>Was crushed by the might of Donger Man's giant bell: >Ringed City DLC stuff Shills will post detailed information on February 8 Trailer: youtube.com/watch?v=igomOLwqsV0 Screenshots/art: imgur.com/a/83M79
Can we all agree that DaS3 is the easiest game in the series thanks to the bloodborne stamina and heal mechanics being mixed with souls formula
Kevin Harris
Dark Souls 3 confirmed hardest Souls game last thread, difficulty fags with nostalgia go home
Christopher Sanchez
No, we can't. Fuck off to /v/.
Nicholas Mitchell
I found dark souls 2 to be eaiser. It had some difficult encounters, but the bosses were pretty easy. It got harder in the dlc though.
Daniel Green
10$ assuming the next DLC is equally good per unit of size (and that the size increase is proportional to the price increase), then the season pass will have been worth it.
Owen Powell
Tbh I think DS1 was harder but ONLY thanks to bullshittery mechanics/area/whathaveyou.
Grayson Hill
>american time on Veeky Forums >pointless, retarded arguing instead of simple game discussions begins once again
Henry Allen
>dat glimpse of Velstadt kneeling if you run out of Vendrick's Memory
dat fealty
Ryder Torres
It got harder than vanilla dark souls 2 that is.
Jaxson Ortiz
>the fact that unpatched 1 was more challenging proves that anything less than it wasn't difficult the reason why it's hard to name 5 games that are more difficult is because it isn't a clear criteria
Assuming you mean "learning and non-menial talent required to pass," I'd say games like hotline miami were harder (unless you used the rabbit mask in 1, but if we're comparing design mistakes like that then I can just as easily say that manus is the easiest boss ever cause you can shoot him from outside the fog) given the broader and more complex array of bad options I has to sift through to find the best course of action.
Most of the other games I find more challenging than souls are PvP games (harder in the sense that they're harder than souls's PvE and PvP combined), though those are a sketchy comparison since a lot of the difficulty comes from players rather than developers, even though developers may have given players a large amount of room to create difficulty (which is less the case in souls PvP, save for when you make it literally impossible for an opponent to win, which typically requires minimal ingenuity). I'm referring more to things like quake than fighting games; a fair bit of the skill in fighting games is what I'd call menial (though making players have to practice combos is often a necessary evil on the developers part).
There were bosses in games like undertale which were harder than souls bosses. Obviously the game as a whole is more laid back, so I'd be hesitant to call it harder, and there are some ancient wyveren tier fights since the game isn't prioritizing difficulty, but from boss to boss in souls games you don't really change much. you need to figure out when their hitboxes are active, then you can usually roll in almost any which way. In UT hitboxes are displayed in an obvious fashion, and you're expected to figure out what to do about them instead of just identifying them and using iframes every time.
Word limit/oregano.
Aaron Rivera
Was that image of a summoned magic curved greatsword legit for dlc2?
Benjamin Bell
I think it's the 30 second apart bonfires that do it. DS3 PVE is easy as fuck unless you're a sorcerer because rolling/healing is brainless.
The difficult bosses are the ones that punish rolling, but Champ and Sully can get parry spanked no problem.
This leaves NK and SoC, with SoC not being too bad overall and NK only having his rough second stage.
Parker Smith
>european time on Veeky Forums >thread is dead
Owen Allen
>it can be cheesed so it's easy Those can mostly be chalked up to design oversights on the developer's part. Manus can be shot from outside the bossfog, people still call him one of the harder bosses of ds1. Not to mention pre patch DWGR
Tyler Green
Husbando material right here
Anthony Kelly
it's the pontiff Curved sword WA
Adam Barnes
Fucking Ice Rats.
Jayden Kelly
burnt ivory king is more of a man to be frank
Charles Hill
aw damn.
I really want to summon a curved greatsword
Charles Rivera
get destroyed
Jackson Gray
>DaS3 imagery and gameplay >music is of Sir Alonne, a DaS2 boss
It's more of a shame that DaS2's director decided to ignore him. If he had been done right the first time, then maybe Miyazaki would have saw fit to bring more of him back than his greatshield.
>he doesn't keep following you, becoming stronger and having fewer weaknesses each time (e.g. can't be parried anymore) >he doesn't use a different weapon with each encounter, and with each defeat he doesn't drop a fragment of his soul, allowing you to trade for his weapons which gradually unlock >he doesn't use the environment against you, like you did against him at FoFG >you can't get his armor after defeating him one final time
Michael Nelson
There was some dark souls 2 intro footage.
Dylan Nelson
I think that Jailers are way creepier than Mind Flayers. The fact that it almost looks like they're floating when they walk. That creepy little laugh they have as they creepily run toward you... Or maybe it's just my fetish for masks. All of it seems creepier than tentacle face.
