2nd for Stellaris update and vegan sandwiches with plantoid
Austin Garcia
Mh, alright.
I think I'm gonna try using the Commonwealth of Man preset, I'm gonna change their FTL to warp though.
Nicholas Brooks
4th for ISB finally letting me turn xenos into money
Jace Parker
This actually should be a option in Stellaris - having refineries that turn biomass(food) into minerals or energy. Whole 2 and half resources really piss me off.
Blake Powell
Guys. Don't die on me. Hold on.
Nathan Moore
That's what I did. Just changed it to warp and gave them kinetics as starting weapons.
I like still having their backstory missions.
Caleb Ward
Wait. What? They got some story missions?
Xavier Foster
How good kinetics compared to lasers?
Henry Robinson
>Revolts >Spent around 50 turns with the ai in control At least the ai built stuff to keep the cities that aren't the capital happy.
Though england came to be from a revolution with the US, 3-4 of my cities earlier wanted to leave and form the ottomans.
Henry Richardson
>Being able to upgrade your troops the same way as ships, giving them new upgrades as you research the tecnology. >Different kinds of troops offer different strategic advantages and combat bonuses. >Being able to genetically modify your soldiers and give special abilities to your Xeno troops.
The day Stellaris become a fraction of a game SMAC was is the day I'll praise Paradox.
Eli Morales
Better at shields, worse at armor. Overall equal
Grayson King
Not much of a difference really. I think statistically they're slightly better late game when you get kinetic artillery, but you can change over to that anyway.
Countering ship type makes a bigger difference. I just like the look of guns over lasers.
Jordan Cook
Yeah, they go looking for the lost sister ship of their colony vessel.
Colton Russell
On the one hand I'm excited for the next starsector major update because it looks so kickass.
On the other hand all my mods will break.
Ian Rivera
Don't worry they will come back bigger and better.
Mason Cox
>transport ships are giving way more HP and armor >they can now board ships to render them useless >can now hack disabled ships to become hostile to their own faction >can add that ship to your fleet
Henry Gomez
>all that cut content for C&C : Generals The pain!
Lucas Edwards
>C&C:Generals >You were able to capture all infantry in this game, only Colonel Burton was not able to be captured. Most of them have unused surrender animations and voices for surrendering. Each faction had their own way of capturing infantry: >America used the flashbangs to collect prisoners of war. Some removed voices for the Ranger directly reference this. The POW truck took them to the detention camp, where they powered up the CIA Intelligence special power. >China used stun bullets to collect prisoners of war, which were removed from the final game. The POW truck took them to the Propaganda Center, where they powered up the Defector special power. This special power, removed from the final game, converted enemy units to your side. >The GLA used tranq darts to collect prisoners of war, which were removed from the final game. The POW truck took them to the Prison, a building which was completely removed from the final game. There, it powered up the Demoralize special power, which made enemy units fire at only one fourth their normal rate.
Nathan Edwards
>Walls were planned for this game, just like in the first Command and Conquer game. They were removed, presumably because they needlessly slowed down an otherwise fast-paced game. >There are various straight and corner pieces for walls for all factions, as well as selection pictures and tooltips. Presumably you would build the walls using the removed line build feature, which allowed you to build buildings along a straight line. Each faction got a specific wall; according to the tooltips which are left in the game, they were as follows: >America got a security fence. It blocks vehicles from passing and triggers an alarm if enemy infantry tries to pass it. >China got a concrete wall, which just plainly blocks troops from progressing. >GLA got a burning barricade. This one does not really block anything, but the fire damages units passing by.
Fuck you for removing these. I like walls.
John Morales
>playing the Inca in the middle of the Himalayas on an East Asia map
Julian Bailey
So, now with global food, blockading agri-worlds to starve the enemy empire is a legit tactic in Stellaris
Ethan Kelly
fuck... look what I just found, I knew I had it lying around, of course the box case and actual media must be long taken to heaven funny to think how long its been and that I was basically a child who didn't even understand it
Grayson Torres
Wont that take an eternity to actually kill pops? if Pops even die from starvation i only recall them getting unhappy and stopping growth
Caleb Torres
and also, since no one replied in last thread whats your favorite 4x game iteration? game + mod allowed mine was pic
Aiden Robinson
>>transport ships are giving way more HP and armor >>they can now board ships to render them useless >>can now hack disabled ships to become hostile to their own faction >>can add that ship to your fleet JESUS.
