/agdg/ - Amateur Game Dev General

Post progress every hour edition!

> Play Comfy Jam!
itch.io/jam/agdg-comfy-jam

> Play Demo Day 12!
itch.io/jam/agdg-demo-day-12

> Upcoming Demo Day 13
itch.io/jam/agdg-demo-day-13

> Helpful links
Website: tools.aggydaggy.com
New Threads: Archive: boards.fireden.net/vg/search/subject/agdg
AGDG Logo: pastebin.com/iafqz627

> Previous Thread
> Previous Demo Days
pastebin.com/KUSDs9vt

> Previous Jams
pastebin.com/8DFkkce3

> Engines
Construct 2: scirra.com/construct2
GameMaker: yoyogames.com/gamemaker
Godot: godotengine.org
LÖVE: love2d.org
UE4: unrealengine.com
Unity: unity3d.com

> Models/art/textures/sprites
opengameart.org
blender-models.com
mayang.com/textures

> Free audio
freesound.org/browse
incompetech.com/music
freemusicarchive.org

Other urls found in this thread:

google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=atan2
sketchfab.com/models/2a2190a78d9344168ea3b5177f77f83d
google.co.uk/search?q=safe&espv=2&biw=1365&bih=724&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjO3ZThrJvSAhVkOMAKHUFtACAQ_AUIBygC
youtube.com/watch?v=GArkyxP8-n0
youtube.com/watch?v=wY4N5NOAsH0
models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/388/
twitter.com/SFWRedditVideos

first

Now will you be the first to post progress?

Wrong OP pic

Cluttered OP edition

bumping this

You have 10 seconds to explain why I should speedrun your game


Oops, out of time -- Smell ya later losers

What? It took you more than 10 seconds to enter the new line between the sentences?

can WebMCam in the sticky not resize videos?

because I have a large screen resolution and even shrinking the window to a small portion of the game screen drops the framerate of the webm to like 20 or 30

perfect

Once again OP is a faggot

working on my zelda-like HTML5 browser MMO. improved netcode and added support for different maps. also can't be shown in webm but the dungeons will split players into 4-8 player instances so 1000 people cant enter the same dungeon and make the game easy mode.

sorry the graphics look like shit, i am working on them.

...

Sorry that I didn't see that image last thread.

look at this
>google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=atan2

It looks as efficient as possible. Even if it wasn't, it's at most going to be called 60 times a second, which is very very little.

I started writing you out some math in the last thread, but atan2 covers the several lines of mess I was writing

rekt

Dont know about webmcam, but all the cool kids use Shadowplay to record, then webmforretards to convert/crop/trim/resize etc

You can leave the graphics as they are and call it a Graal homage.

oh yeah, arctan came in handy from my previous player controller but I was having trouble converting it to relative rotation

it just seems weird to me that I have to have those two if statements separated like that for rotation, maybe its just ugly code but the order the variables are updated it determines it needs to stay that way. i'm probably just overthinking, at least it works...

nothing new have a re-post.

>George Soros
lol

they were quick doodles to base the prototype enemies on

if i were making a graal homage i would have just stolen alttp assets and edit light sabers and fedoras onto them

>enemies are puppers in mecha
I can never kill them. Why would you do this?

>George Soros
>Playing as dark wizard or whatever that evil class is
nice

nice youtuber crack

I'm learning Lumberyard
How fucked am I?

is this a good meme?

roblox has come a long way

calling neetdev...
come in neetdev...

oh that was a concept for a playable character, he speaks in microsoft sam's voice

that mecha didn't make the cut though and needs redesigning

guys guys, how would you do a treasure chest in a modern/futuristic setting? It seems out of place to just plop a treasure chest into a modern setting.

tried out some new techniques for the textures on this one, 3d view here: sketchfab.com/models/2a2190a78d9344168ea3b5177f77f83d

Security lock box

Are you using meme in the "I was born post 1985 and have an IQ of ~100" sense, or is there an actual meme in the webm that I'm missing?

