/civ4xg/ - Civilization, Stellaris, Endless and 4X Games General:

random screenshot edition

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- steamcommunity.com/groups/civ4xg

>Civilization VI
hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - pastebin.com/5ANRmRur

>Stellaris Resources
- Steam group - - - - - - - - steamcommunity.com/groups/vgstellaris
- Mod archive - - - - - - - -- mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last thread:

Other urls found in this thread:

lparchive.org/Distant-Worlds-Legends/
aurorawiki.pentarch.org
youtube.com/watch?v=QqE0hFU7_-o
twitter.com/SFWRedditVideos

I played some of the new Master of Orion. It's definitely got a lot of chrome up front.

What do you think of how ES2 ties its system level and luxury resource systems together?

So did the latest patch fuck with ship AI? because my cruisers all charge ahead of corvettes despite being slow as fuck. And my battleships keeps acting retarded, 1 will charge forward while the other sits back waaaay out of range and doesn't fire weapons and both of them are the same class.

>starts reading a Distant Worlds fanfic
>guys starts by creating 14 battalions on his homeworld
>adds soldiers quarters on his ships
I am shit.

>fanfic
I mean Let's Play.

What game?

If it's Stellaris, the combat AI has always been retarded.

was buying endless legends with all the dlc a good idea

Very good idea

Makes sense. Civilization tends to develop with wealth. Gives luxury resources more meaning as well.

Probably the best purchase you made honestly.
Amplitude is like paradox where they have the base game that's kinda meh but the DLC's are really fucking good.
Except in Amplitude's case the base game is actually fairly good in its own right, but still the DLC's add so much stuff its great.
>Espionage.
>Pearl system for getting bonuses.
>Seabases that provide resource bonuses.
>PILLAGING
Not to mention three fundamentally different factions that excel at their expansion's added mechanic.

Link it faggot.

Civilizations also fall thanks to wealth.

True, but I still don't think tying system level to luxury resources is a bad decision.

Civ 6 Deluxe or standard edition?

is 6 even good? I liked 5 with the expansions

I personally don't care for the pillaging in EL, I've never found a use for it. What exactly am i missing out on?

What should I get from the steam winter sale?

I have 40 of my 100 left. I'm thinking of getting the steamlink and steam controller for maximun 4x comfy

I think Civ6 is great, and it will be far better than civ5 once it gets some more balancing done.

Kinda regret not buying the deluxe edition myself, since I want the additional DLCs you get down the line that are included in the deluxe.

It's only the first 4 DLC for the deluxe

Yeah, I want those.

The poland DLC in particular.

DO you have a crush on her?

No, but they have a unique commercial hub!

And insane tile expansion!

It was more the situation at the time that made it good.
>Be playing wild walkers to learn the ropes.
>Got this sweet ass archer blueprint that shits on everything in its current era but needs 10 glassteel 10 titanium.
>Glassteel isn't an issue but I'm fucking hurting for titanium, especially after spending a bunch on lumber mills and apprentice registry's for non-pop industry boosts.
>Don't have coinage researched yet because my research was going slow as fuck that game.
>Only other nation next to me on my lonesome continent is the broken lords.
>Compliment them to keep relations decent and open opportunity to get along with you because I'm just looking to expand right now.
>Declares war on me the turn after I compliment them.
>K
>Go to war and kick their ass back to their capital with the two sweet ass archers I got going (along with a couple urces for tanking stalwarts).
>They have a titanium extractor in the outskirts.
>Pillage extractor while my spy gets some infiltration points on their cap.
>Two turns to pillage for a fat 15 titanium bonus along with some dust.
Felt pretty fucking good.

Anyone else play games with the steam controller? Is it any good?

probably bnw if you don't have it.

I thought, yea I might as well buy it this sale.
I bought vanilla at launch, then never bought any dlc.
But as I was about to buy it I realized that I bought it at -92% last year.

What did the new Cossacks patch do?

What is bnw?

Brevarru New Wordu

>I was about to buy it but I realized I had it already.
Must not be that great if the experience is that fucking forgetful.

I played it for years pirated.
Then I thought, well I should finally buy the rest of it.

I played vanilla back in 2010 on a pirated version for two weeks and then bought a real version, without a sale.

