If you don't post progress your mother will die in her sleep
Dominic James
Quests work, sort of.
Bentley Hernandez
What does AGDG stand for
Zachary Ortiz
>why don't you apply then?? because im not a programmer. im just telling you how easy it is to get a job at programming
Nicholas James
>1660 >1660 >1
Tyler Reyes
A Guy's Doing Grandma.
Logan Morgan
>mfw UE4 crashes for the fifth time in one day
Blake Lee
I can't get enough of this. Will there be some sort of quest log, by the way?
James White
I'll add it, just for you.
Juan Sanders
Anime Girls Develop Games.
Kevin Powell
I'm not a big guy though
Nicholas Allen
Show us just one of the supposed meme pything job you're talking about. You're just bullshiting and you know it.
Jaxon Watson
Working on UI graphics, how do you like it?
Jordan Nguyen
there are no anime girls here
Jonathan Brown
I want to amateur develop a game girlfriend!
Jace Jenkins
...
Jayden Hill
Looks like a win95 game UI. The layout is fine and the decorations kind of okay, but the materials make it look like crap.
Jack Brown
Feels japanese game-y, I like it
How'd you make it? I'm terrible at UI
Daniel Reed
What's a simple game to make to get back into gamedev? I don't wanna do a platformer.
Colton Cruz
trash
Chase Hernandez
The game you want to make. If you don't want to make any games, then why do you want to make games?
Benjamin Lopez
There is no layout, I just placed some elements to show them
Substance Designer, picrelated
Liam Diaz
>there are no anime girls here
Andrew Diaz
or games
Jason Harris
Looks like dark souls/bloodborne UI
Nolan Morris
>Excellent Python skills, Bank of America
>Multifunctional developer
>Experienced Python developer
Are you joking?
John Miller
...
Michael Hughes
>The moment dev-senpai notices you
T-thanks!
Brayden Sanchez
I want to make games but im bored when i try to learn it. Is there something wrong with me?
Daniel Reyes
What are some games with jaunty soundtracks like Banjo Kazooie?
Jeremiah Nguyen
>paid software
Are you Rat Tower dev?
Joshua Jackson
Banjo Tooie
Josiah Perry
I like it! I hope you can find a way to make your items stay within the same style.
Luis Stewart
babbydev workin through roguelike tutorials.
Justin Taylor
HOW IS BABBYGAME FORMED
God job user, never give up
Dominic Turner
...
Ryan Martin
Yeah, I use Bloodborne screenshots as references
No, I am not. I spend $50 instead of $150 for all three Substance tools (Designer, Painter, B2M) because Steam prices in Russia are really low
Is there are clashing elements on the picture? What feels odd, 4 slot elements with rounded corners?
Evan Taylor
I m getting bored really fast and I just cant do stuff for too long. But i really want to make a game.
Luke Collins
5 mistakes that indie devs should avoid making when trying to get press. Hopefully this helps some of you. youtube.com/watch?v=RsGPNp_N_BU
Ryder Ramirez
I'm in Brazil, the price here is the same as the US only converted to our currency. RIP.
Hudson Foster
Recreate a game you really like then. If it's too complex make a minimalist or scaled-down version of it.
Austin Perez
okay as it is right now... keep in mind that different shapes mean different things to players. show them a shape, and then put something inside of it, and it becomes a law. So if you take those squares on the top right and start throwing weapons in them, then users are going to know that weapons and probably items go in those kind of boxes. maybe you then have things that are more abstract in the boxes on the left, perhaps they're characters, or option menus and lists of spells. On the bottom left you have a similar style to the top right, so keep whatever you design within the same vein. So, if you have a big red box and a bunch of small red boxes, the small red boxes should be some kind of derivative of the big red box. So maybe big red box is all weapons, then small red box is swords vs axes vs bows.
then you're bottom right stuff is good too. Like the first text box looks like it should be used as a header for walking into new areas, where the bottom right box looks more like it should be used for meta stuff like "could not connect to network" or something like that.
Colton Baker
It’s kinda hard to notice, but I changed the game’s physics a little bit. I think the controls are better now. Also changed these two levels.
Gabriel Young
I hope you're the piece of shit author of this clickbait trash, because otherwise you're retarded.
Austin Fisher
>t. entitled indie dev who thinks all journalists should suck his dick
Lucas Carter
Awful Game : Dead General
Aaron Thompson
aww, that was my first tutorial
Michael Robinson
Thanks, really useful information, it will help me to design the overal structure of the UI
Andrew Johnson
The problem is i need to start from the Begining because i have no clue how to programm and shit. I need to learn it, which makes it even more boring for me........ Thanks for the Tip
John Nguyen
take it with a grain of salt but don't worry too much. Most of that kind of thing will come with user testing. There's a thing called fidelity testing which means depending on how refined something looks people are going to review it differently. If you showed us a system of just sketches, then I'd review it for functionality, if you show me something like you did all I can really say is what I assume it will be used for. They are pretty aesthetically pleasing though. if I had to say anything else, you could also interpret the boxes on the top right as "selected" versions of your boxes on the top left.
