XCOM General - /xcg/

UFO Hunters Edition

Previous Mission: News:
1)LONG WAR 2.0 is OUT
>steamcommunity.com/sharedfiles/filedetails/?id=844674609
>pavonisinteractive.com/phpBB3/viewtopic.php?f=15&t=23382

EXPANSION STATUS: UNKNOWN

The /xcg/ Mandatory Read:
>pastebin.com/k9pT8zx4

/xcg/ XCOM 2 Character Pool:
>docs.google.com/document/d/12XvY-C-RoQZUexxauBXcCsw1jElq-g8TaCNpLgG2atM/edit

Image Library of /xcg/:
>imgur.com/a/S1qfx

List of compatible mods for Long War 2
>drive.google.com/file/d/0B0KYKP0J-c9vcksxLXBTUkFzdE0/view

XCOM2 modlist, updated a bunch of threads ago!
>pastebin.com/pTMatP5Z

MEGA Mod Repository, now contains all of the mods in the modlist!
>mega.nz/#F!HlgWjCqR!STJ0c0kW8Fs6jKynqKyerw

Modlist Steam Collection - Contains 99% of the mods in the modlist:
>steamcommunity.com/sharedfiles/filedetails/?id=756115171

Assorted improvements (Skip intros, alleviate stuttering, multi monitor support, and resolutions past 1080p):
>steamcommunity.com/sharedfiles/filedetails/?id=616682629

/xcg/'s Long War Library (New LW players read this shit or you will be ignored):
>pastebin.com/YmaXBKpN
Piratez mod for OpenXCom:
>openxcom.org/forum/index.php/topic,3626.0.html

UFO Music:
>youtube.com/watch?v=Wxyq5y01QnA
>youtube.com/watch?v=_19k9ooX5Zg
>youtube.com/watch?v=Quej476mTXY

Other urls found in this thread:

steamcommunity.com/sharedfiles/filedetails/?id=854507809
steamcommunity.com/sharedfiles/filedetails/?id=795789393&searchtext=
twitter.com/NSFWRedditImage

pistols are useful

unlike swords

Swords are useful in lw2

Just like back in 'nam

Itchy trigger tentacle.

>swords are useful in the mod that requires you to avoid all firefights
Okay.

steamcommunity.com/sharedfiles/filedetails/?id=854507809

All other modders can go to bed now.

>1 Zoidberg woop-woop
I almost want it just to hear that.

Which mod are you referring too? Because I know it's not Long War.

Well duh, I'm not talking about Long War. I'm talking about Long War 2.

...

Nah, you must be confused. Are you sure you didn't accidentally flip that "no fun" switch included with the mod? The one where people spend their time trying to run 3 day infiltrations with 2 man squads 24/7 instead of just going on 6 man missions and killing all the ayys, or doing proper smash and grabs?

So what mods would you recommend for full-on ayy slaying, stealth be damned?
Not that user.

I wouldn't be the one to ask desu. I haven't done that much modding. Now if campaign user was here, I would ask him, as he is the expert in this field.

All Pods Active, the king of stealth be damned, let's do this UFO Defense style

my game stutters like hell during killcams/cutscenes and even basic charecter movement

What can I do to fix it?
I already followed the advice in the OP.
What else can I do?

Unistall.exe

Game runs like ass, what can we say?

Does it persist even if after the mission?

What is this helmet and where can I find it?

Wrong.

Right.

nevermind found it
steamcommunity.com/sharedfiles/filedetails/?id=795789393&searchtext=

What class do you guys find most helpful for Haven advisor? I've been doing assaults for a while for arc throwing and run n gunning.

t. Faceless

I use my sharpshooters as haven advisers because that's all they're useful for.

Assaults, yeah. They're great haven advisers. I also like technicals later in the campaign, when they stop being good on missions.

Technicals and grenadiers.

I wonder what's 16 squares ahead in this fog here...

I've been using Shinobis for the scouting.

There are lot's of close quarters engagements in lw2 (especially around objectives in buildings) and you have command to reposition your shinobi afterwards. I use the sword quite a bit right now.

Command and implaceable, or whatever that perk is that lets you move after kill. Shinobi are just like assaults, except their run and gun is always up.

It's on every mission.
At this point Pectoids are just teleporting into place.

The ability to shoot from further away than point blank is a big deal. Point blank gives 8 choices to stand, two squares away gives 16, three gives 24.

Am I missing something with concealment? Sometimes I get spotted by ayys even after moving to a tile that the game shows as safe.

Do reinforcements just never stop coming in network array missions?

Yes. Go fast or face 5 man drops and then 8 man drops.

Its pretty retarded. You can't see the sight range of a unit if you can't see that unit. I say unit and not enemy unit because this goes for civilians too. I can't count the number of times I've had concealment broken because there were civvies on a spot blocked by some high cover.

You only see red warning tiles for enemies and civilians that are visible to you

I already spotted the entire pod when I moved my unit up, but he still got spotted by a visible enemy on a tile that should of been safe.
It's only happened about 4-5 times in the 60 hours I've played the game so I thought it was a bug.

