/civ4xg/ - Civilization, Stellaris, Endless and 4X Games Gener

This thread is for all strategy games that do not have their own thread, with a focus on 4X (eXplore, eXpand, eXploit, eXterminate, genocide).
/cbg/ /rtsg/ /wgg/

>Civilization Resources
- Civilization Analyst (Civ VI, Civ V, BE) - well-of-souls.com/civ/index.html
- CivFanatics Database and Forums - - - - civfanatics.com/
- Wiki of all Civ games - - - - - - - - - - - - - - civilization.wikia.com/wiki/Civilization_Games_Wiki
- Browser Civ game, similar to civ2 - - - - - play.freeciv.org
- /civ4xg/ steam group - - - - - - - - - - - - - -- steamcommunity.com/groups/civ4xg

>Civilization VI
hydra-media.cursecdn.com/civ6.gamepedia.com/2/29/District_Cheat_Sheet.png?version=07510f0f43d7188e00e7046c90360dba

>Civilization V
- CIVILOPEDIA Online (Civ V) - dndjunkie.com/civilopedia/
- Civ V drafter - - - - - - - - - - - - - georgeskleres.com/civ5/
- Civ V Giant Multiplayer Robot - multiplayerrobot.com

>Civilization modding
- Wiki for Civ modding - modiki.civfanatics.com/index.php/Main_Page
- Civ V mod workshop - steamcommunity.com/workshop/browse?appid=8930
- Civ V mods - - - - - - -- forums.civfanatics.com/forumdisplay.php?f=393
- More mods - - - - - - - - pastebin.com/5ANRmRur

>Stellaris Resources
- Mod archive - - - - - - - -- mega.nz/#F!hpBCSbCC!vZNs1Qhip_UJQPSSdoZjUg
- Mod recommendations - pastebin.com/qsTFCyvh

>Endless Legend Resources
Manual - - - - - - cdn.akamai.steamstatic.com/steam/apps/289130/manuals/User'sManual.pdf?t=1413562467
Wiki 1 -- - - - - - endless-legend.wikia.com/wiki/Endless_Legend_Wiki
Wiki 2 -- - - - - - endlesslegendwiki.com/Endless_Legend_Wiki

>Alpha Centauri (SMAC & SMAX) resources
- Essential improvements - pcgamingwiki.com/wiki/Sid_Meier's_Alpha_Centauri#Essential_improvements
- Official short stories - - - - mediafire.com/folder/cn11q7nqa00te/Alpha_Centauri

Last Bread:

Other urls found in this thread:

boardgamegeek.com/boardgame/36367/dust-tactics
drive.google.com/drive/folders/0B69GuFrMt5N_OTdhMmZjNzQtYTFiZi00ZTlhLWE3NTQtNjY2NDgzNTRjYmQ1
twitter.com/SFWRedditGifs

I don't think Civ VI is as bad as its reputation suggests

But anyone do care more
Its -5 per pops and additional -5 for individualist and -5 for xenophiles(double for fanatic version).
So you can get -20 for fanatic ind xenolovers.
Also base for the same spice pops is -25.

And it max at -1000 with 1 decay per year.

Anyone tried xenophobic individualist run?
Its like +25% happiness from buildings.

See, that's why I only committed genocide 5 or 6 times before i controlled about half the galaxy.

I miss times when you can actually glass enemy planets with populations and enemies of the guys who get nuked cheered on you and send you congratulations.

Focused Arc Emitter for best weapon against FEs and AEs alike

lolno

That is a funny way to spell Giga Cannon.

I love the Giga Cannon so much, I just get into an autistic "roleplay" mode with Stellaris that I can't help but giggle at slapping spinal-mounted slug throwers on my massive warships.

Shame I can't literally build a ship around the gun like Halo, though. I want my cruisers launching tungsten rounds at relativistic speeds.

Too bad that combat in Stellaris is just simple RTS tactic gather more guys and shoot at the enemy.

>Shame I can't literally build a ship around the gun like Halo, though.

>mfw my warlike, very spiritual birds discovered Particle Lances through RNG 20 months into the game

>Found some space sneks,

You know, I wish there were more portraits that are just inexplicably animals wearing clothes. Like, actual space sneks that are just inteligent sneks with a hat or bowtie.

Ground troop designer WHEN?

I want to slap personal shields on my soldiers! I want to design their power armor! I want to give them grav tanks! I want it I want it I WANT IT NOW!

Does anyone know how to make YnAEMP maps stop failing instantly with Vox Populi due to no settlers spawning?

I want to design what foul xenos I will unleash on my enemies. Will they spit acid? Will they have claws? Or will they be engineered, cloned soldiers with no initiative, needing a psychic commander to lead them?

