if you're not making a new thread you should be at least making game you lazy motherfuckers you know demoday's around the corner and you need game to be there get to it edition
> Next Demo Day 12 (SOON) itch.io/jam/agdg-demo-day-12
seriously though I think waifu/husbando bait is enough, guess ill cross that bridge when I get to it
Kayden Ward
get the fuck out of my thread
Blake Smith
oops forgot the reply link
you have to approach it as making design decisions that make your game more interesting and enjoyable to watch and comment on. there's nothing wrong with this. "youtuber bait" (aka generic gimmicks that youtubers latch onto) is like the low hanging fruit version of this. also youtube views ain't worth shit. depending on the game/audience millions of views wouldn't get you 20 sales.
Levi Allen
resolution: have something to show at the next demo day.
Lincoln Torres
>depending on the game/audience millions of views wouldn't get you 20 sales. nani?????????????
Jonathan Barnes
Working on a new special attack and adding new animations.
I have a feeling that there will be broken combinations by the time I add all the attacks depending on how a player uses them.
Finally got my shit together and now I'm building a proper UI/backgrounds. How does it look? Is the overall artstyle appealing?
Ethan Martinez
Reminds me of MS
Brandon Hill
yooo
Brayden Campbell
what's the brown sphere in her belly
overall the UI style looks nice the actual information might be too small color scheme of the UI is very close to the BG
Luke Jenkins
Looks nice, I think the UI could be bigger, or at least the text.
MS?
Anthony Bell
If you don't know what it is then it doesn't matter. Sorry.
Hudson Stewart
There, I started writing dialogue that would vary depending on the age of the girl. I wish I knew more about what girls of different ages talk like, since I don't really spend any time around them.
I'm still unsure about my approach for generalizing outcomes (loli responses) across multiple scenarios (player choices) though, since sometimes you'd want to go back I think. Ugh. Maybe it'll all just end up more hard-coded.
Also, should I keep track of a "conversation mood"? Or just use the loli's mood? As a way to make sure the player doesn't ramp stuff up quicker than the loli can handle - or maybe I could use both, but then you'd get bonus good points for smoothing the conversation ramp-up into lewdness (or any other mood change) rather than going straight in, even if the loli is already in a certain mood?
For mood I've got Happiness, Relaxation, Arousal (sexual), Seriousness, Anger, and Surprise as axes of mood.
I used to post "Sim Loli" in the subject field so people could filter me, but then Veeky Forums removed that. I don't use a name because it sticks with posts and I don't want to annoy people by namefagging in other threads that I post on, and it was annoying to turn it on/off all the time.
Connor Parker
good 'boot, user
Kayden Robinson
>since I don't really spend any time around them. Thank God
Grayson Taylor
Someone r34 this please
Evan Morales
That video is specifically about the glut of 2D platformers.
Oliver Fisher
You're a faggot and your game is shit. You should literally kill yourself you kid diddling piece of trash fake ass wannabe programmer.
Logan Powell
it's okay because this is actually just westworld but with robot lolis instead of robot cowboys
Jayden Hall
Friendly reminder this cunt is blacklisted and gets banned on sight.
Jason Davis
>Ugh. i always knew there was something to that stat about fags being 10x more likely to be child molesters thanks sam hyde
Parker Phillips
wew think of all the art if I could see those sprites
Jack Torres
this vile reaction you guys have when it comes to paedophiles, that's how i feel about furrys
Thomas Ward
this vile reaction you have when it comes to furrys, that's how i feel about you
Hudson Hughes
Is your demo going to have a tutorial, user?
Dylan Martinez
furrys have actual game devs at least like anubis loli rape sim dev is just an autistic pedo who keeps toying around with his gay little engine forever with no real goal
Nicholas Stewart
Anyone know a great program just for changing normals?
Fucking blender is killing me. All the little lines showing the normal directions are facing the correct way, but as soon as I import into unity they're inside out again. If I reverse the normals so they're facing the wrong way again it still happens for some ungodly reason. I just have a knack for fucking up one or two normals every time I make something.
Connor Long
I'm currently working on modeling the second part of the first cave, but there's not much to show about that.
Here's some progress with the new particle assets as some user noted.
>captcha stopped at 97%
Carson Williams
select all faces -> hit space -> "make normals consistent"
Brayden Morgan
I like it. What are the other controls?
Hudson Diaz
Hooray got Veeky Forums pass, I can post again. Here's some gay progress from a couple weeks ago.
