>he doesn't use his own language LMAOing at your life.
Colton Myers
i'd love to write my own language if i ever got the neetbux from my game. It'd be specifically for vidya-dev.
Owen Wright
Wayfinding system in Metanoia: The Sacrifice is up and running now. Just have to add the fading effects and get the thing to transition you to your destination when you solve the puzzle, then set the number of steps you need to solve the puzzle to 1.
Carter Turner
Someone gave me 001 Game Creator as a gift. Is it really any good?
Evan Howard
It's not amazing. There's some interesting features in it to be sure. It was a lot more interesting before Unity put out its new UI system as it was the only engine at the time that came with a dedicated UI/Menu creation tool that wasn't utter ass.
Lincoln Thomas
Reminder your game can be an absolute piece of shit as long as it's fun.
Jose Baker
anime
Kayden Edwards
it wouldn't be a piece of shit then
Jack Nelson
>create new simple enemy >something doesn't work >6 hours debugging in total confusion because everything should be working based on testing the pieces individually >a variable was passed in just right enough to not have errors but just wrong enough not to work
Leo Cox
...
Xavier Peterson
Maybe I'll stick to GameMaker, I have trouble learning new things.
Samuel Rivera
Started working on locations, the map is almost done. Polished some trees, but one of them doesnt look quite right yet.
Jason Collins
are you just like, making progress, guys? Thanks to some advice from a friend I fixed the mini crescents here getting stuck in the floor
Juan Kelly
your character's feet look too small
Adam Powell
All engines have their own strengths and weaknesses. They're all going to make making some sorts of games easier and other sorts of games harder than other potential engines.
Stick to whatever you're comfortable with - but bear in mind that engines are not created equal.
Connor Brown
If the tree that doesn't look quite right is the left tree in the upper-middle screenshot: It's because the lighting looks like it's coming from the camera where on the tree next to it it looks like it's coming from above.
Jeremiah Price
I have lots of choices, but I've been using GameMaker since '97.
Christopher Richardson
To clarify, I've been with it since Mark released WIP and demo programs. Pre 1.0 stuff.
Justin Torres
I know how it is. I've been using RPG Maker since '99, myself, so I've got that 'home field advantage' engine knowledge you've got with GM. Knowing it that well though, I know that I wouldn't want to try and make a roguelike in it over GM:S (I've been using GM since '02). I know, conversely, that if I want to make a 2D horror game there's no better engine for it right now but RPG Maker.
Just so long as I don't want good dynamic lighting effects that is. If I want that, I'll need to either submit to endless frustration and micromanagement in GM:S or I could just do it in Unity -- where I'd only be comfortable doing so these days because I have assets to manage dialogs.
I'm also pretty good at BUILD and ZZT. Lots of hours in my youth lost to those softwares.
Tyler Brown
that's a pretty long time. I've used it since version 4 and never met anyone else who's used it longer
David Young
Slimegirl, now with 200% more boob jiggle.
Still not completely satisfied, but its good enough for now and I can get back to working on UI shenangians.
William Nguyen
Looks good man.
Mason Moore
I get that, totally. I keep meaning to TRY Unity, but I never get further than installing it.
Oh god ZZT! I've played with DigitalMZX recently, still fun.
I'm sure there's others that used it before me, like the guy who introduced me to it.
Dylan Wilson
Anyone have tips for doing a combo system where you can freely chain into different moves at your leisure based on a n input? Something similar to tales of where any arte can be used in combo with any other arte.
Cooper Thomas
on a scale from 0 - memepoly, how's the grass?
Gavin James
look up if statements and storing variables
Carter Thompson
>0..memepoly There is no range. you're at memepoly
Camden Brooks
I don't hear too much about Unity networking. I know they have almost everything there for you to use, but how effective is it in practice?
Jose Rivera
half way there if it sways/displacable
all the way if it doesn't
Benjamin Scott
What do you think is the best method for level generation in a roguelite-lite? Just generate a random room shape and then place down a few objects? I kind of have a feel that little "structures" that include smaller rooms/chambers, other objects, and enemy patterns that appear in the main room is a better way of doing it.
Isaiah Baker
the comfy jam image does NOT look very comfy >centered on the people outside in the rain >one of the guys inside is tossing a knife around in his hand and also right next to an electrical socket >chairs not balanced at all, likely about to fall over any second >poster warning their id might be checked at any time
Alexander Hall
I tried networking my game (notaschoolshooter) and it was a major hassle
The real big issue seems to be the lack of good documentation, lack of consistency of exactly how something works, and just general difficulty searching your issues.
