/egg/ - Engineering Games General - Formerly /svgg/

screaming edition
previous ded: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread.
Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/

WebM for retards:
>gitgud.io/nixx/WebMConverter.git

List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask):
>Algodoo
>Avorion
>Besiege
>Chode - Children of a Dead Earth
>Empyrion - Galactic Survival
>Factorio
>From the Depths
>GearBlocks
>Homebrew - Vehicle Sandbox
>Infinifactory
>Intersteller Rift
>KOHCTPYKTOP: Engineer of the People
>Machinecraft
>REM
>Robocraft
>Robot Arena 2
>Scrap Mechanic
>SHENZEN I/O
>Space Engineers
>SpaceChem
>StarMade

Games that are definitely not /egg/:
>Minecraft
>The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off.
>Hearthstone, found in the hearthstone general, /hsg/, not in this general.

Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
public.etherpad-mozilla.org/p/eggames

OP pad for future /ded/s
public.etherpad-mozilla.org/p/eggop

Warbros Spengies Server Pasta (never forget)
pastebin.com/uPudaAyJ

Other urls found in this thread:

youtube.com/watch?v=WsX_i4XGhkM
a.uguu.se/x8jvTsnuZ0vu_demtracersalsofuku4chin.webm
phys.org/news/2017-03-math-lego-like3-d-picture-language-far-reaching.html
youtube.com/watch?v=vrPiVT23MhA
twitter.com/NSFWRedditImage

First for Dichronautism

Why do they look like that?

A VR engine would probably be standard for long-hauls too.

Fifth for that thing you like.

youtube.com/watch?v=WsX_i4XGhkM
Should also note the REMcast is finally up after some technical issues.

>fps in mid 40s

>that ground colour and texture

AHH

Dichronauts man deserves all of the bullying he gets for designing a universe where trying to turn a rock 45 degrees transforms it into an infinitely long relativistic augur.

Should have turned post processing off, still working on that. That was also in the editor, so the fps counter is way off. It was actually at about 60-ish, based on frametime rather than graphics tick.

that is not hektic or eurobeat

Seriously, why do people not read at least some of the thread before posting?

Some days there's enough anime girls here that I have to do a double take.

Yesterday I miss-posted because I was half asleep.

hey guys i fixed it

>8:10

>factorio
>supcom
This bait.

Is that a frame of the 2k logo intro?

it's some AI from the campaign

>joining us today is rem!
Best tastes, though I prefer Ram.

[muffled space piracy in the distance]

Redesigned railguns again, rof has increased about 30%. Ship roll stability increased. Detection improved. Torpedo defense increased. Reworking your vehicles is a never ending task in this game there's too much shit to learn.

Don't overload your suspension. You'll have a bad day.

>CHoDE
Can i get a run down on this??

You have patrician taste.

A non-stop moon warfare.

Soon.

>Torpedo defense increased.

Sensei was best girl in that show along with Mii.

Is Spengies fixed yet?

Can't torpedo you if you're not in the water. Ergo, defense has increased.

Well it doesn't fly all the time, it's also submersible. Flying is bad for gas mileage and puts the radar+ seat signatures way up. Harvesting resources zones is much easier in the water too.

curves in abortion

Children Of A Dead Earth.
It's a sliders simulator with an amazing amount of options and posibilities. Here's the creator talking about it:

Children of a Dead Earth was developed primarily to answer the question: What would space warfare actually be like? Various hard science fiction novels and other media have attempted to answer that question in the past, but these works have always come up short, at best relying on rampant speculation, and at worst, inventing fictitious technologies to support their conclusions.

Children of a Dead Earth solves these issues by first being a complete and utter simulation of space warfare, and second by relying only on technology that has been explicitly demonstrated to work. This is critically important: there is absolutely minimal guesswork in this game, instead everything is necessarily derived from equations, and the mathematical results of these equations.

>talking microtransactions
>nice little gimmick that's completely useless
spinners for wheels pls

just steal the whole catalog from nfsu

game?

Gotta say, that looks sexy.

hi elon

hol up, can u edit fighters so they look like the ship pods?

>tyrell corp building on top
>feminie pen nose
>curved delta wings
11/10 almost makes me want to play abortion

From the depths

It does. I bet there's not enough cargo space to hold all the writers butthurt though.

thanks

...

damn REM looking sexy now

is the demo for wheels out yet? I'll download it if it is.

What's the output on that LMD?

so REM is aiming to be able to recreate tanks, armored cars and also whatever you can make right?

seems like a big change from floaty spaceships with guns :^)

After seeing that webm for the first time in ages I was curious about the lams myself. The laser and engine power are actually pretty low I don't know why it's so effective.

Actually, I think I can answer that. You don't use destabilizers, correct?

Never have. Not sure what their purpose is, maybe for a sniping laser

>When your shells are in the sky
>Taking down a big guy
>That's a moray

Those birds annoy the hell out of me, especially when I jump up mountains to build retarded illogical 1500m tall radar towers

So what's going on is that sheer volume of fire is massively multiplying your raw damage on the first tic.
See, without destabs each emitter only uses 20% of the total power, which is what that 5k damage figure represents. And you've got a boatload of LMDs.
So if you have, say, 16 LMDs lighting up with base power 5k, you've got about 24.9k damage output there.