Yeah it's Stellaris. For some reason my cruisers and battleships act retarded instead of battling the way they should. My Corvettes have 3.0 for speed and yet my cruisers just blast past them to be the first to fight despite being slow as fuck.

In stellaris, there's no way to ask for a faction to open it's borders? I'm doing the exotic creature quest and my "defense pact +115 trust" friend closed his borders with me.

Why'd you ever buy an amplitude game, now? They were bought by Sega this summer; don't give those pigs money.

lparchive.org/Distant-Worlds-Legends/

Same guy also did a Crusader Kings 2, Europa Universalis IV, Victoria II, Distant Worlds Let's Play.

Well, Sega has actually release a few good products, look at Total War Warhammer and Alien Isolation, and we already know Amplitude can make great games by having near perfect tracl record from Endless Space to Endless Legend. ES1 is kinda simple in that regard, but it was their first game and they needed to find out what they wanted to do and how to do it which became really good in EL.
ES2 seems to become a really interestning game aswell.

Give them the money so Sega knows this is a company worth investing in.

Inb4 shill. I just love EL a lot

>Alien Isolation
>good
No.

you can go to war with them and demand they open their borders :^)
Such a diplomatic way to ask for passage through their territory :^)

Is ES2 worth buying into? I've enjoyed ES1 and EL, hell I've got a good few hours in all of their games.
I'm probably going to buy it eventually, I'm just wondering if its worth it so far in its current state.

Still EA.

Paradox made Europa Universalis right? Why is the diplomacy so terrible in Stellaris.

Eh, I've bought EA games before. Some ended up great like CotN, and then starbound. I've seen both sides of what comes out of that shit.
I just want to know if its potential is currently there and amplitude IS working on it during EA as is the purpose of the entire system.

It is a mystery. Even I managed to have fun with Europa Universalis IV. How they could fuck up Stellaris this bad is a complete mystery.

Stellaris is Paradox's first attempt at a 4x game, in which I really believe they were trying to copy off of SoSE (in which they failed miserably).
I guess they thought that because its a 4x that means it doesn't need that good a diplomacy, which makes no fucking sense but whatever.

I wish i could build a city here.

Also question just cause im curious. Which world wonder gives the most Science when you use Darwin on it?

Anyone with some experience in marketing could've told them that people buy paradox games for the grand aspect.
So unless they tried to casualize their game to bring a new fanbase, I don't see why Stellaris is so simple compared to Crusader "Eugenism" Kings 2 or Europa "MANA" universalis 4.

Nope. If they have enough reason to close their borders to you then they will remain closed until you force them open with war. The AI suffers from a serious lack of pragmatism. It seems to make all diplomatic decisions based on their ethics and economic or strategic advantages do not factor in at all. So even if a deal would be extremely beneficial to them in short and/or long term they will refuse it purely because they don't like your empire's policy on, say, AI servitude.

Civilization never got mountain-tunnels?

>I really believe they were trying to copy off of SoSE
It does feel like that, but lately they seem to be copying off Civ V with the traditions thing they're implementing in 1.5. Which I guess is a good thing since it adds more depth to things, but it doesn't really fix any of the systemic issues with gameplay.

Is Stellaris all about doom stack fleets or is there any strategy to fleet-building?

If you're going to buy it eventually, buy it now then since it is discounted compared to the full release.

There's a dominant meta for weapon types and you can't deviate from it too much or you won't get anywhere. You're better off having one mega fleet because the way battles work even if you have multiple smaller fleets whose combined power is greater than the enemy they will still win if their power is greater than the individual fleets they engage against. It's retarded.

besides war, none
or wait endgame crisis, they will all open their borders and let it that way forever, even those -1000 fanatical purifiers

>still reading the Distant Worlds LP
>the guy refused to pay pirates and went to fight them immediately
i have really been playing this game wrong, doing nothing but fatten them pirates.

>literally taking a month to achieve 1% of upgrades on my fleet

Aizawa-San?

the guy got his shit pushed in for the next 300 years

At least he survived longer than I did.

I was surprised by the steam controller in a good way. Haptic feedback touch pads are responsive and let me move cursors with enough accuracy for me to play Distant Worlds from my couch.
Single player shooters are also comfy as fuck to play with a controller.
Another thing to note is that a game doesn't have to have controller support to have a good control scheme. More often than not there are decent community made control configurations for games without dedicated controller support.
All that said, I wish they'd make a 2.0 version already. Tons of little not-picky things that could be improved.

