Why did you replace all the engine link with tools.aggydaggy.com/engines But you didn't replace all the asset links with tools.aggydaggy.com/assets Why did you add webm links instead of just linking to tools.aggydaggy.com/tools
Why even have all of those links at all when all of them are covered with just tools.aggydaggy.com
When I do that, at least two of you shitters will waste valuable time with nodev.
Carter Young
fuck off
Elijah Russell
Godot is better overall, but a bit harder to get into. GMS is restrictive, but is more retard friendly.
Colton Murphy
If you know how to gamedev, use Godot. If you don't and want to rely on the availability of tutorials, pick GM. I wouldn't necessarily recommend to pick up 2 this early in its development, but I haven't tried it yet.
James Stewart
Sounds like something out of Wario Land 4.
Terrible left-ear bias, though.
Mason Bailey
What these two said
If you're not a total beginner Godot is much better(at least from my experience).
Connor Ramirez
>Wario Land 4 I don't think we had the same version.
Connor White
I want to start a new game but I don't even know where to begin because I've been working on the same project for like 3 years and now I have a boyfriend who's a really popular furry artist and he wants to make a comfy game with furry characters and I'm doing it in C++ which I've never used before and I'm failing my courses in school and I still don't have a job
Joseph Price
I should play Wario Land 4. I hear great things about it. Thanks for the feedback user
Josiah Foster
> now I have a boyfriend who's a really popular furry artist >boyfriend who's a really popular furry artist >popular furry artist
Jason White
So is this the best way for doing multiplayer on Android for small peer-to-peer?
Sebastian Gonzalez
You should. It's extremely good.
Benjamin Ross
Hello. Sold our souls to the devil and made a mobile game with some friends. Who wants to test it?
Evan Walker
Change the name to Thicc Bunny and I'll consider it
All memes aside, the answer is obvious. You're sitting on a goldmine. Think about it. What is the only kind of game will make you tons of money in very little time that can benefit from your programming and your degenerate boyfriend's artistic "skills"?
Benjamin Nelson
You heard me cunt
Luis Davis
don't you think that title is a little... problematic???
Noah Gonzalez
...
Jayden Evans
I still have a hard time connecting them. I know where you are coming from, but nah man.
Easton Lopez
All the best /agdg/ devs are fags Google it
Asher Ross
>little Excuse me?!
Gabriel Nelson
i'm gonna need concrete examples
before you say it, the certain ""popular"" tripfag is not a dev
Camden Lee
Google it
Brody Hill
if you don't understand some word in "i'm gonna need concrete examples", google it, then once you fully understand my statement, return and answer my question please
John James
Is this wide shot "wide" enough for a beginner friendly character?
Still need to make her mechanic specific HUD and replace all of the art that is still a holdover from the original prototype (like the moth balls hovering around her. They are temporary but for now they are offering the ultimate in moth tactical support).
Asher Young
Is there an agdg related discord?
Joseph Brown
No. We don't use botnets.
Daniel Garcia
Could /agdg/ help with sprite? I can't put fucking titties in it. Right one is male, the left was supposed to be female but looks more like a fag or a flat-chested.
Restricting myself with 3 frames and 16 pixels width because anything more than that triples the work.
At least the male is OK?
Mason Carter
Trust me, you really don't want to be in it. But here it is. discord.gg/DZmNR
Jason Fisher
I wanna ride her dick
Asher Thompson
1. mute all channels but dev and artdev 2. done
Benjamin Edwards
>tfw studying CS in college >tfw no free time to dev
Ian Cox
Enjoy """"talking"""" with googum, rotate and sourcefam
Christopher Hill
Got time to be a frog poster though
Levi Myers
>all these people spending 100's of hours learning to code or draw >when Facebook is going to release a machine which will put anything you think of on screen immediately, in only 10 days
Face it nerds, Idea guys like me are going to rule the world
Luis Wright
>16px width That's not exactly a lot of room for tits. With clothing you could probably use a monoboob shadow to indicate bustage. Doubt you can do it in nude mode. 5 pxs chest width would probably allow for better symmetry; 4 pxs would have either off-center stuff or 2 pxs for what should really be just 1.