Justin Rivera
Unhappiness across every single pop can cause some serious problems if you can keep it up though.
Ethan Rodriguez
Sounds pretty fun.
Camden Jones
why can't you use the bed in this game? also, any tips?
Xavier Hernandez
They're patching in beds for Banks. Start building a military, preferably spearmen. Beeline armour tech. Build a third library to fill out the city at least until the next era.
Ethan Wilson
why does stellaris still not have trade
Aaron Baker
These things, they take time.
Alexander Carter
I unironically don't understand why they didn't put in at least a basic trade system
I mean they're happy to rip off plenty of other stuff from civ or sins of a solar empire, both of which have easily stealable trade mechanics, but the one thing their game needs more than anything else still isn't in it
Caleb Johnson
They figured 4x trade (the kind through the diplomacy window) was good enough.
Landon Gonzalez
t. wiz
where the FUCK are my trade outposts?
Ryan Richardson
wut is this
Xavier Flores
These decisions were made by the pre-Wiz folks. Wiz just decided not to prioritize it compared to fixing up factions and all the other shit done so far.
Ayden Evans
nice try wiz
Levi Reyes
woops totally wrong general
Gavin James
wut is it
Brody Robinson
You may as well answer that guy's question now though.
Joshua Myers
>pre-wiz folks Wait a sec, i thoguht he was the lead for this project. Also, Civilian Trade needs to be in core, the devs got caught having it installed during a stellaris spotlight video, so they obviously like the idea, why not just make it official?
Liam Rivera
He only became lead after release. Before that, it was on the backs of untested folks who made poor decisions.
Jayden Adams
TELL ME WHAT IT IS
Jose Allen
>give your empire a cool ass name >encounter said empire in one of your games >they advance government types and get one of the stupid randomly generated shit names
Samuel Brooks
Stellaris was badly designed by people who didn't play or understand 4X games.
David Thompson
FUCKING SHITTER FUCK OFF BACK TO YOUR GENERAL
Jeremiah Morris
REEEEEEEEEEEEEEEEEEEEEEE
Angel Lewis
>be relaxing in my empire just researching and chill >suddenly fanatical purifiers declare war on me >defend myself and protect my galaxy by wiping them out >somehow I'M the bad guy
Samuel Morgan
>Destroying someone because it's their culture to subjugate and annihilate you Absolutely haram.
Aaron Butler
>Settles a city and forces mine on a hill. Might just remove them before the sending the elephants into them.
Owen Martin
I thought beating up fanatic purifiers doesnt confer a penalty?
Grayson Morales
Anyone know a good Civ4 mod focused on a single star system, instead of a whole galaxy, like the one included with BtS?
Bentley Sanchez
>these worlds are both size 15 I dont understand
Asher Hughes
the one on the right seems like it has a lot of shitty desert
Levi Brooks
>Huge army on top of it >Doesn't like slavery Slavery is where all my hammers are coming from.
Cooper Lewis
Again and again
>Not liberating their planets >Not leaning back in your chair and watching their former empire be a pathetic shell torn apart by ideological conflict >Not making their puppet government an ally/vassal
Sebastian Ward
hate this
Aiden Young
SMAC(X) was great because you could design and name your own units "fuck off miriam"
Christopher Taylor
which mod? I just found a complete pack for Civ4 from GoG, including Col too fucking amazing
Caleb Campbell
any SMACfags here?
Matthew Nguyen
>Revolutions ahh good times
Luis Smith
Rise of Mankind - A New Dawn
Jack Bell
sorry, I got back to my corner and masturbated if you really want to know is japanese porn in rpg format or in other words an h-rpg check /hggd2/
Michael King
welcome friend.... sometimes I feel like same fagging because of the lack of replies, but at least someone else on thread has refined taste
Kevin Ward
Anyone?
