This time I'm not posting progress since you told me my art was shit.
Christopher Fisher
i hope we can all refrain from giving him replies. I believe in you guys.
Samuel Gutierrez
Your art is shit.
SHITTTTTTTTTTTTTTTTTTTTTTTTTTT.
But that's fine, you can still get better. Did those fags at least tell you WHY your art was shit?
Jackson Stewart
Anyone need art? Looking for a programmer.
Jaxon Carter
No.
Lincoln Mitchell
post art
Jose Roberts
I am looking for an artist but first tell me what software you are using.
Anthony Price
Sure, but first can you tell me a little about your game?
Carson Stewart
...
Justin Cook
Photoshop
Jace Martin
Wow disgusting, nevermind.
Nathan Lee
Sorry but I'm not interested in photoshop at this time. Good luck in your endeavors though!
Jaxson Russell
lol called it
Brandon Ross
>using proprietary software
Juan Clark
>last 100 posts in the previous general were purely shitposting and actively ignoring any progress that was posted are you proud of yourselves?
Jonathan Rodriguez
ew
Adam Morris
Well, I spent that time making rain work, even though I can't solve basic character and camera movement. So, y'know, priorities.
Still better than the shitposters.
Jason Myers
Rude.
Wyatt Moore
progress lol haha :') sooooo drunk right now uwu
Grayson Kelly
I added Health system, Collecting coins, explosions when hit, and boss moment for extra difficulty.
What do you think ?
Andrew Butler
Is this garry's mod?
Eli Hall
Has the recap happened already?
Eli Lopez
Do spec maps always turn out shitty in unity, or am I just using them poorly somehow?
Michael Walker
its fucking friday you imbecile of course it has
wait till next week
Daniel Williams
Man I remember when I use to try and make mods for HL2. I joined 5 mod teams as a modeler and they all fell apart without fail. Atleast I got actual experience making in-game models though.
Asher Price
...
Nolan Anderson
Video Shame
William Reed
In what situation would you want to use triangle strips instead of triangles? Isn't it horribly limiting to be forced to arrange triangles in a specific way?
Michael Walker
Delete your account.
Adam Gomez
>engies
Zachary Lee
They're significantly more efficient to draw
Cameron Myers
That doesn't really answer the question.
Adrian Collins
it's thursday
Dylan Lewis
You would use it in a situation where you want to minimise the amount of draw calls (aka always)
Henry Mitchell
I'd only use them for big regular meshes, like terrain for example. Or some special effect meshes like trails.
You usually either use a indexed triangle list or triangle strip with current hardware, you are never drawing single triangles. You can have multiple triangles or triangle strips in a draw call. Using one or the other doesn't change the amount of drawcalls.
Nathan Rodriguez
Sure it takes about a week to get the basics down. It takes years of practice to really get competent at it, though.
Liam Rivera
Strips use less memory because you don't double up vertex coords
Jeremiah Martinez
3 days I have fought with UI design. I just can't come up with design that looks good and shows everything you want.
Nolan Kelly
Speaking of draw calls, I often see people mentioning one magical call which draws everything and it makes me wonder: how?
I guess you can load still objects into one vertex array, but what about the rest? Or do you supposed to use frame buffers?
Justin King
try harder also post your current design
Juan Thomas
If i want to put my game on steam later, how do i implement their achievements?
Gabriel Cook
I didn't understand a single thing you just said. What kind of game are you making where you have to think about that shit?
Colton Scott
>frame buffers yes, that's what they're talking about
Jordan Davis
What's a draw call?
Leo Gutierrez
You don't double any data in an indexed list either (except for the indices).
Maybe people are talking about defered rendering (lighting and stuff can be done there with a single additional draw call). But for actual meshes you have to consider that putting everything in a single mesh makes culling pretty much impossible also animated meshes have to be seperated most likely.
David Cook
I am biting the bullet and doing something I should have done a long time ago. I'm flattening the map to mostly 1 layer. The 3 layer thing just wasn't working... people had no idea where they were or what was happening. Feels really shitty to throw out a ton of work. But after flattening one section, it just feels so much better and clearer what is going on. It also makes the shortcuts so much clearer. The thing is, people just can't form mental spatial models of an abstracted psedo-3rd dimension.
It's hard to even explain what was going on, but there were essentially three "slices" of world that overlapped. Doors would take you between the slices. So everything was spatially congruous, there was no warping or teleporting. But it essentially felt like there was because when you moved through a door, you were in what seemed like a totally new place.
Isaiah Morris
What is defered rendering?
