BugTrap, CTD, freeze or lockup? Find your crash log.
Check your Documents or game install directories for the xray_[your name]_log file. If you can't find it, look in the location specified at the top of fsgame.ltx. Copy the last few lines from the log and paste them here if you want any help.
There any chance in hell you can eventually tie this into the repair/cooking style UI? It's fluff, I'm more just curious how much of an endeavor that is.
Aiden Phillips
Yeah, that was actually how it was in the original Russian mod. It didn't really make sense to be honest. First off, you would need a weapon to "repair". Then you would choose the item to "repair" it with, but instead of repairing the first item, the second item would be broken into spare parts. Give it a try and you'll see what I mean. I wanted to open a dialogue box when you "used" the crowbar or whatever item, but apparently doing it drag-n-drop is the easiest method (so sayeth Alundaio).
You could also make a custom UI for it, but I'm not touching that shit.
Liam Rivera
anm_bore = dev_bolt_idle_bore Looks like this in the StCoM files
Tyler Morales
deleted the one from WSOAMBK as that was the conflicting one Time to see if that makes it work
Noah Long
Responded but it got lost...
What I would do is copy the trader and weapon files from StCoM over top of my modpack's shit, and then if you feel like it, you can manually add in the items from Roadside Picnic. There are like 3 or 4 items, you would just want to add them to the traders.
Joseph Campbell
Ahh, neat. I've only just started getting my feet wet in modding more advanced than weapon tweaks and basic script alterations, so looking under the hood every chance I get like that has helped make a lot more sense of the logic at work in CoCs code.
Tyler Bell
alright Ill do that after seeing if what i did will make it work
Samuel Murphy
sick no crash log this time just a crash
Jaxon Adams
time to try this one out
Gavin Fisher
lol
I'm trying to figure out how to get the repair animations from CoM to play in my disassemble script. Anyone have any know-how on this? Once I get it and do the item strings them mod will basically be done.
Ethan Thompson
Was Lost Alpha ever completely finished or did it end with the leaked beta?
John Morgan
do faction members in bases respawn in coc i think i managed to accidentally empty out rostok's supply of duty meat shields
Logan Walker
Uhh hell, let's see, you tried adding repair_use_actor_effects = true to the crowbar, and then creating a new crowbar dummy section in actor_effects_data.script by copying the existing toolkit section on line 1784?
As far as I can tell that's all there is to adding Misery-style animation to item use.
Owen Wilson
I tried to just use an existing toolkit reference to the script so I could hopefully avoid editing actor_effects_data at all. but no luck.
Hunter Garcia
All I needed to do was add "actor_effects.use_item("toolkit_s_3_dummy")" to my script it turns out.
Sebastian Ross
Is anyone else finding that the latest Warfare is completely broken on northernmost maps and bases are spawning hundreds of people?
Bentley Sanders
Noice, looking forward to seeing the final release.
I still get a chuckle that weapon disassembly has been independently re-invented twice in the last couple months while MDT has been trying and failing to get one operational in 2.2 for two years running.
Blake Thompson
>trying out Warfare for the first time in CoC >help glorious Monolith take Army Warehouses from Freedom, Duty and Merc scum >completely take over Jupiter >bust up the main merc base south of Limansk whew, all in a day's work, let's see how our forces are looking... >the CNPP has been completely taken over by the Ecologists while I was away >beaten back by fucking eggheads
Brothers, what are you doing?
Brayden Cooper
why are there no negro stalkers?
Logan Gonzalez
Niggers can't handle the cold.
Asher Morris
then explain the existence of negros in finland and scandinavia.
Eli Rivera
Gee, I wonder (((Who))) could be behind that.
Jayden Carter
...
Jaxson Carter
I just want to shoot black people in my stalker games, I already added the mtf tranny bandit model in my coc, I now want a negro bandit screaming "anu davai davai". but it would be realistic if they belong to the mercs because, the (((boss))) of the mercs probably hires negro mercs.
Dominic Long
As long as you leave the important (uniquely named) people alive then they will spawn forever. If you kill the improtant people they will take a huge hit to respawn time. They will eventually respawn, just never to full strength, usually half or so. You will still run into them rarely in the Zone too, usually about 1/4 of the time you used to. This is all based off of personal play time.