Tile based lighting bullcrap mapmaker placing tiles saving/loading the map
Jacob Johnson
Right now it's left stick to move, right stick to aim or swap lock targets, and L2 to "boost" in a direction. A jumps/jetpacks, B parries. X and Y are going to be melee attacks but I haven't actually implemented those yet.
Nothing at all for mouse/keyboard yet since making a completely different set is a mild hassle and I'm not sure how to actually handle aiming in that case.
Here's a gamedev related picture. FUN will bind you down and keep you from moving.
Jack Rodriguez
I love you. How the fuck has countless google searches not turned this up? I've sank hours into numerous models and aggravation trying to fix the fucking things.
Lucas Edwards
very interesting though very unrefined i know wip and all that shit but you need some particle finetuning before you declare them final, just saying
Caleb Collins
I hope you like thicc too.
It's supposed to be some kind of slime core, but a lot of people think its a coconut or something so i'm probably gonna nix it.
I'll see how the UI fares against other colors of background, like a more purple dungeon.
Seems like the consensus is that it's a little small, I'll try to bump the text size up and re-evaluate how much space I'll need for all of the crazy attack prompts.
Sebastian Williams
At least furries are adult degenerates. peed fuckers need to kill themselves
Austin Powell
yeah blender is weird. lots of useful things are kinda hidden, sometimes in plain sight. I use 3ds max now and I like it more despite using blender for like 6 years lol
Josiah Rodriguez
>vile reaction There are much more "vile" and appropriate reactions to pedos than posts on the internet. Little leaf boy hiding in the pines where nobody gives a shit what he's doing is just going to have to learn to cope with the big mean internet
David Flores
Dayumn, got an artblog?
Christian Wright
>this guy again using words incorrectly to bypass the filter Keep them coming, you're just completing my list.
Faggot.
Isaac Campbell
GOT DAMN
Benjamin Roberts
i'm not so sure man, those animals furrrys want to rape are kind of even more innocent than children in some aspects
Jacob Ward
I think you meant "volatile" instead of "vile" Either way, this guy is a shitbag.
James Morgan
remember when retards like rotatedev and gogem were siding with loli rape sim to try and earn street cred on agdg? you don't see any "devs" doing that anymore. strange
Noah Flores
Who forever /placeholder/ here?
Luke Garcia
What you have right now just seems to be resting on top of the slime shape. A core ought to be floating in the mass, right?
Kevin Garcia
try adding ">>" to your filters. only get fresh OC
Aaron Diaz
That was back when they were all still circle jerking eachother in IRC. Times have changed.
Josiah Jenkins
You may want to check your keyframes for the 'knee' pole targets during your walk cycle user.
right now they (the knees) clip right through each other.
Hudson Thomas
Looking at old files for gamemaker always ends up being a good experience, albeit distracting from actually making something.
Sebastian Bell
----[ Recap ]---- Game: Throbot Dev: Scarfdev Tools: GM:S Web: scarfdev.tumblr.com/ Holidays: candy cane Progress: + starting to implement tiles i've been working on + working on enemy designs for nature area -having trouble coming up with a not shitty way to handle paralax other than stretched and squashed tile layers - redesigning the female companion AGAIN because people keep assuming she's either an older than intended or a boy - deving has been slow this week i still haven't really stopped being sick -sorry
Lucas Gonzalez
i think he means maple story?
Zachary Bell
Where can I find this dev's blog? Digging the art. Lurked through the archives for an hour or so, couldn't find anything and reverse image searching didn't help
Angel Barnes
Internet too shit, can't load pages. Have his twitter.
Well, I know the characters come from an artist named "Inkerton-Kun". He has a Tumblr.
Carter Johnson
Yeah I kinda hate it. But it's free so whatever. Thought about torrenting 3dsmax, but on the off chance I ever do release something I don't want to have to mess around with renting it for a month or whatever obscure setup they want.
Even though unity is trying to push his 2D kit, what it means is that if I'm trying to make a game that uses tiles, like any other 2D fucking game, I have to roll my own renderer???
What's the fucking point of using unity for 2D then?
Ryder Clark
I need ideas for Halloween related stuff. So far I've got >pumpkins >bats >ghosts and skeletons and the like >The colors orange, black, purple, and green
Grayson Edwards
pay for the rights to this song loop it for the entire game
Might want to look into the occult a bit. Standard witchcraft and beyond, rituals, magick, demonic/angelic summoning.
Joshua Harris
Not quite yet, I'll be starting a devlog pretty soon now that I've got a solid amount of art down and a UI I'm happy with.
THICC BE A CORNERSTONE OF ME LIFE
I can probably fix it, but I think I'm just going to take it out of the base slime and do variants later like a Weapon Slime or something.
