Gogem should livestream how he gamedevs so we can all learn
Parker Hill
what a rude ass bone nigga seriousley
Thomas Baker
I imported a number of PNGs into Photoshop layers. I'm using a script to turn the layers into a horizontal sprite sheet in the hopes of importing it into Aseprite.
However, whenever I do this, there's always some sprites that are inevitably cut off, as in pic related.
Is this an issue with my script? I'm hoping im skipping some step or doing something wrong, rather than the script or photoshop being in error.
I know this is a routine process for many people (importing sprites into Aseprite). Is there an idiosyncacy in Aseprite?
Aaron Cruz
I have returned to shitpost
Lucas Nguyen
How's my character design?
Jayden Stewart
Are you sure you set the width right?
Luke Myers
Working on different reactions to different kinds of damage taken
Jack Taylor
characters are gay
Daniel Gonzalez
teach me your modeling ways
Gabriel Rodriguez
Nice and cute.
Jace Kelly
You guys are the worst.
Jaxon Price
It's okayish
Robert Ortiz
If I want to have a character follow you a-la Earthbound or Paper Mario, but in a 2D platformer setting, what should I be looking into?
Noah Sanchez
I apologize
Samuel Mitchell
Design isn't real you fuckhat
Jackson Bailey
thanks i try realy hard
Josiah Richardson
don't mention it here, I re-did the solar panel, because more than one person said it looked weird
I'm going to do the utility poles now would like to know if you want to keep them looking as rakes (even though all cables join in one point) or if I'm allowed to just make sleeker pylons with a bit wider base shouldn't crowd the screen like the old ones
Jack Myers
I had to ensure that the width in Aseprite was exactly the width of the sprite box. That fixed it. I had been trying to eyeball the width and never got it correctly at 56 px, so there was always something cut off.
Jackson Reyes
Thanks a lot user, the poles can be sleek.
Jose Torres
Waste 10 years making fan made game models for yourself casually, then get serious about making a game for a year and try to find an art style that hides your mediocre modeling skills while hoping nobody notices, because you don't feel like taking the time to become better at your skill.
Dominic Foster
Yes. Thanks. What could be improved?
Noah Gonzalez
>current year >platforming game with skeleton enemies that throw bones
Nah just kidding it looks fine.
Matthew Morales
trying out some non humanoid AI that wreck your shit.
they work like that sumo thing on the lava platform in mario 64
Kayden Davis
>What could be improved? maybe go beyond the resolution of an etch-a-sketch
Aaron Thompson
Started making collectible things. This one is supposed to be for +1 life.
Jonathan Flores
>that roll nice
Alexander Turner
Did you make those assets yourself user? Those look really good! Really polished.
Blake Ortiz
having no bones seems out of place
Xavier Harris
Assets yes, character animation is retargeted.
Jack Bell
What do you order when you go to a Subway?
Angel Ross
Alright then.
Isaac Gonzalez
I hate subway cause I have to choose everything. Just give me a fucking sandwich
Now that my game has hats maybe its ready to sell on steam
Adam Ramirez
they're just a basic enemy type. i'm planning on doing a pretty wide variety of physics based enemies, like spiders, manhack type things, and asyemtrical bipeds.
i always thought these things from ratchet 2 were cool.
Christopher Scott
Usually, life bonuses are red. Unless it some sort of heart container?
Easton Carter
how do you make the character wobble all around like that in Unity
Wyatt Lewis
1st attempt turned out thicker than I expected try it out in game,I tried to draw some grey lines over it but can't really imitate it
Caleb Allen
...
Henry Reed
----[ Recap ]---- Game: Shmoop 2 (working title) Dev:shmoopdev Tools:GMS, Photoshop, aesprite Web: shmoopdev.tumblr.com Progress: +New UI stuff, including title screen level title cards and 'Continue?' screen +More art and patterns for later level 1 +Buncha bug fixing +Added options for background dimming, screenshake and drawing the hitbox in various colors +Added how to play sequence +Original music for level 1
Austin Gomez
teach me to make cool 3d assets like that please
Sebastian Watson
Hmm... Let me just adjust hue so that it can be red, then I'll post the result.
Brandon Ortiz
physics driven movement and balance.