>that OP title

What's wrong? I like that gener

Somebody need to done new bread.
Sadly there was only me.
Don't laugh to hard.

...

So I'm thinking the ultra strong + charismatic trait for my sneks to counteract the other pop dislike modifier
And also because come on, who wouldn't want to be hugged by one?

>tfw the game doesn't even give us the chance to build Mechs

It's like Paradox doesn't understand that half the fun in designing a visually distinct empire is the working parts within it.

A Star Empire's ships and infantry should look a hell of a lot different from a Mega Corporation's ships and infantry.

HAHAHAHAHA !!

Frankly, I just want to build the mothership from Furi and bully not-spacefaring planets.

>charismatic trait

But why though? The Sneks are a race of soldiers and miners, they aren't going to be the face of your race.

So I modded that xenophobic or collectivist empires care less if you purge some aliens.
Still considering amount of xenos in space that will not help that much.

to counteract the negative modifier
what would you suggest?

What are good Civ v mods?

Just keep them on separate planet.
In their own snakerarium.

Are you planning to ship the Snakes onto inhabited worlds? That negative modifier will never come into play if you never put them with other races.

Hell, it presents all sorts of delightful roleplay opportunities; imagine the reptilian supersoldier, terrifying in his height and bulk, their grotesque voices and eldritch mannerisms putting off even the most tolerant xenophile. This is not a race fit for science or the arts, this is a race bred and born for war.

Well they are on a desert (islands) planet so I'll be using them as desert colonists, its just that I can't stop my pops from migrating to and from the planets
also
>his

Id settle for a quick way to add the stuff like Xeno cav to Army units. Having to add them one at a time jsut makes me ignore them

>its just that I can't stop my pops from migrating to and from the planets

Well hey, if they want to live with the biological killing machines than more power to them!

>His

You know, I almost forgot the females of most reptile species tend to be larger and angrier than the males, nice catch!

Xeno Cavalry and Xeno Swarm feel like things that shouldn't be separately built in the first place - if you want my honest opinion, armies should be modular, customizable things (much like ships) where you can add modifiers like "Clone Commandos" or "Commissars" or "Personal shields" to the unit.

Yeah its really shit.
Just clone 50 clone troopers and drop them on enemy planet.

what are some good snake/reptillian deities of ancient times?
need to name the planet
and pray the titanic life dont develop a taste for mammals

>Just clone 50 clone troopers and drop them on enemy planet.

>Clone Troopers
>Not Gene-Modded Supersoldiers

>what are some good snake/reptillian deities of ancient times?

Seraphis, Chimaera, Draconis?

Clone troopers are cheap, fast to produce and expendable.
Losing 20 of them because they warp first or stay behind is no problem.
Gene modded SS is another story.
But yeah I want troops designer where you decide what training, troops, weapon, armor, shields and support/heavy units they have.

I want outdated troops that fights with swords instead of lasers. I want the Navy to be all about technology while the Army is just "MUH HONORABU DUEL WITH KATANA".

>it begins

>But yeah I want troops designer where you decide what training, troops, weapon, armor, shields and support/heavy units they have.

Imagine how god damn easy it would be to design it, too.

They'd literally just need to rejigger the Ship Designer to reflect a terrestrial focus.

>Ship size is army size
>The different hull sections is army organization
>Stuff like Auxiliaries is Xeno Cavalry or Commandos
>Shields are shields, power is power, guns are guns, and armor is vehicle support

Stellaris makes me regret Sins' system where you just invest money in the planet and it develops it by itself.

Boring as fuck, but makes more sense than only being able to build three mines on a planet.

Thing is there is little to do in Stellaris than clicking on buttons and waiting.
They must add some time sinks.
>still don't understood why you can't order building the top tier available building and need to go through hassle of upgrading it.

What's the name of the song in the OST with the organs? I'm trying to get a good vibe going with some paper writing, but I can't seem to find it.

>They must add some time sinks.

Ordering your Science Ships around is such a great timesink that it just feels *wrong* when you reach the point where further exploration is impossible.

>Thing is there is little to do in Stellaris than clicking on buttons and waiting.
True.
It's really sad, but I have far more fun with EU 4 than I have with Stellaris.

And yet I hate EU 4.
>not middle age
>not fantasy
>not sci fi
>just cold, hard, cynical reality

At least the Neptunia mods I installed introduce some dream to this harsh reality.

With negative ethics divergence will pop begin to move towards the Governments ethics?

Since I only have one gene point to spare at the moment, could I go for strong now, and then upgrade it to the next tier later on?

Yep.

H E L P
E
L
P

Yeah.
Also it is affected by the pops that is close to them.
So drop dissident into loyal folks with high green divergence and they will fix him.
No don't do that. If you modify uplifted species after you uplift them you will lose it.
Wait until you get maximum trait points.

ok, just finished research on gene tailoring, now I have two, think I should wait until I have 3?

are the humans the collectivists or are the apes?

