Red Hot Edition Previous jej: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
WebM for physicians: >gitgud.io/nixx/WebMConverter.git
List of currently known and vaguely not as dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask): >Algodoo >Avorion >Besiege >Chode - Children of Ded Earf >Empyrion - Galactic Survival >Factorio >From the Depths >Homebrew - Vehicle Sandbox >Infinifactory >KOHCTPYKTOP: Engineer of the People >Machinecraft >REM >Robocraft >Robot Arena 2 >Scrap Mechanic >SHENZEN I/O >Space Engineers >StarMade
Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: public.etherpad-mozilla.org/p/eggames
Game about delving into the true domain of CLANG when
Wyatt Barnes
Piece of shit wasn't meant for these kind of winds
Anthony Scott
*Engineering game about delving into the true domain of CLANG when Is of fixed now tovarisch. Do not be forgetting of where you are, else Clang shall remind you.
Keep your minds clean and thoughts pure or everything around will clang including you.
Austin Howard
>Besiege cannonbed with two (nonexplosive) rockets for some reason >Messing around with the 'kill 4 airships' level >Suicide yaks keep fucking me up >Fire a rocket at one of the yaks >Misses >Explodes next to another one behind it >Yak gets knocked into the air and hits one of the freighters, destroying it
Angel Edwards
>intentionally You are mistaking all factions for Empire. No one wants to live in a tiny fragile world that physically manifests your every thought, unless they're batshit-insane half-robotic imperials. Even if you can extract nearly infinite amount of energy from the very surface of the world.
Anyway, keeping it thread-related, what would you actually do in such a game, if some group of drunken slavs were to make one. For the sake of simplicity let's assume it shares the deepest lore somewhat with Perimeter, so nanomachines, chains of multiple big and tiny worlds, impenetrable energy barriers, morphing units and immense energy from terraformed surface.
Worlds Adrift, Pretty comfy ship building and exploring game.
Can get pretty engineering with ship designs.
Evan Jones
Danke comrade
Andrew Perry
of hello yes putin here
request idea of military intervention need of many cannon and big shell to assist with forward defense
of thanks
Christopher Kelly
>factorio >decide to expand smelter area >spend ten minutes figuring out very creative snakelike patterns and ultimate weaving to get iron to the smelter area >finally finish it and about to initialize >suddenly i ask myself the question >why am i bringing iron to the copper plate smelters?
Aaron Rogers
...
Anthony Sanchez
Ever since I figured out rails I only make temporary smelting setups except my steel station I don't know how to efficient so I'm concentrating on small goals
plus I love deconstructing everything every few hours to set it back up since I've learned new things
Jace Gray
Nobody has been crazy/stupid enough to build one for such a purpose to test it.
Leo Russell
I have (had) save with massive factory, it was so big I decided to cut out some bits from main plant and build them somewhere else. I had 160 steel furnaces for my iron alone.
I hope hdd didn't broke, maybe it just had bad day... pls don't be broke i invested 8 full days into that save
Fixes - corrected air-tight properties for merge block, timer block and oxygen generator - added message indicating selected block not available for a grid size - added an email option to the crash message window - updated construction models for small grid armor blocks - minor material change for Gravity Generator - fixed AI drones shooting without target in line of sight - fixed not being able to use cockpit for small grid from the front - fixed climbing invisible stairs when jumping outside of gravity well - fixed LCD Panel Text losing Glow when recoloring Panel - fixed refactor pilot attaching to cockpit - fixed Voxel Hand and Teleportation security for server side - fixed Visual Scripting Campaign issues - fixed being able to use handbrake while not in main cockpit
We're also pleased to announce that the single most requested feature for programmable blocks is here. We said it wasn't going to happen, but programmable blocks now have the ability to communicate between grids. This means you can open the hangar door from your fighter, or even trigger self destruct remotely. We're very excited to see what the community can create with this! Check our forums for a guide on this new feature.
Camden Perry
Merge blocks are still fucked. Pistons are unfucked Wheels kinda work actually.
Caleb Lopez
Somebody needs to hack together a bastardized CANBUS implementation, post fucking haste. I welcome our drone overlords. Conquering a planet from the bridge of a command cruiser is now possible.
In theory.
Jose Lopez
Does the thicker axel actually do anything, or is it just visual?
Also, rest of the update announcement and link:
This week’s update contains more improvements and tweaks for block models. For example, axles on all wheel suspension blocks have been made thicker which makes wheeled vehicles look much sturdier. There’s been changes to the air-tightness of some blocks. This includes the merge block, timer block and oxygen generator now being airtight from all sides. Also, some block icons and all component icons have been updated.