Sebastian Thompson
----[ Recap ]---- Game: Mech game Dev: idk Tools: GM:S, GIMP Web: na Progress: + Ships are given random names on creation + Bases can be captured and resupplied at and generate income + Each army can field more ships if they have enough $$$ + Ships can use supplies to heal/rebuild mecha + Camera now divides focus between the player, the cursor, and the nearest threat, if close enough + Reworked code to enable slo-mo effects. It's buggy +bunch of other bugfixes and meta changes I dont remember -AI can't properly defend their bases yet, sometimes fly in circles in battle +Experimenting with new explosion FX/ bullet glow - Need to do UI stuff soon - Not sure on how I want to execute on a few things
Colton Bailey
----[ Recap ]---- Game:Elemental Knight Dev:user Tools:Unity Web:jasonpkgames.tumblr.com/ Progress: + Working on how the player gets affected during attacks and knockbacks + Made an ability select system - Ive become addicted to french vanilla coffee
Wyatt Harris
where did you learn the physics driven movement and balance to do it
Any tutorials you recommend for it
Asher Hughes
Here it is at the default zoom.
Jose Brooks
How do you skin those knees? I feel like there are two options: pic related geometry cutting into itself, or making it look like sphagetti.
Luis Jenkins
No one has EVER made a good game
Brandon Perez
can you actually kill them?
Evan Flores
Explain what my game is then.
Xavier Sanders
----[ Recap ]---- Game: PROJECT MURDER PARTY Dev: you know who Tools: UNITY Web: brazileirobr.itch.io/pmp Progress: + Made 2 new maps (Battlefield and Mall) + Remade the Mansion map from zero + fixed some bugs + Added Hats to the game + hats protect you from headshots + Made new item ( Scissors)
Lucas Evans
A bad one.
Alexander Cook
How's that? I think it looks more in harmony with the color scheme. Env - cold colors, game objects - warm colors.
Mason Gutierrez
>give me a tutorial hurr modern game dev makes me SICK
Nolan Moore
hm, could be a problem if you make the web thick enough should I try something like those high voltage lattice towers?
Landon Wilson
How else am I going to learn when I am too much of a brainlet to figure it out myself
Aaron Davis
Italian
Carson Bennett
un-brainlet urself
Gavin Ramirez
how
Jaxson Sanchez
get a job and buy a house
Henry Ross
i started in gmod actually. i came up with a decent system for physics driven movement in gmod and thought it would be fun as a stand alone game. so i tried to recreate it in unity and it worked so i ran with it.
other guy wasn't me by the way.
Caleb Moore
I-i thought this was going to be a shmup, user?
what is your new direction with things if you don't mind?
James Thompson
I think it's fine, I will probably make the cables transparent anyway.
Samuel Wilson
What is the way?
Christopher Lee
honestly its fun for certain applications but i'm not sure why you would want to learn it. if you want animation that looks fluid check out something like puppet master.
Caleb Evans
Shape keys can be used to fix this or at least lessen how noticeable it is.
Asher Gray
It would defo help if they were at least partially transparent. Don't really want to crowd the map with static boring thing you have to spam to make everything else work, like these pylons I like them this way better too.
Xavier Johnson
would people here pay $20 for a piece of music
Brody Evans
Looks more like health to me. Usual stuff: red for life, green/blue for energy/mana, yellow for money. Maybe I'm just old fashioned.
Luke Cook
if it's good and long enough
Parker Ross
depends on how it's licensed
Joshua Morales
This is a humble reminder that learning how to develop your game from scratch (that is, not relaying in game engines such as unity and GMS) will take you closer to deploying a game and beat your competitors.
Because games and game development are so popular, and you are competing against other games for attention, it is in your interest to use more performant tools that allow you to program your game without cutting any feature or depending on closed software.
If you are interested in defeating your main oponents (those using game engines, like the ones listed in the op poster), here are some tips:
- Use efficient and performant programming languages, such as c++, rust or nim. * cplusplus.com/doc/tutorial/ * doc.rust-lang.org/book/ * nim-by-example.github.io
- Learn maths and physics: * khanacademy.org/math * khanacademy.org/science/physics
- Learn how to get the most out of your cpu: * dataorienteddesign.com/dodmain/ * learncpp.com/cpp-tutorial/79-the-stack-and-the-heap * fgiesen.wordpress.com/2016/08/07/why-do-cpus-have-multiple-cache-levels/
- Learn how to do graphics: * opengl-tutorial.org/beginners-tutorials/
Good luck.
Julian Reyes
If it's decent music yeah. That's a very low rate, I hope you realize
Parker Davis
That looks quite promising but I'll have to find something similar for 3ds max, thanks.