Oh alright, good. Dogs and mecha are my favorite things.

I've considered that but they're visually boring.

...

unattended backpack
key to a locker
cardboard amazon box
amazon drone landing pad beacon

A safe?

There's some pretty comfy turning going on

>google.co.uk/search?q=safe&espv=2&biw=1365&bih=724&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjO3ZThrJvSAhVkOMAKHUFtACAQ_AUIBygC

the former

Hard drive containing dicpix and questionable footage of their neighbors 7 year old

depends on how realistic you're aiming

almost every modern/futuristic RPG just has regular chests but with "futuristic" shiny chrome textures and maybe some lights on it or something

otherwise you could do the usual "just raid every locker, cabinet, and drawer you see"

its a mess, would be cool if you made something with it. You looking to make a twitch integrated game?

holy fuck how do you all make webms

OBS is so damn confusing and it doesnt even output webm

>the usual "just raid every locker, cabinet, and drawer you see"
The worst. No reason to force the player to click on multiple item repositories in a room just so they can pick up twelve bucks and six bullets.

If only you could earn twelve bucks this easy.

shadowplay 2.11 + webm for retards

nvidia shadowplay -> webmforretards

it really should be in the OP considering how much other junk is there

You will understand one day young memer. webm for retards converts it, obs is wizard magic and everyone uses their own settings I haven't figured out the proper settings for me yet in the newer version. But as a broader answer to your question you pick up random skills by just browsing Veeky Forums for long enough. Making any sort of webm is a required skill as soon as you want to step into that sort of oc generation. Just like a lot of people have pretty decent understanding of their way around photoshop, gimp, paint etc to make their fresh memes.

Most drawfaggery starts with people wanting to make their own porn.

>search trash can
>find money

thanks m8s

>caring about twelve dollars
that's ass wiping money

autism in its most glorious form

What if your graphics card doesnt support shadowplay, nvidia GTS 450.

accurate

we're talking about US dollars, not your monopoly maple money

sorry
you must be --this-- masterrace to play

THIS

Why are you using a reaction image?

faggotry permeates all of Veeky Forums, not just arcanine

I've changed up the controls a bit. Originally, pressing up would cause you to ollie, then in mid air, pressing up again would slam the skateboard down and make you jump higher. This remains unchanged. When in mid air, pressing down would slam the skateboard down, and pressing it again would slam you onto the skateboard. Now, pressing left does what down previously did, and pressing down slams you and the skateboard onto the ground at the same time. Having to hammer the button twice seemed unnecessary and annoying. (Also I've only managed to get past this part where I die here once over the last half hour.)

Great walk cycle. honestly

Then you use OBS and webm for retards

Progress
The first draft of the "Animal Spirit", a force like powerup.

i like bunny and also your game

cool idea, I don't like the sprite, though

Looks like it could be cool. But how does it work in a moving level with moving enemies? It seems like it might only be good for bosses that stay still?

pretty sure I got it from mtfg

How many private variables do your sprites/objects/enemies have in your game?
How many is too many?

I'm at ~27 right now do I win?

Thank you, friend.

Wow dude great post.

damn, you're right. It is pretty good

What player in their right mind would ignore an unlocked chest? Our reptilian brains will force us to spend the 1-2 seconds to either get the $0.05 reward from selling 10x used cigarette butts

Maybe its a consequence of being a neet, trading your free time for any amount of in-game value, since your time is worthless

the most I have in a single class (for character skills) is 17, but there are inheriting classes which contain up to 20 extra variables, which puts them at a total of about the same as yours

wait, I can't into math

37 would be more than your 27.

looks like I win!

i got u senpai

Autism

>reptilian brains
Gotcha. You just outed yourself

>baleeted
but why
it was funny and had a message

>what is movie?