>male Looks like he's using invisible rollerblades due to the angled feet. Both sprites have that shadow around the undies that makes the legs look kinda detached.
Gavin Gray
That's clearly a fucking kot
Connor Green
Stop using black lines as outlines and you have more pixels to work with.
Blake Walker
ok
fatbunny.groovyantoid.com Thanks bro. I hope you haven't got an iphone because unity shat out a 300mb monster of a build for whatever reason. gotta figure out how to optimize that shit.
what, why
Jose Martinez
t-thank you, user, but moths are not for lewd
Leo Williams
Freedom or Slavery?
Noah Howard
none of these are there though
Hunter Parker
>300mb You guys really need to fix that, no one is going to download a 300mb mobile app for a 2D game.
Liam Gutierrez
>unity >surprised about bloat
Kevin Clark
>implying They are notorious for ban-dodging, samefagging and false-flagging. Rotate was the one who started the whole AGDG discord shit, and googum kept shilling for discord for years.
Charles Cox
>fatman talking about bloat oh I'm laffin
Andrew Thompson
Admin
Josiah Hall
stop talking out of your ass somebody might fall for this meme
Leo Moore
Wish I sex human girl instead of gamedeb
Connor Carter
the problem with making a furry game just for money is the furry population is very little like 1% and then you have to find them which is even harder
Dominic Sanders
> With clothing you could probably use a monoboob shadow to indicate bustage This is what I can't get right, since I am a not!artist from the far away land of Veeky Forums.
>Looks like he's using invisible rollerblades due to the angled feet. These are quite interesting for you pointing out. Will try to fix it, although with clothes and walking in an environment I (would like to) think that this doesn't show up much.
>Both sprites have that shadow around the undies that makes the legs look kinda detached. Undies are only for me to guide myself when spriting, since this isn't saw with a clothed one.
That's not black, but a darker shade of darkest dark. And I prefer a blac... uh, dark outline to detach the characters from the environment.
Thank you both for the tips.
Logan Thomas
Dark outline isn't necessarily bad, but this shade of black doesn't help. Dark purple usually works.
Leo Jones
i want to test it!
Cooper Carter
Excuse the cancerous AA. There's only so much I can do with a 128x128 .gif
Got the first NPC (well, Subcommander Fiste was the first, but he's a special case since he's a move-teaching asset I'll be reusing. This is the first level-specific NPC) set up for Grazin' Grotto: Brenda-Mae!
She's the owner of the ranch (cows incoming) that forms the cornerstone of the level, and who built all the drawbridges, and will give you core shards if you bring her feed for her cows as a little side-mission.
Her animations aren't finished, but they're pretty close. The dialogue system is as reusable and simple as I was hoping, so back-pats for me, but this will be where I learn how to do level-conditional dialogue for whether or not you've been assigned or completed her quest.
Please disregard the lack of mouth movement, I don't have the facial-texture animation system set up yet. Nor do I have a dialogue animation for Dixie, and I need one. Oh, and please ignore the fact that she's tilling nothing, I have an asset for tilled soil in-progress.
Dixie's full name revealed! It's Dixie Douglas. Her sister is Trixie Douglas. In case you cared
Elijah Smith
I just picked the darkest color on the DawnBringers 32 color palette, because I haven't thought of using the second-most darkest color (the dark purple you mentioned).
Will save and look at it later. Thank you for your effort.
Hudson Mitchell
1% of what, the global population? That's like 70,000,000 people lad
Owen Scott
I would love to help you on your game
I can program and do 3d modeling
Adrian Gonzalez
>Will save and look at it later I only added some pixel tits thanks for humouring me d:
Brayden Powell
I can't really do either, but I'm fine doing it on my own. I'd rather it be sub-par than have to collaborate on this, it's a project I want to do myself.
