/wowsg/ - World of Warships Admiral

Fat American Stern Edition
*****NEW TO THE GAME?*****
Tell us your server and get a referral code from a fellow /wowsg/ to get extra bonus credits/flags/XP and two free premium ships (one instantly, one after you research a T6 ship).

>Newb guide
pastebin.com/XGWdGjPc (embed)

>0.6.2 LIVE
worldofwarships.com/en/news/common/update-notes-062/

>Plans for 2017
worldofwarships.com/en/news/common/whatsinthebox/

>Captain Skill caculator
shipcomrade.com/captcalc

>Leaked info from WoT magazine
reddit.com/r/WorldOfWarships/comments/5ugx31/summary_from_wot_magazine_article/
>leddit

>Statistic tracker
warships.today
wows-numbers.com/
wowstats.org/
maplesyrup.sweet.coocan.jp/wows/index.html

>In-game chat channel:
NA Channel: Search for 'Veeky Forums' channel
EU Channel: "Official Veeky Forums channel"
SEA Channel: Veeky Forums

>Clans
[HOTEL] on EU - Rex1121
[BOTES] on SEA - contact benlisquare
[BOTES] on NA (full) or [HOTEL] on NA - contact Precisionista
Previous thread:

Other urls found in this thread:

thearmoredpatrol.com/2017/03/13/wows-0-6-3-various-changes/
youtu.be/H4QFhfQCc5w?t=1m43s
twitter.com/SFWRedditImages

ded

0.6.3 leaks

thearmoredpatrol.com/2017/03/13/wows-0-6-3-various-changes/

>(embed)

Friendly reminder that money buys skill

This is an acceptable OP, but I must say I like Yamato-class sterns a lot more.

better ded than shitposting about EA and ubisoft

>All these documented range increases
>Detectability changes not documented

for what porpoise

>French BB line still not released

Musashi a shit

I prefer them too but I've already used them in the past plenty of times. I like to have a variety since I know not everyone likes the same botes as me, and I'm happy to feature other people's favorite botes since there's plenty of good ones out there.

sterns

iirc your surface detect range just expands to your firing range

most of these buffs are targeted at ships that can currently be spotted before they fire

my theory is that thanks to the magic of slavcoding, ships with longer detect range than firing range will actually have their detect range shrink while firing, so they decided to just buff their range

realistic battle damage when?

Let Burger botes shine once in awhile will you

Haven't played since early beta.

Is the game still boring?

will probably take another few years

what makes you think it changed that much?

What youre describing is another game.

wew

>*HE only

I mean, both air and land combat are exciting in their own way, but it seems like sea combat is destined to be slow and boring no matter how you try to spin it.

>no matter how you try to spin it.

Isn't it funny how BB, contrary to common sense, would have the least increases from firing their main guns, with some ships having increases in only a few hundred meters.
Working as intended.

"Tis but a scratch"
My sides

It's not like you could shoot at the damn thing if you managed to spot it after being penalized a more logical amount.

Nagato:
-Main battery range decreased from 20.5km to 18.6km
REEEEEEEEEEEE

>Meanwhile Colorado gets a range buff

Nagatofags btfo

get fucked

when crossing the T stops you from being at a disadvantage

wouldn't have lost tsushima if crossing the T puts you at a disadvantage tovarish)))

))))))) Based on their journey their? Wouldn't have made a bit of a difference.

But here's the results of GLORIOUS RUSSIAN NAVAL MIGHT!

scuttled and captured not sunk)))

italian girls are for...

Feels like every IJN BB only uses the same build.
Two plons, Expert Marksman, Superintendent, Concealment Expert, Adrenalin Rush, Vigilance and 1 skill for whatever floats your bote.
Is there any where this is not the case?

d-dont bully musashi...

Pretty much, though I take BoS instead of vigi.
No point fixing what isn't broken.

ahahaha

A SHIT because she won't come no matter how many resources I pour. Fuck her, and fuck Taihou too.

oh, but she comes a lot

What game (if it's a game) is that?

s-stop b-b-bullying my s-sister

Ok, but only because it's you.

Diluvion

youtu.be/H4QFhfQCc5w?t=1m43s

Why am I so bad at my waifu?

Upgrade to 3rd Hull, don't show broadside.

Don't be a metafag and shoot at max range.
Don't be a blockhead and sail towards an enemy pack.
Keep it mid-range.
Go wherever you team mate goes.
Don't bother broadsiding as the front guns are more than enough.
Learn to angle

>Dispersion is linked to range
>Nagato's dispersion will decrease and Colorado's will increase

???
Dispersion say at 10km would be unchanged for both of them. Cone effect.