Mason Carter
how difficult would it be to model this lego character?
Liam Brown
Yeah, it did start out as a SHMUP but I decided I wanted to try something a bit more weird since I couldn't really think of anyway to make a shmup more interesting or 'different'.
to boil it down to the most simple premise since i'm not to sure how in depth I will be able to go,
>You are a pilot of the blue army who are currently at war with the red army for reasons >capture their territory/cripple their fleet enough to launch an attack on their homebase >the player only have control of one ship and the rest of the fleet is AI controlled >goal is to turn the war in your favor by helping them out in battles and indirectly influencing to do things
i would say i want something like mount and blade with mechs but that probably isn't accurate. I already expanded scope and I dont want to do it any more
Ryder Barnes
so are so sued, kid
Christopher Fisher
needs more enemy out smarting
Lincoln Gray
you wanna get sued, kiddo?
Michael Myers
yeah, it'd be my first music composed for anyone else though so i don't want to overprice myself.
Modo Indie doesn't have any scripting abilities and you need them for all the nifty scripts and plugins. Modo 10.2v1 crashes on start, i only get it to run on a Linux system. Older versions run fine (and more stable than Maya). But on the other side if you want to rig and skin and animate stay away from Modo, very far away. Its an excellent modeller, bloated with lots of stuff, pretending to be a fullfledged 3D DCC (its not!). Lightwave is no real option either, ESPECIALLY not for rigging. You think Blender turns your Brain off, try riggin a character in Lightwave and you go insane. That leaves Cinema 4d and Houdini. I wouldn't recommend Cinema 4d for rigging either, because that and unwrapping was the reason i left C4d as my main program for Blender. It works for smaller stuff, but the moment you want to create a complex character you'll hit the glass ceiling of that walled garden. Still unlike Modo, C4d IS a full 3d DCC only not as competent as Maya/Max.
I would actually recommend a combination of Blender, Zbrush and Houdini. The Houdini indie version is worth the price, they do sell permanent Licenses, they are a private owned company with healthy customer relationships, and you can get a free Non-commercial version in under 5 minutes. You can download a trial of C4d too.
Hunter Myers
recommendations from a nodev nicee
Wyatt Cook
To all my blender friends, remember to use the skin modifier for setting up basic characters!
Robert Stewart
It's pretty decent stuff, some critique tho if I may
>nes Focus on a strong melody and avoid all the other effects that complicates the composition rather than enhance the melody
>snes Same here, you need a stronger melody that carries through the song, the other stuff isn't bad in this one tho.
I don't know if it's true across your songs that the melody is kind of weak and unfocused, but I think that's a big point you can improve. Anway, with not too much work I would definitely be willing to pay 20$ for this
Kevin Bailey
Here's some of the OST for the /r9k/ game Wojak's Journey:
Can anyone make a rough estimate on how much it's worth?
Henry Collins
wow, its like shitty zspheres
Aiden Perry
It's worth as much as the author is willing to sell it for, music has no fixed price.
And I can do better shit than that for free.
Noah Morris
>wow, its like shitty ____ blender in a nutshell
Wyatt Evans
that's not how capitalism works. It's worth as much as a buyer is willing to pay for it, silly
Carson Stewart
----[ Recap ]---- Game: 3DS FPS (WIP title) Dev: Kada, Theonian Tools: Unity, Blender, Gimp Web: theonian.tumblr.com/ Progress: + modular building assets for the city scene + Network character hit, deaths, scores, end game + In Game score menu + Weapon select menu/screen, click or touch to select weapon + Atomic item pickups + Host item respawns + Hover Vehicle + Atomic access for vehicle seats + Network vehicle updates + Network change weapons + Random character spawns
Lincoln Cruz
don't ever reply to me again
Lincoln Phillips
After having used Zspheres and then the Skin modifier I personally prefer the skin modifier. Like, I understand Zspheres, but I Skin modifier makes more sense to me.
Also, remember to turn on the bool tools!
Nathaniel Johnson
thanks, that's actually super useful! i hadn't really thought about my melodies before in any critical way.
time to go write some more music
Hunter Wright
got a tumblr?
Xavier Gray
----[ Recap ]---- Game: 3D FPS Dev: A nigga Tools: Unity, Blender, Adobe Creative Suite Web: Progress: + Modeled some generic sleeves + Using makehuman hands + animated 500shotgun + updated coding for shotgun routine