Henry Miller
Bad luck I suppose. Usually based off of faction strength, are they taking over other parts of the zone? Try hitting the main bases they have taken to slow their numbers.
Jeremiah Barnes
Just reskin some bandits lol My girlfriend suggested snorks would make good niggers since they run around on their knuckles and you could reskin their gasmask hoses as bananas coming out of their mouths.
Jonathan Clark
Fuck you and kill yourself.
Josiah Ross
Das racist and you should kill yourself
Oliver Russell
Good thread
Adrian Ortiz
What's the difference in Warfare between Territory, Lair, Resource, and Base?
Christopher Johnson
>black people >in Russia you joking?
Asher Ward
PLS Help me Veeky Forums
i want to return to the original Stalker and replay it again, i don't know which update version i ended up with last time, so I'll just start over, but i've always only played vanilla
should I use mod/s? what mod did you personally have the most ___fun___ with? weapons, graphics mods, tweak mods, everythings welcome is there a mod that removes the time limit to quests? does anyone know which mod pic related is?
-Disassembling a weapon gives more spare parts the better the condition it's in -Worn and rusty weapons can only give stocks, trigger mechanisms, and springs -Pistols give trigger mechanisms, springs, and pistol grips -Shotguns give trigger mechanisms, springs, pistol grips (if the shotgun has one), stocks, and shotgun barrels -Rifles give trigger mechanisms, springs, pistol grips, stocks, and bolt carriers -Vanilla Spare Parts item is now useless for repairs and rebranded "Broken weapon parts"
-A few scoped weapons can be disassembled for their scopes
I'll throw this on ModDB tomorrow, going to bed now. Enjoy.
Angel Cook
>disassembly mod 10/10 nice job >not compatible with stcop 0/10 consider doing it also different condition of parts wouldn't be too bad to have (eg rusty barrel, worn grip), so if you disassemble some rusty ak, you get those. then you can clean up those rusty and worn parts using repair kits to turn them into normal part
Hudson Jones
Thread revival!
Juan Taylor
is misery fun
Jeremiah Edwards
is lost alpha good
Daniel Green
This needs to be shoppped into a stalkerscape with reactor sarcophagus in the background for next thread OP
Joseph Sullivan
Man pile thread?
Also it vibrates.
Benjamin Carter
So I know stashes don't respawn in SoC, but do they respawn in CoC and by extension CoM?
I know you get coords when you complete missions but I am curious if the unmarked ones ever spawn more shit once you clean them out?
Dylan Martinez
iirc they do
Cooper Peterson
>ironman is super fucking difficult in CoM >cant play without it because i dont like the brick aspect of it >havent had a character last more than fifteen minutes due to some bullshit death
Luis Powell
campfire saves?
Caleb Gutierrez
Stashes respawn in SoC
Justin Ortiz
>brickwall with unavoidable backtracking
Noah Watson
at least you can progress further your first bullshit death
Kayden Ward
Yeah I suppose.
Lucas Anderson
I fucking love CoM, it's basically pawn star simulator.
>You walk into Sid's love bunker irradiated, starving, and bleeding from the anus.
>"I have a shiny artifact. H-how much?"
>"Is priceless reality bending miracle of nature. Fifty rubles." Sidrovich says while biting into meat you aren't entirely sure isn't human.
>"Th-thank you sir."
>Choose a soggy band aid, half a magazine of Makarov ammo, and a half-eaten irradiated dog testicle.
>"I need to bring money back to by dying mother in the old country, please be gentle with me."
>Sidrovich stares at you with an expression so blank it would make a monolith fanatic question his sanity.
>"Eighty thousand rubles."
>"W-what!?"
>"Eighty thousand rubles."
>With a defeated look on your face you try to buy a single Makarov bullet to blow your brains out with.
>"Fifty one rubles."
>Leave bunker fifty rubles richer and immediately become the meat of a two-burer sandwich.
>You are lost to the zone, the last thing you hear besides the cheeki tunes wafting out of the bunker is a muffled "Good hunting, stalker."
Michael Kelly
Damn, I thought there was a limited amount. Never really paid attention to them besides the marked ones.
Landon Wood
>buying/selling anything to Sid in CoM At least it made a good story, fine writing
Alexander Turner
>Currently my renderer is set to enhanced full dynamic lighting Dx10. How do I make sure the windows update is not installed.?
uninstall it in your list of installed updates. look in control panel>system and security>view installed updates
find KB2670838, uninstall that shit, restart your pc.