Dispersion at 18.6km will be exactly the same as it is now

>almost 2 years since Open Beta
>WG still sitting on their asses on Akagi

Cuz she's kinda a bad ship. The higher muzzle velocity ruins her excellent shells. NC's lower muzzle velocity guns make better use of them.

Don't forget Shinano in alpha and Kitakami in closed beta. WG needs to stop sitting and start doing.

Kitakami is a mistake and I'm glad she's not in the game.

Trying to make us feel bad for the Russians? They got their shit kicked in and then some.

...

As squishy as Kitakami is, she was a problem just waiting to happen. It was teamkills galore.

How is the grind/repetitiveness of this game versus WoT?

t. quit WoT about a year ago

Depends on teams and if you choose to play through stock ships. With a premium account, you could get up a tech tree to Tier 6 in about 2-3 weeks if you wanted.

I think it's overall less grindy. It helps that lower tiers have a better chance at fighting +2 tiers than in WoT. Also getting 5-kill achievements and daily box drops give you signals flags which are like single-battle prem account XP bonus.

If you guys don't see me as your best CV player, I will screenshot all of your forum posts and upload it here.

ok KotN

It's more casual than WoT. It isn't a specific need to grind anything in particular.

You can grind up huge amounts of credits just by playing. If you run premium+permanent camo then even tier 10 is fairly profitable.

How repetitive are games?

>lunaticred

ftfy

I never got to see Kitakami in action :(

Be glad you didn't.

wewlad... citpen city

I got teamkilled by them more than I saw any actually kill any enemy ships

I'm guessing a British ship.

Nope

>70 mb hit ribbons
>2 fires and no secondary battery hits
>torp hits

>British ship

r u fukin stoopid

The ribbons are different colors, so I didn't see fires.
Plus, secondaries can catch fires.

>Plus, secondaries can catch fires.
exactly. that's why i said there are no secondary hit ribbons.

I've managed to get fires while playing Brit tech tree CLs

Shimakaze is the answer

>almost died to a bong secondary fire once
the shame

>r u fukin stoopid
No, but you must be if you type like that.

>tfw you find your soulmate when you one shot a Montana with 50k health while in an FDG

>tfw your soulmate got buffed recently so you bought camo for her with real money

>tfw your soulmate is just a shitty clone of its sister in the tech tree

How to git gud at Fuso and New Mex
Help a brotha out

learn to hit LMB at the right time

...

why do whores not know how to eat simple food like yogurt

ffs

That was more the Admiral's fault, to be honest famalama

>There are more SEAmonkeys on Discord than on EU

why is EU so dead

They've all been replaced by refugees in their homeland.

Meanwhile...

EU has never been populated. It's always been around 5 anons from here, the literal whos that appeared last year from Arlios stream can hardly be considered one of us.

wait what the fuck is that thing

>Guy I don't know randomly messages to congratulate me

T-thanks I guess.

Thoughts?

Yeah I know it's flamushit, but let's keep it civil :3

>Atlanta in average tier and not collector tier
>Indianapolis in collector tier and not average tier
delusion

what the hell am I even looking at what's with the numbers on the sides?

Unfortunately that's not how dispersion works. Although the exact equation is unknown, it isn't linear. You can test this in game most noticeably on the NC. Take a few shots without the Range mod, then take a few shots without it at the same range, you will notice that the dispersion is noticeably higher, at the same range, with the long range mod added. The instinct is that dispersion would be modeled as a trapezoid, with a maximum and set minimum dispersion over a range of ranges, but in reality it's closer to a stack of various wide bricks which makes sense. It's become clear that WGing doesn't like to model linear models, nor do they seem to be capable of gradients. The Armor models on various ships prove this out, doing 'bands' of armor thickness average over that range rather than a true gradient like they were in reality. Dispersion is likely the same way, with discrete "bands" of accuracy at specified ranges, but results in a situation where adding bands makes new, lower bands wider.

TLDR: The mechanics of the game dictate that yes, a range buff DOES equal a dispersion increase at ALL ranges.

>Theyre fucking time st

>25:23
fuck

I don't listen to or follow flamu so I have no idea what you are referring to

pls stop

Which one? The one that looks like a AMX 50B is one of the new high tier Swedish heavies and the thing in the back is a bastard offspring of an IS7 and IS6 that was thrown in the store to kill off the game some more.

??????

>Not recommended
>Graf
>Dunk

user pls
we don't all get to have fun in tonks playing with friends stop rubbing it in

What the fuck are you talking about?

>keeps posting screenshots of himself playing in tank platoons with his clan every day