What's the comfiest modern 3D map editor for indoor scenes?
I specify "modern" because obviously the answer would be any Doom wad editor otherwise
Camden Hall
You left out half the OP. Fuck off.
Luke Reed
Aggy, give me a very small scope idea and I'll make it over the weekend.
Not like Snake tier. Closer to Asteroids or Tetris. I've made all 3 of those, tho, so none of them.
help
Aiden Phillips
UE4
Jordan Young
It has exactly the same content though.
Gabriel Wilson
No I didn't. Learn to read.
Nicholas Ortiz
Arkanoid
Jack Hill
Tetroids, you play as a ship shooting Tetrominos that break into smaller ones.
Gabriel Gray
>(the answer was "Blender" in the old thread) Is it normal to produce a map as basically one huge mesh? Think of a map the size of a Thief 2 level... surely it's broken up? If it is, how? Room boundaries? How are you supposed to assign textures from an atlas?
Adam Hughes
Oh, boy, a new thread already. Let me leave my message here once again.
When was the last time you've taken a good rest, /agdg/? Just casually reading a book, watching a film, playing a board game with your friends? Remember to take care of your mental health. That game doesn't worth it if you burn out or have a mental break down in the process.
Take care! Have some rest on this fine weekend!
That is very good to hear, user! After some time Metroid already feels like going home, so I can only imagine how much of a good time you could have with all those extra mods! NES or SNES, by the way?
Asher Price
Fighting huge monsters and dangerous enemies will be even more dangerous now
Jayden Ramirez
I mentioned Super Metroid, so the SNES one of course.
Jaxon Lewis
kys nodev
Liam Clark
Tower Bloxx
Dominic Ross
>teared
Cooper Ward
WELL FUCK ME
Kayden Lewis
Damn, 1-bit colour. nice.
Gavin Martinez
Oh shit! I love it when the OP shitposter is back and ruining the thread! Fuck progress, I'm just gonna participate in shitposting today!
Coolness, I think it's Torn muscle, not 100% sure as I'm not a native speaker though.
Carter Long
how about: shooting them rotates them so you could line them up and clear them out tetris style. they fall upwards or something. the shapes that if you don't clear up, they turn into enemies in the jumbled mess of shapes they were last in
Mason Thomas
Let me phrase it another way... when you use an editor for an old game like Quake or Half-Life or Thief, you build geometry by performing boolean logic with "brushes". You can assign textures to the resultant n-gons without having to explicitly unwrap anything. Then you press "compile" and it builds a result the game can use, defined in terms of triangles and UV coords and all the rest of it.
What I'm asking is what that output really looks like. Is it one huge mesh? Is it a few dozen meshes split up arbitrarily? Is it one mesh per texture/texture atlas? Does it include a per-triangle texture ID along with the UV coords so the game can use multiple textures/texture atlases in VRAM? I've tried to look this stuff up without much success.
Jeremiah Reyes
How is it ruined?
Camden Butler
does anyone know why Unity won't let my character get on the damn ground?
it spawns with an x of zero, but it keep defaulting to like 0.1 on top of whatever its standing on.
Daily reminder there's not limited tool or instrument, only limited people.
any way is ok, basically the idea with huge meshes is to reduce the draw calls I think.
Read on how to optimize art for game engines, but I could be wrong.
if you're using unity look up some information regarding that.
But i think chunks is the standart approach regarding a 3D level.
do you remember GTA 3 or driver 2?
Jack Long
apart from ?
Well, I am concentrating on the combat part right now, but later on (and this will be far off in the future), the game will have a life sim/RPG side to it like Persona 3 or 4.
Your character is suffering from high-blood pressure, and have 1 in-game year left to live, at the end of which, you face the final boss.
I don't know how extensive I can make the life sim part. Maybe it'll end up as just some sort of digital board game on top, where things just happens in menus, or maybe I could make it elaborate enough that you explore a 3d world (unlikely though).
Since the idea is that you're a superhero, you need to live your normal life, but maintain a secret identity. I want it to have a romance sub-plot in the same vein of the Tobey Maguire Spider-Man movies, but I highly doubt I can pull it off.
Xavier Lee
why don't you use unity?
Nicholas Cook
>x of zero meant y of zero
here's a picture of what I mean
Justin Jenkins
No unity... if I do a 3D game it will be with a custom engine.
>do you remember GTA 3 or driver 2? Yes, but I didn't notice anything special or unusual about their rendering.
Daniel Jones
nevermind, apparently its some random setting called "skin width"
damn Unity
Justin Jackson
April 1st
Kayden Robinson
holy shit dude quit being so butthurt about harmonicas not being able to do polyphony
Henry Fisher
You definitely want to break up the meshes.