But it really depends on the game you're developing. Mine is real time wit AI, and it was cancer (especially the AI), but a turn based game would be super easy
Jeremiah Cruz
>how's the grass? bad, make them proper grass straws rather than mini bushes
Adam Robinson
...
Connor Martin
Because why would I
Ethan Lee
danmaku x3!!! !
Swapping between 3 colors is way too hard I think it might be a shit mechanic
Logan Morgan
how about now senpai
i have some comfy pics to choose from
Ryan Cooper
I'm honestly still confused about what it actually is. Something to do with Unity?
Isaac Gomez
I've spent the last four-five hours just getting spent casings and discarded mags to not clip through the floor or jitter around once they come to rest. As a compromise, they simply become completely static once they come to rest.
I might consider having a "More Expensive Physics" option that leaves them all physically active so you can kick them all over the map.
Gonna have to do something about the sound at some point, the casings alone can max out audio channels!
Leo Hill
I liked your demo more than any other on demo day
Thomas Young
it's pretty comfy although I'm in the middle of a heatwave so the kotatsu is triggering me pretty hard
Hunter Diaz
much comfier thanks
we just had kotatsu party but it is below zero
Brandon Morgan
Should use the ultimate comfy image
Comfy guy
Jonathan Green
>BAC dropping bellow 0.2 >nothing left to refuel with
Asher Ortiz
i'm so fucking sick of the anime, god damn. Stop.
Juan Murphy
...
Gabriel Thompson
...
Justin Watson
I dont even know what monogame is
Aiden Phillips
literally who?
Noah Morgan
It's funny that I only have this thread and the /a/ thread about this show open right now.
I really want to a promise with her desu
Daniel Roberts
>find some xo cognac that my brother hid away Hallelujah!
Henry Baker
Progress
Adrian Walker
...
Ethan Gomez
>how's the grass Not usable in a large scene/10
Nolan Garcia
i didn't even bother to make rough sprites to test this i just covered the front stuff with the colors
at least i know the 6-direction rotation is looking okay, i gotta make front and back gun sprites too
although i might just leave it at left and right sprites with the sideways gun to make 1/3 of the sprites i'd have to do in this way
Ethan Collins
Because I can barely handle the math required for 2D. I flunked Calc2 Also I only dev while drunk, which doesn't help.
Aaron Kelly
Because I don't know how to focus on completing a task, if I did I would be well on my way to making a game.
Adrian Thomas
you can honestly just get away with the left/right sprites or even just one and flip it horizontally noone would blame you, people do it all the time
Adrian Peterson
would ejaculate inside/10
Wyatt Diaz
>tfw again wasted money for assets which I can't even get to work I should just give up. It makes no sense. My prgress is 0 for days already.
Bentley Howard
i haven't touched my game in 7 months. don't be like me.
Brayden Nguyen
I think I'm calling it quits with UE4 here. It reminds me too much of work between the poor (and on a couple occasions flat out wrong) documentation, compile times, and general unpleasantness that comes with the absolutely insane way that UE4 implements its C++ as a pseudo-scripting language. It's certainly impressive and kind of a technical achievement, but it turns doing nearly anything in a minefield.
Missiles were totally rewritten in a similar fashion to the bullets. They can guide in on stuff, but I couldn't get them working dynamically because it crashes on what seems like trying to call the fire function on something that hasn't been instantiated yet and I just can't be assed anymore to track down why.
I've still learned a lot though, and I feel like I actually understand the basics of the engine. I appreciate a lot of the things it has built in that you would have to manually write otherwise and those are a great help. There's a ton of extremely useful gameplay framework stuff in there. However at the end of the day I find it unpleasant, unforgiving, and extremely fickle to work with. I ain't got time for that shit. I get enough of that at work.
Christopher Foster
>I should just give up No you should not, make your own assets, even if they are just squares from paint, you will know how to use them, and if your game becomes serious, as in, you can take peoples shekels for it, you pay an artist to do the artwork. By the time the artist is done, you should know how to handle assets properly and subsequently, maybe be able to make enough dosh of your shitty game to cover the artist commission fees-
Lucas Rodriguez
What are you going to use instead?
Are we witnessing another ascension from dev to enginedev?