Lincoln Torres
Is this game feature-complete? Can I build my industrial star empire?
Parker Bell
>civ4 mod >single star system wth are you talking about user?
John Wood
user which h-game is this I like the art
Owen Adams
Alright you shitters, let's do this
9 chooses leader and 5 chooses civ. Options not shown are no tech trading, vassals, villages, or events.
Isaac Rogers
Like the Final Frontier Mod. Does that Stellaris game have modes for focus on single star systems, at least?
Ayden Myers
Chairman Mao.
Connor Nelson
Japan.
Wyatt Gomez
Is the SMAC mod for Civ4 any good?
Samuel Thomas
It was pretty fun and had a lot of potential, it's a shame the mod maker disappeared off the face of the earty.
Ethan Jenkins
>it's a shame the mod maker disappeared off the face of the earty. He's living it up on Planet by now.
Connor Clark
>Try to come up with good builds >Always come back to F.Indvidualist/Materialist Indirect Democracy or F.Spirituralist/Collectivist Plutocratic Oligarchy because anything else is just dumb and suboptimized
FUCK. I wish the other ethics/government actually played differently, because as is there are only 2 builds in the game and choosing anything else cripples you for literally no benefit/fun. For example pic related is the best build in the game and any deviation from it hurts you.
Like, why did they make the bottom row have the best government forms, when it's available for everyone? Shouldn't you lock away the best governments behind shit ethics for balance (aka, how pacifist worked in the past)? This is driving me insane.
Hudson Lewis
How would you guys feel about an organized crime civ?
Gavin Ward
Didn't play CIV VI yet, how it is compared to CIV V?
Jayden Baker
5th edition sucks, 4th edition is much better. Is DnD at 6th yet?
Nathan Clark
That explanation carries you only until you have terraforming tech. And even with todays tech you could terraform desert if you wanted.
Asher Baker
Oh come on 3.75 is best.
Adam Phillips
Sooooo... Auto-cannons or plasma throwers?
I heard plasma throwers are the best thing of ever but right now it says my level 3 railguns are better, AND cheaper. Auto-complete gives me one of each, level 2 plasma, level 2 auto-cannon, and level 3 railgun.
And my auto-cannon gives my ship such a bigger "damage". My combat speed is pretty high so I can't imagine the difference between starting to fire at 40 distance as opposed to 20 being the selling point.
Carter Lee
Well. You're trait choices ARE shit. Talk about sub-fucking-optimized. >Warp
Blake Evans
The other one is way less dense so you need bigger shoes or you fall right to the core.
Matthew Richardson
You typically want the longest range weapon to do kinetic and then everything else plasma. Short range kinetic weapons are a bit pointless. You use kinetics to strip the shield from range and plasma up close to cut the fuckers open. So Railgun, Plasma, Plasma.
Aiden Martinez
Oh. I'll try that but my railguns only have 5 more range than plamsa. They do fire a bit faster so hopefully that makes the difference.
Also doing the corvette spam to see if that works. Pretty neat seeing the first few volleys completely miss. But then it's sad when the next one all connects and it explodes without a chance.
Jaxon Hughes
>Stellaris Why are people playing that over distant worlds?
Luis Martinez
Yeah I figured you weren't using destroyers still otherwise I'd have told you to put L/M Railguns on them and have the vettes go full plasma.
James Perez
>Starsector >Coming out: Never Such is life in the hyperstorm.
Christian Hernandez
Fun.
Owen Rodriguez
That's the same thing I do and for the same reasons.
Jose Phillips
xth for flagships
Kevin Thomas
Is that a plantoid oversized ship or something?
Easton Young
>Does that Stellaris game have modes for focus on single star systems, at least? ???
Josiah Nguyen
Has there been any mention of a release date for Utopia?
Jackson Campbell
Flagship
Liam Jenkins
That's a big ship. What mod?
Couldn't tell scale as well from the earlier picture and I don't have plantoids so I wasn't sure what I was looking at.