>just finished research on gene tailoring

I thought you can get a maximum of 3 trait points?

Uplift = 1 trait point for uplifting
gene tailoring =+1 trait point
that leaves me with 2 trait points
I can wait for another tech to get me one more trait point or I can just go with strong + another trait

Yeah. Wait. You shouldn't colonize in first place

fuck
colonization is the only way to uplift now

ah screw it, gonna go with quick learner and strong

>or I can just go with strong + another trait

I'd suggest going with something "fun," something that fits the general mood or theme of the race you're creating.

Also, when you start Uplifting you will have the opportunity to choose their Ethos, obviously choose Militaristic if you want even more modifiers to your army strength.

Yeah.
But you don't want mixed unhappy pops?
Just wait until you have 3 points, then colonize uplift and evacuate your guys from it.

Take resilient and strong.
They are upper soldiers are they not?

>Just wait until you have 3 points, then colonize uplift and evacuate your guys from it.

This, and then just give them Ultra Strong.

>Epigenetic Triggers (Uplift)
>Gene Tailoring
>Targeted Gene Expresions

You get Targeted after researching Gene Tailoring.

where did you get these futuristic ww2 paintings?

I've seen them posted around Veeky Forums, might be one of the tabletops.

What are you talking about?

just under 8 years to go, last time I uplifted I never got the chance to influence their ethos, but that might have been a one time thing
reminds me of the game March of War
I had so much fun in that game, even though it was a pretty mundane tbs. Sucks that they pulled the plug on it for a card game

>just under 8 years to go

It takes you 96 months to research Society tech?

no, it costs 2.6k society, and at the time I was at +22, now I'm at +26

>tfw I've been at +460 Society for so long I've almost forgotten what it's like when every Shadow world was a treasure.

Reverse Image search brought up this board game user.

>£612 on Amazon

boardgamegeek.com/boardgame/36367/dust-tactics

Anybody here actually roleplay their empires? i need inspiration for my next play through

Tell me about your civilizations otherwise your mother will die in her sleep tonight

Shamanistic warrior bug people who spend all their time stock piling weapons and ships in preparation for their version of Ragnarok.

also fuck you

You can't kill what's already dead.
;_;

No fuck off and die alone in darkness.
drive.google.com/drive/folders/0B69GuFrMt5N_OTdhMmZjNzQtYTFiZi00ZTlhLWE3NTQtNjY2NDgzNTRjYmQ1

An evolved, Nationalistic form of the United Nations of Earth. Due to the rise of Islamic Fanaticism, somewhat aided by European socialism, the United States and the Russian federation effectively declared war on the Middle East. أوروبا الجديدة. . . I mean the European Union tries to declare a war of intervention, which ultimately fails with the United States and Russia dictating the terms of the new United Nations as a government instead of an international council

6 months until super snek soldiers

they spawned with xenophobe but are militarists. . .I didnt even get to choose ;~;

Which one do you want to hear about first, the Hyper-religious Vasari, the ethereal Sidhe, or the corporatist Mirovandians?

>Vasari
like
SINS Vasari?

all of them

Neck yourself, faggot.

>Sidhe
>Irish in space
That's a little grim.

The Vasari are descended from raptors that long prowled the skies of Kerak, an arid world that orbited a touch to close to their mother star Mirabel. The Vasari grew to both fear and cherish the sun, a Creator and Destroyer as she alone provided the enormous quantities of heat necessary to incubate the eggs of a sapient species. The Vasari evolved, struggled, and in time harnessed both space travel and concentrated light, which they regarded as an extension of Mirabel. Although their home star is the chiefest of the deities in their Pantheon, the Vasari regard all stars as gods, some more mighty than others (Mirabel is a Blue, and thus blue holds special honor as a color of both divinity and power.) When Utopia comes out I intend to go Psionic with these guys, and build Dyson Spheres as Holy Relics with which their priests can contemplate the cosmos.

The others will come up later, I need to actually get on a computer (phoneposting.)

They *are* grim, user.

They're a race of strong, enduring, intelligent Alpine (the eponymous mounds of Sidhe myth) dwellers that have organized themselves into vast planetary tribes, traveling the mystical leylines of the galaxy (Hyperlanes) in pursuit of new people to conquer.

As curious as they are cruel, they're xenophobic warmongers dedicated to kidnapping other races and "changing" (changelings) them into forms more suited for their growing Empire, which was known as the Ecumene.

