I've got a ton of ideas that I want to make, but I have a hard time focusing on completing just one. I keep wanting to switch and work on some other idea part way through.
How do I dedicate myself to finishing one idea?
Jordan Wilson
FUG
Landon Baker
>corrupting your ideas by making them into games
Nathaniel Nelson
Does anyone still have those link resources that were posted here about language development?
Josiah Green
>a fucking leaf
Kayden Bennett
Looks like there's a problem with collision detection.
Carson Turner
I made peace with the fact that I will never be able to create all of the games I want before my time on this earth is through. I made peace by promising myself that I would make as many of them as I could without sacrificing quality but also not becoming obsessed with perfection. I will make a game to the best of my ability at the time, hopefully become a better dev in the process, and then make the next with this increased skill. Rinse and repeat.
Angel Brown
Hello there user. Making a Kinetic novel here.
Samuel Richardson
Yup. Current implementation is just an absolutely horrible and unoptimized piece of shit. I just wanted to have a visual indication of my progress, for a change. I'm currently working on making it not shit.
Isaiah Cruz
>without sacrificing quality >not becoming obsessed with perfection Nice oxymoron, by saying you won't sacrifice quality you are already falling for the perfection meme.
Caleb Murphy
I mean I won't rush through it and be satisfied with placeholder boxes, broken mechanics or stolen sound assets. I will do my best, with my current ability, and won't become obsessed with going back and redoing something if I get better at it during the process.
Christopher Thomas
>a visual indication of my progress
Carefull. Shit leads to heaps of bad, rushed code that you'll end up not feeling like rewriting later and potentially scraping the project. Happened to me before.
Dylan Howard
Making an Advance Wars clones. Will PCfags get butthurt if there is no mouse support? Keep in mind, the movement path drawing from Advance Wars feels a lot better with d-pad/keyboard control.
John Ward
Oh? So am I. I think. I'm not sure what the official designation is for this game.
Noah Garcia
What do you guys think about using this kind of weapon transition? I'm gonna be using abilities which I have 10 of, and I was going to map them to the 0-9 keys and just have permanent little icons on the screen that show which one is being used at the time. Would something like what zelda is doing here be better?
Ryan Hall
Why wouldn't you support mouse? It's ridiculously easy to program.
Jose Price
I hear ye. My solution is pulling an all-nighter the day after doing that; night-coding is always motivating.
Mason Ramirez
You don't actually draw a path in Advance Wars, though. You choose a goal tile and the path is the shortest path to the tile. No mouse needed.
Dominic Rodriguez
Er, what I mean is that the mouse works just fine. Not sure how that came out as "no mouse needed".
Ryan Powell
You can draw paths, too.
Anthony Thomas
Why would you ever want a path that isn't the shortest path?
Cameron Young
I have sort of mixed feelings about it. On one hand opening a menu to switch weapons/use items/whatever can kind of break the flow of an exciting battle. But on the other hand it's super useful to have so you can make switches without having to worry about misclicking and fucking up.
Of course it would also be fine to have both as an option. And in some games instead of pausing while the menu is open, they simply slow time down. That could be a good compromise between real-time switching and paused menu switching.
Jackson Williams
To avoid fog of war which might cause a unit collision.
Jackson White
Why are you still making a shitty 2D pixelshit game to bloat an already heavily saturated market?
Be smart and learn Blender.
Henry Thomas
>frog >question when will devs finally start posting their games along with their questions?
Cooper Richardson
>I'm still getting a few views and downloads here than there from my DD13 game I'm gonna make it fãms, I will be the next Notch.
Andrew Perry
Presently and for the last several years. Welcome to /agdg/.
Brody James
I'm waiting for Godot 3 before I start making a 3D game. But my dream game is 3D, so I will be making one.
Adam Russell
Video games in general is an ovetsaturated market
Adam Campbell
In unity, raycast only hit if the ray cross the object complety?
Dominic Butler
>free >open source >liberal license >consistently updated >can run scripts in both C++ and Python Why aren't you making your game in Panda3D, user? Why are you letting yourself be cucked by Unity, GMS and UE4?
Benjamin Evans
We done have the several million to spend on making it not look like complete garbage.
Owen Moore
Both C++ and Python are awful.
