screaming edition previous ded: The thread is dedicated to all games about building machines and systems out of blocks, in space or otherwise. Also, all these games are ded. Only ded games may join, otherwise they must have their own thread. Whether or not a game belongs in /egg/ is a case by case matter, however games that would belong in /svgg/, space voxel games general, are automatically considered /egg/
WebM for retards: >gitgud.io/nixx/WebMConverter.git
List of currently known and vaguely not dead /egg/ games (this list is not fully inclusive and if you think a game might belong here, feel free to ask): >Algodoo >Avorion >Besiege >Chode - Children of a Dead Earth >Empyrion - Galactic Survival >Factorio >From the Depths >GearBlocks >Homebrew - Vehicle Sandbox >Infinifactory >Intersteller Rift >KOHCTPYKTOP: Engineer of the People >Machinecraft >REM >Robocraft >Robot Arena 2 >Scrap Mechanic >SHENZEN I/O >Space Engineers >SpaceChem >StarMade
Games that are definitely not /egg/: >Minecraft >The general that quite literally cannot be named. The Mexican scam artist one. With the shitposters. Fuck off. >Hearthstone, found in the hearthstone general, /hsg/, not in this general.
Information about these games, such as where to get them if they're not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad: public.etherpad-mozilla.org/p/eggames
Dichronauts man deserves all of the bullying he gets for designing a universe where trying to turn a rock 45 degrees transforms it into an infinitely long relativistic augur.
Brayden Evans
Should have turned post processing off, still working on that. That was also in the editor, so the fps counter is way off. It was actually at about 60-ish, based on frametime rather than graphics tick.
Lincoln Miller
that is not hektic or eurobeat
William Perez
Seriously, why do people not read at least some of the thread before posting?
Levi Edwards
Some days there's enough anime girls here that I have to do a double take.
Henry Mitchell
Yesterday I miss-posted because I was half asleep.
Carter Russell
hey guys i fixed it
Christian Sanchez
>8:10
Brody King
>factorio >supcom This bait.
Hudson Collins
Is that a frame of the 2k logo intro?
Jose Reyes
it's some AI from the campaign
Benjamin Nguyen
>joining us today is rem! Best tastes, though I prefer Ram.
Julian Green
[muffled space piracy in the distance]
Redesigned railguns again, rof has increased about 30%. Ship roll stability increased. Detection improved. Torpedo defense increased. Reworking your vehicles is a never ending task in this game there's too much shit to learn.
Jose Gomez
Don't overload your suspension. You'll have a bad day.
Andrew Murphy
>CHoDE Can i get a run down on this??
Jacob Cox
You have patrician taste.
Noah Fisher
A non-stop moon warfare.
Matthew Peterson
Soon.
Ryan Murphy
>Torpedo defense increased.
Jonathan Williams
Sensei was best girl in that show along with Mii.
Parker Richardson
Is Spengies fixed yet?
Aaron Edwards
Can't torpedo you if you're not in the water. Ergo, defense has increased.
Luis Miller
Well it doesn't fly all the time, it's also submersible. Flying is bad for gas mileage and puts the radar+ seat signatures way up. Harvesting resources zones is much easier in the water too.
Camden Foster
curves in abortion
Joshua Phillips
Children Of A Dead Earth. It's a sliders simulator with an amazing amount of options and posibilities. Here's the creator talking about it:
Children of a Dead Earth was developed primarily to answer the question: What would space warfare actually be like? Various hard science fiction novels and other media have attempted to answer that question in the past, but these works have always come up short, at best relying on rampant speculation, and at worst, inventing fictitious technologies to support their conclusions.
Children of a Dead Earth solves these issues by first being a complete and utter simulation of space warfare, and second by relying only on technology that has been explicitly demonstrated to work. This is critically important: there is absolutely minimal guesswork in this game, instead everything is necessarily derived from equations, and the mathematical results of these equations.
Ian Rodriguez
>talking microtransactions >nice little gimmick that's completely useless spinners for wheels pls
just steal the whole catalog from nfsu
Alexander Davis
game?
Josiah Hernandez
Gotta say, that looks sexy.
Nathan Reed
hi elon
Henry Flores
hol up, can u edit fighters so they look like the ship pods?
Robert Rogers
>tyrell corp building on top >feminie pen nose >curved delta wings 11/10 almost makes me want to play abortion
Grayson Jones
From the depths
It does. I bet there's not enough cargo space to hold all the writers butthurt though.
Carson White
thanks
Hunter Evans
...
Liam Robinson
damn REM looking sexy now
is the demo for wheels out yet? I'll download it if it is.
Hunter Perez
What's the output on that LMD?
Matthew Rivera
so REM is aiming to be able to recreate tanks, armored cars and also whatever you can make right?
seems like a big change from floaty spaceships with guns :^)
Jace Harris
After seeing that webm for the first time in ages I was curious about the lams myself. The laser and engine power are actually pretty low I don't know why it's so effective.
Aiden Perez
Actually, I think I can answer that. You don't use destabilizers, correct?
Parker Hughes
Never have. Not sure what their purpose is, maybe for a sniping laser
David Rivera
>When your shells are in the sky >Taking down a big guy >That's a moray
Julian Cook
Those birds annoy the hell out of me, especially when I jump up mountains to build retarded illogical 1500m tall radar towers
Jackson Davis
So what's going on is that sheer volume of fire is massively multiplying your raw damage on the first tic. See, without destabs each emitter only uses 20% of the total power, which is what that 5k damage figure represents. And you've got a boatload of LMDs. So if you have, say, 16 LMDs lighting up with base power 5k, you've got about 24.9k damage output there.