Benjamin Barnes
this is kind of distressing to hear as i was just about to switch from unity to U4 just for blueprint. i can't continue without a visual scripting aid because im retarded.
for someone like me would it really be that bad? i had feared i would have a more difficult time with the U4 UI and workflow in general.
Cameron Martin
>make your own assets, even if they are just squares from paint My problem is not the artwork (for now at least), it is the coding, and understanding how Unity works. I'd have to study coding for years to be able to make the assets I bought by myself.
Brayden Lopez
>I'd have to study coding for years to be able to make the assets I bought by myself. What? Unity literally imports blender files directly, all you have to do is set the point of origin correctly.
Nolan Nelson
He is probably talking about things beyond art assets
Samuel Hill
I am not talking about making models, I am talking about coding. Coding is wayyyyyyyyyyy to complicated for me. I couldn't learn this shit properly in years.
Matthew Howard
>for someone like me would it really be that bad? If you don't know what you're missing when it comes to programming, you'll probably enjoy it more than I did. I know a few people who do everything 100% Blueprint and just deal with it. One of them is practically a UE4 shill because he loves it so much.
Your mileage may vary.
Julian Butler
>Coding is wayyyyyyyyyyy to complicated for me. I couldn't learn this shit properly in years Then I've got news for you, game development isn't for you, because importing assets are the least of your problems.
Josiah Wilson
Sadly C++ in UE4 is a minefield, you are better off using BPs
Adam Gray
Here's a simple thing I made in unreal blueprints
Leo Johnson
>blueprint hhahaahahahahahahahaahhah welcome to hell t. mayhem league dev
Tyler Fisher
>game development isn't for you Making games isn't just about coding. Most programmers can code like masters but still make complete shit games. Also, it's not that I don't get anything done, it's just the current thing I try to implement which is too complicated for me.
Aiden Price
>unreal blueprints
Oliver Cooper
why would you not use functions/macros
Mason Morris
he's really pushing blueprints to their absolute limit and clearly skilled at what he's doing but fucking hell why
Ryan Ross
>it's just the current thing I try to implement which is too complicated for me. If loading an asset into unity is too complicated for you, then you've got some serious problems, there is well defined documentation for this kind of shit. So, again, if you can't handle that, then game development isn't for you.
Adam Garcia
You said the same thing about at least three other things. Just fuck off.
Ryder Sanchez
Because not everyone needs to rely on crutches for noobs like yourself
David Moore
>If loading an asset into unity is too complicated for you It's not about loading something in unity, you dumbfuck, it's about implementing it into my game, disphit.
Carson James
yeah i don't get it that entire image can be rewritten in 40 lines of actual C++ code maybe hes just a masochist
Alexander Moore
What if you have a different weapon?
Robert Hill
>It's not about loading something in unity, you dumbfuck, it's about implementing it into my game So you can't read documentation, it's literally the same, use the Unity asset pipeline, doesn't matter where you implement it, it's the same api.
Brayden Kelly
A minefield is a great way to describe it. Next time I give UE4 a shot I think I might just lean even heavier on the BP because it's kind of ridiculous the hoops you have to jump through and the digging you have to do to in order to make what you'd think should be basic things work in UE4.
Jack Parker
I am still working on the same thing, fucktard. Not everyone is satisfied with making boring shit games like you guys here.
Benjamin Cook
>Not everyone is satisfied with making boring shit games like you guys here. >can't handle asset importing in unity >better tell these folks their games are shit 10/10 m8
Daniel Allen
Right now you switch modes by pressing 1-3..
It's very easy to make a classic doom type setup where there's only 10 or so weapons and you can simply switch between them by pressing a button.
If I wanted to make a more complex weapon system I'd have to make a different system.
Ayden Gutierrez
i know, and i'm prepared for it. i can't code at all due to severe dyslexia so i don't have a choice.
its either spaghetti or no game at all for me.
Hudson Powell
You can sit on benches.
Robert Jenkins
You'll never accomplish anything. >how do I make enemies face the player? >how do I import assets? >REEEEE YOUR GAMES SUCK REEEEE
Alexander Gomez
what is this junk and how do i get rid of it
Evan Powell
>So you can't read documentation To make use of the documentation you actually have to know your problem, smartass. I don't even know what the problems are with the asset I try to implement. I don't know what I should search for there.
Adrian Brown
delete it all
Nathan Garcia
>facing wrong direction on bench
my autism cannot handle this
Evan Davis
Protip: don't insult the people you're asking to help you.