Using huge meshes might reduce draw calls but it also means no LoD and no culling, which will heavily outweigh any performance benefit of fewer calls. UE4 has a feature called hierarchical LoDs, which allow you to combine meshes into one big one when they are far away, but they become separate when you get closer. That seems like a clever idea.
Nicholas Miller
I'm a programmer more than I'm anything else so if I do go ahead with a hobby 3D game, a lot of the fun for me will be in doing my own renderer.
Also, I have a unique style in mind that would be hard to achieve with typical renderers. I would be using a software rasterizer (already started on that part).
Noah Gonzalez
look up how psx games handle the level loading, at far distance.
go and play driver 2 and put attention when the level pops up.
chill bro. we're just having fun.
I'll try to learn harmonica and it'll be great.
Lincoln Martin
(Me) Intended for
Anthony Taylor
If you're using a software renderer then nothing you asked in really matters.
Mason Gomez
are u in college? making a 3D engine is literally computer graphics.
>but I am self taugh then you're not a programmer.
you're asking about shit they will teach you in college.
Angel Morales
I'm making progress and nobody can stop me!
Grayson Ward
how much breaking up is too much breaking up?
if fpr example I have a modular level design and each level is roughly ~400 pieces of floors, walls, props, etc
Jordan Miller
It kind of does. I still need to render large textured meshes in a halfware efficient manner.
Self taught. I'm not writing it in the crazy awesome low-level ways classic software 3D was done. It will basically do brute force zbuffered projection and texture mapped rasterization. I'll be lucky if it even has basic lighting effects by the time I'm done, and it will certainly be very inefficient. I'm not 90s John Carmack, I'm under no illusions here.
Austin Martinez
(Me) I inserted the word "zbuffered" in the wrong place here. Just mentioning that in case you think I don't know what zbuffering is, because you seem to be somewhat on the offensive user. There are plenty of hobby 3D engines out there.
Gabriel Perez
>I still need to render large textured meshes in a halfware efficient manner. Then use the GPU.
Charles Williams
any one got tips on making my own programming language that i can make my own engine in
Evan Long
bro, I joined this year my local college to study software engineering, I'm lucky is software engineering with a focus on computer graphics.
Half my degree is basically math, and I got BTFO just starting to study calculus.
Try to get into a college, it will teach you shit you don't think is usefull but all the math you can learn in college will make you better than most indies, if not all.
If you're american, a programmer degree is not a waste of time, very easy to find a 80k job.
Being self taugh will hurt you in the end. Also, you will meet chicks in college.
I was like you until I decided to go to college to study CS, plus I could get the drawing and music classes.
John James
ths is an amature thread
Camden Moore
Well I mean don't go mad and have every floorboard be a different piece, but as long as things are culled properly the total amount shouldn't matter too much.
Parker Clark
well first you have to make your own writing system with letters and numerals in order to write your programming language in
Sebastian Phillips
This is really fucking cute, nice work user.
I'm the guy who asked about which map editor is the comfiest originally and I'm worried that people are a little confused about who is me.
Taking a look at UE4.
Lucas Gonzalez
college is the place to improve bro.
Easton Thomas
Not him, but I'm 27 with a game dev degree and here I am.
Dylan Taylor
My personal run-down >Source Comfy BSP editor, trash everything else >Unity Fine for making video games, the editor is not particularly good if you want to make levels for the enjoyment of it >Cryengine I enjoyed my time with it, better tools than Unity but the instability and restrictive asset workflow reduced my comfort >UE4 By far my favourite
Charles Anderson
1. I don't wanna. More fun to write software 3D, even it it's stupid and slow. 2. Regardless of whether I use hardware or software rast, I still need to decide how to generate/split/store level mesh info.
Thank you for the life advice user. I do understand that a formal CS education has advantages. In fact, I recently came across a Quora post called something like "Which skills do self-taught programmers commonly lack?". I looked over the answers and ordered a couple of books as a result.
I currently support myself with freelance work writing business logic webapps and I don't really want to juggle that with higher education.
Zachary Ross
>game dev degree I'm sorry about that.
did you learn good math in your glorified unity degree?
Adrian Nelson
If you're in America you can't just casually go to college to improve your indie gamedev hobby. You'd go $40k into debt to just like make game.
I mean, not that getting a Computer Science degree is a BAD decision - far from it...
Jacob Diaz
that would require my own operating system
Brayden White
I was art-focused, so not at all.