1. They have to be visible
2. If you're using something like Gotcha and you're not in concealment but you have vision via a Shinobi, Gotcha only shows if you're in vision at the end point. To see if you'll get spotted along the travel path you need to run your cursor along the travel path.

Post current deads

>two people with crash nickname

What the hell happened on Hellborn Key?

Yes, that's why the ability to graze for 3 damage comes with a 4 turn cooldown.

it
was
it was
a HQ mission

>not rolling 3 out of 8, then grazing for 1
Uhhh, you don't get to bring damage.

Anyone else have a policy of no body left behind? I think trying to extract everyone, even if they're deceased, is the right thing to do.

Anyone who played first XCOM on DOS:
is it playable without a mouse?

Can enemy unknown run on DOS?

I get you're memeing, but come on man.

first game was called "Enemy unknown" too, tho

Heidren died attempting to carry King to evac since he was bleeding out.

F

oh
I keep thinking it's ufo defense only because it's always referred to that, and I never see the cover art that has that title

I've never heard of someone playing it without a mouse. I couldn't tell you.

>Furious Tongue
what type of mission?

just checked
nah, it's not playable without a mouse
sad, I love these games where you need only keyboard to play

snek harem infiltration
All operatives are MIA

I can delete if this isn't sfw

LONG WAR 2 IS GAY
MY GUYS NEVER HIT ANYTHING THEY SHOOT AT!!!

VIP Extraction, if I remember correctly.

I'll be glad when I get my rig upgraded so I can play on non-toaster settings

sounds like a personal problem

>alien sympathizer makes fun of a commander's troops not hitting while posting a snake

>Turn graze band to 0
>Graze more than ever

?????

thanks bro, i was panicked when i posted that

Sometimes zero in code removes the limit instead of reducing it to nothing. Try 0.1 or another very small number.

If it's setting it to zero with the options menu it worked for me
The only assumption I have is that maybe you forgot to save settings, but I'm not going to assume you made that mistake.

>trying to remove magnificent design
You're not going to deal damage to exposed ayys and you're going to like it.

is there any way to change the laser cannon sound effect?

If the enemies you're fighting still have a dodge stat (of which there are plenty in LW2, for purely arbitrary reasons at times), you're still going to have a chance to graze them.

AFAIK, turning graze band to 0 doesn't totally remove grazing from the game.

Down to zero in LW2 options menu, and I made sure to save. Also wouldn't explains why it happens more.

Unless there are passive dodge values you're not allowed to see explains a bit better why every fucking shot there after turned into a graze.

How do you enable the debug camera? I want to get my screenshot-fu on.

Scratch, got it.
toggledebugcamera
uitogglevisibility

[Heavy Breathing]

That was close. This is why I never do these kind of ops

One grenade and problem's solved.

it looks like he was running a two man infiltration squad

I kind of like how you can game the system like that

It's a two man stealth op, I wouldn't be winning a firefight. Also a grenade would probably kill only one guy.

is it possible to stealth through missions without firefights?
wew maybe it's time to get that game

In Long War 2, yeah.

Fuck collaborators No ayys get out REEE

Who is playing LW2 with Ironman here? I do but on Veteran.

>Playing Ironman with a new mod with known bugs
I'm not putting myself through that potential pain.

I am on veteran. Just started though. In vanilla, I restarted like ten times on classic and I'm sure it will happen again here on verteran soon. I just can't not do ironman, same with a lot of other games like Invisible Inc. Ruins the whole concept for me.

Sort of. At some point, you have to break concealment when you go for the objective or call for evac. But if you set it up right, you can evac immediately after the objective is completed for a clean get away.

>Ironman
Hell no, honestman for me.

>Ironman
Do you hate yourself?

Yes, but it'll wound the others so that they're extremely unlikely to hit anything.

Also if you don't ever plan on using the nades, you should drop them from the loadout for greater mobility.

>Yes, but it'll wound the others so that they're extremely unlikely to hit anything.
I'm not playing with red fog

Stop being so casual

>be stupid
no

I said I can't not do ironman in my post.

Not playing on Ironman isn't casual, it's smart. Even vanilla occasionally breaks down, and you KNOW LW2 still has some game-breaking bugs.

>Just get assfucked by a glitch or bug bro!
Fuck off retard.

>snek16

Post some more.

That's some nice loot for a timed extract

It really isn't that bad.

But definitely not good enough

I'm not saying you're constantly gonna get fucked by bugs but I'd rather have a save to go back on if it does happen. I don't need an arbitrary mode to prevent me from savescumming, I'm not a scrub.

...

Has anyone tried Coup de Grace on the shinobi class? The ability has been unselectable whenever there have been stunned/disoriented enemies in sight. Is it a passive? Do I need to sword 'em? Or is it just bugged for me?

And even then it the hard save can easily be bypassed by copying the save file.

Now you are just creating extra work.