Anthony King
>What kind of game are you making where you have to think about that shit It's not about the game, it's about the method.
Logan Johnson
foreground and background can work nicely if done sparingly, see: rayman 1
David Cook
Sorry, I meant by layers, actually three superimposed maps. Each layer has a foreground, midground, and background. You would weave between the three maps as you went through doors.
Michael Gray
You draw your meshes with a simple shader to bunch of frame buffers (called g buffer) and then do the lighting calculations later, this method is used by UE 4 for example (probably with added shenanigans). en.wikipedia.org/wiki/Deferred_shading
without any hints how those layers connect spatialy that does sound confusing.
Isaiah Collins
Is this a mod you were working on? Looks comfy.
Angel Nguyen
ah in that case, look at abe's oddyssey, that had something like that, and it was rarely confusing
Jayden Williams
Thanks for the reference point. It's a game I've wanted to play for a while.
Lucas Thompson
Then you should play it before continuing on your game, it'll probably give you gameplay and mechanics ideas.
Nathan Martinez
the key takeaway is that the other layers were nearly always visible from where you were, or the layer had a transition animation that made it clear where you were going
Adrian Cooper
Woops, posted in the old thread without even paying attention, working on a HUD element to show the player they don't have their sword, gonna add a small bar next to this next to give players a rough idea of how much time is left
Charles Harris
Yeah I long time ago, was making an RPG with a friend with no programming experience using the HL2 engine. As you can imagine, it didn't very far beyond me creating models and him placing them in the engine.
Jack Roberts
needs fewer, faster bullets
Cameron Flores
A reminder: If you want to be a good dev, don't forget your other needs.
Sebastian Gomez
I have food and water, so far.
James Ross
Psychological needs are a meme
Owen Bailey
Why is the purple layer titled "psychological needs" when there's also a bracket labeled "psychological needs" that doesn't include the purple layer?
Jordan Garcia
>Have no fucking clue how classes work in Python >Just fumble through trying to write a small text RPG trying to figure out classes while getting hundreds of errors >Go on stackoverflow and read one article >I completely understand classes now
I am unstoppable. Know me anons, Now I am become scripter, creator of worlds.
Julian Clark
Read the pyramid again, user.
Grayson Robinson
>psychological needs >psychological needs ???
Jose Carter
Try reading again Mr.Dyslexia.
Physiological needs.
Ian Sanchez
How can one be "safe"? We can never be "safe".
Jayden Cox
>mfw since high school i've been living with only basic needs for 12 years now.
Robert King
"Draw Call" tells "Object Manager" to Draw all Objects. "Object Manager" tells every "Object" to draw itself. "Object" calls it's own draw function.
Hudson Long
>physiological needs >psychological needs spot the difference
Angel Russell
>feeling of accomplishment >this is below creative activities So you need to release a successful game before you can make games.
Easton Taylor
>1 draw for every object >unordered context switching
Austin Wilson
Where are the pixelshit tutorials?
Brandon Russell
No, you just need to feel like you did. This is why idea guys are and always will be one step ahead of devs.
Landon Morgan
>pixelshit
Robert Torres
lol anyone can do pixelshit, you don't need to learn anything. This is another fact I've learned from agdg memesters
Nathan Green
on /ic/
Anthony Powell
I HEARD YOU GUYS LIKED TUTORIALS
Logan Scott
True, life can not always go the way we want it. Things in life just happen.
There is war in your country. You pack your things, food and water and some warm clothes. And try to leave the dangerous place. You will not try to find love or make games if there is an active thread around you. But if you are hungry and without strength, you will take any risk to get food or else you would starve anyway.
So I think it is meant, something you actually can see control and circumvent. And not the things you can not control.
Xavier Collins
...
Brody Wilson
>that disgusting animation
Dominic Miller
.
Colton Perry
>tutorial that teaches the exact thing you need >stops right before getting to the point >last upload 6 months ago >in the mean time, the same guy made other tutorials, so it's not like he died Every time.
Dominic Flores
...
Gabriel Richardson
.
Connor Williams
>tutorial that teaches the exact thing you need >skips explaining all the parts you're confused about and expects you to just copypaste it
Ethan Gutierrez
/
Kayden Murphy
>steal
Carson Collins
...
Owen Ramirez
Standing on the shoulders of giants.
Landon Campbell
Be a giant
Leo Kelly
I'd rather make inspirational one-liners in /agdg/ than make games.
Brody Morris
Selling my game project. Estimated profit: 10000$. Buyout: 2500$.