>playing Distant Worlds
>with a controller
Huh.

It makes me feel like a captain sitting in my commander chair.

>no friends
I feel sorry for you.
>Cortex Command
I feel even sorrier for you.
>Risk of Rain
>Star Ruler 2
Decent taste senpai.

So is Civ VI good now? Also when is Poland coming out since Firaxis recently released the leader preview?

Thinking about getting Stellaris in Steam Winter sale

Is it worth it?

If it's 50 or 75%, yeah. otherwise, no.

Troop bays on warships is both good and bad.

Good b/c you can snipe-invade independants with a small task force and have some ready made defence in position immediately.

Bad b/c a dedicated troop ship is better at carrying shooty mans, and bays take up space you could use for guns or fuel, and you're paying maint. for something you'll barely use.

If you *have* to have troops on a warship use boarding pods, they are better in 99% of cases.
Use dedicated troop ships for your spess adventurism.
Build a supply ship with the bare minimum mission equipment to qualify the design and fill the rest of the space with troop bays, then pick up your entire homeworld garrison and drop it someone who's been giving you shit. whoslaughingnow.txt

Yes. There have been several people saying the same thing for a while now.
Give pirates nothing, and kick them in dick repeatedly until they become irrelevant. Repeat.

There are only 3 occaisons where pirates are an actual threat you have to give a shit about:

A pirate gang gets lucky enough to have enough money to build a collossal fleet of bees. Individual ships are weak but there's so many of them they are a complete pain to fight.

A pirate gang gets lucky enough to have a spy character with decent sabotage skills.
Sabotage missions have a decent chance for success, and skills boost it further.
Annoying as fuck replacing random stations, but acts as a good motivator to stomp on thier heads until they stop moving.

You have disasters turned on, and you've run the game long enough to spawn a 'dread pirate' gang.
These guys don't fuck about and behave actually competantly, attacking things with a fleet instead of odd ships.

>no friends
I usually keep steam in offline mode unless I play multiplayer
>Cortex Command
Yeah you've got me there. Neat for what it is, but something feels lacking.

Anyways, found a colony ship full of bugs. Think I'm going to give them the benefit of the doubt and let them live. Give 'em a fighting chance, it's the least we can do for a ship of what practically amounts to refugees.

>kick them in dick
Even since I started playing Metroid prime, I have enjoyed kicking pirates in the dick.

REMOVE BUGS REMOVE BUGS

Stranded colony ships are one of the better things you can find.
Especially if it contains a race who can colonise a type of planet currently unavailable to you.
If you can keep a majority population wherever you settle them, you can build more colony ships (and troops) of that race.

The only downside is that if your race is one that the bugs naturally rival, then you'll have a happiness penalty on any planet with the bugs on it. Not huge, just means lower taxes.

HUG THE BUGS.

>REMOVE BUGS REMOVE BUGS
>HUG THE BUGS.

They immediately rebelled. I'm hoping not much will come of it. Nothing to do but ride it out.
On the upside a second colony ship full of Kiadians has been picked up by explorers. Hoping they'll be a tad bit more agreeable to their defrosting.

>They immediately rebelled.
Thats what you get for trusting xenos.

Suffer not xeno to live.

>They immediately rebelled. I'm hoping not much will come of it. Nothing to do but ride it out.
They're just upset b/c the planet has zero resources on it. Just zero the taxes, and wait for some frieghters turn up, you'll be fine.

You can hurry things a little if you order a small port to built, as ports are priority projects and attract transports from all over.
Make sure to put a medical and recreation bay on it to get a bit of extra happy.

Shush.
HUGS followed by gentle exploitation

>Suffer not xeno to live.
Relax, warrior. There will come a day in this galaxy where your fervor for battle will be called upon against greater foes than these.
Besides, they've settled down now, much like how predicted. Just some growing pains is all.
The interesting development is a proposal to dump the colony ship full of Kiadians onto an independent world populated by Gizureans. I'm going to have to give this one a pass.

>not playing on full manual

Disgusting heretic

>volcanic planet
NAME IT MUSTAPHAR

You WANT that Gizurean world if you can get it.
The ability to colonise volcanic worlds this early in a Human game is big. (And thier maintenance saving skill won't hurt either.)