Jackson Nelson
A bit off topic, but some of the first niggers into my country actually came from the Soviet Union.
Some mods like SGM have black stalkers and STALKERSOUP has Eli Vance.
>cold >Ukraine You realize how south Ukraine is?
Jackson Kelly
Yeah, I tried a loner cordon start where I scratched it out and didn't immediately book it to rostok or the swamps. Fun stuff.
Levi Williams
The worst offender is the Cordon roof stash with medkits, that thing is almost always there.
James King
Sweet. Do the crates and strongboxes (blue things) respawn in any of the games? I cannot believe there's so much shit I never paid attention to.
Joseph Lopez
thanks! is the gunslinger good, ive heard some praise on it would the Joint Pack be compatible with it?
Grayson Hall
yeah, but you need ray of radium (wormwood edition) cumulative compatibility patch
Zachary Fisher
alright writing it down, thanks
Owen Brooks
and complete + atmosfear patch has to be merged as well
Camden Diaz
The stashes you get the info about and some blue boxes in bases that are populated though its probably only in Cordon.
Christopher Cruz
In CS the factions constantly put shit in boxes they camp at, no idea about stashes because they're more special with the upgrade pendrives so they probably don't respawn, at least the ones with pendrives. In CoP you get the rewards for missions in base boxes. Stashes are one time since they're outside of boxes.
Ethan Turner
>need to keep mind busy >run coc >plan to move towards the NPP >load save at bar >go to wild territory instead >kill mercs >haul loot Every fucking time.
Caleb Ward
Does anyone have a screenshot of Monolith SEVA from HD models pack?
Luke Davis
alundaio is creative
Jordan Turner
It's a ploy to get us used to the new Gig Economy of the vultured West.
Blooduscker Lives Matter addon when
Hunter Fisher
yeah here it is in milkshape so minus some smoothing so i could get the lighting right
Michael Thomas
Nice, thanks a bunch. Looks well-done and appropriate to me.
Jason Williams
btw, is there any way to obtain monolith armors as not monolith in CoC? I know there's SEVA and Exo available from Nimble, but what about other gear?
Jacob Rogers
my zodiac sign is cancer
this general is my home
Jaxon Jones
hm, I think you can find the basic monolith suit in x18 like in soc
Matthew Murphy
Is the HQ model pack compatible with outfit addon?
Very nice. Thanks, user. Would be cool to have on moddb.
You've already merged Roadside Picnic or is it just compatible? If the latter, would you also please stick Roadside Picnic on moddb? The CoM site is a good place for this stuff.
Blake Reyes
No. Stashes are populated at game start and when marked stashes are created as rewards. They never repopulate other than this.
Eli White
Does the HD models addon fully compatible with CoM?
Benjamin Brooks
Updated CoM tweaks with an STCoM tweak and compatibility. Also added a feature from the 1.4.23 code.
CoM tweaks ==========
- Increase torch angle from 35 to 45 degrees - configs\models\objects\light_night.ltx - Knives take 3 times longer to degrade - scripts\knife_manager.script - Tasks always grant stash coordinates - scripts\xr_effects.script - Talk to non-commanders if task giver (from 1.4.23) - scripts\xr_meet.script
STCoM tweaks ============
- Traders always show all items as in base CoM - configs\misc\trade - STCoM version of tasks always grant stash coordinates - scripts\xr_effects.script
Optional ========
- AA2 HUD with minimap and armor/headgear/weapon condition icons hidden - Drop NPC max view distances back to normal (0.8 and 1.0 vs 1.75 and 2.0) - configs\creatures\m_stalker.ltx
should be. just back up your stuff before installing it
Logan Roberts
This is a cool com tweaks pack, user. Thanks. Upload it to the CoM moddb addons and ignore the whiners and the questions. Others will answer if they want to. Or they'll be ignored. Either way, no reason not to upload.
Bentley Carter
Operating as Sam Fisher innazone when?
Henry Reyes
In CoC Warfare, if 'Keep Last Base' is disabled, can you finish off factions for good by taking their last base and making sure any roaming squads are also killed before they can retake a spawning point?
Cameron Sanders
Alun's been busy * Offline Alife now active on all levels by default * substantial optimization to simulation_objects.script