Anyone know a nice monogame tutorial? I tried googling but they all looked kinda sketchy

Same behavior as R-Type force, also in this game the punches pierce shields.
Example there is a stationary medium enemy in one level which is inmune to hits in the back, you could ignore that with force punches.
Key differences with R-Type force:
- Don't stop enemy bullets.
- Attached is almost hidden in the back of the corgi, shoot comes from corgi mouth.
- Animal Spirit detached align vertically with corgi only if the player don't shoot
- Animal Spirit interacts with Zawarudo and punches hits harder and in a bigger range.
- TODO: make a condition where if a boss is killed by a punch from animal spirit in zawarudo, this explodes in a more cool way.

>(((players)))
I shiggy what you did there
But name a game where you're able to pick something up that is worthless

We're trained to take EVERYTHING

>But name a game where you're able to pick something up that is worthless
Are you serious? Think of any RPG ever made

First for class action suit against gogem for stealing agdg progress posts for his youtbue videos.

You're right, let me try again with more effort.

>no reason to force players

>Link to (((extra-credits))) episode on this very subject
youtube.com/watch?v=GArkyxP8-n0

The idea any type of gameplay is less of a waste of a players time is a giant fucking lie. People will do things that aren't immediately fun in the game to get extra enjoyment later on. Whether that's hours of getting fucking raped in a skill based boss fight or rummaging through trash in fallout 4 is completely irrelevant. Players do it because they want to play the game. Whether they "trick" themselves into thinking its fun (this is the argument "I beat a hard boss" achievement fags will use to defend trying to beat a boss for 3 hours) is irrelevant.

You're promising an experience. If your making a post nuclear survival RPG you are actively robbing players of the experience of rummaging through trash to find that extra bit of comfort later on that they think is playing smart. The parts of fallout 4 where you are powerfisting through super mutants with the "HES HACKING HES WACKIN HES SMACKIN" butcher pete song (below), isn't any less important for bringing the player to that world than the atmospheric parts where your rummaging through a ruined schoolhouse looking for pencil lead.

youtube.com/watch?v=wY4N5NOAsH0

If you find something tedious in a game you probably just aren't the target demographic. Tens of thousands of players play EVE Online daily and many will swear is the greatest game they've ever played because of how committed it is to being another world. Others will say its shit because it involves literally archiving your enemies private forums for player data, information, and espionage.

16 is my current max

XNA tutorials, its the same thing

it's neat that you can just download maps from old games, drag them into unity, and they just work

How?

Don't make me do it for demo's day.

you are like little babies
my standard enemy setup has 50 variables in one script, and they're all used
[scripts]although it's gamemaker so you can't have vectors which bumps it up a bit[/scripts]

Why are you setting the transform's rotation in two different places? Tranasform.eulerangles is just a different representation of the quaternion transform.rotation

you are like little babies
my standard enemy setup has 50 variables in one script, and they're all used
although it's gamemaker so you can't have vectors which bumps it up a bit

it just werks tm

Though I will say on the subject of making a modern "treasure chest" type of mechanic. There are ways to get the best of both worlds. In a modern world accounts, codes, files, data, and source code are more valuable than a lot of shit. You don't need to have some faggy hacking minigame either. Drop a blackbook in a desk, or leave notes of an NPC's family around the area and leave it up to the player to try and steal the person's accounts and personal information to get that dank money. You could also just copy mass effect, kotor, etc and have chests.

Yeah, this is just fucking sweet. A total nostalgia overload.

>mfw running around Super Mario 64 as Default Unity Cube

I still can't get the physics right, but I'm having fun.

models-resource.com/nintendo_64/legendofzeldaocarinaoftime/model/388/
then drag into unity. It fucked up the materials for me so I assigned the ones you see there by hand, but apparently there's a way to get unity to automatically recognise them

who is the person getting interviewed?

50!!?
Oh my goodness!

The enemies have few, but my main character has several thousand