And destabs are for when you only have a few laser outputs. They're useless once you get past five outputs.
Though back in the day, one tactic that saw use was to make a laser with barely any pumps that recharged in 20 seconds, enough destabs to get almost all that energy in a single pulse, and a 1q emitter set to fire every 20 seconds. That way the enemy's smoke would wear off between shots.

that's a tasty looking melt

solid goa'uld post

It's more effective than ships with far more emitters and engine power though. Investigation is needed.

>tfw can't understand train signals on factorio
I just want to build ore haulers without having to build a separate track for each train ;_;

>It's more effective than ships with far more emitters and engine power though. Investigation is needed.
Do you have the LMDs set to closer engagement ranges on that ship than on the theoretically better ships? That could easily do it. LMDs are trash at long range work.

Nope. When we release a new version, it will have tracks, better lighting, unfucked this and that, and also functioning damage.

Nope. Maybe less emitters is actually better? Notice the steel striders thyr has a low number of emitters but it will stop almost any shell.

So REM has a 'core'/cockpit thing at the moment. I assume it will have modules you can damage and surround with plates and struts like an engine block and others? You can blow off wheels right?

Of course. This has all been well established. You also need to build a functioning drivetrain with physically connected modules. Right now the damage is eh, but with some more tweaking we'll get it to where you properly break in half instead of just dissolving.

Current ETA is soon(tm).

There's definitely something freakishly good about the laser system on the smaller ship. Compare how good this is to the next webm. a ship with triple the engines, double the laser power and 3x the emitters.

Intercept performance against the first shell or two in the volley seems to be identical to what was displayed against the moray's one or two shell salvos.

Also, the time between salvos is pretty different. The laser system in that webm is under a LOT more pressure.

That's the same ship. this is the one with theoretically better stats but it's hopeless by comparison. It's got 3x the armor pierce value too.

Bingo, there's the issue. Blueship's LMDs are positioned away from where the shells are aimed it, whiteship's LMDs are right on top of the aim point. That makes a huge difference in LMD effectiveness.

The incoming shells look like they're headed directly into the laser fire though?

aesthetics???

Yeah, but there's a bunch of other LMDs at bad angles that could very well be higher in the laser priority chain and thus wasting all the energy on misses. I'd say try disconnecting the forewards LMDs and retrying, see if that improves performance.

New .webm of card reader start

Feeds a magazine of data cards one at a time into the reading area

That didn't make a difference thanks anyway. The white ship is just a freak or something

Hot damn. Got any more?

I was actually memeing about bogs again, you got me interested on this.

Thanks user

Np m8, it's a hell of a lot of fun if you have the right type of autism.

Nice.

>decide to build a new ship
>end up with an angular, low-poly Dominix
I really need to get my shit together.

how do I get extreme velocities from my rail/coil-guns?

How extreme are we talking here?

Enough to punch a perfectly clean hole with litterally no debris, like in the Expanse, episode 3.

I can't seem to breach 10km/s without breaking something

The closest I've seen to Expanse style combat was with ships armed with these.

Use railguns, Zirconium Copper and a VCS projectile. Otherwise you're trying to make coilguns that are just WAY too innefficient to be practical.

>58mm 1 gram tungsten round
Are you firing fucking tungsten foil disks at people?

Presumably its a rod, so its more like short little tungsten pencils. Either way, its pretty funny.

why a tungsten projectile? why not use osmium?

If it's tungsten, a cylinder, 1 gram, and 2.9cm in radius? That means it's about 20 micrometers thick.

spliced into input segment

Yes, around 45 per second.

No real reason, projectile composition doesn't seem to matter much when they weigh so little.

a.uguu.se/x8jvTsnuZ0vu_demtracersalsofuku4chin.webm
Webm of a bunch firing at an escort carrier, the guns have basically no spread at their "effective" range so they'll pretty easily put holes clean through any of the stock armors.

Damage / emitters / shot rate = average damage per shot.
Compare to the shell HP of a given round. LAMs on the same turret seem to fire together at the same target.

Your formula's off.
Damage / %energy used per shot * shots per second gives you net LMD damage per second assuming pumps and engines are able to handle the demand and you have enough emitters. Adding more emitters that fire accurately just increases net damage, though with extremely severe diminishing returns.
You can't accurately predict how it'll be split if there's LMD nodes firing at different targets, since each one gets a different damage value. You can guestimate the net damage on a target if you know the accuracy though.

phys.org/news/2017-03-math-lego-like3-d-picture-language-far-reaching.html

I don't think it's about damage there's some other mystery factor at work. Damage-wise the blue ship beats the white ship hands down. 10k pulsed damage and 110AP 180k storage vs 5k pulsed, 31AP, 100k storage.

I've been experimenting but the blue ship lams just sucks balls I don't know wtf is going on.

So, Skylife VR /egg/men, what time are you usually playing

and is there a solitary soul on that server ever (eggmen have no souls)

youtube.com/watch?v=vrPiVT23MhA

That's quite interesting. It'll be interesting if anything gets discovered purely because there's a different representation of the problem.

What would this even do?

>tfw toaster so can't fulfill autistic needs

I started myself with ship LAMS yesterday, but i'm currently having engine exhaust issues which I need to resolve before I can do some tests :|

You're saying the 10k/110AP is better than the 5k/31AP though?

*autism intensifies*

>Use a children's learning tool
>Call it autism

The opposite. The ship with the more powerful laser is far worse at shooting down shells.

That's not the ISS therefore not space legos general

Godspeed you glorious bastard.

How do i live here