Brody Wood
>Regardless of whether I use hardware or software rast, I still need to decide how to generate/split/store level mesh info. If there's no multitexturing the most efficient way is to probably split by texture.
Lucas Bennett
If you're american, you should check what classes do harvard or MIT teaches to their CS people. then use that information to self study all the classes.
look up the "MIT 1 year CS challenge"
just try to be honest and do the math.
Blake Adams
>art focused so you got scammed?
try to get a CS degree bro, or self teach yourself the math shit and shit like computer graphics, compilers, OS and networking.
Nathan Gonzalez
well i fucked up i don't think i will complete my shitty beat'em up,i should've known better and starting with art like last project
Leo Cox
You seem to be conflating your goals here.
Writing your own language is pretty cool.
Writing your own game engine is pretty cool.
Don't try to do both things at once. When it comes time to debug you will have no idea whether the bugs are coming from your engine code or your actual programming language's code generation / standard library / runtime.
Carter Hall
so i should focus on making the os first
Adam Sanders
Any progress to post on it, user? I am genuinely curious to see it if you do not mind.
Connor Edwards
i guess i discovered why my game was running like shit
716 rigidbodies in one scene
managed to down it to 140 and i got 40fps constant
William Reyes
Added the territory overlay, which draws lines along the borders between tiles of different owners. I first experimented with tinted tiles for this overlay, but that looked bad and was confusing regarding player colors and terrain colors, e.g. one couldn't be sure if a water tile belonged to the blue player.
Austin James
Hemoroids
you fly circles around a swollen asshole shooting preparation H at the red areas while avoiding hostile dingle berries
Camden Richardson
But why are you using triangles when it's flat shaded and a robot? Makes little sense.
Angel Fisher
Are you making a /gsg/?
Angel Hall
Has anyone managed to go from being extremely lazy with no motivation to working on your game as much as you can? I can work on my game for 1 week at a time then i'm done and i have to wait months before i get my motivation back.
Benjamin Adams
>so you got scammed? I wouldn't say that, not entirely at least. My drawing skills improved a lot while I was there.
>try to get a CS degree bro Just as soon as I wipe away the $20k debt.
John Jackson
I usually work in every single possible moment on my game until I hit the can-not-art or can-not-design-levels wall, go numb for a few weeks or months then start over, leaving a trail of prototypes behind me. At least I'm happy on the way.
James Morales
I like the dashed lines, looks good.
Juan Thomas
I guess one could say that. I'm trying to keep the scope small though. I want to focus on economy and logistics aspects, with little to no regard for diplomacy. The player is tasked with creating transport routes to move goods and resources from sources to factories and ultimately a warfront that's bound to exist somewhere.
Robert Gray
>Any progress to post on it last webm i got of my "progress"
Angel Turner
Thanks. Although I might want to keep open the option of doing lightmaps since my dynamic lighting is unlikely to be too hot.
Chase Myers
That doesn't preclude lightmaps since everything is going to share a single lightmap texture. One set of UVs for texture, another for light.
Jordan Jackson
can I have fries with that
Colton Foster
Just downloaded unity and did a tutorial. Am I a devfag yet? When do I get to create a Patreon and rake in cash?
Nathaniel Lopez
>When do I get to create a Patreon and rake in cash? after you add the transfurries
Jonathan Adams
I want a comfy farmtown creator. I don't need disasters, combat etc, just comfy gameplay.
How do I go about making this?
Sebastian Smith
That's just how the default renderer in Blender is showing it, it looks flat in Unity.
Thinking about how to make the characters pop up on the screen now, making them float from the left doesn't sound right.
Connor Scott
>20k degree >all that you gained from it is a little increase in drawing skills so basically yes, you got scammed
I got a fine arts degree and I learned a hell of a lot more stuff, including how to draw and how to apply methods to game design, for about 8k
Alexander Sullivan
Just download FarmTown Creator 2016 and it will take care of everything for you.
Brody Adams
Where's your art?
Mason Smith
wait are you the same guy who had the funky robot?
Thomas Young
What the hell should I add next
Eli Powell
>mad
if you didn't seriously improve your skills at 3D modelling, UV mapping, texturing, animation, and game design, and all you got from you 20k video game degree was "improved my skills at drawing" you got scammed. face it.
Liam Jackson
It can still be something really good though. If you really are going to dump it do you have any idea what you might be moving on to?
Hudson Torres
Where is your art?
Where is your game?
Camden Adams
it looks like sengoku rance so rape
Jeremiah Powell
trying out 3dcoat for a diffuse-only look, pretty cool software so far
John Sullivan
for a moment i thought i was in /ic/, what a faggot.