Leo Hernandez
Apparently Unity doesn't do frustum culling in the editor. If they built to a device it should have a lot better performance. The fact no one mentioned frustum culling in the posts makes me want to disregard what they said.
Tyler Foster
If anyone is interested in checking out a post wall of every bokube level so far in development check this out; patreon.com/ConceptionGames/posts
interested in feedback over the looks.
Lucas Sullivan
thumbnail still looks like a pair of kneeling legs and a futa horsecock
That's just a mannequin the tutorial i was learning from had me make. I was just learning the how to's and didn't fix it up like he did.
Figure I'll use this guy as a guinea pig for setting up and learning unity. Thanks though, I hadn't noticed.
David Lewis
you dont even see devs anymore. WEIRD.
Ryder Roberts
was planning on letting them final, but I'll note that for later too. thanks for the tip btw
Gavin Robinson
patreon aside from twitter is now my development blog
Adrian Cox
kek, subtle
Angel Reyes
>right after a bokube post fuck outta here
Parker Fisher
During the run cycle portion of that tutorial is moreso where Sebastion tweaks the knee and feet swinging out and around so that the run cycle looks good.
I feel like 70% of what I know how to do comes from all of his tutorials.
Benjamin Morgan
right here but I 'aint upset or nuthen' I decided years ago that art wasn't for me
Jaxson Bennett
Hi guys I'm making my first game in RPGMAKER! I'm going to get it in steam ? Can someone help? How do I start
Nathaniel Thompson
Be good at art and get at least $100,000 on kickstarter with your good art and have someone else program it for you
Tyler Hughes
this is the only correct answer
Anthony Hill
I see your point but the problem is not about frustum culling. The problem is that this answer, just like any other answers to that 2D tile issue, tells people to use a 3D rendering solution to make 2D game.
For example they're telling people to build the textures at runtime, this is counter-productive. Any 2D engine out there allows you to build your scene with a tile editor and you're good to go. You should be able to build your scene in the editor and in the worst case just apply the culling at the end.
This adds unnecessary work and I'm not even talking about the commonly tearing issue that people have with 2D tiling. And no, this last problem can be solved but is not perfect, even game with huge teams behind still have some lines appearing once in a while.
Ayden Hughes
>have someone else program it for you Might as well have someone do the art too. Any game dev who doesn't code is a bitch nigga.
Nicholas Long
>I'm making my first game in RPGMAKER Ok. There's a general for RPG Maker games, but you're also welcome here. People will tell you every time you post that there's another general for you, though, which may be annoying.
>I'm going to get it in steam ? Sure, if you finish. Steam isn't hard to get on any more... If you can pony up $100.
>Can someone help? How do I start Fuck off retard. RPG Maker is easy. You start by making your goddamn game.
Ian White
Oh I see, thanks.
Leo Lopez
>calm sensible advice >calm sensible advice >"Fuck off retard". kekked a mighty kek
Jeremiah Wilson
Visuals are pretty nostalgic for me on this one (probably because of the colors), but overall pretty cool like your other stages. Also, keep the backgrounds interesting so the game's visuals feels equilibrated.
Aaron Green
Yeah I was skipping through that part since I had the base idea down. Gotta say his tutorials are some of the better ones I've seen though.
Fuck it's a lot of work getting a character to that point in blender though.
Lucas Lee
if it's the shitty kind of bait like "look how ridiculously bad this game is xD" then it won't really help you sell other games but like if it's a (relatively) good game like I Am Bread maybe you could release sequels and similar games
Landon Thomas
>look how ridiculously bad this game is xD Nobody on youtube takes that kind of bait except Jim Sterling and even he has gotten tired of it. Thankfully.
not a lot of people know this but showers are magical places where you can find solutions to problems
this is between me and you, don't tell anybody about this
Easton Perez
>showers are magical places where you can find solutions to problems yeah okay hitler
Angel Parker
For me it's while shitting or driving.
Lincoln King
Hey fellas, Are there any established keyboard layouts for 2D games these days? I've been using what I pulled out my ass for the longest time and it's not the best. The player is able to rebind, but I'd prefer if it didn't fucking suck by default.
My default controller setup works well enough - but I don't know what I'm doing with a keyboard layout.
pls help
Aaron Lewis
What did you get banned for?
Jason Perez
>same guy posts about shower revelations every day you are now known as showerdev
Jackson Nguyen
>not WASD to move utter trash
Jaxson Morgan
Well WSAD is kinda standard. I know I sure don't feel comfortable using the up/down/left/right keys for much of anything. Also probably too many years of movement being controlled by my left hand and not my right (gamepads).