>First Lieutenant Preston Mitchell log 1. The snakeoids frankly scare the shit out of me. Part of me worries that they are going to suffocate me in their coils, part of me is afraid that they'll just eat me. That and the constant booming of the titanic life marching. They are *theoretically* peaceful, but again they are 40 meters tall. But I digress. A military academy is being constructed for the more gifted snakes. Hell half of them get startled every time they fire off a 5 round burst from a machine gun. Private Marlowe was attending to one of the snakes before he eyed a particular snake firing off 1-3 round bursts from the mini gun. He yelled over at her, I think the exact words were "Hey! It's a machine gun!" while miming with his hands pressing the two buttons. The snake nervously stammered out an "okay" before she let the minigun fire off the rest of the rounds it had in its belt. I swear I never seen a snake smile so widely.

Last but not least is the Mirovandian Mandate, my first ever Plantoid race and one I devoted a lot of time to thinking about their behavior and ecology.

They are a race of tropical flowering plants that grew up in a region where mineral wealth was profoundly localized, forcing the more cleverly evolved of their number to become ambulatory so they may find regions better suited for growing. This behavior irrevocably shaped Mirovandian psychology, causing them to desire resources with a lust as great as a dragon with gold.

The strongest of their number became the first Executives of the great Corporations that arose on the planet, and when their sights turned to the stars the Mirovandians began to master the art of tunneling through the fabric of space-time to reach their destination, not unlike a stem (the wormhole station) producing many roots (the portals.)

Are are gene modding and terraforming in Stellaris so worthless? By the time you unlock them you've already finished the most expansion-heavy and critical part of the game. Afterwards they're so expensive it's retarded to ever use them, because you pay astronomical costs in society/energy for almost no benefit.

hell, even if they were unlocked from gamestart they still wouldn't be that good. if you really care about expansion so much it's far more efficient to go with an Extremely Adaptive species and get most of the same benefits for free from day one. I can only imagine gene modding being useful if it was a tier 1 tech like colonization, since that would be early enough to prepare for the expansion rush ahead. And even then I don't think it would be a meta choice because there are ton of critical early society techs you need to get through.

What shit balance.

Reminder that Mammalian women were made for Superior Arthropoid cock

Really? I use Terraforming all the time. When terraforming becomes a big deal you're usually swimming in energy, so it's not like you're killing yourself every time you click that button.

I think I agree with

>I use Terraforming all the time
What the hell for? If you follow the proper expansion route using 3 species (one each for dry,cold,wet worlds) then you can very quickly colonize everything but tomb worlds. terrafoming requires adjacent colonization / frontier outpost, tons of energy, and tons more time.

Current gameplay doesn't really lend itself much for roleplay.

>If you follow the proper expansion route using 3 species (one each for dry,cold,wet worlds)

I don't actually modify my races?

Just the usual greedy bunch. Attacking, dealing, trading, uplifting, etc.

>not genemodding one primary species planet for hostile colonization

Disgusting.

Stellaris does have completly shit balance. Half the game is stuff you'll never use.
Fuck it, just list the things that are strategically useless:
> Terraforming
> Gene modding (except perhaps early uplifts)
> Military stations
> Emergency elections
> Changing your government in general (they're all indistinguishable)
> Survey in other peoples' territory
> Army modules
> Most armies in general (no reason you'd ever need to switch between Psi and Xenomorph, for example)
> Robots
> Purging
> 90% of the strategic resources (the only one I ever notice I even have it Teldar for happiness)
> Missiles and torpedos
> Missing-heir-causes-civil-war in heredetary governments (still bugged since v1.0)
> Planetary edicts (can't afford the influence when your resource base is small enough that they'd be useful, make no fucking difference when you're big)
> Ethics divergance (weaksauce factions mean there's no disadvantage to running a schizophrenically divergant empire)

WHAT FUCKING KEKS EVEN MADE THIS GAME?

What will you name your sentient murder dildo when Banks comes?

I LIKE TERRAFORMING THOUGH

Armies are key to revolt prevention and they can get you tons of warscore while also crippling an enemy planet.

image

No.
Armies give less warscore than blockade and revolts never happen because factions are sclerotic.
You only see revolts if you go Full Slaver, and slave revolts give the enemy a single planet which is then trivial to siege.
Therefore garrison armies are you paying 20 times what you need to in upkeep for an event that happens once every 100 years.

He didn't say "You should never build armies", he said that army modules and most armies are useless.
And he's right. You'll use assult armies, and then you'll use one of gene/xenomorph/psi armies, and that's it for a game: you use two, and there's no practical difference between any of the stronk ones.
A well balanced game would be one where each army (and module) has key advantages and disadvantages and you actually have to make a strategic decision which to deploy in a given situation.
That is not the case in Stellaris. You just close your eyes and spam whichever one takes you the least long to scroll through 4 submenus to get.

Pretty sure the current devs know the army system is a mess and it'll be redone at some point if that's any comfort.