance: 550

MONKEY KING HAS A 2000 (TWO THOUSAND) RANGE BLINK. ICEFROGGGGGGGGGG

>having to appropriate stuff from an inferior MOBA
i cannot fathom the shame you people must be experiencing right now

Dotards will you ERP with me now?

How do I change it so that the enemy stats "replace" my own when selected, or any unit. I'm pretty sure this is an option, but I can't find it.

SO it's a 3000 range slight of fis with a critt? Holy shit

Wow all of these level 25 talents are pretty cool

Too bad I play support and literally NEVER get level 25.

LICH:
Frost Armor can now target invulnerable structures.
Level 10: +125 Health OR +15 Movement Speed
Level 15: +100 Cast Range OR +5 All Stats
Level 20: +150 Damage OR +120 Gold/Min
Level 25: +25 Frost Armor Structure Armor OR Attacks Apply 30% MS and AS slow

F R E E SKADI AT LEVEL 25

F R E E SKADI

Alright, that new game start animation is fucking incredible

>new HUD
>it looks exactly like the new LoL HUD
>pic of Tiny loading DotA looks EXACTLY LIKE THE FUCKING LOL LOADING SCREEN

Is today April 1? Please tell me it is.

Neutrals spawn time from 0:30/1/2/3/4/etc. to 0:30/1/3/5/7/etc.

HOW IS THIS BALANCED? ONE OF SK'S TALENTS IS LITERALLY + 50HP REGEN

Isn't this pretty fucking crazy?

I honestly don't think the changes are that bad.

The Roshan is in a stupid place but now Dire doesn't have the advantage any more and more rosh fights.

I'm kinda digging this patch apart from the shrines desu.

Sorry that you're now COMPLETELY irrelevant since now we're just a better version of you

Sorry bro

so are we literally league of legends now?

so looking over it, the Talent things arent that big of a deal

First of all, only carries ever reach level 25 and it takes like 40-50 minutes to do that even. Supports are lucky to ever even reach 16 in a game. So the lower levels of talents are buffs for supports who cant afford items. And the higher level talents just make the games end faster at 50 minutes.

But fuck those jungle changes

>he's a shitskin cuck numale faggot jew kike thirdie animeNEET semi-cuck flyover madboy

At least that Tiny playing computer games looks cute as fuck.

HAHAHAHAHA JUST NERF MY SHIT UP ICEFROG
AHAHAHAHAHAHAHA
THANKS ICEFROG, 1K+ GAMES PLAYED, ALL FOR NOTHING

NICE
FUCKING
GAME
DOTARDS

Max ms increased from 522 to 550
Haste rune duration reduced from 25 to 22 seconds

Turn rate cap increased by 15% (turn rate ramps up over time as you start turning, the max values that it reaches while you turn are increased by 15%, not the initial value or acceleration/deceleration rate)

Lane creeps now give 50% of experience when denied by neutrals rather than 35% (normal player denies give 50% experience)

Temporarily removed the following heroes from Captains Mode: Necrophos, Techies, Lycan, and Treant

The following abilities no longer disjoint projectiles: Borrowed Time, True Form, Pounce, Metamorphosis, and Leap
The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption

The following abilities no longer have special rules/restrictions for Ancients: Battle Hunger, Adaptive Strike, Electric Vortex, and Last Word
The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior, Alpha Wolf Critical Strike, and Giant Wolf Critical Strike
Searing Chains Ensnare now reveals invisible units, similar to other Root debuffs.

The following flying vision abilities are reduced in AoE: Unstable Concoction Throw (400->300), Wild Axes (500->350), Spirits impact (300->150), Chain Frost (1000->800), Sprout (1000->750), Sacred Arrow (650->500), Illusory Orb (800->550), Stifling Dagger (600->450), Concussive Shot (400->300), and Static Remnant (600->500)

Moon Glaive no longer gets boosted by Spell Amplification.
Cleave no longer gets boosted by Spell Amplification.
Spell Lifesteal does not trigger heal for things that don't receive spell amplification (Moon Glaive, Cleave).

Fixed the following passives not being disabled by Break: Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Archer Aura, Necronomicon Mana Break

ENTER
THE MIDAS META

hahahahahah dota players are dead lol if u play this patch ur just an ape hah h ahaha h aa h aha ahah ha a hah

Imagine how fucking fun this game would be without third worlders

> Mines are no longer revealed with True Sight
Are you ready for cancer being back?

>Legends of the Ancients: Defense of the Heros 2

Enjoy your game