Le'ts settle this once and for all. Don't vote if you're not going to enter the jam. If you vote "Other" specify your suggestion here. poal.me/2nb3yf poal.me/2nb3yf poal.me/2nb3yf
Ryder Ortiz
What bugs will you fix today? Missing game content and features also count as bugs.
Jace Jenkins
little guy supposed to be frozen but he just don't give a h*ck
Bentley Watson
So have you all finally recovered from the Steam announcements?
Landon Clark
>psycho shitposter makes the thread
amazing how it coincided with another meltdown in the real poll
I'm a shitposter now because I don't fill the OP with shit and purposefully break all the links?
Isaac Cook
Shut up, d4.
Brody Brooks
these sfx are hysterical, I love it
Easton Robinson
>cross platform Using DesktopGL, you get exactly that.
>conio style getch() and colored text output I can't say I even know what you mean, but I don't know of any console type stuff in it. There's nothing saying you can't just code that I guess though. You might want to look around, but be careful, some libraries might be Windows only. Monogame doesn't have great text support as it winds up being blurry spritefont stuff due to cleartype (more like bleartype mirite). Monogame.Extended has better support with BitmapFont. There's also Nuclex's vector font, but you'd have to edit it and take the windows only parts of it out. Best of luck to you, user!
Daniel Moore
Mortal kombat has some amazing sounds and voiceclips.
Brody Gutierrez
That weird framerate/time issue Or so I hope
Nicholas Gray
Also niggas, POST PROGRESS. I'll comment on any serious progress!
Adam Green
This thread is closed until further notice so that the Shitposters may be removed. The Jam topic has been decided. Thank you for your patience and obedience in this trying time in my thread.
Colton Hill
Also, may I ask why you need anything other than Console/Terminal for that? The only reason I can think of is that coloration implementation is system specific, but this is just plain windows CMD.
Alexander White
Got proper lighting objects set up, that all have adjustable size, color, and optional glow sprites.
Got "damaged" sprites done for the player, so now I'm trying to decide whether to use a placeholder sprite and start work on combat, or design an enemy and sprite them first.
I don't think I've seen you around yet, so mind telling me a bit more about your game? Judging from the music and the graphics, it seems like a survival horror?
Justin Bell
that looks bad... you should make him move inside the ice but keep the ice mesh solid piece
Julian James
----[ Recap ]---- Game: Untitled Campfire Game Dev: VampireDev Tools: Game Maker, Photoshop Web: vampiredev.tumblr.com/ Progress: + Fixed the bad looking line breaking. + Reworking background (seamless tiling and layers). + Added a couple of new details to some animations. + Started working on dynamic-ish shadows for characters and objects. - Been sick since lastl week, lot of dev time lost. - Didn't make it in time for comfy jam.
Nathan Clark
2D Topdown survival horror, yeah. Mostly centering around a "focus" based shooting system I used in an old top-down shooter of mine that wound up with some pretty satisfying gunplay.
I've been here awhile, I just hop projects alot, sadly.
Hudson Cook
>lastl week
Sebastian Martinez
it's a bug, it just looked funny enough to make a Graphics Interchange Format of it
Evan Jenkins
Add some Bruce Campbell voice clips and it's perfect
Samuel Scott
Well, let's hope this is the project that you finally finish, right? It looks like it has a bunch of potential.
Grayson Hill
>be sick >make a typo >get shit on for it Never change, Veeky Forums, never change.
Get well!
Colton Nguyen
who is Bob Ross of gamedev
Jonathan Russell
Enemies can now aim and shoot. They correctly lead the target and are pretty precise. I have to stop them from ramming the player at high speeds tho.
Jack Clark
It's okay, I'm just teasing you. Get well soon campy user.
Levi Young
Nobody. Gamedev is dead.
Bentley Walker
Thanks. I'm feeling a little better today, so I'm back to action.
Joseph Myers
Yeah that'd be swell! Thanks user
John Kelly
Thanksl.
Luke Morris
No problem, keep it up. What are future plans for what you plan on doing with it? You're at the stage where it has infinite potential and I'm curious what kind of route you're going. It sounds like you're doing something fairly actiony?
Nolan Bailey
----[ Recap ]---- Game: A Smol RPG Dev: polisummer Tools: 3ds Max, Blender, Unity, GIMP, Aseprite Web: polisummer.tumblr.com Progress: + added UI sounds + simple quests are working + added more animations to the player character + saving and loading works now + added particle effects to battles + """source""" + crafting is almost done + dialogue system can now have branches - need some actual music - couldn't make comfy jam deadline
Jordan Sullivan
I voted pirates. I've never participated in a jam. Do I have to make a game now? Is it ok if it's shit?
Dominic Long
Adding in a controls tutorial that's not text (finally), and trying to resolve a few issues in the introduction that are causing music skips/bad fadeouts/etc.
Also taking out all the manual transitions to new scenes and replacing them with a unified fade-in/fade-out control so that the movement time between areas is always consistent.
Also a very quick polish pass on the general interfaces of the game. Then I'm on to bridging the Intro to Act 1.
Easton Ward
Yeah, mostly because of the coloration. I'd like to be able to build and work on the project on my uni laptop (linux) and my desktop pc (windows). I mean I could probalby write small function to abstract the platform specific stuff. Also I didn't find much on coloring console output, when searching before. I found methods to do it in linux and windows now though. But the other reason is that I have not found a getch like the one in conio. What I mean by that is that it does not wait for the user to press enter, the function returns as soon as any key is pressed. The only solution to that would be using ncurses I guess. And when I'm about to learn a library anyways I thought I could as well go directly to a game library so that I can use the same library in the future.