Colony ships can work, but it's not likley as they are naturally hostile.
Not worth potentially wasting the Kiadans on that.

I'm not actually following these suggestions. They're there as reminders only. Though I will freely admit to some habits that could be described as lazy, perhaps.
>The ability to colonise volcanic worlds this early in a Human game is big. (And thier maintenance saving skill won't hurt either.)
You gain colonization techs by absorbing other species?

>You gain colonization techs by absorbing other species?
If you load up colony ship with THEIR species you can colonize their planets.
You still need tech to colonize something with you main race.

IIRC

I'm guessing the white cliffs of Dover

>You gain colonization techs by absorbing other species?
Not directly.
But any world uses the majority population to fill colony ships built there, and create troops raised there.

So if you control that volcanic world, it will likely have a majority Gizurean population forever, and any colony ships you build there will use Gizurean pop which can colonise volcanic worlds by default.

The only downside is the happiness penalty, which as you've seen is managable.

is there a 'how to play' pdf/guide for aurora 4x?

aurorawiki.pentarch.org
Closest thing I can think of.

NATO continue its expansion into space.

New batch of survey ships have been ordered to speed up the scouting process of the nearby systems.

New generation of sensors suited for warships is being researched and i predict that in 5 years i will have first warships rolling of the shipyards.

There is none.
Use wiki, LP on Youtube and trails and error.

DUDE DATA ENTRY LMAO

It's not all fun and games. These bugs may be pissed now, but we do this for their own good. Namely, keeping humans happy.

Is poland really op again?
youtube.com/watch?v=QqE0hFU7_-o

First batch of Defiant class DE's will be rolling off shipyard in two years, that is on 30 January 2037.

Additional Athena class DD have been designed but shipyard that is meant to build her is still being expanded to appropriate size ( bitch is almost 10k tons heavier than Defiants thanks to more MAC's, Rakshasa launchers, magazines and additional FC )

Im sorry what ?

And here it is the Athena class.
Sexy bitch.

>troop transport 001
>battleaxe 002

My autism cant handle it ... ;/

More good news from the Eden system.
Eden A-IV has just become breathable, temp is still in huge minus C but at least atmo is good for humans.

And those new sweet mineral deposits

>>troop transport 001
>>battleaxe 002
>
>My autism cant handle it ... ;/

You'll be ok.

>those classes names

>falls to the floor frothing like rabid dog

Plz staph..

Even better, when you build escorts, frigates and destroyers they just get sequential numbers appended to them.

Only cruisers and larger get actual names.

I know but you can rename them yourself nigguh...

Unless you absolutely adore the setting of the endless games, hold off on it for a bit. It's getting there, but there are still balance issues, some minor niggling things with missions, and performance/stability problems as the game goes on.

UE is boss and OP as fuck right now. They're pretty much on par with the cravers as production goes thanks to their bonuses, don't suffer from overconsumption, and while they field fewer ships in a fleet than the cravers, their ships get extra gun mounts at the cost of defense which is disgusting early game because they can just sit at maximum range and shit lasers at anything until it dies.

Every other race feels really shitty compared to the UE.

I can always come up with fancy designations and classifications for ships later, after I specialize them a bit. For now, avoiding conflict is the name of the game.
Also, 72k for civilian sector? I don't claim to know anything about this damn game but that seems a little low to me.

First Athena is to be complete in 2 years, meanwhile two shipyards will plop out a decent number of Deiants.

What do you think of Civilization VI? Is it good? Would you recommend it?

haven't had a chance to play it that much sadly

districts and aoe effects made city planning more fun for me

That is low. Civvies are usually rolling in cash.
Although you hardly have any pop at all - 9B is tiny, and spread over 6 worlds means your infrastructure (planetary developmet rating) is going to be low so the economy is hardly moving b/c there isn't enough development to drive it.

Lower taxes and grow that pop.
Easier said than done with a red balance...
See if you're missing any resources (especially luxuries) and try to get a mine on them as soon as you find a free source. That will drive up the dev. rating.

>tfw on my third day of the same Stellaris campaign

Guys I think I underestimated how big space can be

nigger it takes me something like 2 weeks to finish a single stellaris game