New behaviors have been added to drone AI which can be accessed via the visual scripting tool. Firstly, there's now expanded possibilities with how drones handle weapons. You can set up which weapons they can use, how often they use them and whether they check for obstacles, be it grids or voxels, before firing. For example they could be setup to not use rocket launchers unless the player is hidden behind voxels. Secondly, you can activate a new ambush behavior. This will make a drone wait until it’s actually able to shoot a target before engaging. Please continue to give feedback on the visual scripting tool as we really want to maximize it’s potential.
exept from the offset, you can change the rest on the fly again, and to update the offset, you need to lock-unlock the wheel, and that didnt worked before at all. Lateral friction not working as it should is still a thing, and can flip you even with low values like 15%, like when the rim eat the dirt IRL cars and start the roll, and still with small stuff it start to shake and go crazy because gyroscopic forces from the wheel it self.
its not a power thing, it happens also with projections to make quick release missiles, and the big one didnt need power, never did. Pic related is the reason for all of this.
Wyatt Morgan
what engineering game will challenge you at every turn, but in the end you still win?
Logan Gonzalez
>Not sticking the yak on top of a rocket and shooting it into the airship intentionally
Ian James
Nah man that's old tech, there are literally little rockets in the game now. They're just fireworks that produce a small physical push.
A single cannon shot takes down the freighters anyway. I'm off to try crossbows on those new viking bastards.
Nicholas Butler
>Conquering a planet What's to gain? Compared to planets, asteroids provide vastly more ore which is significantly more accessible. Adding the poor ore availability, natural gravity is a nuisance and a hazard. Space is where it's at.
Xavier Thompson
Yeah but quad leg tank divisions.
Adam Howard
i'm still a complete beginner so i still feel good about simply setting up the main resource path not sure if this is optimal but i do coal and ore in the middle on red belts, with 12 steel furnaces on each side, then have them deposit the plates outwards i put several of these setupts in a row which makes for double filled output belts, i make it so there are four of those. the edges are only single filled. i use the edges of copper and iron to make circuits which then leave the base in the same manner as the rest of the plates, i also put up a little research area for red and green that will get filled to the brim and thus not really drain any resources while making my base look cooler for steel i do ore and coal in the middle, furnace into furnace, steel and coal on the edge, split off at the end of smelting line so that only the steel gets further through i've recently set up a plastic area with ten chemical plants on each side, but i have no idea what to do with these things now that i have it all set up so i can easily draw from any of them
William Flores
That all explode after desyncing for a millisecond?
Sebastian Evans
Something like this, but wheels must be on rotors to work.
Colton Diaz
We already have ones ready to go though.
No, just a few. It's called transit attrition.
Jason Hernandez
You know, a tank that has transforming/folding legs with wheels on is something I haven't seen yet in any of these games. Surely it's possible, even just in machinecraft?
Gavin Smith
The bug walker alone is not hard, and im thinking on how to do it properly. Spengos vanilla weapons are shit, so there wont be any cannon like that one, and with it, the entire turret have the same fate. And with the rolling wheels you have the spacing issue at folding stuff, you end up using 2x1 slopes and makes it very weak. For spengos there are better solutions to the issue.
Landon Ross
Do those explode while moving?
Eli Lee
Nope, but the rotors take damage overtime because of the wobble. The big one made it into some arms that can let the rest of the body climb mountains and shit.
This talk of Spengies and moving parts exploding reminds of this youtube.com/watch?v=wlDQEYxrXbY I found and was watching last night. It's from like two weeks ago, but the guy was testing out some way older creations on stream, and was surprised at how many of them worked like they should now when he couldn't get them to work as intended when they were created. He had some problems with wheels falling off though, but everything else seemed alright for the most part.
Kayden Price
Page /ded/
Josiah Butler
So... It's a the real gameplay of new game D.R.O.N.E. or scripted preview?
Blueprints changed with the pass of time. All blueprints after the update 1.136 were fucked both in locked rotors being pasted detached, and wheels started to fall off randomly, that later got partially fixed, but those blueprints are fucked up forever, same goes with others, but for different reasons, those showed a reference of why blueprints could be fucked up and built stuff could work.
Landon Perry
I image real gameplay with the red team instructed not to target the guy filming. Or it's all fake from the ground up and they'll take their kickstarter money and run.
James Rodriguez
looks too smooth for a prototype
Julian Evans
I'd really like to make something like this in machinecraft, except it is fucking impossible to precisely control rotors in machinecraft
Sebastian Martin
Hawken looked that smooth.
Christian Bennett
Post warbros
Justin Martinez
The "player" took several direct hits with no damage. Does this even have part destruction?
Sebastian Cox
That does not look like gameplay, that looks cinematic as fuck.
Angel Carter
>they'll take their kickstarter money and run. Looks like it is, but who knows
Cooper Roberts
Look at what those games become. >lets play /egg/ survival episode n#:xxxx They are aiming to that i guess.
Jonathan Ramirez
Where does one start with spengieronis scripting This would be easier if keen could atleast make a decent guide
Zachary Rivera
I thinki is coded in C#, and the best to start is to see and copy simple scripts.
Or use premade scripts for easy arguments, like the easy automation script, lets you write in pseudocode into an LCD screen.
Christian Campbell
...