Nathan Williams
How do I have a game not framerate dependant but also won't have actions perform more quickly for faster processors? I'm still doing tutorials. So, sorry for sounding retarded.
Daniel Gray
Unfortunately the beginning is always boring and you'll have to create some throwaway games just to learn. It's pretty much the same as with other creative skills.
Asher Cruz
TODAY I WAKE UP! AND I ASK RNGESUS TO DECIDE MY FATE!
Post ending in 0-1 : Gamedev! 2-3 : Watch tv 4-5 : Shitpost on 4ch all day 6-7 : Play Endica VII 8 : Play Endica VII unironically 9 : Kill myself
Carson Robinson
Huh I thought substance designer was just for game textures, didn't occur to me that it could be used to make UI.
Are you an artist or can a programmer like me pick it up and learn how to make not shitte UI in a couple of days?
Isaac Howard
I'm a new dev too but look at time.deltaTime, i think it makes things based off seconds rather than framerate.
Logan Barnes
If your game isn't framerate dependent, then processor speed won't make it run faster.
That's the point.
Adrian Parker
Thanks for the answeres.
Adrian Brown
trying out the suggested player character changes, might still swap around a thing or two also changed hud, new functionality to be added soon
Joshua Robinson
rollan . pls 9
Nathan Smith
Just copy paste from tutorials like everyone does.
Jeremiah Wood
you are my hero and you have implemented screen shake perfectly thank you for being a god.
Hunter Ross
Say, for example, that I had a loop that moved a character 10 units with each loop. Wouldn't a faster processor do the loops quicker?
It's a really powerful tool, lot's of tutorials, you can make a good looking texture day one. I'm not an artist, I'm more a jack of all trades, master of none. Picrelated is my old user interface that I created from various photos, and I think it shows that it's not that great.
Dominic Anderson
Post YFW debugging an error makes another one appear.
Yeah exactly, that's an example of being framerate dependent.
Being framerate independent means moving the character (10 * deltaTime) with each loop. Delta time is the time it took to render the last frame.
So at 30fps, you move (10*0.03) per frame, and at 60fps, you move (10*0.016) per frame, which is half as fast. But because you're running frames twice as quick, you move at the same speed in both instances.
Alternatively you can have a fixed time loop, which will always run at xFPS regardless of how fast the game is being rendered.
Juan Jackson
first one
Brayden Williams
Oh, and for UI, I recommend you to look at this video (previous video just shows the overall workflow)
This video shows how to work with shapes and how to construct different customshapes. After this tutorial I realised that it's possible to make UI in Designer
Working on the characters for my samurai game, could I get some feedback? Does the style/characters look ok?
Second one, the UI feels easier to read
Adrian Perry
I like the style
Jace Morgan
he's right you blazing faggot
Levi Edwards
It's a good style but the samurai looks like a faggot.
Jacob Gray
First one
Brody Davis
second one is easy to read. Is it possible that it's too small though, do you find yourself even paying attention to your hud while playing?
Jackson Moore
>full house asian olsen twin don't give AF .gif
see
Cameron Bailey
How much skill in art is required to be a proper indie dev?
Jaxon Ward
160
Evan Parker
The opposite of whatever half of the people posting their art have here.
Anthony Lopez
There's roguelike tutorials? That could have helped me a lot. I started from scratch....to late now, I pretty much know what I'm doing.
Ryan Price
Deep dive questions, horror dev: •Did you submit your game to kotaku directly, and if so, through what process/channel? •Did you personally want coverage from kotaku, and if so why(compared to other outlets)? •Did they reach out to you prior to running this story to double-check any details or request further info on your progress and intentions? If so, which staff members were you in contact with? •What was the turnaround time from submitting demo/making contact to this story running? Rough estimates, since you may not be involved in the entire process personally. •Was kotaku your first choice, or are there any other outlets that you would also like or prefer coverage from? •Do you now have a direct line of contact to staff for updating them of your progress, or are they even interested in further updates from you? •Have you seen a marked increase in interest on your game on any of your social media accounts since the story ran?
Wyatt Green
thank you for feedbacks
Jaxson Walker
t-thanks
Chase Long
holy shit man I would have never made it without tutorials. How do you go about doing simple item pick ups and stuff, is there a good place to learn how to store things?