Joseph Nguyen
Fog of War mechanics were updated in DoR, making it so you saw where a unit moved through, to its full vision range along htat route, making taking a longer path to form a combat patrol actually a viable strategy sometimes. (before DoR, you only got vision at a unit's starting and stopping places).
There's also a fuel mechanic where units use varying numbers of "moves" to move through certain terrain. The shortest route was not always the most fuel-efficient, but if you wanted to move directly over a fuel/move sucking tile for whatever reason, you could. Otherwise, the game would basically only ever feed you paths that went along roads and properties, and almost never put you through ruins, plains, rivers, etc.
Also, as said, avoiding unit hiding places or combat altogether.
Like, if a unit is directly ahead of you, and you want to go one tile ahead of that, you can go around the unit instead of through it, triggering combat and stopping the unit's movement.
Carson Turner
It's not the amount of dimensions that will define your game's chance at success.
Josiah Sanders
Is that a bad thing? Most of it are shit bad games from bad indie devs that will eventually quit the industry.
Michael Bennett
Do you think video games will get to a point where there genuinely won't be any real original games at all and all games are just rehashed ideas and whichever one looks best does well?
Benjamin Rivera
Use a droplet of creativity and pick an art style that doesn't require AAA realism.
Jayden Nguyen
It's just me.
Levi Ward
Obviously
Hudson Hughes
For talentless hacks like you, sure.
For anyone with a working brain, some genuinely interesting mechanics can be written.
Michael Johnson
I love particles. Slowmo on purpose.
Joshua Powell
It's not about difficulty, the game actually works with mouse exclusively right now. But I was playing the original and realized the movement path drawing worked different and it doesn't feel as good with a mouse.
This: It's small, but important.
Fair point.
Alexander Davis
Then you'd complain it looks like SNES 3D.
Brody King
>(You) >alive Neat. Where's the demo?
Evan Stewart
Wannabe devs that have flooded the industry and will die out in the next couple years and eventually lead to a "crash" with people not wanting to make games because "it doesn't make money" will be perfect for us with autism enough to stay in the industry and survive.
Kayden Robinson
It actually does to an extent. Your pixelshit will just drop into the ocean of them.
3D has a smaller market and a larger appeal base.
Camden Ramirez
No because I'm not a myopic minded retard who only sees games for their boiled down similarities. You can do that with all media, thankfully if you don't see enough original ideas out there you have the chance to make your own. Instead most people just complain.
Jose Thompson
"Genuinely interesting mechanics" can be implemented in anything.
Leo Nguyen
You're a fucking idiot.
Wind Waker Link looks great, and is extremely easy to model.
Hudson Reed
No, because the number of potential game ideas is effectively an infinite value.
Jacob Williams
For a turn-based RPG should I hardcode skills like "Attack", "Defend", "Wait", "Use Item" or should I try to create a modular system that would allow me to create any skills including the Attack,Defend equivalent? Is it worth the hassle?
Joseph Jenkins
I'm not the original baiter but why does your mind immediately regress to pixelshit? A game like Thumper is attainable by a one man dev using shaders and blender. No AAA textures and animations needed.
Julian Jones
>it's easy to make a game look like Wind Waker Ok nodev. Try taking a Unity tutorial some time.
Dominic Morales
Can you give Shroomo some Tums? He looks like he's on the losing end of taco night
Lucas Martinez
No because current generations are forgetful/naive and view things in a completely different light to how older ones did with the same media.
That and you can mash old ideas or mechanics together and see what you get new out of it. E.g mash Intelligent Qube, Q*Bert and Persona together and if you squint you might get something that vaguely resembles Catherine
Justin Powell
Polishing a 3D game is much, much harder than polishing a 2D game. But I'm only in gamedev to have fun. I don't have a goal to support myself from this. Obviously if it ever gets to that point, great. But I don't expect it and don't plan for it.
If you really want to make money doing game dev, just make a porn game. You can EASILY make 100k a year if your art isn't dogshit.
Henry Mitchell
It doesn't look how you remember.
Many technical limitations of the gamecube become hugely apparent.
It isn't the timeless art style that people used to assume it would be.
Anthony Bennett
The only difference is that you override a virtual method instead of switching on an enum. When in doubt, go with the virtual method approach. Then it will be really easy to add more skills in the future if you need to, whereas with the enum approach you have to go through and modify all the switches.