And destabs are for when you only have a few laser outputs. They're useless once you get past five outputs. Though back in the day, one tactic that saw use was to make a laser with barely any pumps that recharged in 20 seconds, enough destabs to get almost all that energy in a single pulse, and a 1q emitter set to fire every 20 seconds. That way the enemy's smoke would wear off between shots.
Daniel Cooper
that's a tasty looking melt
Carter Bailey
solid goa'uld post
It's more effective than ships with far more emitters and engine power though. Investigation is needed.
Cooper Flores
>tfw can't understand train signals on factorio I just want to build ore haulers without having to build a separate track for each train ;_;
Ian Nguyen
>It's more effective than ships with far more emitters and engine power though. Investigation is needed. Do you have the LMDs set to closer engagement ranges on that ship than on the theoretically better ships? That could easily do it. LMDs are trash at long range work.
Hudson Richardson
Nope. When we release a new version, it will have tracks, better lighting, unfucked this and that, and also functioning damage.
Connor Taylor
Nope. Maybe less emitters is actually better? Notice the steel striders thyr has a low number of emitters but it will stop almost any shell.
Brody Jenkins
So REM has a 'core'/cockpit thing at the moment. I assume it will have modules you can damage and surround with plates and struts like an engine block and others? You can blow off wheels right?
Carson Gutierrez
Of course. This has all been well established. You also need to build a functioning drivetrain with physically connected modules. Right now the damage is eh, but with some more tweaking we'll get it to where you properly break in half instead of just dissolving.
Current ETA is soon(tm).
Brayden Reed
There's definitely something freakishly good about the laser system on the smaller ship. Compare how good this is to the next webm. a ship with triple the engines, double the laser power and 3x the emitters.
Luis Allen
Intercept performance against the first shell or two in the volley seems to be identical to what was displayed against the moray's one or two shell salvos.
Ryan Gonzalez
Also, the time between salvos is pretty different. The laser system in that webm is under a LOT more pressure.
Asher Rivera
That's the same ship. this is the one with theoretically better stats but it's hopeless by comparison. It's got 3x the armor pierce value too.
Leo Harris
Bingo, there's the issue. Blueship's LMDs are positioned away from where the shells are aimed it, whiteship's LMDs are right on top of the aim point. That makes a huge difference in LMD effectiveness.
Jose Parker
The incoming shells look like they're headed directly into the laser fire though?
Luis King
aesthetics???
Lucas Hernandez
Yeah, but there's a bunch of other LMDs at bad angles that could very well be higher in the laser priority chain and thus wasting all the energy on misses. I'd say try disconnecting the forewards LMDs and retrying, see if that improves performance.
Isaiah Hall
New .webm of card reader start
Feeds a magazine of data cards one at a time into the reading area
Eli Stewart
That didn't make a difference thanks anyway. The white ship is just a freak or something
Juan Morris
Hot damn. Got any more?
Adrian Gonzalez
I was actually memeing about bogs again, you got me interested on this.
Thanks user
Jeremiah Green
Np m8, it's a hell of a lot of fun if you have the right type of autism.
Elijah Watson
Nice.
>decide to build a new ship >end up with an angular, low-poly Dominix I really need to get my shit together.
Jaxon Jenkins
how do I get extreme velocities from my rail/coil-guns?
Dominic Wood
How extreme are we talking here?
Wyatt Barnes
Enough to punch a perfectly clean hole with litterally no debris, like in the Expanse, episode 3.
Jaxon Morgan
I can't seem to breach 10km/s without breaking something
Juan Stewart
The closest I've seen to Expanse style combat was with ships armed with these.
Use railguns, Zirconium Copper and a VCS projectile. Otherwise you're trying to make coilguns that are just WAY too innefficient to be practical.
Matthew Sanchez
>58mm 1 gram tungsten round Are you firing fucking tungsten foil disks at people?
Xavier Ortiz
Presumably its a rod, so its more like short little tungsten pencils. Either way, its pretty funny.
Xavier Long
why a tungsten projectile? why not use osmium?
Zachary Thompson
If it's tungsten, a cylinder, 1 gram, and 2.9cm in radius? That means it's about 20 micrometers thick.
Carson Bailey
spliced into input segment
Alexander Ortiz
Yes, around 45 per second.
No real reason, projectile composition doesn't seem to matter much when they weigh so little.
a.uguu.se/x8jvTsnuZ0vu_demtracersalsofuku4chin.webm Webm of a bunch firing at an escort carrier, the guns have basically no spread at their "effective" range so they'll pretty easily put holes clean through any of the stock armors.
Joshua Russell
Damage / emitters / shot rate = average damage per shot. Compare to the shell HP of a given round. LAMs on the same turret seem to fire together at the same target.
Bentley Ortiz
Your formula's off. Damage / %energy used per shot * shots per second gives you net LMD damage per second assuming pumps and engines are able to handle the demand and you have enough emitters. Adding more emitters that fire accurately just increases net damage, though with extremely severe diminishing returns. You can't accurately predict how it'll be split if there's LMD nodes firing at different targets, since each one gets a different damage value. You can guestimate the net damage on a target if you know the accuracy though.
I don't think it's about damage there's some other mystery factor at work. Damage-wise the blue ship beats the white ship hands down. 10k pulsed damage and 110AP 180k storage vs 5k pulsed, 31AP, 100k storage.
I've been experimenting but the blue ship lams just sucks balls I don't know wtf is going on.
Grayson Butler
So, Skylife VR /egg/men, what time are you usually playing
and is there a solitary soul on that server ever (eggmen have no souls)