Colton King
Don't tempt me, those red caped dudes with the maces actually speak in reversed and demonized Duke Nukem one liners.
and I got another mage guy that carries a magic rifle that yells out demonic one liners from this asshole
Lincoln James
>tools.aggydaggy.com how do you format WebMCam to make webms that can be posted on Veeky Forums?
I keep get a warning about high resolution but I can't figure out how to change any settings
Aiden Martin
Well that getch thing is in Monogame and it's what I use for hard kb text entry. It's under Window.TextInput.
Colton Martin
Oh yeah I should mention that since it's an event, it operates a bit differently by nature, but you can code a quick and easy buffer to emulate getch()s style of fetching.
Ryder James
r8 my first ever human model
Nolan Miller
/agdg/ doesn't cover tabletop rpgs does it
Angel Brown
robot/10
Still, isn't too bad.
Hudson White
pretty good but using spheres instead of joints is cheating
Nolan Sanders
>Veeky Forums - Video Game Generals
Joseph Adams
Would make a good doll.
I'd like it to, but no. TG is what you're looking for.
Mason Morgan
Veeky Forums has an incredible amount of homebrews
Joshua Howard
Nah we're just video games bro. I think Veeky Forums has TBRPG threads, though.
Carter Kelly
i'm 3d-modelling challenged and need to take baby steps with rigging and animation
Robert Sanchez
I second Bruce Campbell one-liners.
I'd put the action somewhere between RE2 and RE4. There will be more combat than 2, but slower paced and less over-the-top than 4. The combat centers around bringing out your weapon and waiting for your character to "focus" to get critical shots. Your focus decreases when you move and fire, so crowd control is essential to give yourself enough space to line up good shots.
Brayden Sullivan
in SDL, how do you ship textures? just put them in a folder and hope the player doesn't delete them?
Jordan Johnson
To be honest, I've only played 1, 4, and 5. The gameplay sounds like it could be interesting but it'll probably be frustrating, but that frustration factor is rather linked to the survival horror part of it, so it works, really.
Aiden Reed
why would a player delete files from the install folder?
putting them in an archive will improve load time
Lucas Collins
Use OBS + Webm for retards. WebMCam may seem convenient, but it's really just "take a screenshot cropped to these dimensions at 30fps", nothing more.
Aaron Howard
>putting them in an archive will improve load time That's debatable. If you have them in the archive in the order that they are loaded, it works. If you have to seek around a lot in the archive, it could be potentially faster to have the files "loose" especially on an SSD.
Nicholas Long
If I'm only devving for fun, is it wrong if I don't have a 'main game' I work on for several months or years, and instead keep making small projects and jam games?
Austin Hughes
I'm trying to strike a good balance with the combat to avoid frustration. You move pretty quickly when you aren't aiming, and you can still strafe about, albeit slowly, while you're aiming. The focusing happens quickly, just not so quickly that you could magdump and never miss a shot.
Joshua Russell
only if you do this to develop an image and following
Robert Watson
I can fap to this
Daniel King
That's fine. I used to do that myself before I settled on a main project to stick to.
Landon Taylor
HOT PROGRESS
Jackson Harris
what if I don't care about any of that?
Sebastian Thomas
>installing programs just to create content for a shitposting circlejerk This low is sadly not new.
Evan Perez
Not this shit again.
Adam Walker
then you will eventually regret it when you might one day start a bigger project and look for publicity
Caleb Lee
...
Blake Gray
E X T E N D
Joshua Nguyen
>circlejerk
Dylan Adams
...
Mason Parker
Thread's fucked. Everyone go home.
Jaxson Bell
When does the next jam start?
Liam Murphy
where's your game
Sebastian Campbell
Lots of devs do that, myself included. The important thing is you're enjoying yourself. One day I'd like to make a bigger game, but for now I enjoy making jam games and learning from those.
If you make decent jam games you're going to get a small following whether you want it or not.
Owen Martin
I started doing that when I was 12, and I did that for about 5 years until I stopped because I lost the game I was working on in a HDD crash. I didn't start devving again until I was 20.
still no released game
Zachary Richardson
>itch.io/jam/agdg-cops-jam it's a 404
Juan Green
Admin
Gabriel Barnes
The player can now select, rotate and build units with resources.
Next up: Build range limit so that the player can only build next to other buildings Transmission line unit that will later be used for resource mining and storage Super basic AI for filling the void in the player's heart
Ryder Anderson
...
Parker Brown
Why are you doing this to the thread?
Mason James
Not really human is it now? I don't see many humans with ball joints
Hudson Kelly
Should I give up with the usable bomb?
Aiden Garcia
>not freeing nodes when they leave the screen The hell?
Adrian Hernandez
You can make more bullets than that, user.
Cooper Flores
p-post that qt model
Juan Reyes
alright I still don't know why movement was slower as framerate went down but at least I've fixed it mostly because of you guys too bad I have some work to do for the uni now
Jason Green
>alright I still don't know why movement was slower as framerate went down I'd say because you're not using delta time. That's like 99% the reason that happens in any game regardless of the framework.
Lincoln Turner
no the windows file api has an undefined operation time
Isaiah Murphy
Looks neat, why would you want to give up on it?
John Garcia
delet this
Julian Rogers
I was using it in the other project, just like this one, that's why I find it so weird. I probably messed around in the settings and fucked up something at one point.
Owen Clark
That is because the usable bomb node is played directly outside of the stage. The low fps is because of console warning spam looking for the level.