Ethan Long
>bread; 89c/loaf >cheese slices; $1.29/20
>two sandwiches; $4
Hudson Thompson
>says American on box >label just below box says cheddar >TGIF "food" sold in stores in Burgerland Now THAT really activates my almonds
Alexander Jones
But anomalous, think of that Pan Grilled Taste!
Xavier Smith
I really hope it pans out. I really like Gear Up, and would love a similar game with real building options.
Jacob Martinez
Hope is wrong to feel.
Jackson Russell
how do I make fast large ship hulls in from the depths?
Henry Nguyen
Accidentally vhs retro wave
Nathaniel Myers
...
Liam Myers
flux???
Christian Jackson
Hope isn't a feeling. It's a little pixie. If you leave a bowl of alcohol out at night it'll get drunk and give you pleasant dreams.
Andrew Mitchell
wip name for the amount of boost you have left. Literally doesn't matter what its called, all it does is mark how long you can use the afterburner-like function of the thrusters.
Oliver Roberts
...
Noah Jenkins
Sunny, your pretty good.
Owen Mitchell
>tinfoil I need to try this, I've been meaning to get properly shaped eggs for my egg and sausage morning sandwich down properly for a while.
That's so satisfying, with that meaty vegetable-like crunch after every rotation
Dylan Sanchez
how much
Hudson Reed
c
Lucas Reed
...
Christopher Taylor
Will it run?
Carson Jackson
yes.
Joshua Myers
>SovietLED.jpg
Jordan Kelly
>so, user told remanon to go faster and he did it, the absolute madman
Gavin Myers
CLANG is a harsh mistress
Nathan Murphy
after spending 20 hours in empyrion, it is not egg. it's svg.
Blake Hughes
machinecraft is the only /egg/
Carter Ward
> some love for @Malware who helped design this system, and @Jimmacle for providing so much feedback that I ended up rewriting everything It is another feature implemented by community
Robert Ramirez
Better than KEEN devs desu
David Collins
>Jimmacle
Carter Mitchell
Been building a lot in Space Engineers lately.
Anyone have any tips for doing steeper slopes? There's no 1x3 or 1x4 slopes or corner pieces and I haven't had any luck making a nice looking section using combinations of the 1x2s and 1x1s
Josiah Foster
Mods.
Elijah Perry
machinecraft
Alexander Green
gas yourself until the slopes look steeper :3
Nathan Taylor
you know what I really want to see? A game where you can have giant air ship battles like in Karl Schroeder's Virga series. Virga is a giant bag of air floating in space lit up with artificial suns. Because it's just a big bag of gas, gravity is effectively zero. Oh and it has an 'electricity don't work right field' built by the space amish to prevent post-singular AIs from fucking shit up.
People harvest wood from the trees that cling to asteroids and use the lumber to build ring-shaped settlements which they spin up with bicycles to create local gravity, which prevents them from atrophying into horrific, misshapen spindly monsters. They lash these together to make nation states, and light them with smaller artificial suns that they light by means of miniatures of the artificial sun, which they light by following a recipe whose origin is lost to fable.
They build navies of ships that ply the low-gravity spaces between the nations and they wage glorious, weird, amazing wars in those spaces, with kerosene-powered rockets and rifles and sabers.
What does this mean? It means giant steampunk air battleships made of wood, concrete, and steel, powered by jet engines, shooting rockets at each other, dodging through three-dimensional towns and clouds of debris.
I suspect it wouldn't be too hard to mod FtD to allow this.
Oliver Howard
machinecraft now fuck off
Sebastian Reed
Sounds a liiiiiitle bit like what nick is doing with the single player ftd spinoff but instead of being exclusively in space he's doing waterworld. The different nations are going to be floating platforms made from debris iirc.
Cameron Garcia
>single player ftd spinoff The what now?
Nolan Reyes
Reportedly ftd multiplayer is a burden that slows development to a crawl. A single player spinoff allows rapid implementation of experimental features that may or may not get ported to ftd without pissing off the ftd playerbase.
Connor Hernandez
Multiplayer in ftd is trash anyway so I have no idea why anyone would care.
Hudson Mitchell
I just hope it's not like the Space/Medieval Engineers split where exactly nothing that gets developed in one gets ported to the other
Still waiting on compound blocks in SE, Keen
Julian Thomas
Spengies multiplayer isn't much better but some would argue it's the core of the game.
Ftd multiplayer is crude but has potential to be good. Most of the publicity is for the single player campaign so mp is neglected.
Juan Nguyen
>Most of the publicity is for the single player campaign so mp is neglected. Whole reason I bought it was the promise of multiplayer.
Hell, I ran the first "large scale" multiplayer match, which nick commented on and asked how I loaded in how many ships.
Aiden Gonzalez
I also bought it on the assumption that multiplayer would improve. Is there a video of this match?
I can sort of see where he's coming from, He's got a lot of sid-meir civilization style ideas and a single player test-bed lets him see what works and what doesn't for much less effort without another resource unification incident.