Henry Hall
You have convinced me. Though their name is bad the logo is okay. I will give it a shot.
Anthony Harris
>Neat. Where's the demo? Soon™ Gotta make new enemies and player animations
Kek
Jack Morgan
How do you feel about turn timers in single player games?
Henry Mitchell
>being a neverdev
Adrian Howard
Just...why?
Sebastian Perry
One of the reasons that I make game is that AAA turned the genres I like into 3DPD or 2D with skeletal animation.
Juan Stewart
Force players to make quick decisions based on estimates instead of brute-forcing a solution, which is the best way to play but is also kind of boring.
Dylan Gutierrez
Why even make it turn-based, then?
Gabriel Rogers
How do you make First person melee combat fun?
Henry Rogers
3D ruined platformers, imo.
Robert Mitchell
Why play Chess with a timer instead of a real time action game? The answer is that the experience is different.
Jose Jenkins
Mount and Blade. Dark Messiah of Might and Magic.
Carter Moore
I feel like the main point of turn based games is having time to think about a move. I can't really think of a reason to have turn timers in single player.
You can add other real time mechanics though. Like the rolling health meters in Earthbound. A character wont die if the health bar animation is still going down, so if you're quick you can save them with healing.
How can turn timers reduce players brute-forcing a situation? Wouldn't that make them want to brute force it more? Because they wont have time to think of strategic alternatives, so they'll just go for the easiest way.
Limiting the number of turns in some way could maybe work though.
Adam Sanchez
>view current thread in archive What a freek.
Jordan Myers
Chess isn't fucking singleplayer.
Jason James
Chess was designed to be turn-based and the timer is just to prevent games from lasting for hours.
Connor Wood
Depends on the sort of game you want.
It's like the difference between realtime roguelites and roguelikes, do you want it to be frantic or deep? Personally I'd really dislike having a time limit in a roguelike.
Leo Hughes
Do literally anything except make melee weapons have one attack that's just a short hitscan in front of you.
Wyatt Bennett
reminder
Isaac Allen
Not him, but pixelshit is tried and true, and its been done, it has tutorials, communities and a following.
On the other hand, coming up with something like your pic - a unique style and pleasing aesthetic (not that all pixelart looks the same) can be challenging and may require planing and hard work, which is beyond many of us aggydaggs.
Also, whats with the "t." thing? I've been away for a while.
Oliver Brooks
>Though their name is bad the logo is okay That isn't the real logo, this is the real logo.
Owen Long
I think this is a great idea. I've thought about this and assuming my company isn't big enough to where I would just want to buy the mocap stuff, I'm hoping to need a service like this in 8-10 years.
If you seemed sharp and competent, I would invest in you (in a theoretical world where I had money to invest).
Two things will determine your success in such a venture:
Your ability to generate awareness in the different local groups that need such a service (small devs who are biting off more than they can chew, small filmmakers, whomever else)
Being in a city that actually has enough population/creative need for this. I don't think this would fly just anywhere. LA would seem like the ideal market, and beyond NYC I don't know how many other cities across the country could support it. Probably less than 10 in 2017, maybe just 2 or 3.
Jackson Powell
I know right? What a reektard (You) are xD
Ethan Clark
>Why are you still making a shitty 2D pixelshit game to bloat an already heavily saturated market? the only thing saturated is pixelshit platformers
pixelshit RPGs are a relatively untapped market
Logan Fisher
HIGH-TECH GRAFIX
Colton Russell
>How can turn timers reduce players brute-forcing a situation? It prevents players from going over all possible answers because there is no time to do that, forcing them to use a heuristic.
It could be? This is a really odd thing to say.
The way you play Chess with a timer is very different from the way you play it without one. The purpose is not just to make games shorter. It is to alter the way you play them.
Colton Thompson
...
Jaxon Kelly
Are you for real?
Brayden Walker
I feel lied to
Cooper Sullivan
What's a game with a good flaming sword I can use for reference? At the end of my rope here.
Evan Sullivan
name some pixelshit RPGs
go
Josiah Brown
poetry
Jose Turner
...
Cooper Wilson
I don't think so.
Professional mocap systems are about to become obsolete. We have depth cameras and inexpensive chink sensor-based systems that can be bought for under $2k right now.