Jeremiah Davis
Games design with real difficulty in mind would pose a challenge against a player trying their hardest to win. Take whole actual genres that require some effort from the player like Bullet Hells where at best a boss has one blind spot in a single pattern and everything else forces the player to not hold back. Or roguelikes RNG fuckery, even if you pick the more forgivable ones like DCSS, they still require more of the player than Souls does. Or rhythm games, specially those that forgive nearly no mistake.
Souls series, even 3, is a thing people have to actively gimp themselves to add challenge whereas games that are hard from the get go ask nothing else from the player but that they clear it without pulling any punches
Jacob Miller
>RNG is difficulty what In most cases RNG is completely player-independant. Reacting to a randomly generated level might create difficulty through variety, but "hey, this time you rolled the dice and got a spear that deals a 10th the damage" in the roguelike sense isn't.
>rhythm games I mean they're probably the best thing to compare the souls games too due to the similarities, but if anything I'd say what makes souls easy aside from cheese is just the fact that they're essentially watered down rhythm games as far as boss combat is concerned. You just do it a bunch of times until it's muscle memory, there's often little to no ingenuity. Yeah, it's hard, but only in the most straightforward sense. It's difficult in the same sense that going to the gym and getting yolked is difficult.
Landon Gonzalez
>press circle >nothing happens >die
Nicholas Miller
>Manus can be shot from outside the bossfog I just knew about this...
Daniel Davis
Best mob in DS3 imo, along with the Failed Dragons
Isaac Taylor
They're just annoying. Just rush them so they can't bullshit my HP even while I'm staggering them.
Lucas Mitchell
Something about how their strengths were attributed made me apathetic after a while. I was usually pretty conviced I was going to lose my health either way, so I stopped worrying about it, and they often couldn't realyl catch me. I'd have preferred it if the slow-down effect came on more quickly and the health drain were slower.
Landon Gonzalez
Neither are creepy to me, but both are a cool challenge. Just wish that section of the game was better designed or rather, expanded.
Cameron Diaz
7 days until Nioh ruins the souls series
Liam Evans
>only 5 weapon types >mystic arts are just generic buffs to your playstyle
Lucas Gonzalez
>Archbis**p Fucking FromSoft
Nathaniel Moore
>Dark Souls gave me a fetish for masks/humanoids without a human face
What fetish did Dark Souls give you ?
Hudson Jenkins
how grating would an offhand estoc / warped sword build be?
ds2
Jeremiah Nguyen
>Dark Souls gave me a fetish for masks/humanoids without a human face more like haydee
>What fetish did Dark Souls give you Nuns kinda; prior to this point I'd ironically only seen them portrayed through pornography, where they were usually pretty un-nunlike from the get-go instead of pulled into the mindset against their will. It's less of a direct dominance thing and more of a hatefucking thing almost, I just want to give Irina dark tomes because I'm mad she's able to be so un-edgy that easily or something. Though ds more or less just gave me the idea of that, I don't think of ds directly when those things come to mind.
Isaac King
I have a SL 100 Pyromancer, mainly using the gargoyle spear and Onyx blade and I want to respec the character for the upcoming dlc as I never tried the Demon Fist. How do I build this? I figured I must have a bit more End to make numerous strike and a bit more physical stats like str or dex Or perhaps I just need to focus on Int and Faith?
Jayden Morris
demon fists are str weapon
Logan Hill
Fuck really? I don't want to do another str character. I thought that the int and fth scaling mattered more
Juan Jones
Did someone say Donger Man?
Justin Nelson
How do I fix my game being minimized everytime I click on my second monitor?
William Reed
the solution you're looking for is borderless fullscreen window mode
how terrible you need to be not only to need summons in ds2 but actually get hit by any of his attacks when you can strafe him to death
Adrian Myers
Literally just google "borderless gaming".
Daniel Johnson
Not him, but when I run DaS3 in borderless fullscreen I get weird lines, well not lines, more like tearing. Not really visible when not moving but the lines are still here. It gets really visible when moving.
William Stewart
That dog kinda looks like Nito from the thumbnail, with the nose as the skull.
Jeremiah Young
>only difference with mound makers is that they invade a little higher than reds and have invasion rules what a waste
Isaiah Lopez
Fug, I thought that was the whole thing. Didn't notice it was a dog.
Anthony Sanchez
protip: look more closely at the video, it's not personal footage
Sebastian Morgan
Deactivate vsync in game and in your graphics card software, then download and install Riva Tuner. Lock your frames with. It'll also give you better frame times, therefore a smoother experience.
Levi Wright
When does this shit fuck off? It's been a couple weeks now. Want to go back and start creating other builds.