Oliver Wood
>300 mechanics That got a laugh out of me at first, but I'm seriously considering browsing through that and stealing one or two.
Liam Stewart
Looks cute, how big is the Android build though?
William Taylor
Actually, since you used AA, the colors went off, so even with just a couple of pixels, the color must be adjusted to see if it works as intended. That's why.
Jaxson White
lets be filthy rich together
Dominic Flores
I tried
only 24mb so we're all very tired and confused and fed up with apple
how's that physics engine coming along?
Brayden Watson
I tried
only 24mb so we're all very tired and confused and fed up with apple
how's that physics engine coming along?
Ayden Martinez
Is skill rust a good way to encourage specialization?
Carter Gray
>skill rust I am unfamiliar with this concept. Elaborate.
William Lewis
I wanna fug those female pixels
Dominic Gray
...
Luke Carter
dont lie gayboy
Parker Stewart
It's a fancy way of saying "if you don't routinely use a skill, its level decreases".
So like, experience decay on upgradeable skills.
You can't grind a skill up and keep it maxed, if you don't continue grinding it it will decrease over time. So basically, the only skills that stay high level are ones you continue to use.
Xavier Price
Haters will say it's traced.
Ryder Miller
>tfw it takes so much time to make a decent model in Blender and then a ton of time to make a background
Ryder Lee
Your character's skills degrade over time if not used. It's a mechanic that appears in some sandboxy games like CDDA.
The way I imagine doing it is have the skill go down linearly over time. Each skill would end up at an equilibrium point where how often the player exercises the skill matches the rate of degradation. Both the training speed and rust speed should be fairly low so you don't have huge fluctuations within a small time period. Otherwise you could have dumb stuff like "I make ten knives every day, I start my mornings at 5 smithing skill and end them with 10, and it goes back down to 5 after I sleep"
Logan Cook
How do I make a hacking game?
I want the player to hack the NSA, hack area 51, hack the Russian elections as revenge, hack WikiLeaks and let them use a .gif to kill an epelectic and be sentenced to 30+ years in Guantanamo Bay.
I know C# and Unity and like to keep it light on the art and dialogue driven.
Give me your ideas you lazy fucks.
Carson Martinez
I see. Personally, Punch Club had me frustrated doing this. The effect is worse when skills aren't mutually exclusive (to a point). For example, using one-handed versus two-handed swords. I wouldn't feel fucked by choosing one over the other, because that's just preference in playstyle. Having to decide between one-handed swords and lockpicking though is shit when you can't hack your way through doors on level 100 swordfighting.
Noah Cox
Whoa! That's quite impressive! Really! Even with the added pixel width. Do you work with this? I'm willing to pay for a full spritesheet for both male and female, front, side and back versions, 3 frames each.
Samuel Young
I'll test it. Give me details. I've also sold out to the mobile shizzle: moddb.com/games/switchum
Jason Bennett
Use compooders in yur gaem.
Ethan Davis
Is RPG maker MV decent, or should i just stick to game maker for mucking around and trying shit?
Note towards the end that I jump to that bottom gray bar and it snaps instantly instead of finishing the jump height. Wasn't sure if this was related, but maybe? I also frequently fall through after trying to jump. I think this is probably related.
Parker Carter
Ah I figures it out once I read a bit more of the thread, I'm a tester now.
So i dont want to set anyone one else off here but what is the consensus on the pay what you want 2017 Master Game Development Bundle at stacksocial
i would link but i dont know if this is a bait question
Aaron Jones
I just noticed that the y-value is a float.
Try this after all your movement code: x = round(x) y = round(y)
Daniel Bell
yes
Gavin James
If you want to make an RPG with very generic classic RPG mechanics, RPG Maker can work for you. But it is very specifically designed for that. If you want to have more freedom in what mechanics you have you'll need to use a more general engine like Gamemaker or others.