Matthew Butler
mound makers get different behavior for the white soapstone as well
Logan Peterson
Haha PCfat.
Cooper Smith
You probably still have invalid content present. Only way to be certain is to delete all of your characters and start again.
Zachary Gray
>using CE I'm going to laugh if/when From retroactively bans everyone who ever used that. Especially after seeing what Valve did to lmaobox users.
They can also invade boss rooms, shit's fun as all hell.
Brody Johnson
souls newfag here. if i want to start pvping should i go all the way to ng+2 for the rings or are the +0 rings good enough?
David Gutierrez
+0 rings are fine.
Henry Johnson
have they said the recomended level range for the ringed city?
Easton Jenkins
Depends on your SL For SL100/120/125 you should probably get the +1/+2's(or life+3) For lower SL pvp(50-ish) the +0's will do
That being said the differences are small and not that big of an impact on how well you do
Noah Diaz
thanks
Gavin Williams
Nah I deleted literally everything.
Grayson Jackson
that would be a waste of time. start pvping when you're past SL50
Xavier Stewart
>past SL50 spam that red orb in the undead settlement as soon as you get it nigga
Bentley Long
alright thanks for the answers im gonna be sl 50 range so ill stick with the +0s
Grayson Wright
>not PVPing at SL30 Better to get started at low levels, where more people don't know what they're doing.
Leo White
No, but I'm guessing it's just before fighting soul of cinder. Would fit perfectly too.
Lincoln Ramirez
>Soul newfag >have him fight twinks or ganks with little weapon variety
Luke Campbell
most players are dogshit so it wont really matter
the increase is very small anyway
William Sanders
If it was das3 he wouldn't even attack
Isaac Hernandez
>Weapon with really fun move set >Can barely use it in PvP because anything other the fastest R1 spam will get me killed
Anthony Jackson
Which weapon?
Easton Wood
They basically do already, but it's piss easy to get around the bans. And because valve and fromsoft don't have any connection with their servers valve doesn't give a shit what you do in dark souls 1/2/3
Ryder Davis
>dogs in DaS
Thomas Peterson
Dogs are annoying in every game
Jaxson Flores
>yfw you get trolled by an invader the same way you troll people when invading.
Grayson Brooks
Crow Quills. I'm actually exaggerating a little, some of the L1 moves have let me catch and kill people trying to get out of my range.
Elijah Walker
>6 wolves + big wolf while an archer is shooting timed explosives at you Fuck the snowfield desu
Ian James
Not as bad as das 3 ones >Poke with tiny dagger >Dog was pushed across the room Bloodborne engine was a mistake
Aiden Jones
Punching a dog and watching it go flying is so satisfying though
Sebastian Scott
What's up with the beginning of Dark Souls 2? It's easily some of the most unforgivable parts of the series. With no ADP, terrible stamina in a game with a very large focus on stamina management, and no 100 physical shield, it's pretty brutal. Combined with only 1 estus flask, maybe 2, a dwindling supply of lifegems, and the HP loss on death, the beginning is easily way harder than any other part of the game.
Hunter Perez
slight giantess fetish
John Thomas
>without a human face but then how can they provide thee succ?
James Parker
*unzip*
Hudson Scott
>dogs in DeS
Robert Brown
Nameless king is hard with 20 vig 20 end
Ryan Kelly
Just beat the game and I am so fucking shit at farming souls. Got my ass handed to me all the time with the damn winged knights.
Chase White
This is growing on me Last time I did the Dancer I was having real trouble focusing on the fight
I will provide the succ
S-stop
Brody Nguyen
>You can literally drink flasks and use gestures while staying in his hit distance between combos >Hard Don't even try to play old souls games
Kayden Cooper
Dude you just run through. I get the millwoodbow as early as I can on every character.
Robert Butler
stray demon is so hard
Isaiah Rodriguez
They're fun to fight at first but once you find out that their gimmick can be completely trivialized in many ways, they're wasted potential without another pressuring factor. It's justified that they're naturally weak in close quarters and can be separated for 1v1. But for new players who find out this tactic, it becomes a tiring grind and for experienced ones who have tried more than one way, killing them is a joke. They're the only thing that's legit threatening other than the basilisk spam.
Mason Parker
>invade some guide using shitter using hidden body to cheese the game >he uses it against you thinking it actually makes him invisible. Silly motherfucker.
Jace Cruz
Just want them large titanite shards though Ds1 bosses suck dick for the most part.
Gabriel Young
gwyn so difcult
Adam Jackson
At least, he could punish you for being retarded Aside of being hit by Soul of Cinder 4x combo, the biggest punishment in the das3 is needing to roll away and use instant flask
Jackson Long
what did Vicar Amelia look like while she was still human?